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Everything posted by Iron_Man
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Forumers, you are expected to be civil and respectful to others in here. You may reply to others or contradict them but courtesy is something which is basically expected.
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You can post it as a separate idea. Would be glad to have it as a separate one. ? I'd suggest you to remove the prizes section as we do not accept ideas regarding prizes.
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Iron_Man replied to monkeyburn in Off-Topic Discussion
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I am really happy that now we can complete challenges just by completing daily and weekly missions. This indeed is the best system. I also expect a decrease in the price of the Battle Pass. 1500 tankoins is way too high for any non-buyer to afford. Battle Pass should always be relatively easier to achieve. I think 750 tankoins price would be good and in the worst case 1000.
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Yo. Firstly Self destructing doesn't lessen your score. At least in the system I propose. So you are essentially saying that we have to make things keeping those in mind who have everything and forget about those who do not have any. Trust me it is never gonna work that way. You just can't say NO to a way you can get good rewards just by playing. Also I never said that you lose level points by losing. I said that you lose points only when you leave a battle. ? Anyway I understand. I've removed the point stating that level decides your equipment. ?
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See lower level means lower equipment as well. So I believe it is obvious. Secondly who would wanna go down levels and not receive the better rewards of higher levels?
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I do not know why you believe that doing the above changes will actually improve them though. I do not see any big changes to actually strengthen the augments though.
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As of now we have no information regarding when it will be available in garage. We will have to wait. Developers told that it would be released in the near future. Al momento non abbiamo informazioni su quando sarà disponibile in garage. Dovremo aspettare. Gli sviluppatori hanno detto che sarebbe stato rilasciato nel prossimo futuro. Google translate ?. Kindly use only English in this forum. Answered. Closed.
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I would say that spending 300 tankoins is better than buying this BP with 1500 tankoins duh. That paint is a real beauty and I don't mind about developers losing. To be honest, I never care about who wins duh. I always see if the purchase is beneficial to me or not. If it is, even in the slightest manner, I go for it.
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Not all the games played in real life can become game modes duh.
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I share the opinion. In fact I was about to suggest the same. This is actually seen in Call Of Duty Mobile and Call of Duty Warzone. The more experience you earn with the given gun unlocks newer attachments, in the previously mentioned games. This would be really nice with Tanki. Newbies play more with the turret they find nice and it also makes it more powerful. Now this not only makes a lot of stuff easy but also allows them to buy stuff such as supplies, augments and upgrade drones.
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.....and finally I get to see the new interface. I only hope that it won't take too long for the devs to implement this new interface.
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So I suggest to create a new Matchmaking System, keeping the present one as it is, to make things more interesting. Firstly this System works differently compared to the regular one. This matchmaking will have the modes present in the regular one but not Team Juggernaut. (you'll understand once you are done reading the entire idea ?). The rewards are different and this will be season based. I've explained everything in detail. Levels Level is something which shows how much you've played and more importantly how good you've played. There will be 25 levels, starting from Rookie 1 to GrandMaster [list of levels is at the end]. Unlike experience which you get as soon as you kill or complete the objective, the points for Levels will be added(or deducted ?) at the end of match. Your level points(duh the points which increase your level) are totally dependent upon your actions in the Ranked Battles. You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted. The level points you earn will also depend on your killstreaks and winstreaks. If you have gotten 3 kills as a streak, then you get more points and if you are continuously on the winning side you get more points. MVP streaks also increase the points you get. For instance you are the first in winning or losing side for 3 matches now and even in the 4th match you are the 1st, be it winning or losing, you get more level points in this match. If you are on the winning side and are the 1st then you get even more points. I believe that you get the picture of what I am trying to say. Every time you level you level up, you get a reward which I leave for the developers to decide. Ranked MM This Matchmaking system will have a separate button. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man. Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches. Season Now coming to the interesting part, Season system. A season lasts for a month. All the new items such as cosmetics and augments developers are planning to release in the next month, they release them all at once at the beginning of the month or season. You can obviously get them from Ultra Containers but the interesting part is that you can also get them, at least a few by reaching the last few levels in that season. Once you reach the level of Master and for all the next ones you get a special container named "Season's Greetings" for every single level. (I just got this name so yeah no problemo if another cooler name is used) This container has the stuff which were released at the beginning of this season only. Say 6 augments are released, this container has only those 6. So if you get to this level and acquire this you are bound to get one of the Legendary Augments. So from the level of Master there are 3 levels and then GrandMaster level. So you get 4 special containers and you get 4 legendary augments/skins of what were released. So the levels reset every season. List of Levels Names of everything are just the ones I got to my mind at the moment. I'll be glad to answer any queries on this.
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I guess its time for me to give my feedback. Overall I have a really good opinion about this mode but there are a few changes to be done to this mode. It reminded me of tanki in 2011. There are a few changes I feel must be implemented to make this mode better. Firstly I'd like to say that there are a few turrets which are pretty weak as stock versions. Very obvious examples are Thunder and Hammer. These can be considerably powerful only with Augments, supplies and drones. It is just not really good to make these go against really strong ones such as Magnum and Railgun. I leave it to the developers to think and come with a way to fix it. Drop Boxes are really annoying in this mode. What's the point in having them when it is supposed to be based on skills? I'd suggest to remove them as well. Lastly I would like to say that there should be a time limit after which nobody joins the match. I was sent into battles with 19 min or 16mins left, a lot of times. So this should be fixed as well.
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To be honest, I purchased the Developers paint because it is really cooler than the Players paint. I don't mind paying 300 tankoins for such a good paint. Anyway I hope for the best team to win. Good luck to both the teams!
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Iron_Man replied to monkeyburn in Off-Topic Discussion
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I am not sure if I like this idea for Railgun though. Come on its just 2 shots. As a matter of fact critical damage is what makes Railgun strong enough to play against EMP gauss and overpowered equipment. What's the point if you don't get maximum benefit from supercharge?
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