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stat.padder

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Everything posted by stat.padder

  1. EMP rework, why? Why fix something if it's not broken? Current situation is pretty much perfect with exception of EMP twins which should have separate microEMP of 0.4 sec to nerf it further more. Duration of EMP of other turrets is fair. Examples: Gauss 3 seconds is kind of perfect, user can barely abuse it and it benefits teammates even more. That makes gauss support turret and not just something buyer can abuse for himself. Smoky EMP 1 sec is fair enough it makes good cooperation important rather than having that one annoying guy with overpowered weapon destroying entire enemy team by himself. This also rewards drones with smart cooldown giving them slight edge in this situation. It hurts meta drone user AS IT SHOULD (they have to some disadvantages like wasting many supplies because of constant emps, they are already insanely popular anyway), e.g. booster, trickster, crisis, hyperion, defender etc.
  2. So what? Everyone on the internet acts like they know everything, big deal. This is especially true for tanki where 99% complaints have underlying intention of getting a buff for your preferred combo or nerfing the combo you hate the most. Rarely anyone cares about balance, with some exceptions, first ones that come to my mind TheCongoSpider and Abellia (they spit straight fact unlike you), there are more that care of course, but still extremely rare. You are going to get shrugs, you think you know the facts, but you provide only circumstantial evidence. Others have different experience, I know what I saw when I play against that etc. it doesn't make your experience a fact or more valid than ours. I will try to get constructive a bit. So I will just throw some recommendations for pulsar balance/rework. Absolutely unacceptable would be to increase its EMP and stun duration. This would make match against pulsar user completely unplayable. Extending armour piercing and burning by certain would be okey. Hell, instead of increasing status effects which almost everyone hates and ruins game experience in general, they could perhaps rework its critical dmg which is low. I know the reason for such low crits is justified, but buyers like to not care about balance. Also, they could give this augment infinite ammo instead because it's so special i dunno haha. Something to please buyers with a little bit of permissive imbalance, but not game breaking.
  3. I am really wondering why are you and the other guy getting shrugs. You are lucky forum does not have other emojis, because you would be getting those instead so if I were you I would be satisfied with only shrugs. So what if players can't get pulsar from container? It should be auto-win? Of course no, before it got a bit of a nerf it was broken. There was no way to survive, even helios was more survivable sometimes for me (armadillo+ defender). It is obvious you want to ruin already questionable game balance. Hopefully helios gets well deserved nerf so you won't have to bother comparing it to pulsar.
  4. Stun smoky takes insane time to get critical which applies useless 1 sec stun. Pulsar is not even that bad, exactly opposite, it's OP. I have seen you using pulsar. You got critical every time you encountered me (it was match in Cologne, I remember that battle well because it was impossible to play that match) and you killed me in every occasion (or I survived maybe once thanks to my teammates).
  5. stat.padder

    Let's Discuss Drones!

    Does lifeguard use extra repair kit when I press repair? If I understood description right, it should only use 2 repair kits when activated (user "killed"). I am interested in upgrading this drone because it is possible to have BA almost always equipped.
  6. stat.padder

    Tanki Picture of the Day - Have any?

    Not lucky enough, imagine getting two things with 0.5% chance 2x in 5 UC. Also getting it 1x in the next batches of 5 UC twice. Overall 4 of those in 18 UC. That's the real luck, not that 1000 crystal can help with anything though.
  7. I do not have as many steps as Entropy so it's not as useful, but here are my 50 steps without exact order: 39 x 1 9 x 2 2 x 3 Stepped on 8 meteorites, and got 3 x (-5) I am at 48 currently, but path to 4th island has too many meteorites.
  8. https://imgur.com/a/JLpxd6H Stun smoky: useless as autocannon (I really hoped to open it someday, now I better not get this haha) Emp smoky: pretty bad (only kind of works with specific ODs: viking, hornet, dictator) Gauss was also done dirty. It wasn't that dominant. Shaft healing emitters deserved nerf FIrebird - what the...? It kills instantaneously now, not okay Tesla - well deserved nerf Twins EMP should have microEMP of 0.4sec or delete ot from the game. RIcochet - delete helios from the game, ccc, such a ridiculous augment Hopper - ridiculous, that OD is one hit KO no matter defender, distance, etc. Hammer, striker, railgun, wasp, hunter, dictator, ares - all are okay changes Paladin - nerf was so much deserved! Maybe tweaking a little bit self healing next(300hps), although this is still excellent
  9. I would like to play the same game you are playing. I have played at least 6-7 matches against helios users in 2 days and I do not even play that much currently. Once there were 2 such guys, unplayable. Every match was pain, even armadillo and defender were powerless, not to mention that smoky emp is no longer good, cryo smoky is not even close replacement. As for the isida vampire nanobots, one of the last matches was against guy with isida vampire, xt paladine, trickster and spectrum protection. He was so focused on me and spamming nuclear energies and trying to kill me for so long that the match they were supposed to win easily ended in draw.
  10. I have been waiting/reloading for 3 and half hours to enter this #%&€*@?#@##. Enough is enough. When I reach 3rd island, I am done with this schewpid frustrating garbage. EDIT: webpage worked. 49 steps were enough for 3rd island. Really good mini-game if someone has at least average luck. Techical issues are pain in the…
  11. Should they add bonus mission for everyone as token of apology, I imagine it would probably look like this: Finish 420 battles top 3 in the winning team. +20 fuel.
  12. stat.padder

    Tanki Picture of the Day - Have any?

    Some high-quality matchmaking.
  13. stat.padder

    Easter

    This is almost as easy as daily mission.
  14. I would like to know the moment when reaching checkpoint 3 becomes highly unlikely (only <25% chance of success,edit: <50% chance is interesting as well) for f2p that is doing all tasks possible. For example if I hit bunch of meteorites early on, get pushed back multiple times -5x...That would be helpful because giving up early saves me a lot of time in future. The last thing I want is to be part of unlucky % of players stuck just before checkpoint 3.
  15. Finish 5 battles or 4 in winning team for DAILY mission to get garbage container!??? Not gonna fly, thank you for letting me know it's good moment to take some time off to have break from this game.
  16. I can't remember any of these 9999 GS paladin XT+something OP(emp twins,freeze, tesla ap, vampire nanobts etc) simply ignoring my smoky for example, or any other turret on my main acc. They would equip armadillo + smoky module + even cryo immunity in rare occasions or emp immunity if I used that. There are some that only keep armadillo and immunity without smoky protection, but they are minority I dare say. So these guys do enter garage. They probably won't enter to equip thunder protection if they have opponents with more dangerous weapons. I also do not use thunder protection, I do not even have it. Turret is simply too weak, but a lot of players insist on using protection against it, which is weird and makes life for thunder users even harder.
  17. That's crazy, right? It's almost like gave you benefit of a doubt in regard to your actual vulcan exp/hour, went ahead and simply picked better looking one which can be seen when I look at your crusader and paladin. You obviously do not get difference when something is relative and absolute. I said exp/hour doesn't necessarily mean anything, but it's hard to overlook it when I see someone calling himself too good, arguing with almost everyone and telling someone he is not match for a bot, when that guy seems to be genuinely good/annoying, I mean fire_shoter.
  18. Sorry if I hurt your feelings by offering you optimistic estimate. 12875 exp/hour is what you do with vulcan. I have seen shaft campers with more than that, not that I say that means something necessarily, but I would personally rather have someone similar to fire_shoter in my team than you. Exp. can be misleading, but there are ways to approximate. I am sure crusader and paladin were not added in 2015/16 so I just check that.
  19. I won't do anything if I have competent team. If they equip emp immunity, that makes them vulnerable to ap, stun and burning. They might struggle against other weapons after they equip smoky module. The end result can still be very good. If my team is incompetent or constantly kill-steals (pushing me out of the way or blocking my shots after I apply emp) then I change to cryo, burning smoky or supercumulative rounds. The last augment works well with supercharge. I can easily kill anyone or have higher chance to kill someone with active paladin OD (unless they have armadillo then I need help of a teammate so I activate my OD next to striker or vulcan user to give them supercharge). Hmm, I checked your and fire_shoter's profiles and saw something interesting. A guy(you) with premium that can't even have 20k exp per hour Vs fire_shoter's 32.4k per hour-REALLY high (127 hours of usage) which probably would have been even higher had he had premium like you (at least I don't remember seeing you without one, but I can't remember seeing fire_shoter with it for quite some time). Exp per hour is not that important, but it is kind of a hint that one player is way more active in battle, so as a teammate I would rather be matched with fire_shoter than you. He looks way more dangerous, or as you like to call yourself "too good". I would think of his opinion on vulcan protection as more relevant than yours.
  20. Hahahaha "too good", you can't be serious. When I see people putting emp immunity and smoky protection against me, I interpret that as "This guy is so annoying, I wish could slap him through screen.". No one is making you "useless" because of skill. I have vulcan protection even against bots that can't turn turret because they will eat me in seconds otherwise.
  21. Now I am really disappointed when I found out this is true with my adrenaline gauss (I didn't use magnum because I do not have enough skill to be consistent yet, only 7 hours with it). Wow...adrenaline augments are so bad. I guess the fact that I use defender and trickster prevented me from realising before. However, this is very useful because I might completely stop using adrenaline smoky (tbh I already rarely use it).
  22. This account was created around autocannon smoky before it was nerfed to ground. That augment was really good if not better than vulcan or practically any other turret before. Autocannon has been dead for a long time. The only reason I even play this account is because my main account does not have armadillo. However, I still use my main account. R4ich There I use mostly twins, then it is followed by railgun and striker. Feeze , vulcan and smoky have practically same number of hours. The most successful weapon in my garage, if exp/hour is parameter, is vulcan currently.
  23. @Warpriest Higher critical chance simply means even higher DPS. I thought it was 9.1%, so 10.25% is even better for you haha. The first number I gave were just estimate and of course I gave the lowest one possible otherwise you would accuse me of pumping those numbers up on purpose. @TheCongoSpider I am pretty sure that I correctly calculated for +10% which is when there is almost 70% hp left, plenty for most of the users. Unless I am adding bonus for adrenaline bonus in a wrong way. I used adrenaline magnum(easy to demonstrate) and from my experience dmg worked this way: with 10% bonus(66.6% hp) my dmg with bd was 1500+10%=1650x2=3300, with booster that would be 1650x2.3=3795 the only problem is my booster is not fully upgraded so I can't check that yet. Edit: If you struggling so hard with crisis, buy booster then hahaha. You want to remove protections (or completely remove option to change), which are one the most expensive things in the game. Players spent years or money to upgrade that and you want that deleted (or rendered almost useless if equipmant change is forbidden) for you own comfort.
  24. @Warpriest I already told I use cryo and emp smoky. Wiki is de facto incorrect in a lot of things. Vulcan has critical with 2x dmg(one of the recent balance changes) which means stock does actually almost 880 DPS(873 to be exact). So let me be actually more precise this time since you are pretending to not understand... -Adrenaline on average benefits +11%(10% for simplicity sake) unless you are camping constantly and taking no dmg. -crisis gives extra 60% bonus dmg 880+10%=968×2.6=2517 DPS, which is actually /2 bcz you are not going to face someone without BA that often. That is 1258 DPS Protection can reduce 50% only portion that is not critical. That is 734 DPS, +armadillo would be even lower than that, but that is extremely rare. Edit: if you do not want rely on ODs your fault, when I use crusader I often get between 1000 and 1600 score, so that's like 9-10 ODs which I use specifically for hard-to-destroy targets i.e. guys with protection. That is like easy 10 kills, quite relevant I dare say.
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