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Acecaddy

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  1. Acecaddy

    Welcome to Stellarator online (satire)

    Oh, you thought Excalibur railgun was bad before nerf ? BEHOLD! Stellarator online! From beam tag wars to hitscan tag wars! don't have stellarator? don't have 50% resistance against shafts? well TOOO BAAAD, enjoy the beautiful view of stellarators DELETING your enemies and allies, and racking up them points effortlessly! And you get to be among the ranks of those who contribute to their enemy's kill count ! Waiting for a nerf ? well lucky for you, the nerf will either come next friday or next year, who knows? It could happen the year after! Next up: a hybrid of gauss nemesis salvo and the ability to shoot through walls? now for the low price of $50!!!!!!
  2. Kinda nice that shock nanobot injection's beam isn't completely a middle finger to its user's healing and score anymore. I still think that it should give some reward whenever your beamed ally scores a kill, but that's just me.
  3. The whales and old-timers have gotten used to the game being unbalanced, it was never intended to be, however, the game has became WAY TOO unbalanced. These days, matches are like a Rock-paper-Scissors match, you will very rarely ever encounter a match where the teams are fighting at even semi-equal strengths, most of the time, its either written to be a WIN or a LOSS from the very start of the match. Its all because of the simple truth that the company simply doesn't care, they know that they can do whatever they want, whenever they want, however they want, and people will still throw that money into their face. You want them to improve their updates? ask the whales to stop throwing money in the hundreds so they can snap out of it and properly patch their game, but both you and me know that won't happen, because "they gotta get them Augments and shiny pixels"
  4. Acecaddy

    Juggernaut in Pro Battles?

    Short answer: Nobody really knows,it might happen in a future friday, it might never happen, decision makers just decide to do whatever they want, they might drop some promises and plans, and those plans would never come to light.
  5. in an 8v8 match, 2 enemies had railgun excalibur and absolutely floored the entire team, Even going as far as deleting multiple teammates in singular shots, I thought that was hyperspace's gimmick. I wouldn't be surprised if tanki added a shaft augment that shoots and highlights enemies through walls at this point.
  6. Acecaddy

    What to buy? Which is better?

    Engineer turns all boxes to also act as repair kits, restoring 1000 health. Now usually, this would be great but... Nowadays,alot of people will be running augments that will delete your hull in a mere seconds, It may help you survive longer if you keep track of box locations or have some near your camping site, but overall, the game's current abundance of high damage augments won't make it matter as much Life guard doesn't just heal for 500, it also makes you survive a killing blow, which allows you to survive atleast an extra shot, which is pretty much essential specially with light hulls because of the current meta augments.
  7. Acecaddy

    Magnum HD Skin

    Hell yes, design patenting, lets go back to the old crap so we can act like we are being creative in our game as an excuse to leech money off of whales!
  8. Large caliber kind of serves its purpose of being Diet Camper augment for most turrets Death herald however, Metal name, Not so metal as an augment, would probably replace the faster attack stats with more damage but slower warmup time, so that its shots actually feel worthy of "death herald" outside of viking OD.
  9. I think it would add some more spice to the patch notes posts if you guys can actually add what changes you are working on in the future, atleast as a little hint, because, so far, your recent Patch notes have been BLAND, at this point people are gonna predict your posts being the equivalent of "Oh, there's probably nothing interesting, just another patch with a bug fix of sorts, maybe they added last month's augment to the chest, and probably the first comment that is suspiciously almost always praising the devs for the patch"
  10. Yall should add a "trash can" reaction to the forums it would be the biggest thing you guys have done in the past, what, 4 months now? UNMENTIONED CHANGE: Stadium spawns have been relocated to what used to be the more narrow sides of the map where your capture/defend points would be, idk if I just wasn't there when it happened or the dev teams just gave up on writing full patch notes.
  11. That depends on the gear You can either run a setup that is satisfying to use with skill and effort, or you can pick some fancy hard hitting augment and casually get rewarded as much.
  12. Honestly, that's all that has to be said about the current state.
  13. (All turrets) retro ammunition Recalibrate turret to perform almost equally against all enemies, but in exchange, will suffer severely reduced base damage. Pros: Ignores defense boosts. Ignores 90% of module resistance towards your turret. ((5% instead of 50% when their module is maxed)) Cons: -50% damage. ((All hulls)) gladiator augment Your tank gains enhanced stats as it accumulates kills, as well as restores some health. Pros: increases MaxProtection\health and turret rotation by 2%, movement speed by 1.5%, damage and defense by 1% with every tank destruction, up to 10 times, and restores 50% of missing health with every destruction.
  14. The video that displays Gauss's salvo still showcases the aiming time of the pre-gauss change, misleading players into thinking that gauss will still be able to snipe that fast at mk7-20 (Without the use of a certain augment, that is). Reference
  15. Smoky's rubberized rounds is stupidly and uselessly niche, moreso than adernaline, which atleast helps in some way at all times, if people wanted to utilize a turret that does that but better, it's called "ricochet". Suggestion: On hit, projectiles will seek the nearest other enemy turret that is within melee range and damage them for 50% of your current damage, as a critical hit. Otherwise, will bounce off their hull as if it was a wall. Scorpion's "wolfpack" augment is straight up worse than default; what is exactly the point of these modifications if they are STILL going to easily miss their target? Suggestion: either Allow it to fly in a big arc before homing at the enemy much faster, or Speed up salvo to compensate the lackluster damage and barely improved homing.
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