Jump to content
EN
Play

Forum

cybernite

Advanced
  • Posts

    281
  • Joined

  • Last visited

Everything posted by cybernite

  1. Ya, well atleast they adjusted Rapid fire... but I would take the faster reload speed over no range penalty. Was a nice augment for CP mode, and fun to use with lower reload time.
  2. cybernite

    Let´s discuss Scorpion!

    I find Scorpion with Crusader is sort of good (Since you can atleast AP). I wonder when SCORPION AP/EMP is coming; the one thing I find frustrating with Scorpion when you play siege. Sort of amazed do sort of good even with a mk7-11 and maxed out brutus. Sure GAUSS can let you shoot fast snipe; but then you are defenceless for afew seconds after the snipe -- death at close range. Nice that after you fire missiles you can still fire shells (even though 3s reload). I wish they return old gauss settings -- that fast snipe is annoying for both the gauss user and enemy.
  3. I like this idea; because that little tap would deal weak damage but you can still fire -- might be useful for close range. Ya, Rail needs some improvement. I rarely use.
  4. Well I was just thinking use the LEFT ALT key; hold it down then use LEFT/RIGHT ARROW keys to strafe. I think, it shouldn't be too hard to add this option. I'm just use to using keyboard only; perhaps that is true most don't find it hard to use mouse control with hover hulls. I use A (REPAIR KIT), S(ARMOR), D(DOUBLE DAMAGE), F (SPEED); I find this much better than using the # keys. SO LEFT ALT Key for STRAFE would work for me. Glad someone cares about my feedback regarding this...
  5. cybernite

    Hover hull KEYBOARD STRAFE without MOUSE (STRAFE KEY)

    Hello, I would like to see this implemented with the game so I can strafe my Hover Hulls. I find mouse control very awkward and don't like it. With other FPS games they usually use SHIFT key then you press shift with arrow to strafe; can they add a strafe shift key to controls menu? like LEFT ALT key and then you can just use left/right arrow in combination with it to strafe. If someone can pass this idea to the developers; very much appreciated...thanks Mouse controls are just lousy; I can't play this way and I'm sure there is others like me.
  6. Protection prep at start of match: Usually 10-11mins left in the match is usually stable to make a garage changes. 1> Enemy Turret Status (What do they have AP, EMP, etc..) Press TAB and scan enemy players see what they are using.... Then make a decision should I use AP or EMP Hull immunity; make the best decision. 2> Protection modules --- Look for High gear score enemy or what function role during a match to decide who you will engage most of the time. Careful decision on protection modules can totally affect your performance during the match. 3> Maybe change your Turret as well if there is too much protection against it. Like I have seen some players use GAUSS EMP to start then later on switch to GAUSS AP. I just thought these tips might help others who don't think about match prep. Good luck..
  7. cybernite

    Weapon Has No Effect

    I notice this too sometimes especially when it is laggy. Usually I don't have this no damage problem; just laggy lagstorm times. Ya, Just RELOAD the page or use browser google chrome seems to work fairly well. Maybe check to see if your internet provider is giving you non laggy connection too.
  8. Why did they nerf rapid fire shaft further? The reload is so bad now. They already nerfed the long range damage for Rapid fire shaft. It was fun to play and made me use shaft more. Also I wish they nerf the range of effect for HUNTER AND ARES OD; they are OP. In SIEGE it is nice to see more ARES instead of paladin; but that ARES BALL is so powerful. Like anybody with not much skill can OD and ruin the game. I like hard fought siege games; not an OD or waste your nuclear energy contests.
  9. Good idea would make Rugby a bit more interesting; it shouldn't be too hard for the developers to add this in if it is same as magnum power strength key hold down.
  10. cybernite

    Let's Discuss Hunter!

    Why they remove the ability of mammoth to absorb the ARES BALL? Now you recharge and it passes by....usually only barely surviving and whole team wiped out at the POINT. They should buff mammoth OD a bit; atleast mammoth OD pushes dead tanks out of the way..heh Ya, it was an awesome experience with my new HUNTER to make the ares ball disappear. Back in my viking/smokey days I never thought I would get HUNTER. Just sucks now have to upgrade it; only have mk7-7.
  11. cybernite

    Let's Discuss Hunter!

    Ya I finally got mk7 Hunter from the 50% Tankers Day sale and started using it in Siege where there is 1 recent problems ARES BALLS. I saw this magnum hunter cancel an ARES BALL; and thought wow that is good. Last night I found it tricky to get the right time to activate the Hunter OD; any tips would be appreciated... like its like 2 secs just before the ares ball comes towards and then press SHIFT for Hunter OD? I fluked out and did cancel... was a touch siege game 0-0....seesaw battle... but we won 1-0... but an ares ball almost wiped us all out; made me fell I got my moneys worth. Atleast Hunter can sort of stop these ARES Balls; that they'll probably never nerf.
  12. cybernite

    Let's Discuss Shaft!

    That is sad they nerfed Rapid fire shaft even more; I mean they recently nerfed the long range damage not they increase reload time which is very annoying. Too bad they didn't have AP with arcade well GAUSS has it now; why not shaft? But I think it is good they nerfed helios a little; see less of them lately. So many scorpions these days... Ohya Congospider... I just use cursor keys (I find mouse awkward and would do worse...but useful I know for straffing...left/right.)....ya I sometimes hover funny with my crusader. BTW that was like a month ago some siege game, thanks for helping I think you were an isida. Just so much magnum lobbing at the certain CP of that map.
  13. cybernite

    Let´s discuss Scorpion!

    I just recently mk7'd my scorpion and I have swarm and adrenaline augments for it. Now SWARM missile aim works fine somewhat, trying to get use to aiming at short-mid range and have no problem with it. ***Adrenaline Aug... the aim is always off it seems and missiles usually hit the ground. Is this a bug for adrenaline aug? Looks like it doesn't even work, so I just use SWARM for now and have done sort of ok with it. Perhaps someone can point something out about missile aim with adrenaline. Just wondered cause it might be useful to use to get that damage boost. OK thanks...
  14. cybernite

    Tanker's Day 2022

    Critical Load mission; also Sorted Ammo for Smokey works sort of good too. I have lvl 16 miner but it took afew hours to get those 33kills, it was a drag..little fun. Thanks for mentioning the freeze dictator comb, I'll try that next time and see how it does.
  15. Sad they nerfed Rapid Fire Shaft recharge rate; atleast they could do is add Shaft AP arcade critical hits which gauss has now. I hate when they make changes like this when you get use to turret/aug; like there is trends for a few months and then changes. Ohya glad striker got buffed a bit; ya recently got that stunning missile and thought how useless it is. But good they increased from 0.4 to 1s helps. Helios so 1-2 extra shots could still be deadly; right now the burst with even 50% protection leaves very little energy to be alive. So Helios nerf is good and bad; hopefully see less of them.
  16. cybernite

    Tanker's Day 2022

    Ya that 33 mine kills mission will be brutal; thanks for mentioning about being jammed with miner never really thought about it and rarely use miner drone. Well atleast there is the 50% sale; and who knows might get something out of these ultras. Ohya another idea is to use magnum mortar for mine kills, I think that would work never did it before for this mission.
  17. I agree with this idea of blue/red tints for the ARES ball. Since the ARES ball is so powerful it would give us a chance to live or not to panic when we see those ARES balls. I wish the old ARES slow ball was used; they seemed to overpower the ball.
  18. cybernite

    Ideas for Turrets!

    I like this idea; since it is realistic and would like you say open up many variations and possibilities. Any % increase/decrease in speed affects the battle. It is quite different and fun when you use trickster with a heavy hull.
  19. This game is quite fun at times but a few issues should be resolved (priority). 1> Make sure the server is totally stable and able to withstand these DDoS attacks. Also if the server can't handle large number of players on the weekend, they shoudl upgrade them. 2> I think there is graphic glitches with tank to tank collision. Like I shouldn't be able to drive thru a team mates tank, it makes the game look tacky. 3> Yes, they should try to market and advertise to bring in more players. 4> This league they have could be improved. Like this other game I use to play alot, been around for 20 years SubSpace Trenchwars zone (2d MMO spaceship shootemup which had an automated league with match bots to handle league updates on the website. https://twd.trenchwars.org/ Yes, this game has much potential and quite an accomplishment to be running for 13 years.
  20. I thought it was Defender level 15/20, that is what I did. Cause it is good to have passive bonus 80+ %.
  21. Ya will be interesting seeing piles of dead tanks. *I was thinking the other day about an idea for tanki, Destructable Obstacles (walls) that last only a few hits. But you can also use another friend tanks for that, heh. Davis3d I think it is sort of buff for hammer, now you get critical hit status, which is cool. I wish they do this for Shaft AP too. I wish they brought back old slow ARES Ball, the ARES ball is too powerful and ruins siege games in some ways.
  22. cybernite

    Let's Discuss Shaft!

    Well rapid fire is like a cheap man's helios, the burst damage attacks work well most of the time. Even when they have 50% eagle, the rapid fire 3 shots sometimes gives you high critical damage. I have been using it without booster too, but I am slowly upgrading booster to even improve it further. Short based emitter does more regular damage but the reload is so slow. But I repeat I wished they improved AP SHAFT, so the arcade shots give you AP; which would help in close range defence. Also the long range nerf hurt it abit, but if you have a fast hornet you can drive up close to get that nice mid range damage levels. I find it one of the most fun shaft turret alternations to use; but sometimes frustrating after the 3shot burst the slow reload can be aggrevating when you almost killed an enemy, heh...
  23. Thanks, it was sure pain trying to complete the supermissions while the DDoS attacks were going on the weekend. THanks. But Tanki is quite confident it is over for good. Why is that? Did they catch the hacker? Or got some DDoS protection system? I wonder why this hacker did this? Maybe some disgruntled player who got trashed by buyers and got too mad. I don't know but I hope it is over for good. About 2 days ago there was some glitches and lag going on. Ok that is good, lets have some fun.....
  24. I think it woulld be fair to do this, since freeze is quite deadly. I think it wouldn't be too hard to add this in their code. But if they nerf freeze status would they compensate freeze in another way? Like too bad shock freeze critical hits is removed. In the end upto the devs.... but good suggestion here...good point
  25. cybernite

    Let's discuss Tesla!

    Ya, AP or EMP or CRYO Tesla would be better if the tesla balls do it ( I agree with you there Frederick). Work like exothermic and shock tesla. I have EMP Tesla and only use it afew times didn't like it. I never use electroturret as well, I just like that chain lightening helps extend range. I mean that is what makes tesla unique that chain lightening. I was very disappointed when I first used Endothermic and it was like another lousy electro turret tesla aug. BTW anyone thought of this idea for tesla balls; that when a normal tesla balls 1st hits a wall, it then breaks up and like 2-4 mini tesla balls ricochett off the wall but would do a bit less damage. but could still be used for chain lightening linking. Or another idea I just thought of is Charged tesla; once a enemy gets hit by the tesla it would attract other nerby tesla balls to come towards the enemy. But only tesla charge the object (enemy) for like 10-30s....
×
×
  • Create New...