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Everything posted by Iron_Man
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category Ideas for Hulls and Overdrives!
Iron_Man replied to Ilia.ArchangeI in Ideas and Suggestions
Wait, is this inspired from Dragonfire from CODM? A good idea but there are a bit of issues. I think this might be a bit weak, the way you proposed it. How can a tanker control both his tank and this spider mine at the same time? Go in circles? I am sorry but I couldn't understand what you intended to imply. 1 mine is no good. I think it would be really good if the overdrives deploy 4-5 mines which automatically seek and destroy enemies in their vicinity. Not like they can go across the map to the other end but.... you get it right? -
What was your favourite day , week , month or year that you really enjoyed?
Iron_Man replied to DarkPredator in Archive
My most memorable time was during Christmas celebrations 2013. I don't remember the numbers exactly but the battle fund was drastically increased and there were 50% sales. Gold boxes, which kinda mattered back then, were of 3k crystals. Of all the time I've played the game, those few days are the ones so far during which I've been active the most. I ranked up twice on an alternate account of mine and ranked up to Generalissimo on my main back then(okay I started playing in 2011, and the maximum attainable rank was Marshal until 2012 when FieldMarshal, Commander and Generalissimo were added and took me a while to rank up). That was definitely the time I enjoyed the most. I did enjoy birthday celebrations this year but it ranks third on my list while the farewell to moon silence event being second. -
Many of the augments you propose are downright overpowered, especially considering that these are for Tesla, the result is something greater than OP. Supercharge as augments, I don't think that's a good idea. Since this is for team gameplay, the tesla can just keep on supercharging their teammates and the win will obviously be theirs. Why? Tesla does not need balls to increase its range. It can use teammates to increase its range. So you are just making the strong, stronger. Considering its high damage, fire rate, and also the ability to increase its range, there's no point in existence of Isida if this augment were to be introduced. Think about it, a player with Dilatory Protocol and another with this augment you propose pair up, you can keep on healing your teammates in your base like forever with no effort. In reality this one kills the need for skill. How do you expect a electroball to have impact? For some reason this doesn't sound right to me. See, not many like the introduction of EMP Salvo for gauss or in general, augments which deal status effects itself. So how do you expect this idea of your to be liked? Mines are consumables, status effects are not consumables. So when a ball plants an enemy will a mine be consumed from the User's inventory and will there be any cooldown? I believe that this would be better off as a drone, as suggested by you yourself recently, rather than augments. Will only create new problems. I don't really think it is fair to target 2 specific overdrives like that. Well do you really think its gonna be of any use other than for hunting hoppers while they are in mid air? More like a Overdrive immunity. Not definitely a good one. Why? You just can''t make a turret superior to others by giving it immunity against overdrives. Rules of this section state that 1 idea= 1 topic. If you want to suggest a new status effect create a new topic. Kindly remove this part so as to not get this one declined. I believe it is only a matter of time these ones are added. We have similar ones for almost all the other turrets. So I believe we're gonna get them. Not really sure if I understood this one of yours.
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No problemo. Answered. Closed.
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Red is the colour lol. The forum moderator's recruitment one is designed that way. Yes the applications are open. You can apply.
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@Opex-Rah?Seems that you got the inspiration for your "secret invention" B0-NK Sledgehammer(bah Bonk) from Tom and Jerry.
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In all my recent container openings, the only thing I prayed was to not get Tesla ? We are getting Ultra Weekend's really often these days. Missions are really easy to complete as well.
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@PR0_STYL3 ^ this guy is a Gauss player as well. He uses Gauss Prime I believe. Not gonna lie it is a true beauty. I prefer Crusader XT though. Crusader's my most favorite hovering hull. Luckily I got XT for it from a UC once.
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Not really sure if adding supplies which give status effects is a good idea.
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GT not cannon lol. GT isn't something that fanbase cherishes as a whole. DBS wasn't all that great at the beginning as well but it really gets better from Future Trunks arc. DBS manga right now is kinda way more interesting. Really good to know a fellow Dragon Ball fan out there. ?
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Did I say that he was? I was just trying to clear up a confusion on why you see his module's protection as 100%. That's just HTML5's way of depicting that the module he has isn't anything normal lol. Well sir, I wanted to be a famous reporter, with a tuft of hair, traveling around the world with a white dog. Sadly, I couldn't.? World of ours isn't the same as that of Tintin's.
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category Ideas for Hulls and Overdrives!
Iron_Man replied to Ilia.ArchangeI in Ideas and Suggestions
Edited the main post accordingly. >.< -
category Ideas for Hulls and Overdrives!
Iron_Man replied to Ilia.ArchangeI in Ideas and Suggestions
Well that's more like a combination of Viking's overdrive and Mammoth's Overdrives(without a few aspects) only with increase in size. ? @DarkPredatorKindly also mention for how long the overdrive will be active. -
Your topic will not be merged as long as the discussion is alive. Not exactly. Lemme explain. Merge tag is based on the scope of discussion and details. This idea is very straightforward and compared to the Evolution game mode idea, the details are very less. Well, Evolution idea did not have what it does now, from the day 1 but yeah, it had a lot of scope. @PirateSpiderAs long as your idea is not invalid or declined, you idea is forwarded to the developers so there's nothing you have to worry about.
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category Ideas for Hulls and Overdrives!
Iron_Man replied to Ilia.ArchangeI in Ideas and Suggestions
Anyway but what benefit you are gonna get by increasing your size? Especially this for an overdrive and this alone for an entire overdrive is kinda.... kinda weak. What do you think? -
I think like an converter with which we can convert crystals to tankoins would be good. Maybe like 400crytals=1 tankoin or so would be nice. It will be really good. Adding tankoins to containers isn't a bad idea either. I only hope for it to be implemented
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Well at least 6 coins more is good. I think 10 tankoins per weekly container is good. I suggest to increase the number of tankoins to 10 per weekly container.
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