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Acecaddy

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  1. SBE was tweaked to have the same performance as it did before the reload change, but since stock reload is slower, this turns SBE into a direct upgrade with very little downside.
  2. oh yeah, so it's basically the same, but the damage is reduced by 25% when there's more than 1 target, which is wierd, but whatever.
  3. tesla is basically a melee turret its arcade shot will chain to an ally or an orb that you target, or to all enemies within chaining radius(it will only chain with different orbs if they belong to enemies if I remember correctly), dealing 400 damage on 1 target, 800 on 2 targets, 1200 on 3 targets, etc. making it stink for singles but hit hard against groups, such as in siege. Salvo: your tesla will launch a slow traveling orb, the orb will explode when it collides with either you or an enemy (you can take self-damage from it), dealing splash damage, The orb can also be chained, allowing you to hit them where they can't reach. the tesla change will be very wierd. additional notes: Tesla's status augments are guaranteed from tesla's orb Tesla (when the change drops) will basically be mediocre for singles, but effective in large groups, so in comparison to an Mk7-20 Isida, for example, you will be able to outdamage isida when there's 3 or more enemies chained in the attack. as for allies, we'll have to wait and see.... as if it does, this will lead to some leeching problems.
  4. Tesla dealing crappy damage on singles is a horrible change, forcing it to rely on orb is gonna be one hell of a gimmick without the one tesla orb augment. Vulcan having a much shorter cooldown time is nice. what is the shaft nerf supposed to do? Stellarator whatever it's called will not lose much with this change. I am not sure what the reload change for Scorpion is supposed to balance, since it's such a tiny change Oh btw, can you guys try and buff Shock nanobot injection? you know, to make up for the big lie you spread on your previous vlog? I know expecting anything from you is a super long stretch but.... maybe?
  5. Acecaddy

    Add 10% chance for Od to fail and make the stock fart sound

    Reasons why this could balance things out: A) It doesn't. B) The game will never have any form of balance anyway. C) It will be a funny edition.
  6. I am really Impressed I have never seen a game fail so miserably at handling their game, that even discord members constantly take a gag on how much of a joke this game is. but hey, what can you do? its all about them green papers that people are for some reason so desperate to throw at this absolute joke of a game.
  7. a- make detonating grenades with railgun count as a grenade kill, so that the detonation augment isn't that useless b- what did mammoth ever do to deserve being tormented this badly? c- the new augment icon looks like it was made up in microsoft word's "shapes" feature in like 3 minutes
  8. Acecaddy

    Team Contracts 2026

    Welcome to team contracts! We have: Excelsior Excelsior Excelsior Excelsior Excelsior Crisis Armadillo Excelsior Excelsior Excelsior Excelsior Excel-Wait... does this mean excelsiors are getting nerfed?
  9. Acecaddy

    Ice Age 2026

    the jugg Hp would need to be lowered because it would be like punching bags vs punching bags
  10. Acecaddy

    Ice Age 2026

    (looks inside) (80% of the page is just mtx stuff)
  11. Healing emitters, you can check all the augments for every single item in en.tankiwiki.com You can only get it through Containers and those specific events which have 3 teams and a unique currency in them (not always, though)
  12. Acecaddy

    Was gauss's "Stunning salvo" given away?

    I have noticed that In my inventory, and In multiple matches (multiple stun salvos in a single match for a few runs), that Stunning salvo was seemingly given away? This was mentioned nowhere but it seems to be the case.
  13. No, there is no such thing as that, its more or less a "cumulative frequency" kind of thing.
  14. Acecaddy

    mouse bindings

    Did the mention that? If not, don't expect it, if they did, still don't expect it. they might at some update a few months from now, they might never, they just do whatever they want.
  15. Acecaddy

    Let's Discuss Isida!

    You already have 2 superior augments that can help with healing up better than isida, just because they can heal allies from a distance and with no energy limitation, maybe just get rid of isida's energy feature and reduce the crit healing? The (slightly) better healing that it does vs the 2 augments and the extremely random heal crits neither feel like an excuse to give isida limited healing, the lesser damage vs other close turrets at cost of being able to attack at all times is meaningless unless if you are using Vampire nanobots, what's the point of being able to attack forever when your enemy has the means to take you down faster with their much superior damage?
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