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Everything posted by die3458
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Are Weekly Challenges Obsolete?
die3458 replied to die3458 in Are Weekly Challenges Obsolete? Archive
I would love for some of you to comment on this With the recent shardes update, we now can get 2 containers a day. weekly challenges give one container, plus those useless weekly containers. after grinding, you would get 3 containers. just by daily login, you can get 7 containers a week. I think wkly container should be buffed. It isn't worth the hassle anymore. maybe, you guys should triple the loot that is obtainable from the weekly challenge. all of the above is from F2P perspective, so dont argue with me over that stuff. anyways, tell me your opinions. -
Ahhhh i am gonna get much hate for this... As a player that has witnessed the early days of tanki (maybe), I do not think that hopper is game breaking, as many suggest. as for people that go crazy about "___ has dropped a goldbox" or sth, yeah, no, hopper is OP (haha) but, does hopper really give you a crazy advantage over your enemies in MM? I don't think so. Hopper's overdrive is one of the most mediocre overdrives in the game. in higher ranked battles, you would have people with stun immunity, burn immunity, etc. some of you may think, dang, this will stun you, it would kill you... etc... the thing that makes the stun literally useless is because IT CANT KILL YOU quickly. as a person that mains hopper, I can tell you that it's overdrive does not give much of a tactical advantage. sure, they are stunned, but more than always, they just repair, and then blast you. the emp is glitched? or something because the repair is never disabled. the flames are gone and ur pretty much dead if they have some skill. since you are so high over them, you cannot shoot them. The real reason I personally prefer hopper over everything else is because of its movement. the fact that you can strafe with this hull makes it very agile, despite being much slower than it's counterparts. Not because of the jump, but because it's mobility, and versatality, do many hopper users use this or in short, it's easy to use. I don't care about what the big YTERS say bout it, but if hopper was really THAT op, why isn't everyone using it? now, you goldbox catching tryhards, don't go around saying that they should disable the jump. this thing will literally hover over enemy tanks, and climb to the top of the sea of tanks, without the jump. now yeah... pls dont hate on me in the comments
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haha hackers... this game does have lots of hakars now... good thing they pretty rare...
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anything not here? add in desc
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all right guys, thats it... theyve gone too far. incendary band needs to be nerfed now!!! i was fighting a titan, with this and flame resist, he had defender drone, god, he was literally a fortress on tracks. the fire damage is out of control. you devs need to reconsider your decision. the fact that fire immunity works on this thing is a joke they still light us on fire with the immunity. that is disgusting... it said, ignite enemies while on fire. with fire immunity, they can take advantage of the fire effect with literally no drawback. ew. plz nerf so fire resist still works but you dont get fire effect if you use immunity cus you are not on fire, which you need to be in order to get flames
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the fact that this thing is broken is true. the crits are broken. you saying this, you just killed the vibe bro! seems like everyone has a taste for OP guns. ... well, they should refund the crystals if so... otherwise i thought most got from BP
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IT IS 2021 now. STRIKER IS ABSOULTELY USELESS NOW STRIKER NEEDS A BUFF -heres why- striker has many disadvantages. 1. the missles are so dumb, they fly into walls and if you are shooting at someone on a bridge from under, it can't curve. THE AI FOR MISSLES is BAD 2. the misslees are slow. arcade striker is useless. once you are outta twin range, you can't hit anything. if you try to compensate, you do not get vertical aim assist anymore 3. the lock on is so slowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww. that is around how long the strike needs. that many w's. 4. replacement. gauss is better in literally every regard. projectile speed, aiming speed, etc. gauss is more versatile. 5. laser. why can't you guys get rid of the laser? no one is gonna be dumb enough to let it hit them for 3 seconds. then, they find cover and boom, none of the missles hit them 6. lack of useful auguments- cyclone is the only useful augument, yet it does not solve striker's problems 7. damage. same damage for shaft. around 2k (for me). shaft's laser could be hidden if you have some skill and cover. striker's laser can not. 8. versatality- striker can only be used in certain combat scenarios. otherwise it is useless 9. garbage splash. gauss has more splash. why? 10. it's old. it needs a revamp for looks and stuff\ 11. as prior said, grace period lul that is 10 semi legit reasons why striker is obsolete and needs buff :))
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Crusader is the most recent addition to the vast amounts of hulls. (thx for doing this) the balancing is pretty great for the most part. however, it's overdrive is kinda underwhelming. personally, i only ever use this hull is when I play TJR or JGR mode. strap on a striker, and yeah. its pretty broken. (its too fun, plz dont nerf) however, this is the only thing i can really say about the hull. It's pretty much useless after that. I can add this to my list of overdrives that need to be buffed. the crusader pretty much has a part that is pretty useless. it's splash. the radius is so small it can't even do anything. the auto aim is garbage too, as it doesn't calculate for lead and if you try to do it yourself, you dont get the vertical aim. I would suggest that AOE get buffed. this would make it useful, maybe just a little more. right now, I see more ares than the crusader... which means we got a problem (BUFF THE ARES) yeah. other than being a little TOO powerful in TJR, its a pretty much under average in evertthing else. why would we choose this over the viking? it is slower, it has the same amount of hull health, and a slower turn rate (I get that the turn rate is intended) and a worse overdrive. mind me, this is after yall nerfed the viking's speed. remember when it was the fastest medium hull? oops, got a little off topic anyways, if you agree or disagree, leave something in the comments
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i am sure that someone has seen this happen already. wkly conts are pretty glitchy when you open them, it gets stuck. no animation plays and the awards are not recieved. you will have to reload the page to get them back and open it. while no harm is done, it is very annoying. fix plz
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pretty much, everyone knows how hopper's overdrive is affected now. The burn damage is technically applied by your turret. This gets very wierd. I do not think that resistance should apply to the burn damage. This is unfair (yes hopper is broken enough but anyways) because there is already a augument that takes away 1/2 of the damgae, and in lower matchmaking (like what im playing in), we do not need to nerf the burn anymore... I am trying to keep this short. leave your thoughts in comments
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I'm not really sure if someone has put this question/comment in the forums in, but here it is. Crusader is a great concept. slap on a striker, and you can get nearly instant kills on the juggernaut. however, that is not what i'm writing for. I am writing about the way the overdrive charge is returned. I am sure there is a mechanic that when you die halfway during a overdrive, it gives you back some of the charge. Crusader's overdrive acts quite differently from differently from all of the other overdrives. it is a 100% shot based and should not have the same mechanism with the others. It is very frustrating when someone kills you, the shot isnt even done, and you get like 20% of the overdrive back. Put your opinions in the comments :))) However, I have a concept that can be considered Make it so that if the shot is not fired in the 1st place, make it so that you get 60% charge (im trying to be reasonable here :D) Then, if your shot doesn't hit anything at all, return 45% of the charge you guys said that it is supposed to pick off standalone targets at a range, and I have to say that the crusader does not deliver very well. trying to pick off a moving target is incredibly difficult (if possible) at a range is more like picking a needle out of a haystack. in short, good luck hitting one. crusader overdrive should be actually viable in long range combat, but in it's current state, it isnt. if you guys think my above suggestion is "bad" I have another suggestion. remove the crusader splash (its literally useless) and make it charge up at the same speed as the hopper's overdrive. I can clearly see that you, the devs, are trying to create a "versatile" tank, and I think some changes could make it more balanced. another way is to give the icicle some better characteristics. give it a very, very garbage homing capabilities and it could be a heck of a ton better. Hope all yall tanker agree :D
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Crusader Overdrive Needs A Change
die3458 replied to die3458 in Crusader Overdrive Needs A Change Archive
I'm not really sure if someone has put this question/comment in the forums in, but here it is. Crusader is a great concept. slap on a striker, and you can get nearly instant kills on the juggernaut. however, that is not what i'm writing for. I am writing about the way the overdrive charge is returned. I am sure there is a mechanic that when you die halfway during a overdrive, it gives you back some of the charge. Crusader's overdrive acts quite differently from differently from all of the other overdrives. it is a 100% shot based and should not have the same mechanism with the others. It is very frustrating when someone kills you, the shot isnt even done, and you get like 20% of the overdrive back. Put your opinions in the comments :))) However, I have a concept that can be considered Make it so that if the shot is not fired in the 1st place, make it so that you get 60% charge (im trying to be reasonable here :D) Then, if your shot doesn't hit anything at all, return 45% of the charge you guys said that it is supposed to pick off standalone targets at a range, and I have to say that the crusader does not deliver very well. trying to pick off a moving target is incredibly difficult (if possible) at a range is more like picking a needle out of a haystack. in short, good luck hitting one. crusader overdrive should be actually viable in long range combat, but in it's current state, it isnt. if you guys think my above suggestion is "bad" I have another suggestion. remove the crusader splash (its literally useless) and make it charge up at the same speed as the hopper's overdrive. I can clearly see that you, the devs, are trying to create a "versatile" tank, and I think some changes could make it more balanced. another way is to give the icicle some better characteristics. give it a very, very garbage homing capabilities and it could be a heck of a ton better. Hope all yall tanker agree :D -
thanks for all the answers <3
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now please dont start calling me out saying i joined just the 12th... i never knew the forums existed back then... and i wouldnt have a reason to post in it either...
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wierd thing going on with my skins
die3458 replied to die3458 in wierd thing going on with my skins Archive
Recently, the skins "breeze" and "valour" popped up in my inventory. as of further research, It is supposedly from the "parade of the beginners" event. I find this very wierd, as this account has never participated in the parade of the beginners event. It just popped up one day. I have logged in on mobile recently to claim a few pit stop boxes ^-^ but I think my acc was started in 2017, before the event started. I really don't know why, just looking for answers :D -
wait. it already happened lol
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i sure hope i win... got garbage outta the containers... but anys, good luck to everybody!!! :D
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