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Everything posted by daudiii
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i think it doesnt matter. what matters is their behaviour. and as you highlighted that in your post, i agree with all those points. those points are what need to be improved. i dont care if there are bots in my matches. i care if playing with/against them is frustrating.
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if you read the 4 points i had written right after the part you quoted me, that makes it clear that not only tanki doesnt try to disguise them, but instead take steps to distinguish them from players.
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unfortunately, tanki doesnt even intend to make bots indistinguishable. that name part is intentional, and thats not the only identifying part of bots. Some other things you might not have noticed: 1) They all have solid color paints (as i said, tanki wants people to know that they are bots, not try hide it) 2) They all have protection module equipped which grants them protection against all turrets rather than using turret specific protections like normal players use. at higher rank (legend), the bots have 50% protections against all turrets. so its annoying even to fight against them. they are not challenge at all, just waste your time by taking long time to kill. 3) killing them gives less xp than killing players. 4) at higher ranks, bots hulls have blaster augment, they explode when destroyed and deal damage to tanks nearby. so if you you short range weapon, its even more annoying. based on these points above, i am pretty sure, tanki intentionally tries to be explicit about who is bot, and then you are punished for playing against them (as it takes more time to destroy them, and it gives you less points to do so, and with short range weapon, it can be kinda infuriating.)
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no you are wrong. it used to be alterations (years ago now), but now its augments. case in point: excelsiors, they have just positive, no negative, so they are just better than same turret without any augment, in every scenario. even among crystal augments, adrenaline has no downside, just possible upside of extra damage. and again it is just better than turret without augment in each and every scenario. there is no scenario where a turret without any augmentation would be better than these. Same is the case with hull augments. they have no downsides, just upsides and that makes better than standard hull (i.e. with no augment) ofcourse these are just easiest examples as these have clear upsides with no downsides. there are several other examples where advantages are way more than negatives so overall weapon with that augment is just better. but here for simplicity, i used example of just adrenaline and excelsiors.
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update Patch Update #822 - Released 20th February 2026
daudiii replied to Marcus in News and Announcements
returning player here so dont know much of what happened when i was on a break. how was pulsar dealt with? -
yes, your point only be added at the end of day.
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if you complete a mission, you become "eligible" to get points. How many points you get, depends upon what position your team gets. if you team gets high position, you get more points and vice versa. However, if you dont complete a mission, you dont get any points regardless of your team's position.
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do you know what's the last day to be able to claim this promo?
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i think the difference between teams is because tanki online's diminishing population. If population is small, and teams are randomly assigned, statistical anomalies can arise from outliers. as the population increases, the effect of outliers diminish and the percentage merge towards median. now, if tanki had big player base, and still there was this big of difference between teams, that would have been concerning (statistically speaking). another alternate would have been to redistribute players between teams every day. That way, there would be more variance in ranking of teams.
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imagine if all teams have equal number of players, some teams have more grinders than others. almost all teams will get same position everyday, because the missions dont require skill but rather time/grinding. so the team which got last on day 1, had least amount of grinders. so likely it will get last on all subsequent days as well. I am from rico, and i know i will get 3rd everytime for duration of this event. first two teams are always very close on score, so they might trade position on same days between each other due to random luck or other factors. another proof of this is that the order of teams stays same throughout the day. team get in their respective order just few hours into the day and retain that order rest of the day. the percentages grow, but order stays the same. so getting same team position everyday is the expected outcome. you just needed the outcome of first day to know what outcome will be for the rest of the days.
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Are we still guaranteed an exotic item for every 300 epic containers opened?
daudiii replied to 0179432 in Archive
there is such thing, it says so explicitly on wiki page about containers. copied from said wiki page (content of epic containers section): "Attention! Every 15th opened container guarantees one item from the «Epic» Category. Every 100th opened container guarantees one item from the «Legendary» category. Every 300th opened container guarantees one item from the «Exotic» category." -
you are right, i was checking forum, and there was no post on tankiforum so i assumed that they just have acknowledged it.
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we have got no official communication from the tanki team, i think that they dont even play game to have noticed the outage.
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TNK00-00000-06MZE-9IUPL-3LSU2 This promo code appears at 11:29 of the vlog.
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patch notes Patch Update #817 - Released 28th November 2025
daudiii replied to Marcus in News Archive
thanks for this, just small correction in wording. for all excelsior, you wrote, "Crit removed". That can be misinterpreted. Critical damage for them are not reduced, extra critical damage bonus is reduced, so now they do same critical damage as default critical damage of corresponding turret. -
patch notes Patch Update #817 - Released 28th November 2025
daudiii replied to Marcus in News Archive
can someone help me understand what the following changes mean/imply: 1) For scorpion “Missile launcher «Swarm»” augment Added a decrease of Final rocket speed by -20%; Does the added decrease in final rocket speed mean, it will have even weaker tracking? 2) For Gauss: “Nemesis” augment Added a Salvo reload decrease by -70%; does that mean, they buffed Nemesis? 3) For Shaft “Stellarator” augment Sniping shot charge rate decrease changed from -20% to -0% Energy consumed per sniping shot decrease by -50% changed to an increase by +50% I dont understand either of these two modifications. does first one mean that shaft will zoom in quicker (so less time to adjust aim and shoot for max damage in case of stellarator)? and does the second modification mean that even if you make a quick snipe shot, the penalty of energy bar (yellow bar) will be higher (so more wait before you can take the next shot right after a quick snipe)? -
I was hoping to get my excalibur today, because i am fairly certain it will be getting enrfed soon, but i wanted to try it atleast once before the nerf. imagine we get it tomorrow along with patch notes of nerf lol.
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Agree, i dont understand how they couldnt predict something as simple as this. It reminds me of the even more awful time when we had to earn 500 reputation point for that even where everyone had mamonth and hammer (with greatly reduced damage, but high impact force). That should have been learning lesson for developers.
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where to get promo codes for test servers when they are open for public to test?
daudiii replied to daudiii in where to get promo codes for test servers when they are open for public to test? Archive
Hello, test servers are open today, with 99 million crystals and tankoins. However buying and opening thousands of containers can be a pain, is there any promo code? and for future cases, where can i look for promo codes for test servers? -
@TheCongoSpider yeah it was confusing to me that one augment alters base damage while other is not (in case of my testing, one being large calibre of railgun, other being camper of ricochet). but yeah i understand it now. thanks for the clarification.
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@Snafu yes, i tested this the way you said, without dd, and now it does 2x the base damage. yes that is confusing. but with augments like railgun large calibur, thats boosts damage by 50%, the damage goes from 140 to 210, and with DD active, i do 420 damage. so its confusing that there is not distinction between the type of extra damage that we are getting. even worse is the fact that augments decription in garage dont give mathematical figures, just the text description.
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i saw video on youtube for smoky camper augment, it was doing 1050 damage per shot, which is also exact 1.5x of normal damage (700 -> 1050 = 50% damage increased). so i guess its wiki thats wrong, camper only boosts damage by 50%, not 100%.
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@Sharva no even in that case, engineer isnt best. I wouldnt rate engineer higher than hull augments that protect against special effects (e.g. AP or EMP or stun) as such effect can be game changing, when applied at crucial time and protection against them is very valuable. i have engineer unlocked and i almost never use it (i dont have lifeguard, excelsior or phoenix). in most of my encounters, i get into fight with full health, stay in fight until i die, or left victor (then i can just use repair kit). when already engaged in battle, you wont have time to disengage and go look for supply. but special effect protections protect you directly in heat of fight.
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Hi, I recently unlocked camper augment for ricochet, wiki says that its supposed to be 100% boost in damage but its just 50%. I reported this on wiki but no change has been made to wiki, so i wanted to ask here, its just a type on wiki or is it some bug? yes, i tried shooting at enemies at blank range, with no protection and no double armor active (while i had full health). it does exactly 1.5x damage i.e. 510 or 520 per shot (dont remember the exact figure). also, as a side note, why were the augments numerical stats removed from garage? now its only verbal description in garage.
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@Ironmantonystark Will the contest close as soon as all the positions have been accounted for?? Otherwise we won't know if there is even any purpose to keep looking for it. It will be waste of our time. So will the contest be closed after all positions have been taken for both tiers??
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