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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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13 hours ago, ReptilianTroll said:

How is shaft now? Is it playable again?

It has changed for the better. The jerky movements are gone. But problem where the hull is stuck for a fraction of a second after the shot is still there.

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Here are some points on Heavy Capacitors Alt:

  1. This alt increases the damage you can potentially do to enemies
  2. You can one-shot any hull without double armour [except juggernaut, although it too can be one shot using the same alt, max level booster drone and double damage].
  3. Using this alt instead of Stock (normal) shaft affects ability to quick-snipe light hulls slightly/very slightly. (I have no problems quick-sniping light hulls).
  4. It may not be worth the amount of crystals today to most people; (actually, I bought this augment, and it was worth the crystals (effort) to me.)
  5. It can be used to wreck medium hulls with massive damage potential faster because it can help you get to 2/3rd of your damage faster/slightly faster than on stock shaft.
Spoiler

The following text in brackets may be too detailed so you may skip it if you don't like details.

[The reason for this is because the capacitors charge damage slower as you get closer to full charge. Heavy capacitors make sure that the damage increases at a slightly faster speed making it more suitable for wrecking medium hulls with shaft.]

 

The reason I wrote this post is so that people can choose whether to buy heavy capacitors or not.

 

I would be happy to hear some disadvantages of Heavy Capacitors because it may help me know better about this alt I bought a few days back. I would be happy to hear from people like @TideBreaker.

Yours Enthusiastically,

Crazy_Mann_2

Edited by Crazy_Mann_2
To insert additional full stops.
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5 hours ago, Crazy_Mann_2 said:

Here are some points on Heavy Capacitors Alt:

  1. This alt increases the damage you can potentially do to enemies
  2. You can one-shot any hull without double armour [except juggernaut, although it too can be one shot using the same alt, max level booster drone and double damage].
  3. Using this alt instead of Stock (normal) shaft affects ability to quick-snipe light hulls slightly/very slightly. (I have no problems quick-sniping light hulls).
  4. It may not be worth the amount of crystals today to most people; (actually, I bought this augment, and it was worth the crystals (effort) to me.)
  5. It can be used to wreck medium hulls with massive damage potential faster because it can help you get to 2/3rd of your damage faster/slightly faster than on stock shaft.

And number 6, mainly to tackle Eagle modules when they are prevalent in a battle even if you are the only sniper and not even dominating. In addition, it synergizes well with maxed Brutus. Slap a Double Power, EZ 9,075 damage.

Edited by FrozenRailgun

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7 hours ago, Crazy_Mann_2 said:

I would be happy to hear some disadvantages of Heavy Capacitors because it may help me know better about this alt I bought a few days back. I would be happy to hear from people like 

Hi, clanmate from Tide here. 

Heavy Capacitors limits your functionality to mostly camping or defending. For sheer power, HC does that task best - it's also generally most used with Shaft - but it is slow and gameplay becomes boring quickly, that's why Shaft-fanatic are not fond of this augment. 

Shaft itself is not limited to picking one spot to snipe enemies. As sniper, you can find Shaft's full potential when going to the open field; constantly changing position and keeping sight of all corners of the battlefield improves both your individual skill-level as well as being an extremely valuable teammate to the others. An amazing and underrated augment for this job is Light Capacitors, the exact opposite of HC, as it enables you to deal solid damage within only a few seconds and has a doubled rotation-speed. Armor-Piercing-Shaft is also unbelievably strong, but is only avaiable in Ultra Containers. For quick-sniping, light hulls perform best, but if you insist on it then medium hulls may work as well. 

Heavy Capacitors is nowhere near a bad augment at all, but using solely HC makes you miss amazing chances and experiences that Shaft has to offer. So my advice would be: stick with Shaft and Heavy Capacitors for a while, but do not forget to try out other combinations and be open to newer things

 

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On 12/9/2020 at 7:31 PM, Crazy_Mann_2 said:

I would be happy to hear some disadvantages of Heavy Capacitors because it may help me know better about this alt I bought a few days back. I would be happy to hear from people like 

Hello, here is Madao
If you want to get my humble opinion you can read my topic :).

Adrenaline is best alt right now! yes! this is first thing I'll say and that (what i believe) if u want get more than 20 kills
In fact, I was planning and working hard to upgrade the driver drone and use best combo that time (what i was believe)
hornet+light+driver

I found someone who actually got 47 kills and he wasn't that professional
anyway all that was destroyed after the update, so now im using adrinaline with hornet and get a good kills 25-35

i tried heavy capacitors but i didnt really like it ofc with this alt u can kill everyone with 90% but still cant get high kills

here is a little test to convince you to buy adrenaline:
all players use medium and light tanks lets say 80% of them so if u use adrenaline with titan for ex 2.3k+2.3k+15% if were ur tank half hp thats almost 5.3k/his armor
2.6k u can kill med tank even mk6 so ez (if he doesnt have prot) 
for me its like this 3.25+x2+20-25%= 7800-8,125, i can kill any tanks even light tanks with 50% prot with one shot

A little tricks:
if u want get more kills be a spawn killer xD.
after shot in sniping mode try to shoot him in arcade mode maybe he will die.
Dont make the laser appear on the opponent because he will use a armor or repair or even anyone can notice u and start shot u
Rather place it on anything, a street, a building, then target him and fire.
use mouse it's more better than keyboard.
focus on light tanks always.

I hope I helped you and anyone confused what to buy
https://imgur.com/a/XzyV1VB

Edited by Madao00
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I've never played with shaft before until recently, and to my surprise I actually enjoy using it especially with Booster. The thing that bothers me the most as a Shaft player, is my teammates are always pushing me around, knocking my aim off, shaking my camera, and are blocking me view. So frustrating! How do y'all shaft players deal with this issue?

Edited by Alklines

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50 minutes ago, Alklines said:

I've never played with shaft before until recently, and to my surprise I actually enjoy using it especially with Booster. The thing that bothers me the most as a Shaft player, is my teammates are always pushing me around, knocking my aim off, shaking my camera, and are blocking me view. So frustrating! How do y'all shaft players deal with this issue?

By moving around the map and not staying in the same position for extended periods of time, especially if it's in a pathway that is convenient for allies to get to the objective. 

 

Consider using Light Capacitors or Adrenaline instead of Heavy Capacitors . Move around the map and find different positions. If allies re blocking your view, you can simply come out of sniping mode and find a more comfortable position. It only takes 3 seconds to fully reload, which is hardly an inconvenience.  

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On 2/24/2021 at 7:39 PM, Alklines said:

I've never played with shaft before until recently, and to my surprise I actually enjoy using it especially with Booster. The thing that bothers me the most as a Shaft player, is my teammates are always pushing me around, knocking my aim off, shaking my camera, and are blocking me view. So frustrating! How do y'all shaft players deal with this issue?

Don't fall for the Light Capacitors meme. On my alt I use Viking/Shaft (both near Mk8) with a Booster and Heavy Caps, and even though full shots take a little longer to charge, I still have no problem being fairly mobile. The trick is to use the Booster to quickly charge up lethal shots; if you have enough batteries and double powers to keep yourself going for a while, then you'll find the experience very rewarding. You can still rack up quick kills without sacrificing your stopping power, which you'll have more than enough of if you need it. Fully charged, I can deal about 16,000 damage per shot with my combo, which is hilarious. It never gets old using it against obnoxious buyers. I think Light Caps are too weak to be effective; I've never enjoyed using them. If I wanted a Shaft that reloads faster but can't insta-kill, then I'd rather just play Railgun instead. I can't speak for Adrenaline, however. 

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44 minutes ago, ERADICATIONNATION said:

Don't fall for the Light Capacitors meme. On my alt I use Viking/Shaft (both near Mk8) with a Booster and Heavy Caps, and even though full shots take a little longer to charge, I still have no problem being fairly mobile. The trick is to use the Booster to quickly charge up lethal shots; if you have enough batteries and double powers to keep yourself going for a while, then you'll find the experience very rewarding. You can still rack up quick kills without sacrificing your stopping power, which you'll have more than enough of if you need it. Fully charged, I can deal about 16,000 damage per shot with my combo, which is hilarious. It never gets old using it against obnoxious buyers. I think Light Caps are too weak to be effective; I've never enjoyed using them. If I wanted a Shaft that reloads faster but can't insta-kill, then I'd rather just play Railgun instead. I can't speak for Adrenaline, however. 

But...Light Capacitors can do 10375 damage max, and requires 1/3 of the time to do so...that's a one-shot of all hull classes, and even medium hull using Defender assuming that they don't have Shaft protection.

Then again, they don't pair well with Viking. If you're looking to maximize Viking's potential, go for either Rapid Fire Mode like poke971, Short-bands, or Adrenaline.

In general, avoid Viking with Shaft. It's just not as good as some other pairings. Yes, this is coming off of roughly 500+ hours of experience with Light Capacitors and Booster.

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7 minutes ago, Tidebreaker said:

But...Light Capacitors can do 10375 damage max, and requires 1/3 of the time to do so...that's a one-shot of all hull classes, and even medium hull using Defender assuming that they don't have Shaft protection.

Then again, they don't pair well with Viking. If you're looking to maximize Viking's potential, go for either Rapid Fire Mode like poke971, Short-bands, or Adrenaline.

In general, avoid Viking with Shaft. It's just not as good as some other pairings. Yes, this is coming off of roughly 500+ hours of experience with Light Capacitors and Booster.

Yeah, but with that ~6000 more damage, I can destroy anything pretty much anything with a fully charged shot, even a maxed-out heavy hull with double armor and a 50% module. This is significant since you only get one boosted shot per double power use. It has to count. 

I've had a lot of success with a Viking/Shaft combo on my alt, 'jhonnykakes.' I love the hull's low profile and it can take a decent beating while allowing for a mobility I've never been able to enjoy on this account. However, while I like the increased mobility, I don't think highly of using light hulls with Shaft. I single out guys who use those combos and usually hunt them relentlessly. For the record, I've had both of these accounts for eight years, and Shaft is practically the only weapon I've ever used. 

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10 hours ago, ERADICATIONNATION said:

Yeah, but with that ~6000 more damage, I can destroy anything pretty much anything with a fully charged shot, even a maxed-out heavy hull with double armor and a 50% module.

There isn't much use in going HCs - anyone with Defender and 50% will not be a oneshot even with the HC setup unless it's a light hull. HCs are only useful for the JGR or actual fatties - any other use, and you're actually creating a detriment for yourself.

10 hours ago, ERADICATIONNATION said:

I've had a lot of success with a Viking/Shaft combo on my alt, 'jhonnykakes.' I love the hull's low profile and it can take a decent beating while allowing for a mobility I've never been able to enjoy on this account.

In my experience, I've had the exact opposite experience. The stability and flinch upon receiving impact are hideous, and I tend to bump into obstacles more than with every other hull combined. Plus, the OD doesn't work at all unless you use it up close, but that's severely limiting your use of it per game of an OD which already has a slow charge time. Plus, I'm not a fan of Viking in general lately due to how overspammed it is, so I just skip out on it entirely. At some point I expect my alt to have Viking as the least used hull as Mammoth and hoverhulls overtake it at some point.

11 hours ago, ERADICATIONNATION said:

However, while I like the increased mobility, I don't think highly of using light hulls with Shaft. I single out guys who use those combos and usually hunt them relentlessly. For the record, I've had both of these accounts for eight years, and Shaft is practically the only weapon I've ever used. 

I sort of understood your logic, up till this point.

...What?

You'd ignore the campers with Titan and Mammoth, but instead target the people who use Shaft with Wasp or Hornet? Why? If it's for the sake of them being easier to kills, then that's somewhat logical, but if you go out of your way to make the lives of the users of light hulls a literal nightmare, then I really don't get you.

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7 hours ago, Tidebreaker said:

There isn't much use in going HCs - anyone with Defender and 50% will not be a oneshot even with the HC setup unless it's a light hull. HCs are only useful for the JGR or actual fatties - any other use, and you're actually creating a detriment for yourself.

Nope. Medium hulls, too, are one-shotable with even with these conditions. I've done it. You may be able to charge slightly faster, but needing two well-charged hits to kill a good plurality of your opponents is a real detriment to me. I'll bet you that I can fully-charge and reload my weapon in the time it'll take you to kill a heavyish enemy, and in your case, you have to hope that enemy didn't have a repair kit handy or find cover in between hits. Often, you cannot afford to give your opponents the chance of survival if you have to make yourself vulnerable to beat them in the first place, or if you only have a small window to attack them through. So even if I can't kill every single opponent out there in one hit, I still want to pack as much damage as I possibly can to deal with everyone else (that's the vast majority of players, mind you) quickly and effortlessly. Most of my kills can still be earned in two seconds or less, but it's nice to have the option to charge a little further if necessary. 

8 hours ago, Tidebreaker said:

In my experience, I've had the exact opposite experience. The stability and flinch upon receiving impact are hideous, and I tend to bump into obstacles more than with every other hull combined. Plus, the OD doesn't work at all unless you use it up close, but that's severely limiting your use of it per game of an OD which already has a slow charge time. Plus, I'm not a fan of Viking in general lately due to how overspammed it is, so I just skip out on it entirely. At some point I expect my alt to have Viking as the least used hull as Mammoth and hoverhulls overtake it at some point.

I'll give you that Viking doesn't take impacts well, and it's the one major gripe I do have with it. As for ODs, I couldn't care less. Most of the counters for the various ODs are at short-range, anyway, and I naturally prefer to keep my distance. I'll typically score a couple of ODs per match on my alt and only deploy them if someone gets too close to me. I don't find myself using this feature too often, even when I do have it ready. 

8 hours ago, Tidebreaker said:

 

If it's for the sake of them being easier to kills, then that's somewhat logical, but if you go out of your way to make the lives of the users of light hulls a literal nightmare, then I really don't get you.

It's a combination of both these reasons, really.  I perform the latter for my own amusement, but that isn't to say I ignore other Shafts with heavier hulls or high priority targets (e.g. someone with a flag), either. I suppose I could have phrased what I said earlier better. 

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My tier system for Shaft Augments:

S:

A: Light Caps; Short-band emitter

B: Heavy Caps; Armor-Piercing sight; Adrenaline

C: No Aug

D:

Why: Rapid fire ; Just use hammer instead ?

 

The tiers may change depending on combo, and ranks. Light caps does lose it's shine in the endgame arena for sure, however it does shine well with crisis, needless to explain why, feel free to calculate damage. AP is amazing, and well it's essentially stock which is not bad but you can apply a quick AP as long as you have scoped in, perfect for groups or teams where there is natural chemistry, especially against defender players/titan domes. Heavy caps is mainly just a JGR killer, used anywhere else, eh it gets boring to have to scope for the full duration, 6s IIRC, might be incorrect.

Rapid fire should not have even existed, if you use this, you are not a real sniper.

Stuff I would like to see; "Death Herald" variant, yes I understand with booster it may mean like 2 successive kills if played smartly, but if we think about it, it's not often we see shafts compared to many others.
Railgun got a stun aug, give shaft it too ;)) I'd like to stun a hopper in the air and then clap him to respawn.

Reason why I have placed any in the S class is because it would be highly dependant on ranks/enemies etc. Light caps does amazing vs light hulls, but vs medium requires more time and maybe a good ally, and against heavy, rely on OD/booster, but to need such items, cannot be an S tier augment, but can be fit into an S tier combo.

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On 2/23/2020 at 5:16 AM, Tidebreaker said:

Then you'll start to call hacks, like anyone would do. But nobody will come to your help in the end.

I'd help Det87. You're kind of missing the point. ?

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Shaft is insane! I played mk 4 at colonel and it absolutely shreds everything it sees. 4000 damage per shot with damage boost is enough to get through most modifications. I cant imagine what it would be like to run heavy capacitators.  

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6 minutes ago, At_Shin said:

slightly boring actually. I use Light Capacitors more and i get around 4k damage with my mk7-10 shaft easily. The charge-up time is noticeably lesser. Thus, more opportunities to get kills.

In short, with HC you could get sure-fire kills (if you camp a lot) but the frequency of killing will be lesser and with LC you could get lots of kills (but as the damage per shot is lesser you'll need to choose your targets wisely). 

oh hmm, i want to test it out. So you would pair light capacitors with a faster hull?

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On 3/9/2021 at 1:01 AM, At_Shin said:

I use Light Capacitors more and i get around 4k damage with my mk7-10 shaft easily.

This is only possible if you are using Double Power (and Booster) a lot. A fully upgraded Mk8 Shaft with LC can deal 2,475 damage per shot ( or 4,950 with Double Power). 

On 3/9/2021 at 1:01 AM, At_Shin said:

In short, with HC you could get sure-fire kills (if you camp a lot)

Good for tackling Eagle modules (and a bit on DA'ed Light Hulls) and conserving manual DP but not always.

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48 minutes ago, At_Shin said:

 

38 minutes ago, At_Shin said:

The new augmented shaft charges up like light capacitors shaft. Also, I believe this is the max insta-heal it can provide with DD (possible more with booster or crisis).

Nice analysis you got there. But it is true that Healing Emitters still deal damage to enemies even though the augment's description says otherwise; whether this is a mistake or is implemented intentionally we will have to see

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Speechless, tanki has lost it's mind.  Laser energy heal up to armored vehicles.  Nanobots and isida was barely acceptable.  T/his is completely stupid.  Anyone playing with this mod is a loser, period.  Don't feed the fire people.  Jumping tanks. "ice emitters", gumball machine electro turrets.  Help draw the line people.

 

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