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splitterpoint

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Everything posted by splitterpoint

  1. splitterpoint

    Meme Wars

    It's 4/20 today.
  2. splitterpoint

    Tanki Picture of the Day - Have any?

    Yeah don't worry, I came across a few old pictures on my laptop.
  3. splitterpoint

    Let's Discuss Magnum!

    This thing rocks! It's so satisfying to get those distant kills with the perfect angle. I don't know, there's something about that sound aswell. Makes you feel powerfull especially when taking down multiple enemies.
  4. splitterpoint

    Let's Discuss Smoky!

    I guess changes in alterations can sort this out pretty nicely to suit everyone.
  5. splitterpoint

    Tanki Online - Gaming or Dating ?

    pheromones sir, use your nose. sniff sniff... their immune systems are telling you something.
  6. splitterpoint

    What is a noob and what is a pro.

    Turn their turrets.
  7. splitterpoint

    Let's Discuss Smoky!

    I'm talking about Isida in team format. Were you there when they still gave people score for every HP healed? I just don't see why people would be insanely mad about it, I'd be really happy aslong as you gain score per HP and the healing ability is sufficiently boosted. I do favor self healing over damage output though. You were talking about damage output first. Do you favor damage output over self-healing?
  8. splitterpoint

    Tanki Picture of the Day - Have any?

    Is that one of those template intro's made in After Effects with distorted Dubstep stuff in the background that takes like 15 seconds?
  9. splitterpoint

    Let's Discuss Mouse Controls!

    Absolutely, all the time with Shaft. It only works accurate in the Standalone Flash Player though.
  10. splitterpoint

    Tanki Picture of the Day - Have any?

    Right in the kisser...
  11. splitterpoint

    Things noobs say or do

    Noob Magnum Get that Magnum Magnum sucks Noob camper Camper Magnum (...) Magnum Magnum...
  12. splitterpoint

    Let's Discuss Smoky!

    You don't know that. And mine isn't.
  13. splitterpoint

    What to buy? Which is better?

    Yeah I don't know where these guys come from. I'd be the same if someone said 'Fiat Multipla' out of nowhere.
  14. splitterpoint

    Music Corner: ♪ Share ♪ Rate

    I covered Stuart and the Ave from Green Day on the bass.
  15. splitterpoint

    Let's Discuss Railgun!

    Please no, I'm just a Wasp.
  16. splitterpoint

    Let's Discuss Isida!

    A good one.
  17. splitterpoint

    Let's Discuss Smoky!

    Absolutely disagree. Isida should be primarily healing. I remember back in the day you were given score per HP that you healed and not by a percentage of the total health points. They should do that again, it really stimulated healing and Isida's were a lovely asset in the team. They need to get more options in the alterations in favor of healing or damage to suit different playstyles. The cone angle alteration is for noobs who can't aim. In my opinion they could leave out damage output completely but that isn't up to me.
  18. splitterpoint

    Does your post count matter ?

    I misread that again, I thought you meant a total absence of post count. -- Sorry for double post, the multi-quote function is absolutely ruined when you try do edit an excisting post.
  19. splitterpoint

    Does your post count matter ?

    Community Software by Invision Power Services, Inc. You didn't thought the Tanki X forum was running on some kind of diesel generator did you? :lol:
  20. splitterpoint

    Ideas for Turrets!

    I would like to adress this issue that I currently have with Magnum. The splash damage radius doesn't follow a circular pattern but cuts down at the same angle of the surface where the shell landed. If you fire Magnum, and the shell lands on a surface causing splash damage; it won't affect the enemy target under a certain angle. The splash damage is following the exact angle of the surface. The real issue here comes when you have a very steep slope or when the shell lands exactly at the top of a wall, causing an incorrect field of splash damage. I'm not sure how to put this so I tested my paint skills and drew something: Above displays what is currently happening and under is how it should be IMO. My suggestion is to fix the radius of splash damage by developing a system code that detects all objects in range of the splash radius. 360 degrees around the shell and not a fixed axes determined by the surface... Can one forsee any problems writing such a code?
  21. Will Magnum get alterations aswell over time?
  22. splitterpoint

    [NL] Dutch players

    Ja! Werkt ook nog.
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