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Everything posted by NBIHFADH
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The Heavy Tank has very little advantage, as its health pool is not particularly high, and it is easier to hit due to its large size, making it easy to destroy. The other heavy tanks weren't a big problem since their Overdrive was pretty good, but the Mammoth was difficult to use. Since it needs to charge at multiple enemies to maximize its benefits, it is very easy to destroy since its health is not much higher than other Hulls, and if three enemies are aimed at you, you will be killed almost instantly and cannot get close to the enemy at all. Even if I used Overdrive on just one enemy, destroyed it, and then looked for a second one, I could only kill two enemies, This is a bad record, and there were many times when I couldn't even kill the second enemy. Moreover, Mammoth is so large and slow that it is impossible to sneak attack the enemy. I recommend giving the AT-field a 70% damage reduction buff, and slowly reducing it to 0% over time. It should at least be able to force the enemy to retreat.
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Why can't I move when I hold down the TAB key? Please fix it
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I suggest removing the bots, this should be left to low level players as a transition, why should I play against bots?
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I want Augments, but they are not included in the rewards
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You should lower the price of each Augments, it's too expensive, I even think ELITE PASS is cheaper than it
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Smoky “Enhanced Combo” Advantages: Projectile speed: +50% Each time you attack a tank, the Regular damage is increased by +10% (up to +50%) At +50%, damage will no longer decrease with distance (if you agree) At +50%, a special effect or mark will appear on the tank to remind yourself and the enemy. Disadvantages: Regular damage: -10% Critical hits disabled If you fail to attack the tank within 2.5s,the stacked damage increase effect will be cleared and you must start from zero. If the enemy tank is destroyed (including by your teammates), the currently stacked damage increase effect will be saved and the timer will be paused. (Only when you shoot again will the 2.5s countdown start.) Only the most skilled players can master it.
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Why is the shop refresh time always one hour later than the mission refresh time? If I buy all the goods, I have to wait another hour to complete the mission.
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It's just a special mode. Other special modes will also force players to use unfamiliar equipment, which will not cause much problem.
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I named it "Random Mode" In this mode, all players have MK7 MAX equipment. Every time you die, your Turrets and Hulls will change randomly (if possible, I hope it can also equip a random Augments). As a surprise, I also hope that it has a chance to equip Juggernaut's Turrets or Hulls (one of them, not necessarily both), which will definitely be interesting and allow everyone to experience a variety of different Turrets and Hulls. I know there is ARMS RACE already but it is not random.
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category Ideas for Hulls and Overdrives!
NBIHFADH replied to Ilia.ArchangeI in Ideas and Suggestions
The damage is too high and almost everyone gets killed quickly, which makes combat boring. I don't want to go into combat just to attack once, like a cowboy, and either I get killed instantly or my opponent gets killed instantly. -
You have set different values for light and heavy hulls on «Blaster», why not do the same on «Lifeguard»? «Lifeguard» should be divided into 500, 750, and 1000 HP health recovery according to the hulls, which means 25% of the health value.
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It can easily hit enemies at high and low places. In some special terrains, it has an absolute advantage and does not need to be strengthened.
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https://ibb.co/LvKvVbv I don't want modules that are only 10% or 20% to interfere with my judgment because they are not threatening. If possible, I hope you can let everyone fill in this value. I'm referring to the bottom row with the number of modules. The best approach is to add up all protection values instead of showing the number of modules. If there are 50%, 40%, and 20% modules, then you should display 50+40+20=110% instead of showing that there are three modules.
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Many times, there are rewards to be claimed in this mission, such as a key given to me by a VIP, but it won’t remind me to claim it.
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I also noticed this so it can also reduce the enemy's high heat duration to 1/25.
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I checked the new update content and there is a paragraph saying "Tank temperature update time changed from 1 to 0.25 s." So I think you can make this "Augments" by adjusting the "temperature update time", changing it from 0.25s to 0.01s After hitting a critical hit.
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I named it "cold brittle phenomenon" At extremely low temperatures, the enemy's armor began to become increasingly fragile. To further cool down the enemy, we managed to enlarge the energy bar to be able to attack more continuously. Slightly increased Freezing rate. Total Energy: +50% Increases damage based on enemy temperature, the lower the enemy temperature, the higher the damage. Regular and critical damage: up to 40%~80%[By adjusting this value, you can determine the strength of this Augments.] Disadvantages: Regular and critical damage: -20% This will be an effective weapon against heavy tanks. Of course, we can also make a similar Augments for Firebird, just change the name to "Armor Melting".
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It would be a bit boring if new "Augments" could only be created by adjusting existing values.
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I noticed you guys might be missing some inspiration on Firebird and Freeze since they have very few "Augments". I named it "deflagration", it is an upgraded version of "Compact fuel tanks". It can increase the heating rate. If it causes 300 damage per second, and you have accumulated a high temperature for the enemy that can last for ten seconds. Then when you hit a "critical hit", it will instantly cause 300X10=3000 points of burn damage to the enemy and clear the enemy's current temperature. Since it is burn damage, it is not reduced by the "Standard Module" and "Armadillo Module", but it can be defended by equipping "Heat Protection" to reduce its damage to 0.
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Because this situation is very rare, it still needs to be improved.
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On the map "Massacre CTF", the flags of both teams were too far apart, and no one could touch the other's flag, so the game always ended at 0:0. Why does approval take so long?
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They should match players based on GS score. Then prohibit them from changing equipment with too high GS score. This will prevent unfair things from happening.
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augments Add more augments without critical hits
NBIHFADH replied to NBIHFADH in Add more augments without critical hits Ideas and Suggestions
«Armadillo» module Almost everyone who has this module will equip it, and it seems that there are few situations where it is not necessary to use this module. Many times, critical hits are in a very awkward situation because they cause less damage. What I want most is to change critical hits to a combination of "Regular damage" + "Critical hits", so that at least the damage caused will not be lower than regular damage. However, you may not want to change critical hits. So you can also add more Augments with “Critical hits disabled”. because their numbers are small. -
I was in the same situation as you, but I accidentally bought an extra Silver contract and claimed it. I lost 29900 crystals because I was too impulsive.
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I have a question, I spent 390tankoins to buy Golden contracts, if I complete the task but don't claim the reward. Will it return me 990tankoins or 390tankoins?
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