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Everything posted by daudiii
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goodbye lobby chat for next month.
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merge Bunch of ideas on tanki UI
daudiii replied to daudiii in Bunch of ideas on tanki UI Ideas and Suggestions
1) The exact stats changed by augments should be accesible from garage as well. whether it be with "read more" link, a hidden ui element that pop up when click on expand more, or like to wiki, and just state them in description. anything will be better than current. which is too vague, and sometimes misleading (description will mention some change which isnt present in the stats) 2) The radar in battle should only show the enemies that are in your or your allies' views. it should make sneaking (as strategy) useful. right now, it just point and shoot, which pay 2 win augment just wins 3) Currently its too easy to miss the flag taken cue (and whether its our flag or enemy's). please make the notification of flag taken, flag dropped but not returned, and flag returned more prominent. 4) If point 3 is not possible, make it a toggleable setting with default off. user can switch it on if they want. 5) in current battle score table, there is no indication which specific enemy has protection against you. there should be some sort of indicator, i shouldnt have to hover over all players' names. 6) On tanki wiki, turrets' pages are hard to navigate through. if you want to look at detailed specs of turret, you have to scroll through long list of its augments (which are also separately available on tankiwiki/augments), instead make the section on augments collapsible. it will make it easy to scroll to whichever section you want, augments or detailed specs, as user will just expand the section they want. -
I want to report a bug, but there is no section for that on forums so i am posting it here.
daudiii replied to daudiii in Archive
i thought it only disables effect of arenaline and camper. i didnt know that it disables effect of double damage as well. has it always been like this? anyways, thanks -
I want to report a bug, but there is no section for that on forums so i am posting it here.
daudiii replied to daudiii in I want to report a bug, but there is no section for that on forums so i am posting it here. Archive
When i am using striker with uranium or meteor augment, my damage halves when under freeze effect. I can confirm that enemy was not using protection against striker. I was dealing damage to same enemy - a freeze moving heads on towards me. my initial rockets deal full damage, and when enemy gets close to me and i am under freeze effect, my rockets deal half damage (and yes, it was direct hit, and no, i am not using camper augment). both of us had both da and dd, both of us had fully upgraded drone. can anyone else confirm if its happening with them as well? -
i doubt it. tanki first has to milk the buyers. so they will given them excelsiors, and for f2p players, they wont even be able to buy protection. i will be surprised if its protection module is added tomorrow.
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I have 80 points left (all minefields cleared). as a f2p, i dont want to spend 640 rubies to go over 100. and also dont want to waste 80 points
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I saw a guy cheating on test servers 1 or 2 days ago. do i need to report him?
daudiii replied to daudiii in Archive
https://imgur.com/a/cT6Zs6S here is link to screenshot. i took this screenshot in next round when i could see him. in previous round, i couldnt even see him. previous round he was in enemy team, and i was using medium hull with defender and excelsior. -
I saw a guy cheating on test servers 1 or 2 days ago. do i need to report him?
daudiii replied to daudiii in I saw a guy cheating on test servers 1 or 2 days ago. do i need to report him? Archive
My main concern is that since test.tankionline and tanki online are same thing, and if he could cheat balantantly on test servers, he could cheat on main servers as well. should i report it just to make devs aware that such a cheat exists? guy was floating in air at too much height (hard to see him while playing), and he was able to kill anyone (even though he shouldnt even have a shooting angle from that height), that too with just 1 bullet of vulcan. (or he was firing many many bullets in a fraction of second). he had hopper and vulcan with shredder augment. I was using medium hull, excelsior aug and defender, and i was still getting destroyed instantly. and by instantly, i mean instantly. -
whats your drone upgrade level and whats your turret upgrade level? i think its not bug. the armor piercing effect happens after you shoot them, so your sniper shot should deal same damage as normal shaft without augment would deal in sniper shot. the damage you deal depends upon (in addition to your turret and drone upgrades) upgrade level of your opponents drone's upgrade level and drone itself and if they are using any protection or not. if their drone is not fully upgraded. their double armor isnt "double" armor. its provides less than 100% extra armor boost so you will deal them more damage than players with fully upgraded drone. furthermore, if they are using crysis or defender, they will get additional protection as well. and not to forget 50% protection your enemies might be using. there are too many variables that can alter the damage you are dealing. for consistency,
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Mistake in Vlog Episode 545 contest form english version Question 2.
daudiii replied to daudiii in Mistake in Vlog Episode 545 contest form english version Question 2. Off-Topic Discussion
In question 2, "How many light tanks with the "Blaster" augment does it take to blow up a Juggernaut? (Wasp and Juggernaut are Mk7 with no upgrades)", the options in english version are different than in russian version. Russian versions options are 9,11,13,15 while english version's options are 10,12,14,16. I could not see any appropriate section in forum to post this so i am posting it here. there is also no vlog post on this forum for episode 545. also, in question 3, there is more than 1 correct option but you can select only one. shouldn't question 3 have checkbox options instead? -
if you read the words immediately after the part you put in quotes, i said "just maybe tweak parameters". yes, booster and defender are the meta, yes they need to be balanced, i just think that they need to change the bonuses provided by defender and booster, and not rework the way how drones/supplies work. having only one supply and picking up rest by box will be boring. those with long range weapon will always activate double damage, and those with short range will be force to chose double armor to avoid getting one shotted from distance. it will be boring. people should be activate all three supplies, the bonuses given to supplies by various drone, that bonus should be tweaked to have better balance. and undo this repair kit cooldown reduction as this will make very difficult to kill players which have 50% protection against your turret.
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i hope they dont make that change. its better as it is, just maybe tweak parameters of some, but dont do this silly update where either everyone will have to get hyperion drone (goodbye supplies) or chase supply boxes like its 2014 tanki at low rank.
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@CARBON-COPY i will have whatever you had when you wrote this.
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try further reducing repair kit cool down. that might help
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thats exactly someone who is godmode_on would say
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@INEVITABLE i think tanki needs to modify score system and not change the crystals system (as you suggested). there have been many times where my team would be worse than actual bots. I would be trying my best, only to be let down by team. in that case, i wouldnt want a crystal penalty as well. it will only further encourage the team leaving problem which is already very bad. if some team scores at start, good players of other team leave instead of chance at fighting back. and then match becomes even more unbalanced. what i propose is this: dynamic score for objectives rather than fixed. e.g. if battle is very fierce, capping a flag can be much harder than in unbalanced one. so tanki should measure how quick it was to score objective (if little time to score objective -> means teams unbalanced -> less score for OP team, but if other team score in that battle, they get more score), or it could measure how many tanks were destroyed in the interval between objective was scored. if high tanks were destroyed, it implies fierce battle. and the players focusing on objective missed on score from kills. getting more points for objective would compensate for that. if dynamic score not possible for objectives, atleast increase score across the board for objectives especially for delivering flag in asl (or whatever is name of tht mode which isnt ctf and has flags and a point)
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The reduction in cooldown of repair kit to 15s is too drastic. now good luck trying to kill and excelsior hull with defended drone.
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what did they do? i didnt notice any change on hopper and crusader. i use mouse controls, if that matters. you can hold mouse right click to just look in any direction without change your turret roation.
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@TheCongoSpider thank you for the complete answer.
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doesnt the damage get divided between the enemies when they are chained? as the post says "damage will now be reduced by quater, not half"? currently, the damage per shot stays same but gets divided as number of enemies increases, if so, doesnt that weaken the turret against groups? as i wont be able to kill even a single enemy? and how is that balanced as compared to turrets like firebird or freeze which deal damage without divide to tanks in cone? i am struggling to see areas where tesla would be better than other close range turrets.
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i am old returning player, tesla was added while i was absent. can anyone explain how tesla works? should i prefer to take enemies 1v1, or 1 v many? will my damage output decrease as number of enemies in chain increase? or will i still be dealing max damage to enemy in front, and less damage to those in back? or reduced damage to all in chain? how does chain damage change if i chain using ally tank? also, if i use special status augment with tesla, will i get that affect every time i do chain damage (like how if you use turrets like shaft with status effect augments, every sniping shot does special affect) finally, general tips about using this turret effectively? in what cases it will be better than other short range turrets, and in what cases it will be worse?
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i think it doesnt matter. what matters is their behaviour. and as you highlighted that in your post, i agree with all those points. those points are what need to be improved. i dont care if there are bots in my matches. i care if playing with/against them is frustrating.
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if you read the 4 points i had written right after the part you quoted me, that makes it clear that not only tanki doesnt try to disguise them, but instead take steps to distinguish them from players.
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unfortunately, tanki doesnt even intend to make bots indistinguishable. that name part is intentional, and thats not the only identifying part of bots. Some other things you might not have noticed: 1) They all have solid color paints (as i said, tanki wants people to know that they are bots, not try hide it) 2) They all have protection module equipped which grants them protection against all turrets rather than using turret specific protections like normal players use. at higher rank (legend), the bots have 50% protections against all turrets. so its annoying even to fight against them. they are not challenge at all, just waste your time by taking long time to kill. 3) killing them gives less xp than killing players. 4) at higher ranks, bots hulls have blaster augment, they explode when destroyed and deal damage to tanks nearby. so if you you short range weapon, its even more annoying. based on these points above, i am pretty sure, tanki intentionally tries to be explicit about who is bot, and then you are punished for playing against them (as it takes more time to destroy them, and it gives you less points to do so, and with short range weapon, it can be kinda infuriating.)
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no you are wrong. it used to be alterations (years ago now), but now its augments. case in point: excelsiors, they have just positive, no negative, so they are just better than same turret without any augment, in every scenario. even among crystal augments, adrenaline has no downside, just possible upside of extra damage. and again it is just better than turret without augment in each and every scenario. there is no scenario where a turret without any augmentation would be better than these. Same is the case with hull augments. they have no downsides, just upsides and that makes better than standard hull (i.e. with no augment) ofcourse these are just easiest examples as these have clear upsides with no downsides. there are several other examples where advantages are way more than negatives so overall weapon with that augment is just better. but here for simplicity, i used example of just adrenaline and excelsiors.
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