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Cor7y

Tanker
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Everything posted by Cor7y

  1. I heard that at some point they were so cheap that you could buy them by saving for like a week without buying tks - is that true?
  2. It's most definitely not going to be a heavy hull, as we already have had heavy hulls over the past few BPs. Next hull is likely going to be crusader. https://en.tankiforum.com/topic/393202-lets-discuss-challenges/?do=findComment&comment=6956906
  3. Cor7y

    Iron Days

    What mobile notification? From the Tanki app?
  4. Any predictions for the immunity? Not the hull, the immunity (heat, cold, stun etc.)
  5. Viking + Magnum bots incoming
  6. Cor7y

    Death zones in Juggernaut Mode

    Juggernaut mode is fun and all, but I'm sure there's one thing we all hate - Camping Juggernauts. Seriously, those guys just stay in their base the entire time and camp. After having the fastest hull in the game. I don't know about others, but for me it just takes all the fun out of the mode. What's the point of playing if all the enemy juggernaut is going to do is camp the entire game? So, I propose "Death zones" in the Juggernaut mode - Only for the juggernaut. If a juggernaut stays at one place for too long, the system automatically detects it and sends a warning to the player to move out of that zone and gives him a grace time to do so. If he does not comply, he will automatically self-destruct, enemy team will get a point, and the Juggernaut will be passed on to the next player. For example, say the Juggernaut has been camping in his base for too long in the Sandbox map. (Which happens 90% of the time) The "allowed" camping time could be, say, 15 seconds. As time runs out, the player will see a kind of blinking light, indicating that he has to change position. After the "allowed" camping time is over, the system warns him to get out of that area within 5 seconds (grace period), or he will self destruct. The whole red marked zone will then become a self destruct zone for the juggernaut. If he changes position and starts camping at another location, the same happens, and so on. I believe this system will make Juggernaut games waaaay more interesting, as it forces Juggernauts to move around the map and play normally, instead of simply camping in their bases like couch potatoes. Thoughts?
  7. https://postimg.cc/67BVGbDb @Marcus How is it not obvious that this pic was taken during double funds? You can even see yesterday‘s (Friday) date at the bottom. Deadline was Friday 2:00 UTC, 1 hour before server restart. In no mode do you get nearly x10 crystals per battle point with premium when it’s not double funds.
  8. Cor7y

    Iron Days

    Along with the old rail that always killed light hulls in 2 shots.
  9. Cor7y

    Iron Days

    I have to say, the XP/BP mode has been a ridiculous failure. In PRO battles in XP/BP mode, there is mutual trust and respect among players, and they only start the game when both sides are full and all players are ready. In the event mode however, you enter a battle and already 2 flags have been captured. The game is usually finished before half the other team can even load into the battle. What’s the point of even trying?
  10. Yeah premium counts. In short, it's impossible for players who don't have premium to win the contest; only thing they can do is submit a screenshot of themselves getting the highest fund (doesn't matter how much it is) and submitting it, in hopes of winning the giveaway.
  11. That pic was taken today, with double funds, so it wouldn’t have counted anyway
  12. V-LOG preview always come a day before the actual V-LOG.
  13. Ahem. This is the Tanki forum. Ideas regarding improvement in QOL for f2p players are not permitted.
  14. Cor7y

    Booster Funds?

    Depends on mode, map and ranks. Control points mode gives waaaay less crystals compared to all other modes. Bigger maps give more crystals / score, and if it's a map with all Legends you will get more crystals than if it's a map with Brigadiers, Majors etc.
  15. Will the contest have different winners for different locales? Like will there be different winners for EN, RU, PL, DE etc. forums?
  16. What do you mean? I don't get your point. When a player joins the battle, of course. It would be quite unfair if I'm put in a battle that has 11 minutes remaining, and I get kicked because I couldn't score 100 points in 1 minute, wouldn't it? Yes, this. The only difficulty I see here is determining how many points a player needs to score in order to remain in the battle. Yes, mults getting removed would be automatic (AI), but it would be correct in 99% of the cases.
  17. Cor7y

    Bugs and Glitches Reports

    I mean the new interface released last Friday.
  18. Cor7y

    Kicking mults from battles

    I'm sure we all are sick of coming across mults - i.e players that hinder team performance and cause you to lose the match - in our games. A typical example would be a Wasp Shaft who can't rotate his turret camping in Control points mode, or a Legend player with 4k G/S scoring 58 points with a K/D of 0.09 in a 15 minute game. So, I propose a simple solution to this: Kick people from battles if they don't get a certain score / time limit. For example, it could be getting atleast 100 points every 5 minutes in Control points mode, lf you fail to complete this, you automatically get booted from the map as the system detects you're a hinderance to your team and a shame to the game.\ Now, some people might call this idea a tad harsh, but consider this: "Do you really want to be on the same team as someone who can't even score 100 points in 5 minutes in Control points mode? Is it not obvious that the player is a mult?"
  19. There are loads of times when the Juggernaut doesn’t die. In some maps, it is really hard to even approach the juggernaut, so if you have a fast internet connection you can just get juggernaut first, camp and get a really high score. (Which is unfair to others in this contest) @Marcus Asking you again to not allow screenshots from Juggernaut mode.
  20. I don't agree with Magnum's shot trajectory being added to the game. If this happens, the number of magnum players just camping in their bases will only increase. (And there are too many of such players in the game already, seriously hindering team score in gamemodes like CP, Siege, CTF etc.) Not to mention that this will completely take away the skill required to use Magnum properly.
  21. It's all about the connection.... if you load into the battle fast you will always become the Juggernaut.
  22. @MarcusI think you shouldn't allow screenshots from Juggernaut mode as it can be easily abused by someone with fast internet and high level equipment to get larger funds.
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