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Everything posted by NikmanGT
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Closer and closer we come, I hope the surprise reveals itself soon ^^
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Yeah, I've been experiencing the same from the past couple of days, I have used the speed boost or majorly any other supply, and after it consumes fully, it still shows bright and active with no countdown timer, and I am completely blank on when will it be active again. Just like Spy said, this is a visual bug regarding a cool down because I calculated the cooldown time, and I was able to activate it normally, so just the supply icon in visual parameters is bugged.
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Got a chance to play with the MM pros or MM Legends like @Jumper^^ Random Domination #20 (We played a couple of matches together, no matter how hard I tried, I still coudn't beat him for the place for 1st position ?)
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category Ideas for Hulls and Overdrives!
NikmanGT replied to Ilia.ArchangeI in Ideas and Suggestions
Thought the overall parameters of the hull's OD will be decreased, I hope this lightning chain doesn't become too OP as in close range, it can stun a lot of enemies -
category Ideas for Hulls and Overdrives!
NikmanGT replied to Ilia.ArchangeI in Ideas and Suggestions
I re-read again after what you said ? It is a bit confusing , as it didn't mention the clear parameters of ally being inside ally's dome or us being inside enemy's dome but yeah I get your point ? -
valid ASL mode-if a red holds the flag for more than 1 minute, the flag automatically drops
NikmanGT replied to GuidoFawkes in Ideas and Suggestions
Then there exists the concept of Long maps and Short maps, if we keep time as a factor, it would be difficult in long maps like Dusseldorf and would be quite easy or unchanged in case of maps like Forest. -
Here you go. Yes pls do not do so because it counts as spamming which is against the rules ^^
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Oh,then about that, you can check Tanki YouTubers videos (Both Russian and EN) to see the visual examples.
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Here, you can check more about it here .
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I'm quite keen to see what new changes in texture or some overall system changes they have introduced. (And I hope instead of Rico hopper like last time or probably wasp smoky now, we can choose our own tank with skins on the special event.)
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Congrats winners, as expected, your stunning artworks never fail to amaze me
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I would rate it 1000 out of mere 10, and I'm not joking ?
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Definitely hornet, without a doubt.
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Capping flags in Desert is Satisfying ^^ Random Domination #19
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Consider this, your Initial Destination is Mk3 and Final Destination is Mk4, now you have 2 paths from which you can go to your final position. 1st Path: Buying the whole Mk4 modification at the instant for crystals by spending a large amount. 2nd path: Buying small steps or "micro-upgrading" the tank from Mk3 to Mk4 by spending a small amount of crystals step by step. Note 1: Either you are upgrading by path 1 or path 2 , the total amount of crystals used will be the same (excluding speed-ups) which means if you are buying your Mk4 kit for 100k crystals, the total crystals consumed after micro upgrading the tank will be 100k crystals only. (Again, excluding speed-ups) Note 2: There is no special increase in power by either using any method specifically i.e. the total power increased from Mk3 to Mk4 is same in both paths.
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Haha, Nice observational skills I must say ? Guess is they had prepared the artwork before the finalization of wasp HD
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Well I guess this is something similar to......... (I'm going to let you guys guess it)
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Well lucky you, I use viking and all I have is Cold immunity !! And not the immunity also but the Cold Resistance in fact ? So yeah, basically I'm doomed this weekend ?
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I don't think they will remove it because majorly everywhere now has immunities against the said status effects. Though I agree this is a good point.
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In my opinion, making all MM battles 15 min is not a good thing in general and not a solution for the best and optimum playing time. 7 min battles were more than perfect I must say, you can stretch it to 7 min long, or you could finish it even more quick. To bring diversity in battle duration, I liked the 12 min rather than 15 one, but that's the separate thing. To be honest, nobody complained about the battle limit being changed permanently because that was one of the things agreed by the majority of tankers. Now the battle is stretched out to a whole 15 min , if it's a long map or if the enemy side is camping, which takes the fun out of MM. I liked the Quick and Go 7 min MM more, if you wanted to play more, you can again load into your respective game-mode without the experience of dissatisfaction or disapproval after end of every battle. I liked the concept of long battles but only in the event, when you know for a change you can play and have fun in longer battle duration and the missions constantly require you to play more. Other than that, MM should have been kept 7 min only.
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But that doesn't help much since the turret in itself is very nerfed. Like similar to scout augment for rail, people have protections against it and the turret isn't very strong so it's not fun to use and tbh not that much effective.
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Whether it's crisis or trickster, it wouldn't matter because NO drones ?
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Haha, I take that as a compliment nevertheless ?
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