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Posts
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Everything posted by Cor7y
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You've clearly never come across (Sankt) grouping in event modes.
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What So it's bad if other f2p's have 9999 GS; you're saying its something that should be restricted to hardcore buyers.
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You know the devs have run out of ideas when they decide to make a trilogy of the explanation of equipment change instead of keeping it crisp and simple in one V-LOG episode. Content creation.
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It’s just you.
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*Angry WW2 Grandpa noise intensifies*
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Don’t let your grandpa hear this, or he will get out his rifle
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So don't use Overdrives till after the Juggernaut has been selected. It's that simple. You would only be losing a maximum of 1-2 kills if everyone self-destructs at the same time, and in return you get a much more fair system of the Juggernaut being selected. How is that not good? So what are you trying to say? That it's fair and the system isn't being exploited if a person always has the ability to become the Juggernaut first in any battle he plays? Yes, a person can get the Juggernaut tank if the previous Juggernaut got destroyed, but in a lot of cases this does not happen. Especially in big maps like Massacre. Same argument applies here. Is it not much more fair if a random person becomes Juggernaut first, instead of it being given to the person who loads first into battle?
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Hey, your chances are better!
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Juggernaut mode needs a rework. After the recent update of a wait time before loading battle objectives (Eg. 1 min delay before flags are loaded), it's possible to always become Juggernaut in TJR by exploiting a feature. People are hopping from battle to battle just to get the Juggernaut first instead of playing normally. In Solo Juggernaut (SJR), the same problem that existed in TJR before is still there: The person who loads fastest in battle will always get the Juggernaut tank, which is extremely unfair to others with slower PCs. Here's what I suggest: TJR: Until 13 minutes are remaining on the clock, it is essentially TDM mode. No one gets the Juggernaut. After the timer hits 13:00, everyone automatically self-destructs (Doesn't add to deaths in Leaderboard), and a random person gets the Juggernaut. SJR: Same, but at 14:00.
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Yes, but just the fact that it exists is stupid. Also, asking people to use Spider module is quite unreasonable, as in most cases it's better to have protection against another turret. For people who don't have 4 protection slots, it's just not feasible.
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Critical damage from mines exists. Miner isn't that much of a nuisance compared to Saboteur - that's the drone that needs to be nerfed (Decreasing damage from mines, removing critical damage, reducing no. of mines etc.)
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Getting juggernaut should be completely random in SJR, instead of it being given to the person who spawns first in game. As drones are disabled in the event mode, the juggernaut has an even greater advantage.
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It’s not possible without buying - I’ve been saving since the eSports fund and don’t have anywhere close to that many tks (I have 4000 tk rn, some of which came from events like best artworks of the month)
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How did you save 20000 tks in 6 months? Daily tk pass?
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What does that even mean?
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There are multiple steps to revive the game, but they will just be ignored as we all know it.
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What Is Your Opinion About the Current State of Tanki Online?
Cor7y replied to Maf in Game Discussion
Changes that need to happen: - Ricochet buff - Thunder damage, reloading speed buff, impact force nerf - Striker stunning missiles: Nerf to the ground, this is broken - EMP twins critical chance nerf - Wasp Overdrive reload nerf (Takes longer to recharge) - In Assault mode it's a nightmare for the defending team -
First a skin for a half dead turret, then a skin for a dead turret. Whoopeee
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Protection modules make a lot of sense to me, as I'm sure they do to a lot of other players. If there's a player who's wrecking havoc on your team, wouldn't you want to have some sort of protection against that? It's an integral part of game balance. Without protection modules, the game would be even less balanced than it already is. Also keep in mind that with the introduction of status effects and critical damage for all turrets, protection modules don't mean much in a lot of scenarios. Ok, hold on. Hold on. You're using Vulcan with Heat immunity, and you have the audacity to talk about skill?. Vulcan with Heat immunity now is what Twins used to be back when splash and self damage wasn't introduced for it - a skill-less brick gun that anyone could dominate with.
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Why are you complaining about people putting protection against you? It’s part of the game, been happening for years, I don’t know why, but you seem to strike me as the typical Vulcan-Paladin-Booster bot who puts a brick on his spacebar.
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Or they don't want to explain it or have nothing to say....
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The name 24-carrot seems to ring a bell. Are you the Hornet-Ricochet player from long back?
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Real men don't need an entire day dedicated to their hard work.
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Time to laugh at Wasp-Trickster users insulting me for killing during gold
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What exactly does this mean - will the person who loads the fastest in battle still get the Juggernaut, but the team will not get points for killing the enemy Juggernaut until after 30 seconds have passed, or will the system finally assign the Juggernaut to a random player? If it is the former, then there's little to no point of introducing this to TJR as it will not stop JGR abuse.
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