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stat.padder

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Everything posted by stat.padder

  1. stat.padder

    New turret — Scorpion!

    Ability to target behind an obstacle is fine if that is limited to only 100% stationary targets. Any movement in this scenario should break the aim and counter this by breaking the lock completely. Imo this should be just a gimmick to kill players that just camp and stay pretty much still entire game. Other functions are okay probably. Arcade shots seem strong, but hopefully it doesn't deal more DPS than smoky because it already deals more dmg per shot. If the target is exposed than locking the target should function similar to striker.
  2. stat.padder

    Let's Discuss Thunder!

    I bought thunder on my main. I have it at mk7-10. It kind of feels like smoky, especially subcaliber rounds, which I have used mostly. I do not have adrenaline and sledgehammer unfortunately so for me the best one was stock, second were SCCM and subcaliber because they were situational (sometimes I was glad I that I could use splash dmg of SCCM, but subcaliber's high dmg, velocity and impact force saved me in other situations). Thunder does on average 1 critical in 6.45 shots. That means e.g. 2 criticals and 11 regular (13 overall). That is helpful for dps. Note: in reality criticals occur even more often, probably because of 30% initial crit chance after spawning. Stock/adrenaline (cca +6%) has 475.4 DPS ; adrenaline 503.9 DPS - against thunder protection module it's 285.0 DPS Subcaliber has 528.2 DPS - against module it's 316.7 DPS SCCM has 451.4 DPS - against module 284.8 DPS I find SCCM a little bit underwhelming even after using it with dictator which should have been a good combo. I play a lot with splash smoky on my main account, but thunder after I upgrade it and buy adrenaline will probably replace it. I really like that it can splash dmg even during criticals, splash dmg in general is higher with more range , more dmg per shot is always better because I can hide with thunder longer than smoky therefore less exposing myself. Also dps of adrenaline thunder and splash smoky is not that much different 563.1 vs 503.9, on average it will be 10.5 % lower. I might even buy thunder on this (second) acc and break away from only stat padding the smoky.
  3. Another nerf to autocannon smoky ? it's already dead, no need no beat it even more.
  4. stat.padder

    The Shrug Reaction

    "Saw it" and "sad" can be used as dislike, but they can never be same as real downvote, confused or shrug. They can cry, but shrugs won't be coming back especially after missuse everyone witnessed. First thing that comes to my mind is discussion about balance (I do that often that's why). If someone disagreed they could have filled the post with shrugs + also get their buddies to pump up those numbers, which could have make someone's statements look ridiculous. That was problematic because it was so effortless, they did not have to bother replying and at least explaining why they disagree. So what will happen now? Let's say I make the post about autocannon being UP and that it needs buff. All they can do react with "sad", which may be interpreted as empathy/understanding for OP. I will surely try to post about such topics in way that reacting with "sad" may not be interpreted as dislike. "Saw it" can be useful simply as extra reaction, which coupled with other reactions might be interpreted as an interest in topic, well...at least someone bothered to react to a post and that's in my book better than complete ignore. E.g. someone would probably skip a little bit older post if it has no reactions, but even 3 "saw it" might peak his interest. Edit: they can still spam in order to be annoying with notifications, that personally wasn't to big of issue because I don't post too much so I usually check reactions directly on my posts.
  5. I also diagree with a lot of players on forum, probably everyone does as well. However, it's hard to find someone similar to you. During your periods of activity on forum it's fairly easy to guess who is shrugging. Where else does that happen? It may happen during the heated discussion where players gaslight, flame eachother etc resulting in "shrug wars". Usually if someone disagree with someone they either reply or ignore, shrugging is mainly if something blatantly incorrect. Sometimes people post rhetorical question (it might be alright to shrug that). So your unusual amount of shrugs makes it seem like you are indiscriminately spamming shrugs as soon as you see someone's name without even reading content. Someone might retaliate for that. First time, when I saw you on forum shrugging multiple replies in the row, my impression was that you are probably some edgy kid. What you do seems deliberate and you are not alone, there is also [Redacted] (aka Fire_shrugger) and [Redacted] (his reputation stats padding-> obvious discrepancy with more than 60% emotes that are shrugs and "saw it"). EDIT:If you want to set the bar for giving shrugs so low, make sure you will not complain about shrugs received. If that happens people might have to review your previous posts and who knows if someone applies your rules for shrugging, brace yourself for special reviewed feedback on your old posts, don't come crying about receiving shrugs.
  6. Look who's talking! Yellowghetto has given 1688 shrugs, which is 25.4% of your overall emojis you have given. Abellia has given 71 shrugs, which is 20.1%. As a third party I will offer my percentage which is 13.8%. When you look at how many shrugs players recieve it usually correlates with the amount they gave. Your is 13.9% and Abellia's is 12.1%. The one that shrugs a lot might receive more shrugs, which is especially true for you. You have shrugged so many times that the moment I see something with shrug and I make the guess that might be Yellowghetto I would probably be right.
  7. stat.padder

    The game works! The token of apology

    Man... This game...idk if I should be angry, sad, happy or all three of these at same time.
  8. stat.padder

    The game works! The token of apology

    AI? You mean Astonishing Incompetence.
  9. stat.padder

    The game works! The token of apology

    Is tanki dead? I haven't been able to find a single match for more than an hour. https://imgur.com/a/O67Cwbo
  10. stat.padder

    Let's Discuss Challenges

    Thanks for the dictator LC. Now effort that went into obtaining smoky LC seems even more worth it. Paint is nice. Augment is pretty good and immunity is quite fitting (although I already have it).
  11. Personally I had problems with battles that kicked me out resulting in loss of crystals, supplies and time. I can't claim lost time in token of apology, even premium would be annoying because I would have to play more losing more time and supplies, but that is alright since a lot of players lost time of their premium. However, if they were to offer crystals that would be pretty fair since that was really lost here and also that kind of refunds time because time is money/crystals. Imho minimum 70k crystals should be in token of apology.
  12. I use smoky Healing emitters and as you can see I am extremely biased + I like talking complete nonsense with no argument and examples/s. My main account r4ich does have shaft HE, but I have rarely used it due to fact that defender and trickster are not best drone choices for that augment (there I mostly orher weapons, shaft HE imho may as well be deleted from the game it wouldn't hurt nearly as much as unjustified autocannon nerf). I do not recall calling you insane. I told you had self-interest in this topic and you do, you can lie, make up things and delflect all you want. I already offered my suggestion for shart HE and I have explained extensively.
  13. You "feel" sniping dmg is such a big issue so it should be part of augment penalty? I would ask myself what's the end result of such a change. I can't see anything meaningful in it. You want to make sure they do not get many kills? Alright...I can't remember a single match where shaft HE sniping dmg was a problem even when unequipped shaft module. They would still get an easy access in to the base with his group buddies which were almost indestructible thanks to the "balanced" up to 80 meters highly efficient healing. The shaft user picked easy points by kill-stealing, kill assists and healing all while in arcade mode. Sniping mode has pretty big reload, in general is not super fast(might miss chance to get assist,kill or heal). I really do not like pointless changes. Yeah, with your change you will hurt often useless shaft HE users that heal from over 120 metres, while camping and using it incorrectly. By incorrectly, I mean that they were not as problematic as active players. So your logic lets nerf something that's annoying for some(light hull users mostly), while leaving other unbalanced more important things unchecked (that are going keep game unbalanced or will result in further nerfs making augment useless - like autocannon, I can't forget this one and pointless suggestions like this remind me that other augments might meet same fate). Edit: oh well...after checking profile of this guy and the reply below, it is safe to assume that this is thread is not made to be constructive/with balance in mind. There is mostly self interest in play here. Luckily some offered more reasonable balancing.
  14. Imho isida support nanobots has too high penalty. Its dps penalty should be 20 to 25% to help it kill whoever tries to sneak upon its user. -50% is to much. I played using that augment on my main account. I did fine with dictator and cruseder, but again...penalty is outrageous. It's fine that it shouldn't be able to kill easily, but current stats still require dmg buff. Shaft HE's sniping dmg is annoying, but at least there is counter(protection). I always thought what made it OP was its healing which can be done so nonchalantly. They can hide and do it from a safe distance. It doesn't seem fair to have such a high healing per second. This is abused in group and imho is bigger problem than damage.
  15. I did not assume anything. I don't understand how do you run out of ammo if someone is insta-killed. And these suggestions for healing are indeed high to the point that they can even stop some viking ODs. If something else is the case like facing multiple players which means more ofc more criticals to whoever you are healing that is not something problematic, they should be destroyed when facing too many targets. I use weapon that has a lot of criticals and those criticals were only able to overpower isidas healing when my opponent did not have DA and was without full health. That is their problem because they got killed in one shot. I did not take the comment about crybabies personally (I knew you did not talk to me because I tried to offer something rather than completely defend shaft HE). However seeing something like that is always red flag Edit: I did not know support augment should be benign to the point of irrelevance (no protection/counter needed). If they were to nerf sniping shot for shaft HE they might as well remove AP status effect from paladin OD to make it more about support of teammates. Right? If we were to take that direction, we might as well go all the way.
  16. Although this sentence is enough to see how irrelevant this reply is, I have to disagree with a lot of other statements. You mention that you can't heal through criticals. So what? Nonsense. There won't be consecutive criticals unless someone turns on the OD. Any ODs can overpower anyone. Not to mention ODs a lot of times can Instantly kill. It is fair to fight OD with OD and support nanobots can do exactly that when user has dictator, hornet or viking. These tanks have OD which can increase healing to the point of making someone almost indestructible. Support nanobots heal plenty during the normal gameplay while no ODs are active. I play juggernaut and I would rather have isida support nanobots healing me than shaft HE. A lot of juggernaut players rely on isidas and they wreck enemy juggernaut easily. I suggested reducing the healing/hit of shaft HE by 10.4%(600 hp/hit) because few updates increased dmg/healing unnecessarily. I would have suggested nerfing the dmg as well, but that makes not sense in these conditions where shaft HE does not have criticals, which it used to have before these weird buffs and reworks.
  17. They could reduce arcade healing by 10.4% so, which means it would deal same healing per second as stock isida or /2 compared to support nanobots. That would be more than enough. Having no criticals is still huge deal being useless with supercharge etc.
  18. It has no criticals. Fyi that is huge deal because it makes it almost useless against players with protection. Shaft protection being one of the most used ones in general makes it even worse. It can be extremely hard to defend yourself with this augment. Isida support nanobots even has criticals which can be useful for self defense(it is still rarely useful for killing, but at least protective module is not issue) and with supercharge it heals so much per second not even viking ability can break through usually. It is f2p augment with its own niche purpose.
  19. stat.padder

    Complaint Book

    What in the world are you doing??? I can't even enter the game. It's ridiculous that it's necessary to be on guard 24/7 just to find that 20 min period when game works (sort of) normally.
  20. What kind of excuse for the change is this? Nonsense, if it has /3 hp received now, it should see reduction in repair kits used. One per activation would be alright. However, this change should have never happened in the first place. Edit: Lifeguard is not the drone I have seen dominate battles. Hyperion, trickster, booster, defender are way more used, even blaster and assault are more used.
  21. Does it still use 2 repairs when activated? If it does, that's outrageous because it gives /3 hp...wow. It should be at least 1500 hp and 1 repair kit used. With current stats it better not even use repair kit, because it would be unsustainable. Short cooldown would lead to bunch activations, up to 6/min=12 repair kits+ manually activated repair kits(2/min). 14/min*150 crystals= 2100/min. That x15 min battle + batteries results in max 36000 crystals worth of drugs lost in one battle (of course this is not going to happen-no one repairs this much, but still insane).
  22. Brutus price update was in October, not ages ago. Many players already had drones maxed and they probably did not expect HUGE nerf containers received and then premium and ads were removed and economy became terrible. After that I did stop buying anything from the game unless it was really good deal (e.g. occasional secret piggy, that's insignificant revenue, like 1 euro every 2-3 months), I did that on individual level mistakenly hoping others will try to reduce spending as well to sort "give feedback" for terrible game economy. Yes I got triggered that day when you wrote disgusting replies with intention of ruining balance even more (about pulsar buff, emp "rework"). Those things were so bad that it's hard to take anything seriously coming from you, also those "facts" you mention don't make what you say really a fact. I did not know you were such a nice warrior against bad, illogical, greedy things etc. in games. You were doing everything in players good interest? You were just trying to prove that players need to become smarter and stop being hypocrites? Well, so nice of you. Aww, then you should start to change from yourself, because some things you posted before make you look inconsistent, like you are one moment working for yourself then other moment you are not? Well alright, I have yet to see about that.
  23. 1st - players can still complain that it is unfair, because it might simply be unfair to them. Some do not even have Brutus and only have expensive drone because brutus was not always insanely cheap to upgrade. Developers decided which mission will be included. They could have easily set different less expensive requirements. They did not, so players complained because it obviously affects their quality of life in-game. Nothing out of ordinary. 2nd - game can function without direction (I play Clash of clans; it has direction now-was not always the case,even now it's not that clear, but balance was always No1 priority), what I mention about QoL and balance can still lead game into right direction, which may be simple things like balanced gameplay, less bugs and hackers, better interface. If players come up with something inovative they can write it down in designated threads. You are certainly not inovative nor helpful. 3rd - I know for sure I can't see your garage, I do not have magic ball or something. I know what you were writing on forum(trying to introduce more imbalance) and that you also can't take different opinions.
  24. Last time I checked shrugs can't kill, but absence of drugs surely kills. I understand that some are concerned about supplies. Brutus is my most used drone and sure, it can get the job done, top 3 is quite possible. However playing with it becomes pain during the event especially running into more OP combos than usual. Event requirements like spend X supplies are pretty inconvenient. Players do not know direction where the game should go? Yeah, but why would they need to know that? It's job of developers. We can just give feedback, which usually about quality of life or reporting broken/OP interctions/turrets. You are doing something for community? Yeah right...pretty sure you're not, but you are doing a lot for your own benefit like those discussions about pulsar and EMP rework.
  25. On my main account I recently got AP tesla after week or two of absence. That is my second legendary augment I got from ultra containers, first one being EMP smoky almost year ago (which also interestingly enough happened after some time of inactivity). Well idk...your theory can apply at least for me.
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