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Posts
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Everything posted by daudiii
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same with me. not even at first planet yet. completed all missions. keep getting pushed backwards.
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GUYSSSS!!!!! 4th module update is more terrible than we (atleast I) realized!!. I thought it was just 4th module that you need to buy (argghhhh tankions) for stupidly high price but nope, its even worse. You need to buy even 2nd and 3rd module. Most of us didnt realize this maybe cause we were already using 3 protection modules and maybe tanki is letting us use 3 modules, but for new players, you need to buy every slot of protection module except first slot for tankions!!. Here is extract from wiki from which I got this: "You can use four different protections of module combinations on your tank at a time, each protection module slot (exluding the first) costs tankoins."
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Since this last update, there is this annoying sound for dealing and receiving damage. I cant disable it. I mean, I can by going to settings->sounds butI have to do this everytime I launch game. This setting does not remain saved. Anybody know what to do with it?
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btw what do you guys think about 4th slot?? I think 4 slots are too much. for example, I mostly use twins. And often I would be alone in my team who would be using twins. So the enemy either had to use protection for other turrets (which were more common i.e. 3 different turrets equipped by all my teammates), or use protection against just my turret (if i am being annoying for him with my aggressive playstyle), to defend against me but give up protection against lets just say thunder, which might be being used by 2 of my teammates. Now it wont be possible. Also, 4 slots will make guys with critical protection overpowered. With 3 slots of protection, they had to give up one valuable slot (2 others slots limited their choice to a few turrets and therefore vulnerable to other turrets for most part). now with 4 slots, giving up 1 slot for protection module is not even a hard decision. remaining 3 slots will be enough in most cases to get protection from maybe 6/8 enemy turrets. (P.S.: I personally preferred the legacy modules. predefined sets. It had more pros and cons side to it, than current and more flexible system. but current 3 slots is also fine)
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yeah You are right, I was mistaken. Thats why I was so shocked. Still I think, striker already was well balanced.
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Status effect augments for turrets (any of them) was bad idea. Here is how: 1) Imagine if smoky is shooting at me, and I am dodging most of its shots using hopper. One of his shot hits me and its critical with stun augment. My tank is stunk. I cant move to dodge his shot are attack him, so I lose. In short: I just lost because I haad better skill but he had better luck + buyer? 2) Imagine you have viking hull, trying to capture a point. gauss aims at you, you activate double armor hoping he cant destroy you before you can take the point (because of double damage, and repair after getting 1st shot). but alas, he is buyer and has emp status augment for gauss. Now, I am sitting duck. Where did my strategy go?? buyer>>>strategy Atleast now no one will cry about overpowererd vulcan with heat immunity, incendiary band and defender drone, because there are more worse things in game now. It is soooo frustrating to be on receiving end of gauss with emp affect or railgun with AP effect. I legit leave match if there is one in enemy team. A single buyer can ruin experience for whole enemy team. Also, wasnt the idea of alteration that they "change" how turret works, not as an upgrade in themselves. Meaning a turret with altertion and without alteration both should be balanced, just both of slightly different strong points and weak points and therefore changing how you play with both variants. but overall both variants should be in balance with each other. Status altering alterations are too overpowered than normal variant or even with normal alteration for that matter, no matter what conditions.
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Status effect augments for turrets (any of them) was bad idea. Here is how: 1) Imagine if smoky is shooting at me, and I am dodging most of its shots using hopper. One of his shot hits me and its critical with stun augment. My tank is stunk. I cant move to dodge his shot are attack him, so I lose. In short: I just lost because I haad better skill but he had better luck + buyer? 2) Imagine you have viking hull, trying to capture a point. gauss aims at you, you activate double armor hoping he cant destroy you before you can take the point (because of double damage, and repair after getting 1st shot). but alas, he is buyer and has emp status augment for gauss. Now, I am sitting duck. Where did my strategy go?? buyer>>>strategy Atleast now no one will cry about overpowererd vulcan with heat immunity, incendiary band and defender drone, because there are more worse things in game now. It is soooo frustrating to be on receiving end of gauss with emp affect or railgun with AP effect. I legit leave match if there is one in enemy team. A single buyer can ruin experience for whole enemy team.
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Happy Women's Day to every mother, sister and daughter!! by daudiii
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