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Everything posted by till
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I usually really enjoy these island events as a concept, the grind for completion was always challenging, yet fun at the same time for me personally at least. However, the current pricing of the Cyber-Tank Minigame is something that I'm absolutely not fond of. Based on previous Island events, completing the event efficiently requires roughly 25-26 Gold Contracts. At the current price of 990 Rubies per Gold Contract, this means the total cost is around 25,000-26,000 Rubies. For comparison, Gold Contracts used to cost 290 Rubies. Yes, they required more battle points (5,000 instead of 3,000), but many players, myself included, preferred exactly that approach: play more, pay less. The current system feels like the exact opposite: Less grinding is possible. But the Ruby cost has increased by more than three times. Silver Contracts are not really an attractive alternative either. Completing the event with Silver Contracts would cost roughly 40,000 Rubies, which is even worse. Bronze Contracts are technically free, but in practice they are unrealistic. Since they only provide enough energy for 20% of a single move, finishing the entire event with Bronze Contracts within a 3-4 week event is simply not feasible for the overwhelming majority of players. Another issue is the reward structure. The final rewards are a new skin and a new augment, while most of the remaining rewards have already appeared in previous events. Personally, I don't think that justifies an investment of roughly 25,000 Rubies. One thing that worries me even more is the direction this seems to be taking. When Island events could be completed for around 7,500-8,000 Rubies, many more players were willing and/or able to spend Rubies to finish them. The lower entry cost encouraged participation, and players who invested more time could significantly reduce the overall cost. I actually raised this concern after the previous Office event because I was afraid future (Island) events might continue moving toward higher Ruby costs instead of rewarding active gameplay. From conversations I've had on Discord, I know that some players do prefer spending more Rubies in exchange for less grinding, and that's perfectly valid. However, the overwhelming majority of players I've spoken with preferred the previous balance of more gameplay for lower cost. I believe the old system struck a much healthier balance between time investment and monetization. Players had a meaningful choice: Grind more and save Rubies. Spend Rubies if they wanted to finish faster. The current pricing largely removes that choice by making the "pay" option dramatically more expensive while leaving the free option practically unattainable as there is no crystal option listed either. I hope the team will reconsider the pricing of future Island events or find a better balance between battle point requirements and Ruby costs. I think this would make these events feel much more rewarding and accessible while still supporting the game financially.
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Hello, Check out this link for possible solutions for your issue: https://tankionline.com/en/faq/problems/ Kind regards
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Looks like it, but note that the skins that were added newly to the battle pass lately are all available in the Legendary Key pool while the special skins I mentioned in my first reply don't appear there. So that's probably what's expected to be added - skins that are available in the Legendary Key pool.
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The bundles for early access are still up to purchase for you in the shop.
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I really like the overall concept. Giving players the freedom to choose which departments and rewards they want to focus on is a great idea. It feels flexible since everyone can prioritize the rewards that matter most to them. However, I am a bit concerned about the price of the final reward. Requiring roughly 10,000 Rubies to complete every department and obtain the new Augment feels more expensive than previous events. Personally, I preferred the previous approach, where completing an event required more playtime but fewer Rubies. It felt much more rewarding to earn the main prize through gameplay while also saving Rubies for future content. From conversations I've had with other players on the community Discord server, I've noticed that many share the preference of "play more, pay less." My concern is not only about this event itself, but also about upcoming events if they continue to move in that direction. I think many players would rather spend more time playing the game than have the cost of completing an event increase further. The event introduces some very good ideas, especially the freedom to choose your own rewards, and I hope future events can build on this while keeping the overall cost balanced, so that completing them continues to feel both accessible and rewarding.
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That is unfortunately something that only devs can decide. However, keep in mind that skins of "special series" like DC, RF, IC and SP are probably not coming to regular battle passes because they have dedicated events to obtain them from (for RF, DC and IC the island minigames, for SP in recent times the Tanki Fund). They also became available in the Black Friday ultra key pool in the exotic section along with other skin series in the past years which is likely to happen this year as well. So that is probably the go-to event to hope to get the skin that you wish for. Kind regards
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By doing what the message states: Contact help@tankionline.com and explain your problem in as much detail as possible. In order to confirm that you are indeed the real owner of the account, you'll have to answer a set of security questions, such as when you created your account (rough estimate is enough), what you purchased in the game (in case you did attach the receipts), your IP adress and a couple more. Once that is done, you should be able to get your account unblocked. Kind regards
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I agree that jammer is at times an annoying augment to face, however it's not "ruining" drones for everyone. There is also a good number of people that I've seen using Hyperion in battle, which is not affected by the jammer effect at all. That being said, I understand the frustration/annoyance of facing someone using jammer, but as previous replies already picked up it's an augment that you barely face currently and even despite that the Trickster and Defender drone still perform very well. If you don't like your drone effect being taken away, you maybe want to try out Hyperion which works just fine as well in my opinion.
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Hello, You can find a step-by-step guide to clear your cache in the FAQ: https://tankionline.com/en/faq/problems/. Hope that helps! Kind regards
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