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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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1 minute ago, asem.harbi said:

هههههههههههههه شوضعك؟

ياخي كلمتهم بالانقليزي وبالروسي ولا صلحوه الله يلعنهم

صارلهم شهرين للحين وكل مرة يقولوا سيتم الابلاغ عن هذا الخطأ 

Edited by Madao00

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1 minute ago, Madao00 said:

ياخي كلمتهم بالانقليزي وبالروسي ولا صلحوه الله يلعنهم

صارلهم شهرين للحين وكل مرة يقولوا سيتم الابلاغ عن هذا الخطأ 

كثير ناس يشتكون هنا عن الشافت مدري شوضعهم للآن ماصلحوه

عني انا سحبت على ابوه دامه كذا والله ماعرفت العب فيه مع الHTML5

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1 minute ago, asem.harbi said:

كثير ناس يشتكون هنا عن الشافت مدري شوضعهم للآن ماصلحوه

عني انا سحبت على ابوه دامه كذا والله ماعرفت العب فيه مع الHTML5

ياخي المشكلة بعد م طورته فل واتقنته وخسرت عليه ملايين يجي قلتش زي ذا يخرب كل شي
 

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On 9/18/2020 at 12:09 PM, FogOfWar_XXX said:

Hazel in clever, he has cornered our turret and now will let it languish into obsolesce

But how? Shaft is one of the better turrets. It can one-shot medium hulls without double damage - even double armour won't help. With RFM, it beats short-range turrets at their own game, not to mention that it can kill short-range turrets before they can even get close. Hornet's OD can also mitigate tunnel vision. With the recent changes to maps, new camping spots have been made available. I've found Shafts to be a very common occurrence in MM. 

Hopper's OD will be unlikely to cause any significant problems for Shafts. For one, it can only jump so far, and can only jump so often per battle. You'll likely be able to spot a Hopper coming well before it gets in range to jump. And I'd say it would be a waste of Hopper's OD to go jumping after Shafts. It would be more useful to try to cap flags or get on top of buildings. You're more likely to be killed by someone using Viking's OD or Hornet's OD.

Edited by ThirdOnion
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On 9/25/2020 at 3:39 PM, ThirdOnion said:

even double armour won't help

 

Um, what?  Viking Mk<<#>> requires a full charge from a Shaft Mk<<equal number>> (plus upgrades being equal) to be killed.  DA halves the damage.

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40 minutes ago, FogOfWar_XXX said:

Um, what?  Viking Mk<<#>> requires a full charge from a Shaft Mk<<equal number>> (plus upgrades being equal) to be killed.  DA halves the damage.

This is where DD comes in. Activating DA renders a medium hull safe from one-shots from every turret with DD except for Shaft.

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1 hour ago, At_Shin said:

I am starting to like new mobile controls for the shaft turret. I find that with the new sniper button, I can concentrate on aiming much better than before. I am destroying more tanks. ?.

The opposite here ? i can't shoot arcade shots normally, and because of the bigger size of the shooting button, i often enter sniping mode accidentally.

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2 hours ago, ThirdOnion said:

This is where DD comes in. Activating DA renders a medium hull safe from one-shots from every turret with DD except for Shaft.

Shaft was designed for that.

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Alrightttttttttttt. I dropped using shaft because I found it tough to use in MM, manually aiming with < and >. But, decided to go mouse controls and it's FUN. I kind of feel sorry for neglecting lil ol shaft at Mk 4-7 while i smothered my hunter and firebird with love. Any tips in general when using shaft in close-quartered/medium maps with buildings?

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18 hours ago, Intercept-1 said:

Alrightttttttttttt. I dropped using shaft because I found it tough to use in MM, manually aiming with < and >. But, decided to go mouse controls and it's FUN. I kind of feel sorry for neglecting lil ol shaft at Mk 4-7 while i smothered my hunter and firebird with love. Any tips in general when using shaft in close-quartered/medium maps with buildings?

It's easier to coordinate with mouse-controls since you dont have to rely on your turrets roration, you can also use mouse-controls to peek around corners. Do keep in mind that your actual scope has a delay on your visual crosshair while sniping, you can use this to your advantage

Edited by BloodPressure
typo
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9 hours ago, Intercept-1 said:

Alrightttttttttttt. I dropped using shaft because I found it tough to use in MM, manually aiming with < and >. But, decided to go mouse controls and it's FUN. I kind of feel sorry for neglecting lil ol shaft at Mk 4-7 while i smothered my hunter and firebird with love. Any tips in general when using shaft in close-quartered/medium maps with buildings?

I dropped shaft after migrating to HTML5 due to scoped shots being so jerky. Haven't tried mouse controls...don't carry a mouse with me. On close quartered maps the rapid fire alt is very useful if you are able to stay in close proximity to the tanks. Otherwise you will not have much damage delivered in the medium range

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1 hour ago, At_Shin said:

Yes, it is a mobile only feature.

 I was saying that automatic shooting (for arcade shots only) is very good for fighting at short range with shaft.  It helps me better concentrate on sniping enemies.  The auto-shoot mechanism takes care of enemies at close range. 

Totally jealous!

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4 minutes ago, TheCongoSpider said:

Marcus said on the stream that they don't find it urgent enough (or something along those lines) to fix it on keyboard anytime soon, but they're looking to fix it on mouse controls. 

so should i continue my quit?!  ?

Edited by Madao00
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On 10/3/2020 at 10:07 AM, At_Shin said:

Yes, it is a mobile only feature.

 I was saying that automatic shooting (for arcade shots only) is very good for fighting at short range with shaft.  It helps me better concentrate on sniping enemies.  The auto-shoot mechanism takes care of enemies at close range. 

I would love to see that implemented on HTML5

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So, lately Ive been seeing fewer shaft heavies and more faster shaft builds. What are your favorite ways to run shaft. Hull, augment, game mode etc.

I love shaft/wasp/LCs in Cp and siege. Siege especially, as i can put heavy fire on the base from a distance and then bomb time.

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18 minutes ago, Potdindy said:

So, lately Ive been seeing fewer shaft heavies and more faster shaft builds. What are your favorite ways to run shaft. Hull, augment, game mode etc.

I love shaft/wasp/LCs in Cp and siege. Siege especially, as i can put heavy fire on the base from a distance and then bomb time.

Light Capacitors doesn't work well for me on mobile, so I use Ares and Adrenaline for everything. I'll switch to Hunter if I need more mobility in a specific battle. 

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15 minutes ago, TheCongoSpider said:

Light Capacitors doesn't work well for me on mobile, so I use Ares and Adrenaline for everything. I'll switch to Hunter if I need more mobility in a specific battle. 

You go standard settings?

how does ares controls work for a scoped precision turret

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Just now, Potdindy said:

You go standard settings?

how does ares controls work for a scoped precision turret

Ares is the only thing I can comfortably use Light Capacitors with on mobile. Due to it decelerating slowly, I can enter sniping mode before a corner and habit almost fully charged by the time I peek out and find an enemy. But even then my performance with it is limited due to Ares being a light heavy hull and gets pushed around. So I would use Short Band Emitters instead so I could help my allies from afar. 

 

Then when I saved enough I bought Adrenaline so I can have something that was better than SBE. Adrenaline has saved me many times where SBE couldn't. Ares is easier to control on mobile than my Mammoth. 

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