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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Been a little while, but yeah, I can't help myself....

WHAT A TOTAL

COMPLETE HEAPING

STINKING

FOUL

PILE of C%4P

this PATCH is.

Formalities first, pony tail is a complete and total <insert what you want here>...ker and hates any strategic game play that doesn't involve rushing and copious amounts of drug use (which of course raising the bottom line).  It's no secret he hates studious and patient campers and if he could, he'd ban them, all of them.  Tanki is a joke now.  Floating tanks, alien turrets, and fairy power augments, not to mention force multiplier drones that make no sense.

Obvious second.  Shaft is a sniper, it was meant to one shot, it should, period, end of discussion, it's not built for anything else.  It's there to take all the wind out of the enemies sails by being used carefully, at the right time, against the right tank, to change the course of the game play. pony tail wants you to run around now with your shaft 24/7, barely scoping a shot, and, AND, mind you, have you enter the fray with the rest of them in order to even hope of scoring points and etc, nevermind the fact you're really kind of useless in any other role than sniper.

10 second reload is unacceptable.  If, IF, only IF, you wer to enter a 7 minute game, not have to phase in, and could simply hold down space and fire the moment it was completely charged, you could only get 42 shots off.  15 minutes battle, 90.  We all know that's BS.  The reality is maybe 33% of that number between spawning, searching, zooming, tracking, firing, reloading, repeat, IF YOU'RE lucky.  30 shots in a 15 minutes battle where nearly EVERY hull has Sniper protection and damage gets nerfed and reload too?  How about a all might F U to Tanki?  This is done consciously, without any real thought given to how it plays out for shafts.  This appeasement to the little prick Hopper buyers who, as of late, were being blown out of the sky with their double speed and hop by the only turrets that could mitigate such an attack, and only sometimes.

 

I've warned you all, Tanki is trying to find a final nerf for Shafts.  Pony tail boy would love to see them gone, the only thing relatively close to its damage being, dump dump, duuuuhhhhh, DOUBLE DAMAGE, but, I digress.  Shaft was fine, just as it was, and just barely too.  Every time shaft players settle into a comfortable routine of use, function, and resignation, mind you, our great turret gets maligned.  It makes it that player choose to move away from it.  Why?  Statistics, always stats.  Lots of people put money into them.  If you want to nerf it, you have to justify it.  Prove no one plays with it and the few that do show poor stats and it doesn't contribute to the game anymore.  He is trying to kill off your turret people, flat out.

 

To be fair, we should all see it now, shafts will be relegated to nothing or useless, not like it hasn't been constantly nerfed for the last 3 years.

 

I hope and wish nothing but bad things upon all responsible for this, and really, I can't believe the pettiness that goes on and on over this turret to this day.

 

I you don't agree, you haven't played long enough.  Change is to be expected, but to be defrauded of your time, effort, and money, well that's another matter entirely.

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8 hours ago, FogOfWar_XXX said:

I've warned you all, Tanki is trying to find a final nerf for Shafts.  Pony tail boy would love to see them gone, the only thing relatively close to its damage being, dump dump, duuuuhhhhh, DOUBLE DAMAGE, but, I digress. 

I noticed whenever I saw you in battle, you were not using a drone. If you don't equip a drone, your double armour and double damsge's potency is decreased. I'm aware you're one those tankers that refuse to excessively use supplies, but whatever supplies you do decide to pick up as drop boxes or activate, having a drone equipped and upgraded will allow you to kill players as you would befote and survive damage as you would before.

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3 hours ago, TheCongoSpider said:

I noticed whenever I saw you in battle, you were not using a drone. If you don't equip a drone, your double armour and double damsge's potency is decreased. I'm aware you're one those tankers that refuse to excessively use supplies, but whatever supplies you do decide to pick up as drop boxes or activate, having a drone equipped and upgraded will allow you to kill players as you would befote and survive damage as you would before.

So I have used Brutus in the past, but I've found that just as I spot enemies in the distance with the little floaty drony, I'm fairly certain it gives me away too, and if anyone needs to hide, it's me, so I'm torn between using it or not.  I wish Brutus gave the old bonus back with nothing activated, that was useful to me sometimes, especially in Juggernaut.  But hey, why let an opportunity to get people to spend, even after selling something that clearly DIDN'T use drugs, go by, right?  They had to milk it, even if it was a little on the light side.

I won't lie though, I got used to it for a bit, scoring A LOT higher, but it's crutch.  I don't want to get used to having it, if they change mechanics again one day and somehow it uses batteries, I'd be worse off.  Better to always play the way I preach, as you can plainly see, even your gear is no guarantee anymore.

 

(PS: I only pick up boxes, I literally have all drugs turned off in my menu options, I can't use them, except mines, I use those but they're not drugs.)

Edited by FogOfWar_XXX
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1 hour ago, FogOfWar_XXX said:

I won't lie though, I got used to it for a bit, scoring A LOT higher, but it's crutch.  I don't want to get used to having it, if they change mechanics again one day and somehow it uses batteries, I'd be worse off.  Better to always play the way I preach, as you can plainly see, even your gear is no guarantee anymore.

(PS: I only pick up boxes, I literally have all drugs turned off in my menu options, I can't use them, except mines, I use those but they're not drugs.)

At this point supplies and drones have become mechanics integral to the game. You say that "your gear is no guarantee anymore," but drones are gear. They are just as important, if not more important, than your choice of hull and turret. The days of "druggers" and "non-druggers" are long gone. By not using supplies or drones you aren't abstaining from using a "crutch;" you are instead voluntarily handicapping yourself.

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I have to say, I've been using Shaft as my primary gun since I started playing Tanki again and it felt very good. Solid damage, solid reload time, everything was well rounded. But the new 10 second reload time makes me not want to use it anymore. Sure, the arcade shots don't seem to use ammo anymore but the reload time makes me spend half my in-game fight just trying to hide because my gun won't be reloaded for another decade.

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On 10/21/2021 at 11:31 PM, FogOfWar_XXX said:

Obvious second.  Shaft is a sniper, it was meant to one shot, it should, period, end of discussion, it's not built for anything else.  It's there to take all the wind out of the enemies sails by being used carefully, at the right time, against the right tank, to change the course of the game play. pony tail wants you to run around now with your shaft 24/7, barely scoping a shot, and, AND, mind you, have you enter the fray with the rest of them in order to even hope of scoring points and etc, nevermind the fact you're really kind of useless in any other role than sniper.

Well yes, honestly the nerf was too harsh, but you gotta admit, the reload was too fast prior. I'd say the best balance for its reload is 7 or 8 seconds at MK1 and 5 seconds at MK8.

On 10/22/2021 at 11:33 AM, FogOfWar_XXX said:

So I have used Brutus in the past, but I've found that just as I spot enemies in the distance with the little floaty drony, I'm fairly certain it gives me away too, and if anyone needs to hide, it's me, so I'm torn between using it or not. 

Let me just tell you that when there are things like the red outline, status indicators, radar system, hornets OD, gauss and strikers lock on feature, etc. I'd say that stealth no longer plays as vital of a role in battles like it once did. Besides, the drone is so small, I'd doubt they'd notice that before the sliver of your hull peeking out from behind the cover.

On 10/22/2021 at 11:33 AM, FogOfWar_XXX said:

I wish Brutus gave the old bonus back with nothing activated, that was useful to me sometimes, especially in Juggernaut.  But hey, why let an opportunity to get people to spend, even after selling something that clearly DIDN'T use drugs, go by, right?  They had to milk it, even if it was a little on the light side.

I won't lie though, I got used to it for a bit, scoring A LOT higher, but it's crutch.  I don't want to get used to having it, if they change mechanics again one day and somehow it uses batteries, I'd be worse off.  Better to always play the way I preach, as you can plainly see, even your gear is no guarantee anymore.

Well Brutus upgrade prices got a massive decrease recently. So if it did get nerfed, you would have wasted only 100k on it instead of 500k

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Just now, ouch-ouch said:

Iron man says that he is not bias when it comes to shaft. Yet in the next breath he says it was too powerful and easy to use.  Sounds pretty bias and much like the cry babies I referred to. Shaft was a great turret but much of its strength had to to with the hull that was used with it.  There was a lot of skill in using shaft with wasp... not so much if you used it while camping with a giant slow moving dumb hull.  Tanki need to truly look at the reasons for killing shaft and fix their mistake before more players call it quits! 

Maybe you might want to refer to the dictionary for the meaning of the word "biased".

I am just stating facts, can't really help if the truth itself sounds biased to you.

Regardless, I am not interested in continuing the discussion any further since I do not see any wisdom in doing that when you are not really interested in understanding or appreciating what I say.

Well railgun was buffed, after a while. So I suppose shaft might get a buff in near future as well.

I don't know about you but I am really enjoying the shaft right now.

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46 minutes ago, Iron_Man said:

Maybe you might want to refer to the dictionary for the meaning of the word "biased".

I am just stating facts, can't really help if the truth itself sounds biased to you.

Regardless, I am not interested in continuing the discussion any further since I do not see any wisdom in doing that when you are not really interested in understanding or appreciating what I say.

Well railgun was buffed, after a while. So I suppose shaft might get a buff in near future as well.

I don't know about you but I am really enjoying the shaft right now.

I completely agree with you. Shaft was so annoying earlier with its quick reload speed and ability to one shot many hulls. It's not that annoying right now. It might get a buff in the future I don't know.

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4 hours ago, At_Shin said:

You used Shaft with wasp? Respect :cool:

I agree, game play with light hulls is quite hard now that even light capacitors takes 7 seconds to reload. The only shaft augment which can work excellently with light hulls is Healing Emitters. 

I feel that at least Light capacitors should have a reload of maximum 4 or 5 seconds.

Healing emitters had how much reload speed?

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Good players had no problem dealing with shaft during battles.  They had battle strategies that would cause me to change turrets because I could not fight effectivly against them. Those who had lesser skills got killed.  The lesser skilled players complained that shaft was to powerful and easy to use.  Unfourtunately tanki  decided to kill shaft because of the complaints of the unskilled players.  It would be easier in the future to provide the weaker players with battle strategies that would help them deal  with turrets that they found troublesome.  Why kill a great shaft because of a few weak players who  are cry babies 

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1 hour ago, ouch-ouch said:

Good players had no problem dealing with shaft during battles.  They had battle strategies that would cause me to change turrets because I could not fight effectivly against them. Those who had lesser skills got killed.  The lesser skilled players complained that shaft was to powerful and easy to use.  Unfourtunately tanki  decided to kill shaft because of the complaints of the unskilled players.  It would be easier in the future to provide the weaker players with battle strategies that would help them deal  with turrets that they found troublesome.  Why kill a great shaft because of a few weak players who  are cry babies 

Topic merged

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Please , my beloved shaft has been weakened to a point of almost unusable. Now with a 10 second reload I'm almost guarrantied a certain death, even my drone mine protection has been weakened by the redistribution pattern of my mines. There are very few landscapes that provide enough cover or isolation to survive a frontal attack from any tank. It's taken years and funds to establish a nice shaft tank and now many low rank, less equipped tank finishes me off with ease.  Please return shaft to its former self, and give this old man a chance since my hand/eye is not so good to use these other quick small hulls. As a side issue legend hoppers fly way too fast, other tank types cannot compete  effectively against it.

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There are many other turrets that are very powerful and have very fast reload times. Shaft as a turret is now useless.  It can't come close to competing with a 10 second reload time. The  truth is never bias.  Why nerf shaft and leave all the other powerful turrets alone?

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nah dude, I am that one annoying shaft player that likes to quickscope and run and snipe people around the map. They DEFINITELY ruined shaft bit by bit. for me it was the amazing quickscope damage - nerfed, then they've lowered the damage of both noscope and hardscope shots bit by bit with the addition of spawn protections. (you bet I abused the spawntraps on everyone). Now, I literally have to full hardscope EVERYBODY once or maybe TWICE before I can get a SINGLE goddamn kill. These flying hulls and the Tesla is a literal pain in the ass to deal with already. Let me be that annoying sniper that is a wannabe FaZe member in the 2013 era and quickscope and such to piss everyone off and throw the balance of a match into disarray. 

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19 hours ago, Archillect said:

nah dude, I am that one annoying shaft player that likes to quickscope and run and snipe people around the map. They DEFINITELY ruined shaft bit by bit. for me it was the amazing quickscope damage - nerfed, then they've lowered the damage of both noscope and hardscope shots bit by bit with the addition of spawn protections. (you bet I abused the spawntraps on everyone). Now, I literally have to full hardscope EVERYBODY once or maybe TWICE before I can get a SINGLE goddamn kill. These flying hulls and the Tesla is a literal pain in the ass to deal with already. Let me be that annoying sniper that is a wannabe FaZe member in the 2013 era and quickscope and such to piss everyone off and throw the balance of a match into disarray. 

They didn't like people who were camping with shaft, so they fixed it by removing shaft's ability to do anything ?

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i see they nerfed the sniper mode n arcade, i dont see the point with shortband anymore i think normal shaft is better now? am i wrong in doing this?

 

 

 

also question , is brutus the only drone which doesnt use batts?

Edited by Truthteller

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18 minutes ago, Truthteller said:

i see they nerfed the sniper mode n arcade

Yes the sniping mode was overall nerfed, as too many players were camping with it.

 

19 minutes ago, Truthteller said:

I dont see the point with shortband anymore i think normal shaft is better now? am i wrong in doing this?

However the arcade shot range and damage were buffed again and consume no energy. SBE has enough damage to 2-shot medium hulls with the arcade, and the increased minimum sniping damage allows you to utilise its energy retention in sniping mode better.

 

Quote

allows you to utilise its energy retention in sniping mode better.

This here is important. The sniping mode reload was nerfed, however you can now retain some energy when shooting partially charged shots (like it was before late 2018). This encourages a more active gameplay with Shaft by using it for offense. Camping with it will not see you being nearly as effective as before. 

23 minutes ago, Truthteller said:

Also question , is brutus the only drone which doesnt use batts?

Correct.

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Which hull goes best with Shaft?

My playstyle is to try to find a sniping spot where I can see as many enemies as possible even if it's a risky place to be in, so I want to be tough to get rid of, so a hull that can heal itself seems like the best choice.

I should say that I rarely use supplies because I try to save them.

I'm thinking of either Dictator or Mammoth, but it's a tough choice...

Mammoth have barely 1/3rd more health than Dictator, which IMO is too little to be worth it with the slower speed, even if you camp. Its overdrive charge twice as fast as Dictator's though, giving it effectively almost twice as much health as Dictator, which might be worth it.

Dictator have a much better overdrive for camping with Shaft IMO, especially now when Shaft's reload time depends on how much you charged the shot, so double-damage means you could one-shot twice as many tanks. But then again, the overdrive charge twice as slow.

Tough choice!

Edited by qwds
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13 minutes ago, qwds said:

Which hull goes best with Shaft?

My playstyle is to try to find a sniping spot where I can see as many enemies as possible even if it's a risky place to be in, so I want to be tough to get rid of, so a hull that can heal itself seems like the best choice.

I should say that I rarely use supplies because I try to save them.

I'm thinking of either Dictator or Mammoth, but it's a tough choice...

Mammoth have barely 1/3rd more health than Dictator, which IMO is too little to be worth the slower speed even if you camp. Its overdrive charge twice as fast as Dictators though, giving it effectively almost 2/3rds more health than Dictator, which might be worth it.

Dictator have a much better overdrive for camping IMO, especially now when Shaft's reload time depends by how much you charged the shot, so double-damage means being able to one-shot twice as many tanks. But again, the overdrive charge twice as slow.

Tough choice!

Mammoth imo 

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29 minutes ago, qwds said:

Even if I don't use supplies?

mhm , you have enough hp to sit out the battle with a few deaths only, so no need to use double armor or repair kit very often.

main supply we would use would be double dmg, because you could one shot almost any tank with it, but shaft without double dmg is just as good.

imo a camping combo would be the best supply saving combo

as for speed boost, we wouldnt need that much, except maybe when moving to one of the camping spots

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1 hour ago, qwds said:

Which hull goes best with Shaft?

If you ask me, Crusader is a good hull to use with Shaft.

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