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Macabre

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Everything posted by Macabre

  1. The ping should be their utmost priority right now. The sudden spike in ping has affected the entirety of the player base. My ping doubled and I find the game to have become a challenge to play.
  2. Macabre

    Complaint Book

    My ping suddenly risen from 50 ish to 100 starting yesterday. Anyone else facing the same issue?
  3. Macabre

    [TPOD] related discussion

    Congrats anyway that was a wicked container opening haha. Let us know how Lifeguard fairs in battles!
  4. Macabre

    [TPOD] related discussion

    I actually rage quit a battle the other day when a guy on the enemy team had this augment lol. The entire kill feed was his mine kills
  5. This game never fails to disappoint
  6. No, but rather it's you who assume that everyone else must adhere to your self-imposed "minimum spending", which indicates either utter naievness or being completely out of touch. Expecting others to spend 20$+ every month to qualify for the decent rewards is just absurd.
  7. This Striker nerf is meant specifically for Faust, I know because Faust is extremely effective for klling enemies out of LOS thanks to its innate self detonation capability. Oh well, I'm not sure why this augment specifically seems to bother them that much, while Vacuum shells Magnum still ruins MM battles.
  8. Man, you really took that one personally. I genuinely thought it was you who were using RFM, but apparently I confused you with one of the Akuma players. And understandably so, given the resemblance. I don't know why took my statement as an "allegation", but I assure you it was nothing but a mere human mistake.
  9. I saw u use it the other day, thought it was your go-to shaft augment.
  10. *Happy @Akame noises*
  11. Too bad I missed last year's Winter major fund, it had insane rewards. Oh well, guess we're not getting anything like it anytime soon...
  12. Shouldn't Rico also lose its guaranteed status application through bouncing shots? I don't see why it wasn't removed as well.
  13. Macabre

    Ice Age

    I hope @Opex-Rah can give us an explanation as to why we'll get 3 ultras instead of the usual 15.
  14. Macabre

    Ice Age

    They even nerfed the rewards of holiday events lol. Now we get 3 ultra containers instead of 15, the advent calendar super mission now gives 3 ultras instead of 5, and finally the price of the elite pass has increased even more. I'm out of words..
  15. I'd be more than happy to participate in the ongoing fund but there's no guarantee others will do as well lol
  16. It still got nerfed none the less. Prior to the update, you could chain salvo shots with no delay whatsoever. Right now I can't just mindlessly spam Salvo because I know I'll be a sitting duck for the next 3.2 seconds. Still strong regardless, just not as broken as before.
  17. Yet, Fuast was nerfed after a month unbelievable
  18. What you're trying to say that you're the smartest of the braindead
  19. Macabre

    Day of the Dead 2023

    Make sure you use a non-status augment. Should be pretty east with Thunder or something. Personally I used Thunder with Adrenaline
  20. I share the same sentiment. I was hopeful they would include some unique augments in the fund, such as Vampire nanobots, Rapid fire mode, Helios etc.... I'd take these augments any day over the so called recycled pulsar augments.
  21. I disagree. 30 regular containers, 10 ultras, 6 weeklys, and skins that are largely likened to stock form with a few stripes here and there. I say these aren't worth 1000 TKs especially if you're not fond of the skins (As everyone should).
  22. Just as a reminder for everyone, last year's WInter Major fund had 20 tiers. And it had: 1- 8 Augments in total (4 Legendary and 4 Exotics). 2- Armadillo, Crysis, and Blaster shot effect for Twins. 3- 2 skin containers, 30 regular, and 30 ultras. All these rewards were within 20 tiers in total. Now compare these rewards with the first 20 tiers of this fund,,,
  23. Id say Rico is the least affected by this change, though. As it has another source of applying status by bouncing shots. And Rico crit rate is quite high imo, it won't suffer that much compared to slow fire rate turrets.
  24. I thoroughly agree. But the main selling point of hovering hulls is their ability to dodge slow travelling shots -such as Smoky's and thunder's-, which allows you to hit the tracked hulls and not get damaged in return. This translates into a rather big advantage on the battlefield. And this comes from a Smoky main like myself. And it works even better against the "Timmys" of this game who are yet to realize they can actually turn their turrets lol
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