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Everything posted by Debt-Collector
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Its pretty bad 46/72 matches I played had majors and colonels and brigadiers.
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Well to me its not a big deal, despite some negative changes to the game in the past I still love to play this game. When something new is added or for experimentation reasons, for me I would like to test and see for myself and then make my final judgement if I think if its a good idea or not. Anyways Im going to take a 5 hr break or so from playing. My hands are very cramped and Im tired. Lol
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I just wanted to be thorough when I make judgments like these. I wanted to be sure that I get put into big, medium, and small maps to see for myself.
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Okay after I played 72 consecutive matches, I feel like 12 minutes is a little too long for me in my opinion. I feel like 9 or 10 minutes should suffice either when playing on large maps or small maps or even medium sized maps.
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What Is Your Opinion About the Current State of Tanki Online?
Debt-Collector replied to Maf in Game Discussion
I like how balanced the OD is since you have to be within a 5 meter radius or less to make the OD work effectively. As like you said, the only thing I don't like about it is the design. I felt like the design could have been slightly better. -
Something we would actually agree on. BTW I don't like the map how its so restricted that forces players to use melee turrets especially when tesla is around now. XD
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In my opinion I think 12 min battles are a little to long but I think I'll give it a try. I would think 10 min on larger maps and 7 or 8 min on smaller to medium maps would be better; I don't know yet. Ima give 12 min battles a try like I said before.
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What Is Your Opinion About the Current State of Tanki Online?
Debt-Collector replied to Maf in Game Discussion
The new hull as shown on the test server looks like a love child between a crusader and a hopper. XD -
Status effects sure can be argued that it was the worst thing that happened to the game, however I see it as having some benefits. (Benefits of status effects) - balances out things such to serve as a counter against booster, defender, and crisis by using EMP or AP status effects. (Drone aspect) -Helps keep balance between modules. What I mean is that there are times when you are going to have to use AP status effects to be able to destroy enemies when too many has a module against to your current turret. For example, the over usage of Falcon, Owl, Griffin, and Eagle. Overall, AP exists to help solve majority problems with overused modules. Well this doesn't mean that this will stop people from using them, I'm just stating that having AP really helps. (Module aspect) Jammer- I may think this status effect is useless but it also serves a purpose to stop people from using its OD for a period of time. Stun, Freeze, and Burning- They exist to help out in especially in capture modes.
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Again, there was not anything good that came from 20 min battles granted you got more boosted funds and experience at the same time MM would occasionally mismatch ranks due to not many staying in these battles or also people rage quitting in a result. Like I have said before, 20 min battles caused more harm to the game than good. The only thing 20 min is good for is for arm racing event and should not ever apply to regular MM battles.
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Just wanted to add the sound track to be more funny. XD well I read this.
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No please no.....20 min battles caused more harm to the game more than good. People would often leave in mid matches and wasted more supplies in the process.
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Coffee heck yeah!!! But I also like Iced tea better than hot tea.
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I mean everybody got to have their own playing style. Besides it may get a rework at some point. TBH I wouldn't get upset if it gets nerfed one day. Im still going to use it regardless what happens to it.
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This is what I regretted the most. I tried to upgrade my drone from 0/20 to 15/20 not realizing/forgot that it was 1 week before the 50% sales event. So I realized that I did a huge mistake. If I hadn't spent on my drone on no sales, I would have had the possibility to max my Armadillo module. It still hurts me to this day. Another purchase I made was getting tesla. I thought it was help me out but it caused more problems for me later on. I actually did liked using it for a bit until I got so scarred with the augment dilatory protocol. Many may of you ask, "why not use the augment yourself ?" My answer is that this augment didn't fit my playing style and I usually am an offensive player. Anyways I stopped using it because it scarred me to the point were I don't wanna use it myself anymore. Welp these are the 2 most regrets I had.
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The fun part I like about blaster is that when I try to self destruct and try to charge in into another tank when I'm cornered, I love the satisfaction that I took down the enemy tank with me. XD
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When I fist started to use booster, I first started to use dictator to figure out how to use the drone to the maximum ability well being conservative. After a while I started to get better at using the drone and switched off of dictator to another hull. Sometimes I do use drop boxes to help me out if I happen to be near one.
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I try to distribute when to activate my BD supply during the whole 7 min. sometimes ill use 1 in the first 2 or 3 min depending how close the enemy tanks are. if they are far away I don't bother activating the supply. But my main trick is that I use status augments to use as a crutch to help me along the way before I decide to weather to use the BD supply or not depending on the situation.
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I activate it only 4 times to use a total of 12 BD.
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For booster, an average player would use a total of 27-30 boosted damages a match. Now if you are really a good player with booster, the minimal usage would be 9-12 sometimes a total of 15 boosted damages a match depending on the situation. For me, I would use about an average 12 boosted damages total for the current 7 min. matches Overall it is a very great drone but tends to have a faster consumption rate then defender since it lasts only three seconds for now.
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You could use Isida+Vampire Nanobots+ Viking /Crusader/ Hunter with EMP Immunity/AP (EMP immunity in my opinion) + Defender/Lifeguard. I would use Lifeguard personally to have it as for insurance just incase someone tries to 1 hit me with Long range turrets. This would also work against other ranged class. However there is a down side...The down side about lifeguard is that it is useless against turrets with high DPS such as Freeze, Fire, Isida, Vulcan, and tesla. This drone is ideal to confront other turrets that don't have a high dps rate as such as I listed. Defender on the other hand would work better, self recovery well having high defense would be a better approach but the downside would be that you have to watch for AP users if you are gonna equip emp immunity. So best option would be defender. Lifeguard would be better at stalling.
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How often do use isida? Do you personally like to use it ? If so, do you have vampire nanobots augment? I got a combo in my mind If you do have those items.
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I got good pulls. It turned out that I didn't need the BP after all. XD Im glad I didnt get the BP.
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Now that what I call luck right before sales XD
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valid Magnum protection should protect you from Mortar mines
Debt-Collector replied to frezeandvik in Ideas and Suggestions
Saboteur drone abuse with it xd.
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