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Posts
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Everything posted by Cleric
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under review Speed Boost renamed to Boosted Speed
Cleric replied to JESUSaves2 in Ideas and Suggestions
Well, SB does not sound that pretty in Chinese as well... so... -
Well, they put on a green paint that some how call "BBQ" and call that a BBQ Party. I don't have high expectation to those guys. In fact, it is a miracle their business is still running, given 2 of the 3 projects they made are failures.
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I can't imagine this come out from an adult's month. This is just a whole new level of lame. If a player has all the skins, do you think he will even care or need the battle pass any more? He properly has already got everything he need by then. And if a player does NOT have all the skins, then it is a more than a 100% increase of the selling price. Now, tell me, in terms of business, since you like talking about business, do you think it is a good idea? I mean, if you really want to increase the price, at least do it in a more subtle, less obvious way. Instead, you decided to announce it everywhere. LIke literally you want every one to know about it. Whose idea is that? It is as if you are inviting players to complain. And your "explanation" made it even worse.
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Non-buyer drone: Defender Buyer drone: Crisis Although if we have a 1 vs 1 of Defender vs Crisis, Defender should win in most cases.
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I know some one is gonna kill me, but what will happen if I already have the Armadillo module (was not expecting that I don't really want that at that time) and the fund reaches 4M?
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I mean come on. I have been reading every post you made on the news and announcement section. So far, I see overwhelmingly positive feedback from you, despite some of the topics receive overwhelmingly negative feedbacks from non-helper players. Prove me wrong.
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Because he is a helper?
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So I have been hearing ideas of using Crusaders and it is properly the best hull for Vulcan. How many of you actually agree that?
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valid Status Effect Built-Up
Cleric replied to Cleric in Status Effect Built-Up Ideas and Suggestions
Currently, there are only two states when applying status effect to the target, either it is applied or it is not applied. I would like to introduce an intermediate state between them. Instead of applying the status effect directly, those attacks will increase the built up of the corresponding status effect. When the built up reach 100%, the target is inflicted with the corresponding status effect (i.e. currently everything in the game has 100% built up, if it inflicts status effects). On the target, the built up will slowly decrease overtime. Each turret/augment/OD can have different built-up value. E.g. consider if the AP augment of Magnum now has 45% AP built-up. That means it requires at least 3 hits for magnum to inflict AP. Yet, other turrets with AP can contribute to the built up to speed up the process. And if the target run away and stay safe for a long time, the built up will slowly decrease and will eventually back to 0. And everything will start over. Yet, if the target is already inflicted with AP, adding AP built-up will do nothing (other status effects are not affected). You have to wait for the AP to expire before repeating the cycle. This is done to prevent the target being inflicted with the same status effect over and over again. This can also introduce another stats: status effect resistance. I.e. 50% status effect resistance means that magnum I described now only add 15% built up to the target -
Nothing. There isn't much of an improvement/impact, unless you are planning to use Bitcoins to pay of course.
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This is what happen when you ask (not hire) a few amateurs and leymen to act as a moderator. The Devs just provide some insignificant compensations (which you can only spend on the game itself) while expecting those people to act like they are doing a paid part time job. Those so call moderators only receive a list of guideline to follow. No training what so ever. Yeah, the moderators are supposed to follow the rules. Yet, there are many grey area in them and it is up to those amateurs to interprete them. Funny, I have yet to understand why there are people apply for it. It is obviously just there so that the Devs don't have to actually hire a few guys, can save a few bucks and go to the beach more often.
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And Crisis, which is in fact the middle ground (and a more flexible version) of the three. That's it if you are lucky or wealthy enough to get it.
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Is there a general census on which module combo is the best, specifically for mid range heavy hulls?
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Finally got the mystery red shot effect. That's the last thing to complete my build
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Definitely way more than 150. Exotic has around 1% chance to drop in ultra containers, based on my experience.
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I wonder how many containers did you buy to get all these?
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You can't. It will block the transaction if you are not choosing the right region once you attempt to make the payment.
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It doesn't. But there is a baseline it should met. It should in 2021 quality, or at least in 2010. I mean, even CS in 2010 has better graphic than TO in 2021.
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In short, there is no "random" numbers in the world of computer science and it is impossible to do so. For those "random" numbers generated by computers, We call it "pseudo random" number, because it is not actually random. The actual implementation of it varies and can get very complicated. It involves seeds and timestamp and all sort of stuff. If you have no idea what I'm talking about, then I suggest you search it online. However, there are different algorithm to generate pseudo random numbers, and each of them have different degree of "randomness". I.e. the more complicated one tends to generate numbers that are "more random". If you are simply doing Math.random() then yeah, it is not that random.
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What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
The moment the projectile speed is reduced, the mid - long range damage capability is essentially affected as well. So it is fair to say the average damage output is actually reduced with this augment. Also, remember this augment is supposed to be legendary rarity. By common sense, it should be objectively better than all other Vulcan augments, similar to other legendary augments. Yet, obviously this is not the case. -
What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
Well, most other players disagree. Like what's the last time you see people running around with it (Smoky + Vulcan combined)? Meanwhile other Legendary augments like EMP Gauss, Stun Striker and the damn AP Magnum are way more common. Remember, Rubberize bullet is supposed to be legendary rarity, it should perform equally as the rest of the legendary augments, but in reality, it is no where near it. -
This applies to the same augment on different turrets (currently Smoky and Vulcan). Currently, this augment is way too weak. It is supposed to be a legendary augment, while it's power is no way near that (in case you missed it, EMP Gauss is also a legendary augment). This is justify by the amount of players using it, if any. So my suggestions is make it so that It will ricochet even if it hits an enemy, each time the projectile ricochets, it deals less damage. That means this augment can potentially deals "area damage", if multiple enemies are clustered together. The ricochet area is relatively small. Decrease base damage
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What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
Then you have not play Vulcan enough, or you simply ignore one of its biggest disadvantages: The ridiculously slow turret rotation speed. If it is a Twins and Vulcan 1 vs 1, and the Twins decided to play merry go round, which is very common for players who play short range turret, Vulcan is almost guarantee doomed. Yes, Vulcan has very high DPS in theory, but it has no meaning when Vulcan can't hit stuff. BTW, I do hope they rework the Rubberized bullet. It is supposed to be legendary rarity, while it is one of the worst, if not the worst augments available. I mean, what's the last time you see people equipping that thing? Also, "Playable" is very subjective. Yeah by definition, everything in this game is playable. It just the matter of fact that whether you are the one crushing people, or the one being crushed. From two examples you provided, it appears it is more towards the latter. Mister, your killing machine is objectively better than his, by a significant amount and properly your experience in this game as well. I mean, I can perform better than an AP Magnum with 600GS in Siege mode, which is the best mode for that combo in case you have not realized. And I bet most of the 9k GS players can do the same. As for whether IB is still viable, just join a few MM games and count how many players actually using IB. I found 1 for around every 5 matches. The data speaks for themselve, if IB is as "fine" or "good" as you said, then there will defiantly be more people using it, especially we know a lot of people own it already. As for HI, I see no complains from you when people are talking about other immunity augments, I understand HI might be affecting you the most, given your favorite turret is firebird. Yet, I hope you can see a bigger picture and make your comments objectively. -
I have been playing Vulcan + Titan with adrenaline + HI. I notice zero performance drop compare to when I use IB. Yes, you lose that DOT effect, but now you are able to actually shoot something far way. Previously, even I'm able to lead the bullet stream, the auto vertical aim simply don't want to work with me. It was impossible to hit moving target at mid range. Now? Ha, it destroy them.
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What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
Then it would be a straight buff to the Vulcan itself. However, given you have to be burning in order for the augment to actually do its job, and this is not the first augment which provides a straight buff with zero drawback, I think it is acceptable.
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