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WieLKo-PoLski

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Everything posted by WieLKo-PoLski

  1. WieLKo-PoLski

    "Tanki Classic" release

    Tanki Classic augments explained in more detail. Information for those who haven't watched #531 episode of the V-LOG and/or don't want to do it: Each skin variation for turrets (XT, LC, PR) will mimic augment behaviour. Which means they will "recreate spirit" of classic augments. Most of them are in Rare Category, but some are from Legendary Category "when balance permits". For example: Smoky XT and LC will get settings similar to classic Assault Rounds augment (for XT skin of Smoky) and Supercumulative Rounds augment (for LC skin of Smoky), which was shown in that episode of V-LOG. Striker XT will get settings recovering Missle Launcher "Uranium" augment Thunder LC will get settings of Sledgehammers Rounds augment Railgun PR will get settings of Death Herald compulsor augment Isida LC will get settings of Vampire nanobots augment Tanki returned to philosophy, which says that "Skins aren't upgraded turrets, they are alternative version of them with unique behaviour". Obtaining skins there won't be quick. To reach Railgun XT skin you need to reach Brigadier rank first, which takes more than 3 months to reach it. Emphasizing that all this to get ONE skin. Skins aren't OverPowered (OP) they make character and meaning that matches their rarity to make a satisfaction feeling like purchasing turret itself and making that progression more meaningful Now they tuning more than 40 skin variations of skin augments for other turrets. Including: a) Electromagnetic Accelerator "Scout" for Railgun b) Heavy Capacitors for Shaft c) Plasma Torch for Ricochet d) Duplet for Hammer and many more... [No specifics given] Alterations don't outperform their base turrets. If you have more questions about them, send them in comments. [Under topic regarding that episode or in YT]
  2. WieLKo-PoLski

    Winter Major Rankings I 2025

    Good luck to the participants
  3. WieLKo-PoLski

    Office

    Sorry, but that 2 week duration is too short. Especially since those contracts require 5k reputation points, which is too much. I'd rather have those for 2k reputation. Grinding like more than 40 battles (+-)[depends how much RP per battle you get) is really tiring. Way better would be tasks like capture flags or capture points in CP or SGE. Like ideas written above. Not just grinding that much reputation points. I know you try to make players play more, but that will more likely to discourage them to play that much. Me myself gets really discouraged to do this event. For prizes that soon or later (might) land in containers in Legendary category. Why it can't last like 3-4 weeks? Or begin and end at the same time when events like UFO Days, May Holidays, Tanki Birthday etc. are in game? I have to say I'm impressed that Golden Contracts cost 290 Rubies and contain 40 Skills, which allow complete 8 tasks for blue category or 4 tasks for green or yellow category or 2 tasks for red category to get that Crusader's Excelsior. For sure the winners of giveaway from Summer eSports TankiFund 2025 can (not everyone will) easily complete that event and maybe those who saved many Rubies. And those Silver Contracts giving 10 skills (1 green and yellow task, 2 blue tasks and 0,(6) [10/15] red tasks). For those who haven't won in recent giveaway or didn't save that much rubies play that much is really discouraging. Yes, it's logic those who don't go with Rubies should have harder, but isn't it too hard like I said above for prize which one day could be get (or not) from Containers? But the prizes from completing departments are really ridiculous. In total there are 25 common keys, 9 rare keys and 15 epic keys + pretty bad Tesla GT skin, Meanwhile UFO Days 2025 giving a total of 15 epic keys, 30 common keys, but 3 rare keys. Although it's less rare keys, but for sure those common and epic keys can give way more supplies than from 6 rare keys, especially since they give really often those supplies. And without earning that much reputation points to get 600 more supplies. And that skin isn't well-liked by players.
  4. WieLKo-PoLski

    Congratulatory post

    Congratulations to the Best Helpers of June 2025
  5. WieLKo-PoLski

    "Tanki Classic" release

    It's when the first tests will begin for those who bought Early Access and first votings. It won't be a global launch, when they open game for everyone, not just those "Early Access testers". I guess it will be something like test server, you play on it for some time and at some point it gets closed and testing Classic account is reseted. And meanwhile players can share their feedback/opinions regarding it.
  6. WieLKo-PoLski

    "Tanki Classic" release

    Early Access information, if you haven't watched episode #530 V-LOG and don't want to: Access to those tests are via T.O account. Account will be verified to according to what special offer ("Nostalgia" or "Old School") was purchased. For Early Acess there's gonna be 5 phases: 1. Main Testing Phase: Participating in iterations of test builds, which has different settings for mechanics and visual components. Players can create reviews, comment, discuss and share their feedback. When those tests close, Classic account will reset. 2.Preliminary Voting Phase: This will end with voting. Before it, mechanic configurations will be tested multiple times. It's goal is to form personal opinion on tested Classic aspects before the voting begins. Voting will be available until test closes. It's anonymous. There are 2 votes which will be calculated as %, "Approve" and "Disapprove". List of voting (IMPORTANT: NOT FINAL) a) Overdrives: Enabled or disabled by default b) Supply cooldowns: Activation with short intervals or "garland mode" (activation of all supplies at once) c) Gold Boxes: Periodic fund-based drops or random drops (with or without fixed drop zones) d) Skin augments: mentioned in episode #523(Skins-Tanks of XT,LC,PR; mentioned Augments in Skins dependent on voting) and #528 (equipment Skins for Garage) e) 12th turret in Tanki Classic: Striker or Gauss There will be 4 ranges of turrets, like in T.O: Melee, Short range, Medium range Long range In every range there are 3 turrets. Related to equipped modules, protecting against 3 turrets each. By now there's 11 turrets and 2 ranges finalized: Melee range: Firebird, Freeze, Isida Short range: Hammer, Twins, Ricochet Placement of the rest of turrets in range will depend on voting results: If Striker chosen, turrets will be assigned like that: Medium range: Vulcan, Smoky and Striker Long range: Thunder, Railgun, Shaft If Gauss chosen, turrets assigned like that: Medium range: Vulcan, Smoky, Thunder Long range: Gauss, Railgun, Shaft 3. Final Game Build: Building the final version after voting on Classic settings. 4. Early Access: Launched after final account reset. Road To Legend for those who bought those "Nostalgia" and/or "Old School" at least 1 week, 1 month max earlier than for others. 5. Global Launch: After Early Access Those who bought "Personalized" special offer can activate nickname reservations. Early Access T.C nicknames will copy them from T.O. When nickname changed after global launch, that feature will be available in the game. It will cost you with Crystals. Fresh start for those who hadn't bought any offers. No need to hurry, devs are focused on battle interface, adding hulls and turrets assembling interface, and many other things. It's planned to be finished by the end of July to the beginning of August. After that tests will start. Possibility to buy Early Access special offers prolonged till the End of July.
  7. I like how it got changed. No need to get all rare augments to get Legendary one. But as I've mentioned in the previous post, if you want to prevent low-ranked players from getting Legendary augments and ruin gameplay for beginners, why don't you set a specific rank, from which possibility to get those augments Unlocks? For example Captain or Major? Going back to how it was before Patch Update #802. Hmm, interesting. Yeah, it wasn't that good. What if the time to capture points and number of team point required to win depend on size of the map? Like huge like 25 seconds and 3 team points, in middle-sizes 20 seconds and 4 team points and in smaller like 15 seconds and 5 team points. Awesome!! Finally the old Madness map is brought back to the game. Really missed that old version of Madness with platform below. I really didn't like that one without it. Now good question if the map can be added to MatchMaking pool of maps and players can get this while playing it. I guess all of the modes might be playable there (maybe TJR and SJR not really or really). I think it wouldn't be a bad idea to try that solution. If players don't like it, it can be revoked. For sure I'd like to see it on special modes. Not just now for "UFO" mode, but in many, many others.
  8. WieLKo-PoLski

    Let's Discuss Matchmaking

    Fully agreed. I really hate it when my bot Juggernaut goes to enemy base and get killed pretty quickly, especially after ruining that combo (Juggernaut). It would be way better if normal players would become Juggernauts more often or only them becoming it. Maybe low-ranked players won't get points that easily, but at least they'll be teached how it is with real players as Juggernauts and how real battle looks like (at least a bit).
  9. So now another series of augments will be added to game? Next old-drone-based augments series. L By that people would have to spend months or even years to collect firstly all rare augments for specific turrets/hulls to get Legendary augments instead of already get a good (or not) Legendary augment. At least good that even Opex-Rah himself wrote he didn't like how it works and only 1 rare augment will be required to get Legendary augment. I understand it might be a solution to prevent low-ranked players from getting really good Legendary augment and ruin gameplay at the beginning of the journey with game, but still, wouldn't it be better to make a specific rank which unlocks possibility to get those augments?! For example in Captian or Major rank. Instead of getting straight Heat/Cold Immunity augments we have to collect Heat/Cold Resistance augments first to get them?! That's pretty bad. Now it's going to be way harder to protect from those burning/freezing status effects for newbies (assuming 80-90% and above of high-rank players already got those immunities before). OK time for some calculations. From daily missions we used to get 2 rubies per 7 days, so 14 rubies for a week (if from all daily regular missions completed every day) + standard weekly missions giving 12 rubies. 12 + 14 = 26. Now we can 20 + 10 for those weekly missions, so it equals 30 rubies. So yeah, we can pretty much more rubies per week, 4 more, but for more than 10k reputations points?! It's debatable if it's really worth it. Very good visual effects. I like them. Now you've made Siege like a more "upgraded" CP mode. Also making it like that is terribly for really big maps. Point to capture "spawns" on the other side of the map and it got taken by enemy team very quickly and there's barely any time to get to it. Why not to make time to capture point depent on the size of map. In some huge like 25 seconds, in middle-sizes 20 seconds and in smaller like 15 seconds. Yeah, another debatable point. Good that time that counts damage as assist is increased, but not really like that in team format it got reduced. IMO points for assists should depend on damage dealt to enemy tank and if you deal 70/80-90% to enemy but not kill him, you get 12 reputation points, and the enemy who killed gets 5 or 8 reputation points. Something like that.
  10. WieLKo-PoLski

    Tanki Online turns 16!

    Huge W for the developers for making special gift available for 23 days unlike last year, when it was available only in June 4. It can make literally every tanker who can log in to game during the almost whole duration of the birthday celebrations to claim those gifts, not only that June 4, when some might be too busy with real life and couldn't log into game for various reasons. Me myself gonna claim those gifts in the evening and enjoy some time with free Premium Account, especially after I have passed all of my exams and have a lot of free time. That's a really big advantage of this event.
  11. WieLKo-PoLski

    Summer eSports TankiFund 2025

    Finally TankiFund. I've just saved up my Rubies for that fund to buy it on both of my accounts. Hope I'll be the lucky one Good thing the cheapest offer got a small decrease comparing to the last TankiFund. (1390, when last one was for 1490) Pretty cool prizes in the non-booster bonuses (additional bonuses), can't wait to try that Hammer Boxer augment and Excelsior for Hornet (if fund reach that far). Pretty disappointing there's again that Armadillo Module and Crisis drone, which I already have. Less prizes from it ? and there's nothing we can do... At least good they aren't filled with 500 units of each basic supplies in this fund like last time. That was really discouraging! It's pretty interesting to see a new "path" of prizes for Booster purchases. For sure a good thing for buyers to get much more from fund. Maybe next time there will be a completely new skin placed in there, who knows? Also regarding questions above: Check the Quotes + next time read announcements more carefully, especially such important announcements with an exclamation mark in a circle (!)
  12. WieLKo-PoLski

    Fool Days 2025

    Hopper festival v2 has just opened! And another big disappoinment Event mode is completely unplayable due to those jumping poops being everywhere + teaming and when you attack one of them, all attack you + stealing all golds. Why on every Randomizer maps Overdrives are ON?! Cause "Dictators would take almost all of them and ruin all fun!!" So lame... And that rocket grenade "Salyut" does literally nothing since in like 99% cases it doesn't kill them due to lifeguard or they are flying near it so fast they easily take it before dying or get hurt. Only more usefull in Gravity or Noice, but mostly for kills. Also as I've mentioned Gold Boxes, are there really increased chanes of Gold Box being dropped?! Just few in 1 battle is a joke seeing how "More Gold Boxes" are turned ON. And the fact most of them are 1k crystals + 2 bonus gold boxes or some lame m-m-m-m monster kill when no one's around. Luck is needed to both get something really good than usually and to catch it since it's dropping faster than usually and hiding in tunnel or under bridge or as mentioned hoppers quickly getting them with jumping or their speed. Guess I'll begin to hate April Fools events and find some other favourite event in Tanki.
  13. WieLKo-PoLski

    Spring Festival 2025

    I don't really understand the current change with special modes, divided by duration on weekdays and weekends. Just more of them for what, for "more variety" for that event in general and only that?! The fact that only for those weekend Special game modes will apply boosted funds and experience + special mission to get 700 reputation points for 1 epic key prize is a big "nerf" for players, when in the previous event we had whole time boosted funds and experience for whole duration of St. Valentines 2025 in special modes. All time boosted xp and funds on special modes for whole duration of event, now just for weekend modes. Same with special missions. Why not to keep those boosted funds and xp for those modes? Or at least make more special missions with getting 700 reputation points for each special mode, not just those for weekends? At least some more small motivation to encourage players to play those modes instead promoting how it's "fun" or "more variety". Many will ignore those modes at all seeing no bigger advantages of playing it. Hope that will change!
  14. WieLKo-PoLski

    [PL] Polish players

    Na pewno ktoś pamięta o tym polskim kąciku na angielskim forum, lecz dużo mniej osób do niego zagląda. Na pewno ja, polskizolnierz i chyba Who_Is_Next oraz Dumbledore6969 pamiętają. Co do reszty grających z Polski ciężko stwierdzić. Wielu z nich albo nie wie o tym w ogóle albo mają to gdzieś i nie są wielce zainteresowani tym tematem. Niestety widać wyraźnie jak polska społeczność w grze się kolosalnie skurczyła aż doszło do feralnego zamknięcia polskiego forum i wikipedii tankowej oraz ograniczeniu zakresu języka polskiego w tej grze (jedynie polska wersja językowa dalej jest). Ale nic dziwnego po akcjach ich twórców. Nie dość, że złodziejstwo/oszustwo/scam w postaci zlikwidowania 10 dronów z gry i przywrócenia części z nich jak urządzenia, to jeszcze na każdym kroku wielce kozaccy gracze na tych ich paladynkach, skoczkach, krzyżowcach z przeróżnymi urządzeniami dostępnymi jedynie ze skrzynek dodawanych co prawie każdy update byle kasiorka wpadała, a nie czy graczom się podoba. Grywalność zanika coraz bardziej, a to że się otworzyli na Nintedo co niby zmieni? Otworzyli się na telefonach, a teraz jakby porzucili kompletnie wersję mobilną. I jak tu nie sądzić, że z Nintendo nie będzie podobnie? Nawet to że oni planują wydać Tanki Classic niewiele zmieni, bo kto niby z Polski i nie tylko wróci do nich, jak wielu z nich już dawno odeszło z gry na zawsze, znalazło sobie partnerkę/partnera, znaleźli solidną prawdziwą pracę, ożenili się, obrazili się na tanki na zawsze, niektórzy może mają dzieci i mają co robić, a nie pykać w Tanki + jeszcze te ich płatne subskrybcje na czat i robienie bitew czy overdrive'y zależne od skina xD. Samo to że te klasyczne czołgi mają być reklamowane przez YT-Berów a nie samych deweloperów guzik da, bo Tanki na YT straciły na popularności i ilu wielkich nagrywających to na tej platformie pożegnało się z grą, a patrząc jakie dziwactwa mają być w Classicach to tylko ich to zniechęci, a wątpię by chcieli wydawać kasę na wczesny dostęp i ankiety gdzie mogą głosować. Ogólnie to za wielu do nich nie przyjdzie, a samo to że dla nich "najbardziej lojalnymi graczami" nie są ci co od kilku-kilkunastu lat grają/grali w tą grę, tylko ci co sypną kaską na te oferty do wczesnego dostępu pokazuje jak oni szanują weteranów tej gry (nie licząc tych co dalej im sypią kaską). Szacunek wręcz zerowy, no chyba że dasz im pieniędzy to będziesz dla nich super duszyczką... Przykro się na to patrzy, ale co zrobić? Pozostaje jedynie z pozostających jeszcze na YT filmików o tankach powspominać dawne lata czy na internetowych archiwum zobaczyć jak to kiedyś wyglądało czy prywatnych screenów/filmików. Na szczęście pozostaną z nami wspomnienia dawnych i złotych, lecz starych lat, których nikt nam nie odbierze. I to na zawsze
  15. WieLKo-PoLski

    Tanki Alphabet

    Another luck-based event, in which to complete it we have to spend a lot of time and money, as stated above. Pure gambling, use energy to play that roulette and hope to NOT get "Skip a turn". In mini-games we could have at least guaranteed a move or more(whether silver contract or golden one), here it's a big risk. I won't even mention how short it lasts. Just 2 weeks is way too short. Why not to make it like 3-4 weeks? Even for f2p it's not really worth buying that silver contracts, but good they got a lot cheaper than usual. Spending many crystals on them for 1 word, which might be from 6-8 words and to get just... 15 common keys. From daily supermissions and weekly missions we might get 4 + 9 = 13, but also 8 common keys from 1 set of special missions from St. Valentine's Day 2025, so from them it's way more common keys to get and we don't have to spend that much time grinding 3000 reputation points to get some skip a turn or choosing wrong letter. Well yeah, there is a chance to get 250k crystals, but it's quite rare to get it. I assume chances are as low as getting crystals from exotic or legendary category (might be wrong a bit). Getting 13 energies from all those missions for it to just complete 1 word to get 15 common keys, but in worst case you may get NOTHING in return!! And what the heck is that skin?! Vulcan Legacy? Looks like how it would like if it was introduced to game in 2009/2010. That weapon surely isn't the "OG" turret, Legacy skins reminds of those really old times of Tanki and how first weapons in game which used to be there looked like, but now it is ruined to milk money out of people since Tesla Legacy got introduced into game. What's going to be next? Gauss Legacy? Maybe Scorpion Legacy? Maybe Legacy skins for hovering hulls?! Next thing, why event website can't be opened from the announcement website?! I click that "Log in" button and nothing happens!! Only way to get there is via lobby in the right-down corner of it. Luckily it's working, because otherwise probably no one could be able to even participate there and/or try own luck. Advantages: Cheaper price of silver contracts Tanki Alphabet special missions - At least free energies for this event to try own luck. Disadvantages: Not well organised event - Yeah, it's that mentioned no possibility to open event website via announcement with details. Also the time how long it lasts. IMO too short. Roulette - Risk of getting a "skip a turn" after grinding those 3000 reputation points, which means wasted time and money (not always). As I wrote, at least in mini-games we could have a guaranteed move or moves. Prizes - Good at least small amount for free (not always), but to get all of them - 90 common keys, 18 rare keys, 30 epic keys, we have to grind so much that it might be not worth it. I agree that 250k crystals might be pretty big amount of crystals, but depends for who + it's really rare.
  16. WieLKo-PoLski

    Summer Major Rankings II 2025

    Good luck to participants
  17. WieLKo-PoLski

    Lunar New Year 2025

    Pretty interesting to see rare keys in supermissions. Small bonus, a good change. Maybe it's not a lot and same amount to get from encore weekly missions, but still better than nothing. Maybe one day we'll get more rare keys in there or few common keys in supermissions. Who knows? Hope for more buffs to supermissions. Also good that mission with getting 500 reputation points in X mode got divided into 3 sets of missions (3 of them has such missions). Finally I don't have to play so many battles (at least 6-7) to complete just 1 set with missions. I really like it and hope it'll stay like that in game for longer time.
  18. WieLKo-PoLski

    Summer Major Rankings I 2025

    Good luck to participants!
  19. I have to say I’m really disappointed at that mini-game. Just as many „updates” in this game. Advantages: - New, pretty good prizes there (depends) – Yeah, if that’s an advantage it depends what we know about them and if we like them or not. I mean those new augments and skins. For sure it’s a great way to get them without need to pay real money, but that means we’ll have to play a lot more to get it (I’ll mention it later). Disadvantages: - Costs of contracts and amount of moves we get for them – Huge disadvantage of this mini-game! Firstly, Golden Contracts. In the past for 990 Tankoins (We haven’t rubies in game yet) in CyberTank 2024 mini-game we could get 100 Energy to make 10 moves. Currently for the same amount of Rubies (Which replaced what we used to buy for Tankoins, except Tankoins paint) we get only 50 Gingerbreads (which has the same function as Energy in mentioned CyberTank mini-game) to make 5 moves. Same cost and less moves!! Secondly, Silver Contracts. In the past CyberTank 2024 mini-game for that type of Contract (Not special offer of it) we had to pay 30k crystals (29 900 to be exact) for 10 Energies = 1 move, now for the same amount of moves we have to pay 50k crystals (49 900). Same amount of moves but the cost is higher! Thirdly, Bronze Contracts. Not sure if I like that it’s only available from 1st check to the end of the event for whole time for free. It does really show that if we are willing to pay less to get those Gingerbreads, we’ll have to play more to get them. A lot more. Just 2 Gingerbreads, which is 20% of 1 move, so we need like 5 Bronze Contracts to get 1 move. For me they are pretty useless since I have more than 1 milion crystals, so I can get Silver Contracts. I don’t know, maybe there are for few poor players that can’t afford getting Silver Contracts to somehow try get something in entire game... let’s move into next point. - Moves – Only +1 or -1 (50% of moving one field back that when entering them) That means we can’t espace any traps and we can be moved back many times. For example in CyberTank 2024 we could make 1 move or 2 moves, but there could be chanes to be moved back 1 field (Same in „Trick or Treat” Minigame 2024). And that’s what I liked. We could escape some potential traps and move more forward than currently. A risk depending on luck. - Prizes for Checkpoints 1 and 2 and costs of getting there - But first, the „path” of mini-game. Assuming none of traps work, from Checkpoint 1 to Checkpoint 2 we need 18 moves and for the rest of path between checkpoints, we need 17 moves, so in total as you can see in event website, we have to make 103 moves (103 – 18 – 17*5). But it’s highly unlikely that happens, so we’ll need a lot more than that. And because silver contracts require 50k crystals (rounded) to make 1 move, from CP1 to CP2 we need at least 900k crystals (18 * 50000), while for rest of path between islands at least 850k crystals (17 * 50000). So, for spending +- MILLION crystals we get a: Some special paint, possibility to use bronze contracts, 10 nuclear energy supplies, +1 protection module slot and 15 common keys. As I’ve mentioned that +1 protection module, once again we see such news regarding that slot: so that’s another great reason to discourage players from taking part in that mini-game. Those 15 common keys won’t even return 1/4 of the crystals we spent to acquire it. Totally not worth it. Maybe in the next Checkpoints prizes are better (depends because not everybody might like those skins + some of augments are not that good, which says opinions above), but the cost of reaching CP2 might discourage them to go further). As @TheCongoSpider mentioned, many have spent their crystals on 50% sales and you think they still have milions of crystals to go for all prizes there?! You think everyone got so quickly maxed whole garage and don’t have anything to spend those crystals?! Now some general talk: What the heck is happening with this game?! Many times getting constant nerf of prizes when having to put a lot more effort to complete them, not just for F2P players but also for buyers (Gold Contract containing 5 moves in current mini-game instead of 10 in many past mini-games, e.g CyberTank 2024, not everybody who won Rubies from Rubyfund spend them on Gold Contracts), Epic Keys prize for super mission nerfed from 15 to 3 and Advent Calendar super prize from 5 to 3, Silver Contracts costing more, but containing same amount of moves, Gold Contracts having less moves when the cost is the same. If you don’t want to increase prizes for specific cost, at least don’t decrease them when having the same cost. I won’t even mention the unfamous Inactive accounts deletion (1 year inactivity for non-buyers and 3 for who bought at least once for real money) which made many people abandon this game FOREVER!! No, they won’t begin again from zero after such time, after spending lot of money in this game, after spending hundreds or even thousands hours here!! And I’m not suprised many think tanki classic won’t succeed. People just won’t trust it + many have already quit game forever and spend time having fun with friends irl., find husband/wife or simply begin adult life or find something better to do with their lives + no updates. It looks like you try to get rid of as much old tanki „veterans” as possible, especially F2P ones. I have a feeling not just F2P ones. Don’t you think it’s time to end such madness?! Are there even so many new players coming to this game?! What I’ve heard from Taspens Interview with Opex Rah Tanki may be ready for advertising, hope it’s not a lie... Cause this is really going into really bad direction!
  20. WieLKo-PoLski

    Congratulatory post

    And Congratulations to The Best Helpers of 2024
  21. WieLKo-PoLski

    Congratulatory post

    Congratulations to The Best Helpers of December 2024
  22. WieLKo-PoLski

    Hammer IC Skin

    Impressive
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