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Everything posted by NikmanGT
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declined Mode Filter for Matchmaking – Let Players Choose Preferred Battle Modes
NikmanGT replied to RedDeath in Ideas and Suggestions
Declined The idea has been suggested and forwarded a lot of times in the past and declined for one plain reason; increased queue times. At times, the single mode queue time reaches minutes and if not seconds, that's why people are forced to play quick matches (Stars are also a factor). The playerbase at times is not as much as one needs to be placed into matchmaking battles in all distributed modes; hence such filters have always been discouraged by Developers. -
invalid Concern about the new "Duplet" augment for the Tsunami
NikmanGT replied to miqdadahmed in Archive
Hi there, Firstly, as per the rules of the I&S section, please make separate topics for multiple ideas. 1 topic = 1 idea. Secondly, balance changes are carefully observed and implemented by Developers. The duplet augment is indeed strong. Finally, as per your 2nd half of the topic, it already exists in the game titled "SPORT" mode under the PRO battles category which provides. no drones, no modules and no augments based gameplay. Have a nice day. Invalid, closed.- 1 reply
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valid New design for support tab in settings
NikmanGT replied to EagleChappie in Ideas and Suggestions
Don't do this to me. -
valid New design for support tab in settings
NikmanGT replied to EagleChappie in Ideas and Suggestions
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valid New design for support tab in settings
NikmanGT replied to EagleChappie in Ideas and Suggestions
Valid This actually seems like a good idea, more accessible and an easy to use process. Nice visuals Chappie -
I forgot, why were the paints removed ? Also they just released Tankisports fan bundle paints; doubt they'll release any other set of paints in the near future.
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valid Feature Request: IPv6 Support – Lower Latency & Better Connectivity for Players
NikmanGT replied to SLM in Ideas and Suggestions
Valid -
The Idea has been suggested a lot of time and forwarded to Developers as well, but other tasks seem to come in priority when focusing on ideas liike this.
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I assume you mean turrets, and that is planned for future contracts.
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Sounds pretty much like a regular PRO battle.
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My Candy Crush champions rise up!
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I'd rather have mutators introduced as a separate mode, it sounds cool.
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These are some really cool paint designs. But the issue is despite having 400 something paints already present in the game, making unique paints everytime just for bundle purchase makes no sense. I would rather get 1 unique paint per event than the majority of them combined so they don't lose its value. Mind you I have no problem with your suggestion to improve the paint textures for eSports, but I feel such good textures should be introduced at an interval and not under an ensemble bundle. Thank you
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I mean, alright.
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started Extra options for custom battles
NikmanGT replied to ToiletPaperRoll in Ideas and Suggestions
Started The ability to customise your custom made battles has already started. https://tankionline.com/en/?p=51997 -
started Ability to kick players from your own private battles
NikmanGT replied to King_Khan_143 in Ideas and Suggestions
Started The ability for the battle creator to kick people from their own custom-made battles is already in works now. -
completed Private battles should not be allowed to be posted in chat
NikmanGT replied to T.O.R_Klau in Archive
Completed With the new update rolled out in Patch 829, the Idea gets its practicality implemented because your custom made battle won't be infiltrated by an outsider due to the battle being password protected, irregardless of where you post the battle link. -
Completed Now the option to toggle a battle as private (in this case only authorizing entry to a certain group of people) is implemented by Patch 829 which allows the Battle creator to set and disable a password to make the battle password protected.
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Hi, please post your Ideas and messages in the English language. Invalid, closed.
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Next time, please post 1 topic per Idea.
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Declined The Idea was implemented by the Developers in the past, not a direct conversion which you can perform for Tankoins and rubies, but an equivalent amount of crystal price for the items that were present in Rubies in the past. But the conversion rate is so high, players didnt appreciate it much. Devs have made it clear that the conversion goes for 1 Ruby: 10 000 crystals or something like that.
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