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pocrettttt

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Everything posted by pocrettttt

  1. pocrettttt

    September Challenge I

    Well, lets wait tomorrow
  2. pocrettttt

    September Challenge I

    EMP of both was already released in lasts 2 months, i dont think they will repeat them(considering that is emp immun)
  3. Yes, I think I should suggest a fast projectile speed, for better accuracy to shoot enemies Thunder is a little difficult to improve an augment that is not an effect
  4. These 3 towers are the only ones that dont have any Legendary augments, so I suggest the following ones to them Firebird - Magma destabilization The tick of every burn will be 2x more faster, so each 1 second, instead of do 300 damage , will do 600 Cone angle: +200% Max range: -30% Use of energy: -50% Base damage: -30% _____________________ Twins - Plasma destabilization Impact force: + 60% Recharge: +10% Damage: -10% _____________________ Thunder - Thunder of sky Now thunder have a similar mecanic to magnum, now his shot has gravity Splash area: +30%
  5. pocrettttt

    September Challenge I

    What about one little spoiler tip about next augment of challenge?(I dont know who i need to mention)
  6. pocrettttt

    September Challenge I

    Yeah, i know its very well, its exactly what i want, or the Ap of gauss, one of this two Im tired with every time in siege titan spammers(And it will be the exacly reason for some persons buy this battle pass of now, because they gave jammer immu to titan in this challenge, so should be good an hard-jammer effect like Gauss Jammer for next challenge)
  7. pocrettttt

    September Challenge I

    Nah, im feeling an Gauss Jammer
  8. pocrettttt

    Disarmed - Status effect

    Not exactly, the old effect didn't have that effect on capture points. But should be interesting if have it too in near future. The mecanic should be similar of when have an ally with you and an enemy is in the point too (CP, and not siege) the game annulus you and the enemy and search if have other tanker, and if yes, the team with one more tanker will have acess to cap the point without be stopped So the effect will make the enemy that received the effect in an "ghost" that just dont exists in that point until the effect ends But siege didint have this mecanic of "how much of each team is in the point", so just not work there
  9. pocrettttt

    Disarmed - Status effect

    After an enemy receive this effect, the enemy will drop all things that can be manipulate like balls and flags of map Its equal the old function of stun, but this only does it The hunter and wasp overdrive will have this effect, for compensate the nerf in the old stun, because of that battle pass when released stun missiles Also this effect in optional can be released on turrets, like always happen( and should be cool if this augment at least release in next battle pass like the jammer of hammer) Its not hard to code, because this was already an resource, its literally only one more line of coding
  10. pocrettttt

    Tanki Fund

    What will happen after that bar of tankoin reach the full top? Will the event finish and prizes send?
  11. pocrettttt

    eSports Tanki Fund

    I guess should be interesting an "compensation" for those that didint win , I know it's already been posted, but should have this. If you didint win, you receive as consolation 10 ultra containers or something interesting like it
  12. pocrettttt

    eSports Tanki Fund

    I would like to see it too, i just dont know with who and how much im competing
  13. pocrettttt

    eSports Tanki Fund

    Nope, the odds is (total of your purchages / total of players purchages) And its only one winner per reward, so nope
  14. pocrettttt

    Episode 312 of the V-LOG!

    An suggestion, mencioned on vlog 312 about battle pass Option 1- Augment container, all augments that you dont have (Legendary tier), will be available in this container, you can only get 1 Option 2 - Turret container, offers mk - maximum level of your rating(that has not yet been obtainedl) - Maximum obtained mk7- 20/20 Option 3 - Hull container - offers mk - maximum level of your rating(that has not yet been obtained l)- Maximum obtained mk7- 20/20 Option 4 - Module container - offers mk - maximum level of your rating(that has not yet been obtained ) Maximum obtained: mk7 15/15 Option 5 - Drone container - offers an drone 10/20 (that has not yet been obtained ) , if already have all at 10/20 , returns one in 20/20 drone Option 6 - Discount Container - offers an discount of 60% of everything(except shop special offers) for 1 hour after open the container(cant accumulate with days of discount, the highter discount will remain) and this container will have a countdown, you can only use it up to 3 days, after , expires Option 7 - New Jammer augments with relevance, like for gauss,freeze,striker and magnum(splash damage applies)
  15. pocrettttt

    Tanki Picture of the Day - Have any?

    Armadillo mk7 costs a little
  16. pocrettttt

    eSports Tanki Fund

    Only 1 reward per person No, 8k is the requirement for +1 participant, if the fund is 8k, only 1 will win, else if 16k, 2 winners, and keep going
  17. pocrettttt

    12 minutes battle duration

    His overdrive works as: When you use, you heal you and nerby allies per secend 160 hp(40 per tick 4x in 1 s) And when you touch an enemy, apply jammer and armor piercing while you are closer to the enemy, if he run out, the effect ends, if not, he will have this 2 effects until the overdrive ends Duration of overdrive: 20s
  18. pocrettttt

    Weekend 10/09- 13-09

    Will have double funds this week or something like ultra weekend?
  19. pocrettttt

    September Challenge I

    Its one day of difference, also in the start os challenge i usually use all the missions acumulated to reach the closest augment in the challenge, now i need to wait 2 days included the missions
  20. Yeah, i think you can adjust others parameters, i just thought to compensate the increase of energy, because need a lot of time to recharge again all clip (maybe 20s?)
  21. pocrettttt

    September Challenge I

    I was looking at the challenge, and i see that the augment is at level 48 of challenge(2880 stars needed) While the lasts pass with 3000 stars, the augment was at level 45(2700 stars) Also others augments, that 5/7 , 18 ,25 levels, now are 15,23,28,33, so, the first augment have the double required, the second have +5 required levels So the last augment should be at level 45, and not 48 And others, with -6 required of (actual)level positions
  22. I fell that use a lot of shots and recharge time is very large, So, the augment will use +20% of energy per shot, But, while you hit an enemy and cause damage, you restore 50% of energy used of shot
  23. Will be as the same info in the ratings, but it will be for stars too, the most collected stars in the weekend(Dont count as buyed) This not impact the game, but should be cool
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