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Ideas for Maps!


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On 4/28/2023 at 3:37 PM, ekf said:

At least this was the idea, I'm not saying I know that's how the battle would play out...

Yeah, unfortunately, the way it plays out in your head is very different from realistic battle situations. In normal MM, where teams are random, it's pretty much every man for himself, and no single tank will be able to achieve much without coordinated support. With rapidly respawning tanks and dead hulls blocking passage, the best you could achieve is making it one way to the enemy base, only to get immediately destroyed by freshly respawned enemies with overdrives and spawn protection.

And if we're talking about PRO battles or esports, every well coordinated attack will be met with competent defence. So again — there won't be any progress.

If you want to have a feel of what it would be like, try playing CTF on the map Camp.

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On 4/22/2023 at 9:36 AM, DragonKnight said:

I suggest reducing the no. of players on this map. Else it would be too crowded and my potato laptop can not handle it 

Sem ?

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On 4/28/2023 at 3:55 PM, Maf said:

As a side note, this map idea reminds me of that Age of War game ?

orig

Such strategy!

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On 4/18/2023 at 6:16 AM, ekf said:

I call this map idea "Tug Of War" :biggrin:

SydJJv5.png

Don't read too much into the sketch, it's just an image to explain the idea, not how big or small the map should be, or how much cover there is.

The map forces the teams to face attack other in a in a single direction, a narrowing corridor which concentrates the fighting in a place, making it extremely intense. The covers makes it easier to defend ground taken and resist being thrown back. They also prevent Ares' or Viking's ODs from being OP on the map.

Been done.  Here, look at this,

https://m.youtube.com/watch?v=AWgPaQb0Zow
 

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On 2/13/2023 at 5:48 AM, thnder4 said:

 

On 4/17/2023 at 1:09 AM, Jaden_Master_XXX said:

 

On 4/18/2023 at 4:46 PM, ekf said:

 

Topic Merged

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Would indoor/underground maps be a fun idea?

I imagine a map made up mostly of tunnels and corridors, almost like a labyrinth or dungeon, with some more open rooms here and there. Maybe there could even be some places that are outside for some variety. It would be fun if there were some dangers on the map, like places where you can fall off /be pushed into bottomless abysses.

The roof could be high enough to not create problems for magnum. The camera should also be adapted maybe so it's not pushed down close to the tank by the roof and walls.

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I noticed that you hardly added any new maps. We have been playing these maps for a long time. I really want to experience more interesting maps. Can you make more maps? Or add many unused maps?

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2024 年 5 月 30 日凌晨 4:05,BlueWolf 说:

As an official answer from the developers, they will add more MM maps when they remaster the current ones.

Ym3uPff.png

 

This was two years ago and I still don't see any new maps added, and you should fix the long loading times by pre-downloading maps.

Also, I would prefer some brand new maps, rather than just optimizing old ones.

Edited by NBIHFADH

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 On the Berlin (ASL) map, the attacker's win rate is too low.

I've never seen the attacker win on this map.

Couldn't even get into the defending position once.

The game always ended in 0:130, this needs to be fixed.

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I suspect that it's very difficult to balance maps for ASL, seeing as the same score settings lead to wildly different outcomes on various maps. Either way, I can assure you that developers monitor the data of battle results from all maps and game modes, in order to make necessary adjustments to map balance.

In fact, there was a major change to Berlin map layout specifically, released about 2 months ago. Did it not help with balance in ASL?

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On 6/7/2024 at 7:12 PM, Maf said:

I suspect that it's very difficult to balance maps for ASL, seeing as the same score settings lead to wildly different outcomes on various maps. Either way, I can assure you that developers monitor the data of battle results from all maps and game modes, in order to make necessary adjustments to map balance.

In fact, there was a major change to Berlin map layout specifically, released about 2 months ago. Did it not help with balance in ASL?

I don't feel any change.

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On 6/7/2024 at 4:31 PM, AzaborBR said:

This game mode should be removed, so bad

I like it for how fast it lets me complete "finish battles" missions :ph34r:

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@Maf Unless I am mistaken, Berlin is a big map with the defense point on a side. It should at least follow Alexandrovsk model and have it in the middle. Now the defenders point their turrets to one direction and shoot at everything that moves, and attackers can't handle defenders' long range turrets sitting all the way back. 

Also because of the size of the map, it's impossible to have coordinated attacks. Most flag carriers go one by one. As I said in a previous post, big maps shouldn't support all modes, there is no way to balance this. 

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On 6/7/2024 at 5:31 AM, AzaborBR said:

This game mode should be removed, so bad

Agreed, on most maps, it is not balanced at all.

On 6/7/2024 at 10:10 AM, Maf said:

I like it for how fast it lets me complete "finish battles" missions :ph34r:

And because of that, you guys now have to play for at least 8 minutes to earn the stars, lol.

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On the map "Massacre CTF", the flags of both teams were too far apart, and no one could touch the other's flag, so the game always ended at 0:0.

Why does approval take so long?

Edited by NBIHFADH

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Though it rarely happens and not on a frequent basis, players equipping paladin or hopper or if playing with some friends and  some teamwork, are able to capture maps in Massacre with ease.

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On 7/21/2024 at 4:27 AM, NBIHFADH said:

Why does approval take so long?

Sometimes new posts get missed, or moderators are unavailable. You can always send us a PM if your post isn't approved within 48 hours.

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On 7/29/2024 at 3:40 PM, NikmanGT said:

Though it rarely happens and not on a frequent basis, players equipping paladin or hopper or if playing with some friends and  some teamwork, are able to capture maps in Massacre with ease.

Because this situation is very rare, it still needs to be improved.

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On 7/29/2024 at 4:40 PM, NikmanGT said:

Though it rarely happens and not on a frequent basis, players equipping paladin or hopper or if playing with some friends and  some teamwork, are able to capture maps in Massacre with ease.

Shouldn't every map be designed to offer a decent chance of capturing the flag, regardless of whether players are playing in a team or solo? If a certain map has a statistically low chance of captures, shouldn't it be tweaked? Isn't capturing and returning what makes the gamemode enjoyable in the first place? They already adjusted some mm maps before like Berlin.

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On 7/30/2024 at 1:05 PM, Positive said:

Shouldn't every map be designed to offer a decent chance of capturing the flag, regardless of whether players are playing in a team or solo? If a certain map has a statistically low chance of captures, shouldn't it be tweaked? Isn't capturing and returning what makes the gamemode enjoyable in the first place? They already adjusted some mm maps before like Berlin.

Every single map offers a decent chance of flag capture. If you have a good team you can easily finish the Massacre 7-0 with no time or capture a few flags with some good allies.

If you're going to have flags of every map to be within the range of enemy team so that flag capture becomes quite easy, then long maps would not exist at all. 

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On 7/30/2024 at 6:29 PM, NikmanGT said:

Every single map offers a decent chance of flag capture. If you have a good team you can easily finish the Massacre 7-0 with no time or capture a few flags with some good allies.

If you're going to have flags of every map to be within the range of enemy team so that flag capture becomes quite easy, then long maps would not exist at all. 

That's not a good team, that's a sign of unbalanced teams.

Look at Düsseldorf for example, it's a large map but it allows pretty dynamic gameplay.

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