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Everything posted by PirateSpider
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What Is Your Opinion About the Current State of Tanki Online?
PirateSpider replied to Maf in Game Discussion
@Yveltal9 had a good idea in bringing back super missions but putting them in the special mission category. I'm just wondering if it would be a valid idea. -
This is honestly quite an interesting proposal to buff thunder. I'm not sure what to think of the idea yet. Need more time to process it. But I'm gonna give you a like for the outside the box buff suggestion.
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I agree, turrets and hulls are quite obvious to see. The kill feed also would give away what turrets the player is using. But I think the biggest giveaway to what turret the player is using would be the augment they are using as long as its not an adrenaline or status augment. I would also much rather reserve that spot for drones as they are much less obvious.
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Ok then. ? Also, just because we disagreed on one thing doesn't mean we won't get along with each other.
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Or you just won't admit that its doing fine. When I used thunder, I didn't feel like I had to use a ton of effort to do well. I actually had fun using it. Whenever I used turrets like railgun, magnum, hammer, and post nerf shaft, I felt like I had to put in a ridiculous amount of effort to do well in battles. It felt like a chore doing so. Touche, well anyway, if I did not pass as being civil, then you sure as hell flunked it badly. And obviously you do care because you're commenting about it, meaning you care enough to take the time to comment on it.
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Oh, I smell a massive stench of hypocrisy from this statement. Yes I'm trolling you and roasting you based off of what you said, but remember, you started it. So that means you asked for it. Proof is below: I would have said the same thing to you, but I didn't because I'm alot more civil than you think. @TheCongoSpider, @wolverine848, and @At_Shin know me very well. They know that I'm respectful until provoked. They been with me for a long time, including when I came back in beginning of June of this year. That's really all I want for thunder. More augments, just not the generic ones that inflicts status effects.
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Thanks to the massive windstorm that knocked out my internet for a couple days combined with back to back weekends where mobile wouldn't update, I don't think I'll be able to finish this challenge. Welp, whatever, it is what it is. ?
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But that's not "10x better" as you were claiming. That's way over that. Those numbers are like 13x, 15x, and 20x better than the numbers in your screenshot. Well, that would have been the best part, unfortunately you're already doing that to yourself with your statements.
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That's actually not a bad idea. Can be added into special missions, and unlike most other special missions, there's no time limit. Just has a chance of appearing upon logging in and doesn't disappear until it is complete.
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contest Paint the Tank: Reloaded - Winners announced
PirateSpider replied to Marcus in Contests Archive
Lol, the 2nd place for hand drawing looks like little effort was given, just used graphite, laid it down and did a quick pass over with it. -
So if you used hammer, striker or EMP smoky, you would have gotten 7200 score points, 260 kills, and 33,380 crystals in that battle? Is that what you are saying?
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Because its ridiculous, just turns thunder into an overpowered version of smoky. That fast firing rate combined with that impact force ensures that no other turret would stand a chance against it. I disagree with the "impact being useless against hovering hulls" claim. Ive had situations where I had my whole tank get turned to another direction by a railgun who hit me in the right spot while I was using crusader. Your proposed thunder would no doubt do the same. I don't see why this is even an advantage like some of you claim. ? Its just simply a feature. Nope, because this proposal is not why I bought thunder. I didn't buy it to dominate battles with a guaranteed 100% chance. I bought it because I literally "fell in love with it" for what it did and still currently does. It was simple to play with, but with complex thinking and skill you could turn it into a deadly assassin, a murder machine, whatever anyone wants to call it. I enjoyed that concept, and still am. Besides, whenever I use thunder in 2021, I always seem to carry my team to victory or close to victory. So it definitely does not need your crazy proposed change.
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It looks so cool. Woah. ?
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Don't forget when players stack protection modules on top of double armors. Actually if that problem were to be fixed, I think it would be the best way to solve the problem of many turrets being considered weak in the high and legend ranks. I'd be fine with requiring 4 shots to kill a medium hull, but 8 shots and yeah good luck. And this doesn't even take into account of repair kit.
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Yeah, if I wanted to used smoky, I would have bought smoky. But I bought thunder for what it can do.
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I did not say that.
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I wouldn't really call it an advantage. Maybe when you have to swing the hull. RRE may rival thunders splash but, thunder has the accuracy potential advantage especially at long range. RRE is good for when the rocket misses the target, it can be detonated right next to it. Well, might not be a big advantage, but its still considerable. And honestly, I'm not underestimating anything. I think the majority of the forum community is underestimating what thunder is capable of when not hampered by protections, but that's beside the point. Well yeah, the lower ranks is more susceptible to p2w players, but the rank and GS gaps down there are considerably less than in the higher ranks. You might find players with 0 GS battling against 1000 GS or even 2000 and that tends to be just one player in the battle when it happens. But in legend ranks, you would have 2k and 3k GS players going against 8k to 10k GS players, and it happens all the time. (Or at least what the players screenshots tell me) Well yeah striker does need a crit damage nerf, agreed there. But I think its other buffs were quite justified. After all it was weak for 4 long years. They started buffing it until gauss came out and it was still weak. And now they seemed to care about striker again, which I'm glad. Thunder on the other hand has been more or less the same for a long time except for the instant hit feature being removed. In 2021, I still see quite a few players using thunder. That never changed, except now, it seemed that the skills of thunder players have deteriorated. Just seem to be worse than they were in 2020.
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Does it have to be in MM or can we do it in pro battles like parkour? Also can we make our entry have memes?
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Well that's legend ranked battles for ya. People say they're "more balanced than low rank battles or any battle of any other rank range", but I honestly don't buy that bull crap statement. I mean if they're so much "more balanced and fun" then why are the majority of the legend ranked players always criticize the game or in other cases in a bad mood most of the time? I already realized how much of a pain playing with legends is gonna be long ago. That's why I'm purposely choosing not to play on my marshal account so much. Because I know it'll be extremely easy to rank up with it, like easier than pouring a glass of water out of the faucet. And this dumb exp increase doesn't help either, makes things much much worse honestly. Then what do you want from it? Look, I get it, when gauss came out, it practically lost its role and then again when all these status augments and maybe even strikers series of buffs. But there is one thing it can do better than any other splash turret. It is the best at utilizing its splash mechanics. Striker has alternating barrels, making it quite difficult. Magnum requires alot of skill to make the hits, has a massive damage drop off, and a very long reload. Gauss, twins, ricochet, smoky, and Tesla has splash radius that's too small. Thunder has all the tools to be really good at what it does. I've killed countless opponents with thunder just by hitting a nearby wall, floor area, ceiling, prop, etc. I've also had kills in some insane spots too. The only thing that really rivals this ability is strikers RRE cause of how similar the weapons are. But thunder is more accurate, especially at long range. Striker would end up hitting a prop that's in its rockets way due to the two barrels being quite a bit apart from each other and that they alternate. This all comes back to playing with legends and how unnecessarily complex the requirements are up there.
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Lesson learned folks, candy shot out of a barrel are deadly projectiles. The pumpkin can back that fact up.
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The new wasp HD skin looks so weird with the Electra paint on mobile.
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Slightly wouldn't hurt. But we have to also consider that the amount of grizzlies equipped per battle would also increase. And then when that happens, people will say its weak again. So it wouldn't achieve anything except make people wear protection against it when they could use that slot for something else that they find more annoying.
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One player said you have to do daily missions to complete the minigame, is that true?
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I bought it on this account, and its been doing pretty good. I have been doing pretty good on multiple accounts that have it. Though I guess I have to admit that I have years of experience with it, have it and Brutus from fully MUed, and stay in only decent battles. My marshal account has adrenaline, and in the right battles, its proven to inflict some serious damage.
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This statement is a tad old, but still very agreeable. Thunder is still quite good. If status augments and maybe gauss turret didn't exist, I'd rate it an A, maybe S because its quite strong. But right now I rate it a B, maybe B+. Only thing that slows it down is stacked protections.
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