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Posts
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Everything posted by Crossbone
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I think it only damages one enemy at a time.
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Everyone dies at some point, even magnum players aren't immune to death. But making the turret angle reset is just unnecessary and quite inconvenient. I think it shouldn't reset every time you respawn.
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Ok, I tested it out, and I really don't like the game mode, gives an unfair advantage to those with fast internet and an unfair disadvantage to those who joined late.
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Ah, arms race, a very controversial game mode. Some like it and some don't. For me and some other players, it has alot of improvements that need to be made before it can be enjoyable. 1) battle doesn't start until all the players are fully loaded and moving. 2) late newcomers start on the average level rather than way at the beginning. For example, if the average level is level 7, then the newcomer should start at level 7. 3) Rather than having to get a certain amount of kills to move on to the next level, let the concept of damage dealt dictate that pace. 4) separate pc from mobile players or let mobile players use crusader instead. 5) battle doesn't end until timer countdown reaches zero.
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Any photos of it compared to now?
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Maybe I will try it out tonight and see where my stance is on it.
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You should've told me you knew about this side of magnum when we were having that argument in one of the idea topics the other day. And straight up too. I would've easily understand and admitted it was a bad idea. I don't care for other critics of magnum since they mostly give trash excuses as if they themselves are not skilled enough at the game. But you're the one with the cold hard facts and the valuable information. You even have evidence to prove your theory. So as you can see, your opinion is highly valued. Now back to AGLM, it might not get as many guaranteed kills as gauss, but it sure is getting more guaranteed hits than ever before, which is nice for non legend ranks. Especially the beginner, low and mid ranks.
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Magnum felt different from last time I used Automated Gunpowder loading mechanism augment, like it was easier to use. Thought it was changed recently, so I looked in the updates on the wiki. Didn't see no changes. I guess it was because I was using Ares and mouse controls, or I was shooting at 35 degrees, or that I was using the alt. Or perhaps all 3 of these methods made it work.
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Google play isn't updating their page. Guess I'm gonna have to spend crystals to change missions tonight. RIP.
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Adrenaline for thunder and heavyweight construction for Viking. What an amazing augment combination for an already amazing turret and hull combo. Adrenaline is a prime example of the phrase "a wounded animal is a dangerous animal". That extra damage is really nice to have in a pinch. Heavyweight construction really makes Viking a viable hull to have, really stable, hardly loses any speed or acceleration. Really handy for when you need to make every shot count or making a quick getaway. With these two augments (well mostly the heavyweight construction) my main went from a hiding sniper to intentionally looking for trouble in battle.
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Crossbone replied to monkeyburn in Off-Topic Discussion
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Number 1. Absolutely hate it when teammates block my shots.
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The three legend stooges.
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Maybe a critical damage buff or some new augments would be nice. Other than that, I think its fine as is.
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category Ideas for Supplies and Drones!
Crossbone replied to Ilia.ArchangeI in Ideas and Suggestions
Yeah, that'd be pretty bad. It'd cause team sabotage in so many ways. What if instead of swapping places with teammates, you'd switch places with an enemy? ?- 2,749 replies
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Looks like the old m1 smoky and wasp to me. Or in case of the current system, MK2-MK3 wasp and smoky old skin.
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Seriously, another damn buff to wasp? Why? You devs really want it to takeover hunters job, don't you?
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Oh but wait, there's more: Enter a map that you don't like? Nope, sorry, can't leave. ? Enter a game mode that you don't like? Nope, sorry, can't leave. ? Your team getting spawn camped over and over again? Now sorry, can't leave. ?
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Best idea in how to fix this map.
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Wait I got an even better idea. Remove gauss and all status effect turret augments and immunities.
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Or just move it to the same unlock rank and price as booster.
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Seems so unnecessary for these features to take up the whole screen. The flash version didn't do this, so why should the HTML5 version? Make the windows smaller like they did in flash. Make them take up only part of the screen, not the whole screen.
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under review Boosted damage and boosted armor be renamed to damage boost and armor boost.
Crossbone replied to Crossbone in Boosted damage and boosted armor be renamed to damage boost and armor boost. Ideas and Suggestions
Yeah, I'm not feeling boosted damage and boosted armor. Sounds pretty cringe IMO. Damage boost and armor boost rolls off the tongue better.