Jump to content
EN
Play

Forum

Annihilation

Advanced
  • Posts

    59
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Annihilation

  1. Besides the new twins turbo augment, you guys at Alternativa games really haven't got any creativity left for augments to add to squeeze more money out of the soulless players you market them towards. Instead you just add new skins to the game and add overpowered equipment which is buyer exclusive, only ever nerfed once it is available to everyone. Although we're still waiting for more paladin nerfs, which, i'll admit, you have brought a few of to us. The rest of the update is mostly good, I suppose. Although as people have pointed out, hornet nerfs are unnecessary, thunder needs a huge buff for it to ever see the light of day used by anyone other than mults with broken turret rotation keys, striker needs a cut in damage, desperately, especially for its AP and Stun augments. Last but certainly not least, the increase in equipment change time. I've seen both sides of the argument at this point, I've experienced the pros and cons of it in many battles, and I feel like the ability to change equipment is very important within a battle, although it certainly isn't a realistic element of the game switching to an entirely new tank every so often... but neither is respawning or flying tanks, game balance and an actual matchmaking system. When it comes to equipment changing, I feel like augments play a bigger role than the turret or hull. The issue people face is all the status effects in battles, and have to change turret or hull to deal with somebody else's immunity/effect due to not having the respective augments on what they're currently using. Dealing with crisis drone users is especially annoying, but it's a lot better than it used to be, we have an increased variety of tools to deal with them which we can change between to fight back against immunities; Jammer, Freeze, EMP, AP, stun to a lesser degree. I enjoyed the idea of a preparation period at the beginning of a battle to change equipment accordingly based on the map/enemy team. I'm the type of person to see the map and have tab open to glimpse at protections and modules to get an idea of enemy team turrets and quickly go into my garage to change my equipment accordingly, but of course there is no preparation period and oftentimes my tank doesn't spawn after meaning I have to close the game and re-open it just to play in the battle, which is infuriating as you'd expect, still don't know why this is so hard for you to fix... I feel like, if you are going to remove equipment changing mid-battle, just roll it out all at once and keep equipment changing time to 5 minutes or so, for the current state of the game the last thing you need is to slowly add these changes which every despises, thus you just keep slowly unplugging the life support that this game sure as hell needs to operate at this point. Quite frankly the only thing keeping most players going is that they're OG players and have been here quite a while, they come back for nostalgia purposes, because they were so addicted to the game in its good years. Back to hornet for a moment... It isn't hornet which is overpowered, it's certain turrets which are o-so commonly used with it. Freeze, most notably. Striker is definitely very powerful too. Tesla, Firebird, Isida and Twins are also pretty busted but nowhere near as bad. Vulcan with it's newly doubled critical damage is very strong with it, will certainly be ridiculous with dictator's buff, but I digress. In short, nerf freeze, not hornet. The freeze effect is very powerful alone and with status augments it becomes especially cancerous to deal with. TL;DR: There isn't one, read it since you're here. ?
  2. Annihilation

    New interface

    Let's be real, the games interface is the last thing that needed fixing.
  3. Paladin nerf, paladin nerf, paladin nerf. Good progress, it's on the way to actually being balanced, now you just need to remove ally/self healing or the AP/Jammer.
  4. An update that is finally anti hopper/crisis. So long have people awaited this update and now; flying hopper is dead. Good riddance to the lot of them. Skilled players can once again get gold boxes without them being stolen by mosquitoes. The freeze effect changes are very powerful looking. Honestly freeze as a turret just needs nerfing a bit, same with isida. The damage they can dish out respectively is ridiculously high, and now that freeze can outright disable boosted damage is absurd, especially with AP freeze as people have already pointed out. AP freeze should be like corrosive mix where the freezing effects are removed entirely, maybe for a (small) damage increase. As for the upcoming status augments for twins, some of them on the test servers looked stupidly overpowered and hope they'll be heftily nerfed before coming to the actual game. (Which they won't cause they'll be in ultra containers for buyers stupid enough to pour more life savings into the game to get or the occasional lucky so-and-so). With how much hopper has been nerfed which is more than visible in the game right now, changes to vulcan and striker were rather unnecessary. Whilst it's nice to have extra coverage for shooting the aforementioned mosquitoes out of the air, swatting them like the menial insects they are, it seems pretty silly for turrets to aim so far vertically. Jammer being able to disable drones is a very welcome nerf to booster, defender and especially crisis. Brutus for the win, and Hyperion looking great now.
  5. Annihilation

    Complaint Book

    The matchmaking system was broken when it was first added to the game, one of the most devastating updates but the background for it was relatively understandable. I don't understand how you guys made the thing even more broken, but here we are... I (Annihilation) was just playing late at night doing missions and I end up in an ASL battle with people who're Legend+ rank despite me only being Captain, this is honestly insanity. The reason people quit this game is because they struggle to keep up unless they throw their life savings into the game. How broken the matchmaking system is only reinforces the fact that this game is dying - It has been for years because of the P2W, game-breaking bugs/glitches, the unfair and unbalanced matchmaking system and it's absurd "battle equality" which you promised it would bring. I'll admit back in the day when people would always try to hop onto the winning team on the battle list was needing some sort of change, that this is not the change that needed to happen. If you did it correctly then it would've been amazing. The matchmaking system should be based on rank and highest total gear score. Nobody should end up in battles with people more than 3-5 ranks higher/lower than their own with gear scores 1000-2000 higher or lower than their highest combo. For example, my highest gear score I can achieve is about 3900. The legend battle I was just in had people with 7000-9999. This, is, absolutely, stupid.
×
×
  • Create New...