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The_Resistance

Tanker
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Everything posted by The_Resistance

  1. The_Resistance

    Let's Discuss Hammer!

    Stop, when they return the -20% clip reload?
  2. The_Resistance

    Let's Discuss Skins!

    Smoky wierdely simmilar to HD one...
  3. The_Resistance

    Summer Sport Games

    But its differ from the last one...
  4. The_Resistance

    Ideas for Hulls and Overdrives!

    Air Support OD increace rate of drop for supply boxes and give additional effects for OD-user, teammates and enemies. Teammates and enemies gives EXP if they catch boxes. Repair kit: T: Reanimation (30 s)* E: Burn (5 s) Damage boost: T: Extra damage (60%/15 s) E: Jammer (5 s) Armor boost: T: Extra armor (60%/15 s) E: Armor-piersing (5 s) Speed boost: T: Extra speed (60%/15 s) E: Stun (5 s) OD is active around 20 seconds. After that all DB return to their sandart effects. *If tank killed within the timer it'll recieve Safeguard drone effect and timer fades.
  5. The_Resistance

    Ideas for Augments!

    Declined We don't accept ideas about removing stuff or bring back game to previous versions ;)
  6. The_Resistance

    Ideas for Augments!

    Make reload after salvo different for salvos and standarts. Indicates only reload for arcade shots (Hammer's reload between shots already hidden, so there is nothing wrong with is + ears can indicate that) Salvo reload +X% Arcade reload -X% So you still can kill tanks faster tnx for fast-loading arc shots, but you cannot immobilize them for eternity
  7. The_Resistance

    Tesla

    BTW, does the ball decrease dmg like tanks?
  8. The_Resistance

    Shot effect for juggernaut

    Well thats strange...
  9. The_Resistance

    Shot effect for juggernaut

    Like my Isida have Sun effect then Terminator's rails and rockets also would be equipped with Sun shots?
  10. The_Resistance

    Tesla

    Hmm make it more like Railgun so it have decreased damage and increased critical chance. Like damage -20% and chance up to 30%. Also make it owerall deals less damage but with more penetration power. So its battle effectiveness no more strongly rely on crazy dmg. Maybe make its penetration power even upgradable with 35% at the start and 70% at Mk7+. So with mks you'll slowly unlock turret's special ability.
  11. Everyone uses this hull because Hornet was nerfed and now harder to use. Plus Viking has by far most easy to understand/use OD. Plus everyone in all games love damage multiplicators. I see two ways to kil vikinapocalipsys. Somehow rework the OD (hull itself is garbage, only adv: height of it make some projectiles miss). And/or make other offensive hulls better.
  12. The_Resistance

    Tesla

    >.< Buyers support this game, you know! What bugs? Only bug I have in recent time is 0 damage...
  13. The_Resistance

    Let's Discuss Augments

    Not powerful enough to throw into legendary tier in UCs, you ment?)
  14. The_Resistance

    Let's Discuss Augments

    Idk about all of you, but I'm still waiting for rare and epic augments for Gauss) Subcaliber rounds (that for goot substract from EMPS) would be nice for arcade mode. Analogue of rare aug for Shaft but for Gauss would be cool too. There is plenty of ideas all around forum.
  15. The_Resistance

    Tesla

    XT doesn't fit others TXs by lack of silver plating and some nature character. This applied for Crussader and Hopper too. Why? I hope that was a WIP So as HD skin look more like UT (as with Ares). Why no new icon for damage? This applies for HH's ODs too. Is this too much? I know, that all of this is little things, but they make whole painting worse.
  16. The_Resistance

    Freezing effect's acceleration debuff

    Is there some info about it? Like my tank is fully unfreezed, but still reach the top speed way more slower than under normal conditions. From my perspective it looks like Freezing still works but without any indication.
  17. The_Resistance

    Ideas for Supplies and Drones!

    To make sense for drones MUs
  18. The_Resistance

    Ideas for the Garage!

    Also show augments with button "open UCs"
  19. This is the reason behind cosmetics in online games even exists...
  20. And because of them there will be less P2W stuff)
  21. The_Resistance

    Ideas for Hulls and Overdrives!

    Or like with turrets witg 2nd mode - hold activation button (in our case Shift).
  22. Oh everyone write about augments. So do I) Recently I wach some videos with EMP-Rail. This augment seems so boring... Unlike Smoky's it impose the effect really rare. And with Rail's still insane critical in some cases just kill tanks, not weakanen them. I think, that this problem works and for other recent crit-based augments. My suggestion for EMP/AP/STUN aka. stronger SE: Normal damage > Critical damage Of course, normal one just a bit shy higher than average beetween them. With this you couldn't one-shot tanks, that you try to weaken. Also it'll be somewhat a debuff, 'cause we have a lot of Falcon modules. Duration > Recharge Mk1 Rail have insane 5.5 seconds between shots, Mk8 OOH just 3.7. So we need at least 6 seconds of AP/EMP to work (now 7 and 10 seconds with 1.1 warmup). 3 sec of stun will be more than enough. Chanses Interesting part! I think, that Initial chance needs to be set to 100%. So you'll have some consistansy (Smoky don't need that, 'cause shoot faster and impose quicker). Than it probably goes somewhear ~ zero and less, and than slowly crowl to some constant value, so critical will be ~ each 5-6 shot (3.7×4=20 or so seconds without effects). For burning and freeze make a good agument is not a problem at all. You can change their power. Soo... IDK why Cryo and Incredictary rounds are Ctrl+C from EMP.
  23. The_Resistance

    Inconsistency that makes no sense Pt.6

    Crusader: hold my beer
  24. The_Resistance

    Let's Discuss Striker!

    They forgot to nerf augments (with them Striker was good) in excange with turret's buffs.
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