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Everything posted by The_Resistance
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Valid Unequip drone mid-battle with a key
The_Resistance replied to DarkOperative in Ideas and Suggestions
Too many buttons. What is this this game now? Dota?) -
Railgun was extremely popularized by CS. So, most of its users was CS players (they're play better than average like me). Of course, everyone equip modules against it. Again CS players themselves use Prodidgy paint, so there is more armor.
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This is time to finally introduce your brand-new close combat turret magnet! Hopper-haters will love it!
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Why Gauss? Shaft have more damade and faster reload. Magnun too it seems. Also they're can aim into nothing and then insta-hit the target, inlike Gauss, who needs direct line of sight when focusing. I've played Shaft not long ago and it was extremely powerful and easier to use than Gauss. People likes Gauss because it's more dynamic version of Shaft with splash damage. And because its popularity it kills you more times than other turrets, so it seems owerpowered. IMO, BTW
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Make it earn more points. And maybe heal less. So, it no longer be super annoying for enemies and make more sense to heal ('cause points).
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I've never seen any new augs for Smoky in MM. Same goes for Railgun, yeah?
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100% it'll be either Thunder or Viking. C'mon we know how this works)
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Nah. It is from bundles like Bumblebee, Turbo, Holi, etc.
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This is the whole idea behind stun. It works only in close combat and applies by only 2 ODs, one of wich throw the stuner away from the ball/flag.
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valid Nerf the starfing ability of hovering hulls
The_Resistance replied to mjmj5558 in Ideas and Suggestions
This is problem of the OD, not hovers themsrlves. Also, wallhackers aren't hovers) Tracked tanks can easily push them out of the way) Freezing turrets and bouncing plasma are completely normal? -
'Cause it is stun, but not only movement reduction. Also, freeze effect does not immidiately fly away.
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valid Nerf the starfing ability of hovering hulls
The_Resistance replied to mjmj5558 in Ideas and Suggestions
Also in this case streaf will be unusable. I'm using it only to dodge some shoots in 1v1 face to face combat. -
valid Nerf the starfing ability of hovering hulls
The_Resistance replied to mjmj5558 in Ideas and Suggestions
With hovers you have stability and streaf, regulars have separate turret rotation and better controls. Where is the problem? -
I've got Railgun UT from missions UC. When i bought 150 of them with Hopper I have so many suuupliiiees
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valid Modifiers (temporary name)
The_Resistance replied to The_Resistance in Modifiers (temporary name) Ideas and Suggestions
Modifiers (temporary name) is a new group of items, that gives you huge variety of passive abilities. They're probably upgradable ones, but not like you can be twice as strong as the stock item user. They're most likely drops randomly from containers (variety of rarity tiers). IDK how many slots for modifiers (temporary name) is balanced (I wish more than one). I'll list some suggestions, so we can understand each other: Gift-lover - increase all positive effects given by allies Farmer - increase your score and crystalls earned in battle Pegion post - speed up respawning process Revenge shot - your last shot before death deals more damge Neo - gives you a chance to take a minimum damage General G - make your drones recharge faster etc.- 3 replies
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- new feature
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Sometimes Magnum with Harpoon (IDK about other augs/default) does no damage to enemies.
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So, we have not-so-interestind Ares with gun-OD. Why another turret-hull needs to exist? It easily could be aug for, let's say, Railgun.
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Cooldowns. You need to think what supply you activate after another. It is incredibly stupid, though. Drones could make it more smart. But, in most cases they just get rid of it...
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Mk is better, cause it makes more levels. U cannot buy Hornet×Freeze m2 on Warrants and make it M3 by microupgrages. Now here Mk5 and Mk6 before it.
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category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
Why you didn't? +it makes each hull unique. Mostly not in the battle rather in general, cause they in their top forms pre-equipped into the stock hulls. IDK. My problem: when i stun multiple tanks, every time someone kills the rest of them or me. U cold say: lets use splash guns, but i sad, that OD needs to be universal. Yes. It is team-oriented. And gives you after supporting the same amount of score as for the kill. But he is too TO and work supereffective only in SGE and ASL. Wich drones. Maybe Defender? And supplies become necesary fuel for tank long ago. He is annoying. Thats because i want devs to revork him in less annoying thing. I Hunter's case u literally can't do anything, but in Hornet's u try but always loose. And its more annoying. (Yep, we need annoy counter) But he lasts 7 sec. You can just hide wait a bit (thats another why Hornet is annoying, cause u cant hide from him for 20 sec) I dont understood. Dome can deact dome. Isn't that's it. But i agree, that 90% is way too much. Yes! Even when i equipped right modules and Defender! Everyon just starts to drive back and shoot at me. He need a positive rework. Work only if theres crown in little space or u attack from the back. Work only if theres crown in little space or u attack from the back. And IDK what update needed here to revork it. I mind that you buy it with hull and cant update. This gap was completely reduce in Tanki X, though. -
category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
I would like to make overdrives more beneficial for their users and less annoying for everyone. At least, i think. Wasp's bomb As we now, some time ago it can deactivate Mammoth's deadly ring of insanity. I would bring this feature back, cause i want up for Mammoth. And maybe somehow speed up charge of OD. And it will not ignore THE DOME, cause read about it below. Hornet's annoying s...ometing I play Hornet a lot, but it doesn't seem OP, cause for 20 sec it lasts I can't find anyone... So, we need boost in duration, but slightly slow down the charge of it. And for elephant in the room, i would take away the ability of ignore DA, that annoy everyone. It still would ignore superarmor, modules and Titan's dome but can't instakill evertone. In return i would give him strong healing effect (like Ares' one), but only if Hornet doesn't move. It'll make OD more tacticool. Hunter's StunEMP He need a little boost. Like damage everyone, who was shocked by 50 hp. So he make profit of teammates kill enemies. But take away the ability of kick flag/ball of the tank. And, like with Wasp, make it not stunEMP Mammoth rather defeat his OD. Viking is fine Maybe a little boost in charge? So u can use it 3 times in battle. Just saying. Dictator's OP/trash Make him more selfish. Reduce score for boosting and slightly lessen overboost for teammates (u dont like that, Titans from SGE and ASL). In return give him super speed/armor/damage for, let's say, 20-30 sec. Not like +2000% damage. Just little more (~25%). It make Dictator more independant, but still team-oriented. Ares' isida before nerf So, it heal in bigger zone than damage. I would make death lightnings kill in bigger zone. It's name is BFG after all, not the bundle of healing sunshine. And give Ares user points for healing teammates. This is it. Oh, and maybe make it more noisie, so it can be heared by enemies in return of kill in bigger area. And it will not ignore THE DOME, cause read about it below. Titan's annoying dome of depression I like the idea of some pal from this forum to reduce protection to <50%. As with Hornet one, i would long up duration and slow down charge. Maybe give healing, so not everyone stays here for the armor in boredom (cause everyone try to not shoot in the dome and doesn't show up) but rather heal up and go away. Oh, i know. Like when you enter the dome it instaheal you but only once. This will be fine, i think. And while place it will kill Mammoth's death ring. And decrease radius of killing other Titan's OD to the dome radius, cause it more sensible. Mammoth's meh I would like to boost invicibility, that lasts only while OD is working. Also I would increase and duration of OD up to 15 sec. So, it's OP, you can say. But it's will be killed by Wasp, Hunter and Titan and other Mammoth user (like Ares balls (-_-) ODs will be killed at the same time). Hornet can strike through it. It's not enough, i know. After end of the OD (by any cause) it will freeze Mammoth. Like he runs a lot and tired. And delete death radius to the touchkill. Like he kill someone only if he touch it. -
category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
They are part of the gameplay an they very good at balance players with good tanks and bad tanks. I don't understand the metaphoras. I'm too drax for them. With my suggestion of delete ignre of DA he will not be a MRDR anymore, so can heals while he chill) -
category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
About hornet: make him ignore everything, but spawn protection and DA. And give him healing for entire time. With that u can search for target longer, but not one-shot everyone. And everyone couldn't instant kill u. -
category Ideas for Hulls and Overdrives!
The_Resistance replied to Ilia.ArchangeI in Ideas and Suggestions
IDK for Mammoth, but Titan suggestion is just brilliant! Make it more interesting to Titan's user and less annoying for his opponents.
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