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Posts
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Everything posted by splitterpoint
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Yeah don't worry, I came across a few old pictures on my laptop.
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This thing rocks! It's so satisfying to get those distant kills with the perfect angle. I don't know, there's something about that sound aswell. Makes you feel powerfull especially when taking down multiple enemies.
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I guess changes in alterations can sort this out pretty nicely to suit everyone.
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pheromones sir, use your nose. sniff sniff... their immune systems are telling you something.
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Turn their turrets.
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I'm talking about Isida in team format. Were you there when they still gave people score for every HP healed? I just don't see why people would be insanely mad about it, I'd be really happy aslong as you gain score per HP and the healing ability is sufficiently boosted. I do favor self healing over damage output though. You were talking about damage output first. Do you favor damage output over self-healing?
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Is that one of those template intro's made in After Effects with distorted Dubstep stuff in the background that takes like 15 seconds?
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Congrats!
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Absolutely, all the time with Shaft. It only works accurate in the Standalone Flash Player though.
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Right in the kisser...
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Noob Magnum Get that Magnum Magnum sucks Noob camper Camper Magnum (...) Magnum Magnum...
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You don't know that. And mine isn't.
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Yeah I don't know where these guys come from. I'd be the same if someone said 'Fiat Multipla' out of nowhere.
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I covered Stuart and the Ave from Green Day on the bass.
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Please no, I'm just a Wasp.
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A good one.
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Absolutely disagree. Isida should be primarily healing. I remember back in the day you were given score per HP that you healed and not by a percentage of the total health points. They should do that again, it really stimulated healing and Isida's were a lovely asset in the team. They need to get more options in the alterations in favor of healing or damage to suit different playstyles. The cone angle alteration is for noobs who can't aim. In my opinion they could leave out damage output completely but that isn't up to me.
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I misread that again, I thought you meant a total absence of post count. -- Sorry for double post, the multi-quote function is absolutely ruined when you try do edit an excisting post.
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Community Software by Invision Power Services, Inc. You didn't thought the Tanki X forum was running on some kind of diesel generator did you? :lol:
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I would like to adress this issue that I currently have with Magnum. The splash damage radius doesn't follow a circular pattern but cuts down at the same angle of the surface where the shell landed. If you fire Magnum, and the shell lands on a surface causing splash damage; it won't affect the enemy target under a certain angle. The splash damage is following the exact angle of the surface. The real issue here comes when you have a very steep slope or when the shell lands exactly at the top of a wall, causing an incorrect field of splash damage. I'm not sure how to put this so I tested my paint skills and drew something: Above displays what is currently happening and under is how it should be IMO. My suggestion is to fix the radius of splash damage by developing a system code that detects all objects in range of the splash radius. 360 degrees around the shell and not a fixed axes determined by the surface... Can one forsee any problems writing such a code?
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Will Magnum get alterations aswell over time?
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Ja! Werkt ook nog.
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