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Posts
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Everything posted by DiSoRderLY
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At mine too...
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Releasing Hammer just before the turrent and MU sale brought an enormous disbalance to the game. And now we get this bla bla about balance and what a tricky task it is. If you plan ahead a little further, balance wouldn't be such a major issue now...
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Hey psst, still looking for perfect balance? I suggest you head in the opposite direction...
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Feature: Battles with obvious outcome will end sooner
DiSoRderLY replied to semyonkirov in News Archive
These two paragraphs leave room for interpretation. What if the losing team accumulates score 10 times faster then the winning team, what will happen? -
Feature: Battles with obvious outcome will end sooner
DiSoRderLY replied to semyonkirov in News Archive
If the entire enemy team quits, then your team won't be accumulating score at all let alone 10 times as much. You still have to wait for 15 minutes :) -
I will stop playing Tankionline until there is any news of protection from Hammer
DiSoRderLY replied to SRH1210 in Archive
Tricky choice then, I'd go for protection for sure as I have enough M4 turrents to choose from. I have 900k to blow on MU's, but without the possibility to generate protection against Hammer I'd rather wait. Perhaps a few upgrades here and there and thats it! I think you are right as well about the fun part, or at least it won't be lasting long. So if I may conclude, the introduction of Hammer did fair play no good and effects both users as opponents. Paints would solve all problems! -
I happen to have both turrents M4, both have their pro's and con's, but other then Thunder no weapon will be able to wreak havoc on the entire enemy team. Self damage is not an issue for me. Thunder to me is more consistent, with Smoky crits come often when you don't need them and when you do need them they fail to appear. I have just few specific reasons to choose Smoky over thunder, but 90% of the cases the choice is Thunder (that is whenever I have to choose between these two turrents)...
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I will stop playing Tankionline until there is any news of protection from Hammer
DiSoRderLY replied to SRH1210 in Archive
I do! I too love to see it added instead of replaced. I understand it can not be added to all paints, but there they can just add another weapon. There's 2 more guns, thus much more diversity. It wouldn't hurt to have an extra protection added to all paints! -
I will stop playing Tankionline until there is any news of protection from Hammer
DiSoRderLY replied to SRH1210 in Archive
I agree! In didn't go for Hammer, but was aiming for maximum protection against this beast. Today paint sale and there are no new/ edited paints and tomorrow is MU sale :( Everyone will be running around with MU'ed Hammers and there is no protection. I guess if some paints aren't edited before the MU sale, then I am too gonna lay low for a while. As long as it takes. Let's face it, if a new paint is needed or MU's on existing ones, then I am in a disadventage due to missing both the MU and paint sale... -
Weakest!? I disagree, I'd say it's among the strongest...
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My favorite :)
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I have seen many changes yeah and not all as good. I'm not really sure if the game got any better, things changed and I adapted I guess. It used to be a much more peaceful environment around here. Now users are indeed targeted more to make payments. Can we blame them by doing so? I guess Tanki will have to balance out what's good for themselves. If they will get away with it depends upon the players in the end. Will they stay or do they leave!
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I don't mind the downvote at all, you have the right to an opinion. Opinions are cool, but to go as far as saying someone has no life is just wrong! You simply can't decide for others how to live their life and enjoy it, it's different for each and everyone of us. I spend loads of cash on art, crazy to some but joy of life to me. Joy comes within, it's not laid upon the by others.
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People who complain about what others shoud or should not be doing aren't really living their own life, now do we!? Even going as far as checking the actual amount they spend, is that life?
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That's it? No more info? How does it work? Now I know how to hit tanks at different elevations / ranges, but how does this auto-aim mechanism fit in here. Does it work short range only, or long range too? How do I aim for a turrent over let's say 80 meters? Better yet, how do I aim for a turrent? Is there luck invoved when firing over long distances, or only tactics? So many questions, so little information...
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Normal damage = most important
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rothro3 is right! Island > CP > Thunder may very well dominate.
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I own all of my dream combo's :)
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[Tanki Race] Deathtrack map is a racing track, have you tried?
DiSoRderLY replied to wild001 in Archive
People stick to their favorite maps, because before you know they're removed due to impopularity... now that's sad!!! -
This is like the world on its head, really!? Let's hang people that share accounts from the highest tree, while giving saboteurs a slap on the wrist... This should be the other way around!
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In numbers yeah, but in reallity no!
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Rail is definitely not OP! My Thunder inflicts about the same damage as my rail, but in 4 instead of 6.whatever seconds.
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I don't get the gym. Most people go by car to do some cardio on a bicycle and if you ask them why they don't ride their bicycle to the gym, many find a 15 minute ride to far. The logic...
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