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Posts
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Everything posted by TESL4
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Vector looking juicy
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This is awful.
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Please remake regular tank explosions. The blaster drone explosion looks so satisfying.
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The servers are not working well with few thousand extra people playing currently. Bugs including changing equipment, camera, missions, etc.
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If this isnt a bug or glitch i dont know what is. Why am i (Legend 20) Playing against First sergeant ranked with Mk1 equipment. https://imgur.com/a/UdILA8w
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Here is another example of the bug which didnt need me to enter garage to demonstrate it. https://streamable.com/n97j3e On the first few seconds the game is smooth. Then the network disconnects for a split second, so the client has to update everything really fast. That causes my FPS to drop in half for the rest of the match, and causes "lag" and stutter even when the fps seems to be 60 or above. Hope this helps in resolving the problem.
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I have a strange bug. This has happened a few times to me after the 16v16 update. Usually my fps is 90-144 with max graphics, but after visiting garage (in-game) it drops to 20-40 and stays there for the duration of the match. Here is a video starting with normal frames, entering the garage (sped up for file size purposes), and finally coming back to the battle with low FPS. https://streamable.com/iinqix
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Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? I didnt die so quickly, but neither did the enemy so the double HP just made the inevitable more awkward. How did the benefit of well-timed overdrives and drones change? They were a little more significant because it was harder to kill an enemy. They should stay as is. How did the importance of team gameplay change? You had to play more as a team to capture a flag/point etc. If your team had "bad" players then the whole battle wasnt fun to play. Could this experiment change your interest in the game? Gameplay and combat was slower in 2x hp, less xp, not really a good update. Do you have any suggestions on how to improve these changes? Keep the HP normal, Make all maps available in matchmaking, but have some maps 8v8 and some maps 16v16.
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I tested Incendiary belt and heat immunity with mk5+mk7 equipment, and easily scored more than people with 9999gs. That means this combo is ridiculously overpowered, and should be nerfed immediatelly. This is NOT how the augment should work. Its description clearly states, that your enemy starts burning, ONLY if you are burning also. Which means it should not work with heat immunity. Screenshot The whole turret is broken no matter what augment you are using. It is dealing damage like a melee turret while still being a laser beam. Video My suggestions: Make the turret turn extremely slowly, reduce the damage by at least 35%, and make the augments work correctly.
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I like this so far but capturing flags is next to impossible in 16v16
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I am getting sick of this bug and i really consider not buying premium, battle pass, etc. until its fixed. You have changing equipment mid-battle as a feature in this game. So why i cannot change my equipment mid-battle in this mighty HTML5 after posting this issue multiple times for few months, jeez.
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When supplies are on cooldown, and you press a supplie hotkey, it should be auto-equipped when the cooldown ends, like on mobile.
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You can get stuck on a pause menu (and eventually kicked out of the battle), if you respond Y to the idle warning box. Happens with both idle warning on garage and idle warning on Pause screen. I had to spam arrow keys to get out of it. Video demonstration
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Please nerf vulcan. My finger hurts from holding space for the whole 7 minutes of a battle. Incendiary belt combined with heat resistance/immunity is a joke. It is ridiculously overpowered (against players who wont spend 100$ a month for AP immunity/burn immunity/stun immunity/ whatever the F). Because of its power its the only weapon i should use now to get the highest score possible, so the gameplay becomes boring.
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Day 2 of posting this issue to this thread until i get replied. Please fix the garage bugs. The game doesnt give me the turret i want to equip and its the most annoying thing to happen mid battle.
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Why everything in the garage autoscrolls when you click on something? (https://streamable.com/xlro0p) It is mildly infuriating when trying to browse stuff. (includes not only paint menu, but turrets and hulls, challenges etc.). And yeah the bug where the game doesnt change your equipment still exist. Otherwise loving HTML5 :)
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Thank god this is over. Tanki devs please dont do this ever again.
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Regarding to challenges, i have a suggestion. Challenge rewards like paints and augments should be more personalized to the player. Getting random augments/ones you already have is not as appealing as getting one for the equipment you want. Maybe add paint containers and augment containers? More boxes like Tanki X had. Those could be added to the shop as well.
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The hammer XT skin is kinda lame. I have a small suggestion. XT skins are white-gold style. The upper part of the turret should be white. Also the barrel needs some rework too.
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What even are these battle funds? Am i supposed to buy tanks or popsicles? How can two minute reduction from match time decrease battle funds by ~50% eg. Now im getting ~1k a battle with premium, it used to be around 2k.
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The Archipelago (Floating islands) map should be removed from the matchmaking pool. Imagine playing CP in that map, you capture one point in your island, and you have to intentionally jump off the map and self destruct to go capture another point. At least connect a bridge so players could move around if you force them to play in that map. Custom firebird/wasp battles in the actual island map are cool, otherwise i have no positive things to say about that map. What is the purpose of it? No one actually likes playing in it.
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This is me shooting an enemy for 30 seconds (1/10th of a battle!) to get one kill. Two times the HP, 5 times longer the combat, 10 times less fun. https://cdn.discordapp.com/attachments/476630223534948362/773750191982510121/tanki_online.mp4
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Oh there was a poll We would appreciate it if you answer the following questions after 3-4 days of playing with the new changes: Six hours of this nightmare was enough. Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? I was never spawn killed but that wasnt even a problem before this update. How did the benefit of well-timed overdrives and drones change? You can now kill the same enemy twice with the same overdrive, and become a juggernaut with Titan MK8 and defender drone, game balance who? How did the importance of team gameplay change? Isidas are completely broken and must have in both teams, the whole match is unplayable and unfun if my team is bad, is tanki really a team game? Could this experiment change your interest in the game? I have uninstalled the game now Do you have any suggestions on how to improve these changes? remove the 2x HP wish i could refund the premium i bought today.
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Horrible update. What were the developers even thinking?? They threw the game balance off the roof. I appreciate the small maps, fever players and the lesser battle time. But the double HP is really bad, combat takes 10x more time, you can now run with light hulls and never be destroyed, and you can have same HP as juggernaut while using heavy hulls... What was the thought process of pushing this update? Terrible. without mentioning xpbp its now ruined lmao
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"Camping" in this game should be more punished. If you sit in your spawn and play with shaft, magnum or any other long range turret, you can pretty much obliterate the whole enemy team, and get high score without using any powerups. I have a few solutions. For example you could make attacking against enemy team more rewarding for playing more aggressively, like destroying many enemies in a row, or dealing damage while being in enemy territory. Maybe even a counter and a reward of how much damage you can deal to others in enemy territory before you die.
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