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Posts
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Everything posted by The_Resistance
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Stop, when they return the -20% clip reload?
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category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
What?) -
Smoky wierdely simmilar to HD one...
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But its differ from the last one...
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category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
Air Support OD increace rate of drop for supply boxes and give additional effects for OD-user, teammates and enemies. Teammates and enemies gives EXP if they catch boxes. Repair kit: T: Reanimation (30 s)* E: Burn (5 s) Damage boost: T: Extra damage (60%/15 s) E: Jammer (5 s) Armor boost: T: Extra armor (60%/15 s) E: Armor-piersing (5 s) Speed boost: T: Extra speed (60%/15 s) E: Stun (5 s) OD is active around 20 seconds. After that all DB return to their sandart effects. *If tank killed within the timer it'll recieve Safeguard drone effect and timer fades. -
Declined We don't accept ideas about removing stuff or bring back game to previous versions ;)
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Make reload after salvo different for salvos and standarts. Indicates only reload for arcade shots (Hammer's reload between shots already hidden, so there is nothing wrong with is + ears can indicate that) Salvo reload +X% Arcade reload -X% So you still can kill tanks faster tnx for fast-loading arc shots, but you cannot immobilize them for eternity
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BTW, does the ball decrease dmg like tanks?
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Well thats strange...
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Like my Isida have Sun effect then Terminator's rails and rockets also would be equipped with Sun shots?
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Hmm make it more like Railgun so it have decreased damage and increased critical chance. Like damage -20% and chance up to 30%. Also make it owerall deals less damage but with more penetration power. So its battle effectiveness no more strongly rely on crazy dmg. Maybe make its penetration power even upgradable with 35% at the start and 70% at Mk7+. So with mks you'll slowly unlock turret's special ability.
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Everyone uses this hull because Hornet was nerfed and now harder to use. Plus Viking has by far most easy to understand/use OD. Plus everyone in all games love damage multiplicators. I see two ways to kil vikinapocalipsys. Somehow rework the OD (hull itself is garbage, only adv: height of it make some projectiles miss). And/or make other offensive hulls better.
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>.< Buyers support this game, you know! What bugs? Only bug I have in recent time is 0 damage...
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Not powerful enough to throw into legendary tier in UCs, you ment?)
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Idk about all of you, but I'm still waiting for rare and epic augments for Gauss) Subcaliber rounds (that for goot substract from EMPS) would be nice for arcade mode. Analogue of rare aug for Shaft but for Gauss would be cool too. There is plenty of ideas all around forum.
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XT doesn't fit others TXs by lack of silver plating and some nature character. This applied for Crussader and Hopper too. Why? I hope that was a WIP So as HD skin look more like UT (as with Ares). Why no new icon for damage? This applies for HH's ODs too. Is this too much? I know, that all of this is little things, but they make whole painting worse.
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Freezing effect's acceleration debuff
The_Resistance replied to The_Resistance in Freezing effect's acceleration debuff Archive
Is there some info about it? Like my tank is fully unfreezed, but still reach the top speed way more slower than under normal conditions. From my perspective it looks like Freezing still works but without any indication. -
category Ideas for Supplies and Drones!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
To make sense for drones MUs- 2,786 replies
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- supplies
- drop boxes
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(and 1 more)
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Also show augments with button "open UCs"
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This is the reason behind cosmetics in online games even exists...
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And because of them there will be less P2W stuff)
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category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
Or like with turrets witg 2nd mode - hold activation button (in our case Shift). -
What Is Your Opinion About the Current State of Tanki Online?
The_Resistance replied to Maf in Game Discussion
Oh everyone write about augments. So do I) Recently I wach some videos with EMP-Rail. This augment seems so boring... Unlike Smoky's it impose the effect really rare. And with Rail's still insane critical in some cases just kill tanks, not weakanen them. I think, that this problem works and for other recent crit-based augments. My suggestion for EMP/AP/STUN aka. stronger SE: Normal damage > Critical damage Of course, normal one just a bit shy higher than average beetween them. With this you couldn't one-shot tanks, that you try to weaken. Also it'll be somewhat a debuff, 'cause we have a lot of Falcon modules. Duration > Recharge Mk1 Rail have insane 5.5 seconds between shots, Mk8 OOH just 3.7. So we need at least 6 seconds of AP/EMP to work (now 7 and 10 seconds with 1.1 warmup). 3 sec of stun will be more than enough. Chanses Interesting part! I think, that Initial chance needs to be set to 100%. So you'll have some consistansy (Smoky don't need that, 'cause shoot faster and impose quicker). Than it probably goes somewhear ~ zero and less, and than slowly crowl to some constant value, so critical will be ~ each 5-6 shot (3.7×4=20 or so seconds without effects). For burning and freeze make a good agument is not a problem at all. You can change their power. Soo... IDK why Cryo and Incredictary rounds are Ctrl+C from EMP. -
Crusader: hold my beer
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They forgot to nerf augments (with them Striker was good) in excange with turret's buffs.
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