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Everything posted by Cleric
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As if 1 Stun Striker alone is not problematic enough. Yeah it is definitely a good idea to make it much easier to access. So that the entire CTF battle is fill with idiots who keep stunning each other. No one can play the game. Hooray~~ Honest that thing is simply brain dead OPAF. In 1 vs 1, there is zero chance you can win it. And in team battle, his team mate will do the job of killing for him. The most hilarious thing is, the user itself usually have mediocre score in team battle because his damage output is so low, that he is constantly being kill steal. While in DM, it is all about kill stealing. So what's the point of the augment? It make the receiving end suffer and even make the user himself suffer. It annoyed everyone except maybe the team mates of the user of the stun striker. So why in the heck does this piece of crap even exist?
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Eventually Tesla will be added, just not sure when.
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That's how Tanki work with new "free" stuff recently right? First, make it OPAF and exclusive to heavy buyers. After those buyers have enjoyed the OP version for a while, nerf it for "balancing" and release it to the rest of players. And after players have spent crystals to upgrade it for a while, further nerf it so that players will go back to the OG turrets. Profit. Another claim with zero evidence to back it up.
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This proves why getting 400+ score against people with much lower GS than you has nothing special about it. Although this is clearly an overwhelming victory so it is expected to get high score from this game.
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Yeah, because almost everyone else is significantly weaker than you in terms of equipment. Just look at their GS!!!. What so good about that? I was in similar scenario a few times and managed to get 700+ score every one of them.
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Do I even have to explain how a shield work? It is pretty common on many games. Anyway, currently, the dome gives you damage resistance, this is NOT a shield. A shield blocks damage. If assume there is only you (who use Titan) and 1 enemy Depends on balancing, there are two option on the dome shields health The dome has unlimited health, but has limited duration The dome has limited health and will obviously destroyed when it reaches zero, but it will stay on the map forever unless it is destroyed if you two are separated by the shield, no matter which one of you are in the dome, the damage of enemy fires will be absorbed by the shield. The HP of shield will be deducted while you are unharmed. If vice versa, you will be able shoot through the shield instead. The damage will not be blocked. Tanki specific: Status effects will not be inflicted on you If you two are NOT separated by the shield, i.e. both of you are inside or outside the dome, everything works as normal.
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So you are simply suggesting shifting numbers to make the ratio of stars earned per mission/battle : total number of stars roughly the same as before. What's the point of that? Is 3000 stars not enough for you to shift the numbers around? At the end of the day, you want to make equal or close to equal amount of progress on challenges when spending same amount of time. So why is increasing the numbers better overall, when all you want is the ratio/progress on challenges more or less the same as before?
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Then it is the Devs fault who failed to handle this case. Also, you have wasted your money because it is cheaper to buy 250 UCs directly if all you want is the UCs.
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Then this bring all the way back to the starting point, why increase the total amount of stars at the first place? Obviously because the Devs want to make the challenge harder so that some players will either buy stars to complete the challenge or buy loot boxes in case they are not able to get the stuff they want in time. So you have finally given up on "4000 stars is a good thing" thing? Why do you have to do all those extra balancing work, spending extra time suggesting worthless ideas while you can achieve the exact same thing by simply going back to 3000 stars????
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I don't think that's what he meant. He is too naive to figure that out
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You said it yourself, and you thought increasing the total amount of stars solve that some how? What?? "players that cannot spend countless hours of gameplay, wont be able to finish challenges in time", that is in fact most of the players here (that obviously excluding you, since you are always playing this game). Increasing the number of stars by 33% makes it 33% harder and takes 33% more time to complete the challenge. How in the hell is this a good thing? I agree, your logic really makes sense... On Mars
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How the heck is this a good thing? It is literally equal to "I have more works to do, it is a good thing"..... What the hell????? Your logic is definitely from a different solar system
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The same account you mean? No. Different account? Yes.
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Ha, obviously not, unless you are talking about the fortune bundle, which will "increase" your chance of getting the rewards
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We are all talking about the "The Winner" bundle, the one which costs 200 USD. Not the "Fortunate" bundle. You can't buy the former one more than once on the same account, and you can do so for the latter. Why I'm so certain? Because I bought them. Now, I'm not sure whether you are trolling or you are simply that ignorant. Because it is impossible to miss that if you really bought one, not to mention the announcement mentioned it.
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Well, he is right. It is impossible (or at least not supposed to be possible) to buy that expensive bundle more than once on the same account. Besides, what's the point of doing so at the first place?
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Saw 2 Tesla in 1 game just now (fully upgraded). And I still have higher score then both of them. Man, some people in this game are simply just bad. Really bad. Although I did use Vulcan + HI, Crisis and Amadio though, but so as the two Tesla.
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Sorry to disappoint you, but 400+ score is roughly my above average performance of Vulcan. My best performance is 700+. And I saw some one with 900+ score. That is in a overwhelmingly dominated team obviously.
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Actually, I think one of the main issue of Hopper is the ridiculously small hitbox. At first glance, it is about the same size as Hornet. However, because it is a hovering hull, it can move sideways while always facing the enemies. That means, only the side with the smallest surface area (i.e. the front) will be facing enemies fire while Hopper is moving left and right. This makes it very hard to hit. Actually, all hover hulls have the same problem. Hopper is the one which is the most obvious because it is very small and fast.
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UC are definitely better. Yet, from my experience, the chance of getting an exotic from UC is about 1%. That means it is 0.1% for normal containers if the devs are not lying. That's an improvement from garbage, to a little better than garbage.
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Basically, @DestrotankAI9 has a bunch of accounts. So at the end all the good rewards he have are distributed to many different account
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I saw two fully upgraded Tesla in MM.
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You seriously get it from loot boxes right now, when we all know it will eventually be available in the garage? Well, I guess the only thing will be changed is Tesla will be nerfed before making GA.
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Who pick those questions in the Q&A section.....
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Golden standard of no-lifer
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