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Everything posted by cosmic666
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There are certain players in the ratings that i believe are CHEATING. I am not allowed to name them so i will obey the rules and not name anyone who is below let's say the top 2. There is also a legend player who is not quite a legend who is also not gonna be named because it would be breaking the rules, and i try my best to stay within the rules of the game unlike certain players i am not allowed to mention. Bending the rules for the good of the game is ok as long as you don't break them.
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The childlike naivety of some players is refreshing if nothing else.
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The game will balance things later on, if needed. Just read that statement again, then give your head a shake, and then enter the real world of TO, dominated by the sheer weight of the unbalanced MM and in particular HORNETS OVERDRIVE ( which by the way i love to itty little bits).
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There are too many Electromagnetic Salvos running around
cosmic666 replied to TheCongoSpider in Archive
I want to marry hazel, and together we can adopt lots of baby hornets.... -
There are too many Electromagnetic Salvos running around
cosmic666 replied to TheCongoSpider in Archive
Hornet / gauss emp stun, they are great just what the game needed. i love hazel he's super. -
Hornet rules, let's hear it for the BEST hull there has ever been.
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MM is just fine the way it is ....i love HORNET long may it wreck all who go up against it.
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Because they think it is beneath them to actually take advice from experienced players who know what they are saying. Basically they dont give a hoot if the players complain, which is why i've stopped doing it HORNET RULES YEAHHH OK.
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More suckers spending cash no doubt,devs got you lot just were they want you, hooked with empty wallets.
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Like who cares, more updates new releases and HORNET keeps wrecking everything in sight.
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There are too many Electromagnetic Salvos running around
cosmic666 replied to TheCongoSpider in Archive
Usual rip off -
There are too many Electromagnetic Salvos running around
cosmic666 replied to TheCongoSpider in Archive
Wrong again -
I only used titan once in the half dozen battles i could muster the will to play on my main. I was hunter but we were winning, so i thought best if i defend now and go for the win, that's not gonna happen again.
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i've been playing my main last couple of days because it's maxed out, and these xtra funds don't mean nothing at my rank.There are 2 main issues at legend rank that make it really hard to get anywhere in battle, 1 HORNET(OBVIOUS CHOICE) the other is gauss and it's EMP. There is a third it's called HORNET paired with magnum that 1 shots everything within a 10 mile radius. Titans dome is a pure waste of time when HORNETS arrive on the scene, along with wasps bomb, and hunters overdrive, and the enemy possibly activating there dome to cancel yours out. What is the point of having a big hull which is supposed to grant you more protection, while giving up it's speed and maneuverability to offset that supposedly extra protection. I have 2 more finish in top 3 and then it's goodbye TO for however long it takes until this joke of a FAIR AND BALANCED game actually becomes one. Still can't understand how HORNET remains god mode on, when other less dominating features of TO get nerfed by so much it makes them quite useless, and at legend rank with a maxed out garage, surely no player should be 1 shotted with such ease with 50 across the board for protections and maxed out hull/turret and drone. The comparison i derive from this in all honesty when HORNET overdrive is activated is like a WO1 (wasp/fire) going up against my account, total obliteration for the WO1, with absolutely no effort at all from me to wipe it out. This is what happens when a HORNET/MAGNUM ACTIVATES IT'S OVERDRIVE, your reduced to WO1 and wiped out with the greatest of ease. SO HAZEL how about explaining why HORNET is still allowed to be so dominant, when you readily nerf other far less overpowering turrets/hulls/drones and overdrives, which gives HORNET an even BIGGER advantage than it already has.It would be refreshing to get an answer from YOU personally why you allow this to go on.Just post it here so everyone can see your reasoning behind HORNET being allowed to dominate the way it does..25/7/2020 No answer as of yet from hazel,must be on a extended tea break, let's check back at a later date. Update 28/7/2020 Hazel must have a huge tea-pot still no reply, let's wait a bit longer. patience is a virtue. 31/07/2020 Well just watched another v-log and no mention about MURDER HORNETS OVERDRIVE. HAZEL must have his own tea plantation to take this long, let's give him more time shall we, he is after all a very busy dev with lots of priorities to consider, like does a watched kettle actually ever come to the boil,2 sugars are 1, stir tea to the right or mabey to the left, all in all a very busy dev. 03/08/2020...Well still not a peep from uncle hazel, must admit getting worried about our illustrious chief dev now, i do hope he hasn't strayed too far from TO HQ, there are a lot of MURDER HORNETS lurking in the shadows and those evil killers take no prisoners CHIEF DEV ARE NOT, makes no difference to them, a kill is a kill.
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There are too many Electromagnetic Salvos running around
cosmic666 replied to TheCongoSpider in Archive
Nah your wrong ...overdrives and MM are what is all wrong with TO. -
There are too many Electromagnetic Salvos running around
cosmic666 replied to TheCongoSpider in Archive
Are just get rid of it along with overdrives -
I wonder if pro battles will still be FREE when you have no choice but to play HTML5.
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I have no problems loading are playing TO in HTML5 or flash, but the times i have played on HTML5 and it's been quite a few the game play is not as good as flash. It just doesn't feel right AND html5 is just way to busy (over complicated), to much on the screen which is off putting. So far flash is winning hands down for actually playing the game. All these gimmicks in HTML5 does not add anything to ACTUALLY PLAYING the game. All that counts is joining a battle with no lag, not getting kicked after 2 mins, and being able to see everything in battle with ease that pertains to THE BATTLE. Make HTML5 more user friendly with less gimmicks and use flash as your template, and only add stuff that is absolutely necessary to maximise the experience in battle without overcrowding the screen. Get rid of the annoying outlines of tanks, SERIOUSLY do not need them.
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Bit of animation makes all the difference.....I LIKE IT.
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You will never get rid of the unfairness of TO because the P2W bandwagon is just an unstoppable machine. As for MM along with overdrives, they should both be scrapped.
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This is the real problem, when the new MK system replaced the old one i was lucky enough to have maxed out m1 combo which became MK6.
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My very 1st battle today ....POINT PROVEN......useless chat, top 3 not my best but i mostly stayed on 2 points by the bridge. (no drone used)
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i'VE ADDED 2 MORE OPTIONS If you think YOURSELF is a valid option then by all means check the box, i did.
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My strategy is very simple regardless who is chatting, come top as often as i can for best rewards. The way i play in most battles does 3 things, i usually kill shed loads of enemy thus clearing path for my side to go for flag, i kill 1or2 players so much they rage at me and constantly come after me, less players on enemy side doing their job. 3 i strive to the last second of battle to get top spot every time. BUT i will agree short simple instructions concerning ACTUAL battle by SWITCHED on players who contribute to the benefit of the team can help. BUT let's be honest how often do you see that by RANDOM players in battle.
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really ....that long lol. boy how noob am i I am officially calling myself a complete spanner for the next 24 hrs. feel free to do the same.
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