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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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On 1/10/2024 at 1:31 PM, Kimura said:

It's not rly pushing the limits. More like playing around with intentional game mechanics. Imagine it as the time when spinning with scorpion basically turned its rockets into mele

And what is this intended game mechanic? Is it the energy retention?

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On 1/10/2024 at 7:46 PM, TheCongoSpider said:

And what is this intended game mechanic? Is it the energy retention?

We're back to 0 huh?
Like I said from what I remember besides me I saw 3 people use it since 2012. If only 4 people in the entire game found out about energy retention with Shaft then I'm concerned with who im i playing with.

It is intended game mechanic. You do a couple of things in a certain way to get a result that is not achievable if you just went Goo Goo Gaga I press Space I go snipe tank. 

It's not anything game breaking and on paper sounds like it barely does anything but like I said that trick makes shaft users ANNOYING AS HELL. We already have enough annoying campers and we don't need extra things that allow them to be even more annoying.

Edited by Kimura

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On 1/10/2024 at 1:52 PM, Kimura said:

We're back to 0 huh?
Like I said from what I remember besides me I saw 3 people use it since 2012. If only 4 people in the entire game found out about energy retention with Shaft then I'm concerned with who im i playing with.

Wait so you are talking about the energy retention mechanic or does your strat use something else?

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On 1/10/2024 at 8:03 PM, TheCongoSpider said:

Wait so you are talking about the energy retention mechanic or does your strat use something else?

I guess it does have something to do with energy technically.

No what i meant is if only 4 people in 12 years could figure out that if you shoot when your shaft is not fully loaded you save energy then I don't even want to know how stupid average player in this game is.

I'm not telling anything from now on because it feels like we went from a little shaft trick to illegal ultra super strat that kills the game if used. Like I said 500 times before. It's very annoying trick that makes shaft a little bit more "overpowered". It's not hard to do but for some reason nobody is smart enough for this as seen when Tesla released. To make this strat not work you'd have to do a complete rework on either all of the hull mechanics or shaft turret itself. Maybe they'll release an augment that accidentally prevents it from being used.

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On 1/10/2024 at 2:10 PM, Kimura said:

I guess it does have something to do with energy technically.

I'm not telling anything from now on because it feels like we went from a little shaft trick to illegal ultra super strat that kills the game if used. Like I said 500 times before. It's very annoying trick that makes shaft a little bit more "overpowered". It's not hard to do but for some reason nobody is smart enough for this as seen when Tesla released. 

You didn't sell it as illegal but you sold it as something OP. 

 

On 1/24/2023 at 9:19 AM, Kimura said:
Spoiler

The shaft strat im talking about needs

1. Specific thing...

2. Pressing certain button and unpressing it then pressing space...

It is insanely toxic it makes shaft insanely OP if enemies don't have prot.

(THIS IS NOT A BUG OR ANOTHER KIND OF EXPLOIT! Tho your enemies will most likely believe you're hacking) 

 

 

On 1/24/2023 at 12:45 PM, Kimura said:
Spoiler

It sounds game breaking ultra thing because i got like 4 questions and i tried to dodge while giving you actual hints. 

The strat makes Shaft into like a Railgun that does 2k-3300 damage to a guy with no prot (you have no double damage enemy has no armor) or if you're not fast enough it just turns into... Normal Shaft lol.  

this is how i imagine it would look like FOR THE ENEMY THAT GOT KILLED BY YOU. I remember i got my own medicine used against me when some another dude used this strat against me it was literally impossible to escape he got like 50 kills i don't remember clearly but it was ABSOLUTE NIGHTMARE playing against him so thats why i want to keep this Area 51 secret.

Is it overselling or not you decide. I can't tell you for how long but this strat existed for a long time but i discovered it after taking a break and coming back in 2020 thats what i meant by 2020. 

The strat gets extra points of OP because it literally requires for you think 2 steps ahead (your victim is chosen and you cannot be sniped by another people).

Like i said you just need to think about it its taking advantage of 2 features key word TAKING ADVATAGE NOT ABUSING like for example vulcan + flying hull going full auto-pilot.

That's it i won't give anymore hints

@Me0w_XP this is answer to your DM ? too.

 

EDIT: I don't want to make this public because its basically impossible to dodge and you just randomly getting oneshotted every 5 seconds is not fun... So i'll tell yall what turrets do have strats.  

Also Gauss/Striker also uses the same "another scorpion strat" (This is more of a Quality Of Life strat and not "your enemy has 1% chance to survive" type of strat like with this Shaft one)

Melee turrets have no unknown to public strats (as far as i know) 

Another turrets except Shaft Scorpion Striker Gauss don't have secret strats too. 


EDIT 2: Shaft reload after shooting can be infinite as long as you can do damage in sniping mode fast it works. @TheCongoSpider

DONE NO MORE STOP ASKING ME STUFF!!

 

 

On 1/10/2024 at 2:10 PM, Kimura said:

To make this strat not work you'd have to do a complete rework on either all of the hull mechanics or shaft turret itself. Maybe they'll release an augment that accidentally prevents it from being used.

So it has something to do with energy and the hull you pick, huh? I can only assume it's Viking and its Overdrive. However given everything else that you mentioned about it, you can't just have Viking's Overdrive constantly active to repeatedly do the strat like you made it seem previously. 

If it's not that then it might be related to the pause button as it was shown back on flash you could cancel a sniping shot without shooting it by pressing and unpressing pause. 

I can think of a few things but none of them fit the criteria you mentioned (doing it multiple times manually). 

 

 

Would be rather dumb if at the end of the day all you're just talking about is strafing out of a corner with a hover hull and quickscoping someone. You make it seem much deeper than that.

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On 1/10/2024 at 9:06 PM, TheCongoSpider said:

Would be rather dumb if at the end of the day all you're just talking about is strafing

oh good ol' strafe... brotha if it was the case you can be sure i'll be the one to say it needs to be removed. Since I am known as Flying Monkey Fan on this forum ❤️ 

On 1/10/2024 at 9:06 PM, TheCongoSpider said:

You didn't sell it as illegal but you sold it as something OP. 

I guess I did actually lol my bad. I mean without shaft prot this is indeed OP i guess. But yeah its INSANELY ANNOYING not OP is what i rly meant.

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On 1/10/2024 at 3:09 PM, Kimura said:

oh good ol' strafe... brotha if it was the case you can be sure i'll be the one to say it needs to be removed. Since I am known as Flying Monkey Fan on this forum ❤️ 

I guess I did actually lol my bad. I mean without shaft prot this is indeed OP i guess. But yeah its INSANELY ANNOYING not OP is what i rly meant.

I'm assuming your silence on the other parts of the message means I'm close to cracking it.

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On 1/10/2024 at 9:25 PM, TheCongoSpider said:

I'm assuming your silence on the other parts of the message means I'm close to cracking it.

Not really I just got bored because I feel like we are running in circles. 

You're one of "these" players (the ones who actually know the game well and mechanics etc.) You might've cracked it already or maybe you didn't. Like I said it makes Shaft ultra annoying (im repeating stuff again woops) blah blah blah......... I'm honestly surprised how you dont know about it yet. Though you probably have random strats for other stuff that ur not telling us

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On 1/11/2024 at 8:27 AM, Kimura said:

You're one of "these" players (the ones who actually know the game well and mechanics etc.) You might've cracked it already or maybe you didn't. Like I said it makes Shaft ultra annoying (im repeating stuff again woops) blah blah blah......... I'm honestly surprised how you dont know about it yet. Though you probably have random strats for other stuff that ur not telling us.

What exactly do you consider a strat? Is it something that takes advantage of a turret's properties to give a boost to its effectiveness during certain engagements with enemies? For example with Scorpion or Tesla, one can take advantage of the fact that there's no delay between its firing modes and can freely mix the arcade shots with the salvo damage or chain lightnings with a melee range ball lightning damage. People can clearly see that now for Scorpion with the buffed Spear as the reload forces them to be using salvos so often, and coincidentally with a near identical reload to the arcade shot. 

 

What you've been describing for a year doesn't sound like it fits into that. You made it sound like some kind of manually-activatable mini reload hack that also increases your sniping damage where it shouldn't. You make it sound like something unintended. 

On 1/24/2023 at 12:45 PM, Kimura said:

It sounds game breaking ultra thing because i got like 4 questions and i tried to dodge while giving you actual hints. 

The strat makes Shaft into like a Railgun that does 2k-3300 damage to a guy with no prot (you have no double damage enemy has no armor) or if you're not fast enough it just turns into... Normal Shaft lol.  

this is how i imagine it would look like FOR THE ENEMY THAT GOT KILLED BY YOU. I remember i got my own medicine used against me when some another dude used this strat against me it was literally impossible to escape he got like 50 kills i don't remember clearly but it was ABSOLUTE NIGHTMARE playing against him so thats why i want to keep this Area 51 secret.

The strat gets extra points of OP because it literally requires for you think 2 steps ahead (your victim is chosen and you cannot be sniped by another people).

Like i said you just need to think about it its taking advantage of 2 features key word TAKING ADVATAGE NOT ABUSING like for example vulcan + flying hull going full auto-pilot.

 

EDIT: I don't want to make this public because its basically impossible to dodge and you just randomly getting oneshotted every 5 seconds is not fun... So i'll tell yall what turrets do have strats.  

Also Gauss/Striker also uses the same "another scorpion strat" (This is more of a Quality Of Life strat and not "your enemy has 1% chance to survive" type of strat like with this Shaft one)


EDIT 2: Shaft reload after shooting can be infinite as long as you can do damage in sniping mode fast it works. @TheCongoSpider

Here's Stock Mk7+ Shaft's minimum sniping damage that a player can deal with a registered sniping shot. 1,074.5 or 2,149 with Double Damage. Along with that comes an ~3.3 second reload before being able to go back into sniping mode again. 

 

Screenshot-2024-01-09-10-06-22-355-com-t

 

This is what I see whenever you mention Shaft's intentional features. You use 0.4 seconds of charge to enter sniping mode. Exiting sniping mode early consumes the energy you spent charging the shot + a flat 200, then your reload is based on that. That extra 200 consumed does not increase your damage in anyway. 

Shaft's arcade shot reload in the garage is a delay between both of its firing modes. Arcade -> beginning to enter sniping mode is 1.5 seconds. Firing a sniping shot -> arcade shot is 1.5 seconds, etc.

 

You're proposing something that breaks this and somehow makes it stronger. Strong enough to deal 2,000 to 3,300 (a suspiciously specific number in this scenario) every 5 seconds, despite both you and your enemy being on equal footing (both of you having no supplies activated). 

 

Tell me what here on Shaft you are able to take advantage of to have you dealing that much damage in 5 second intervals with a supposed high accuracy (quote: "its basically impossible to dodge and you just get randomly oneshotted every 5 seconds is not fun"). 

 

What are the interactions that I know of? 

  • If you time it right, you can increase the damage of your fully charged sniping shot with Viking's Overdrive. Same for Gauss' salvo. 
  • Getting stunned by something the same time you fired a fully charged sniping shot will have you deal arcade damage instead and consume all of your energy. Less energy if it were partially charged. 
  • Getting stunned without shooting your sniping shot will simply take you out of sniping mode and allow you to get back into it when the Stun is over. 

 

You can see why I might think you're talking out of your rear about this secret strat. What 2 intentional features are you taking advantage of that was mentioned in a Vlog? When you said that last year I skimmed through the Q&A sections of previous Vlogs and did not come across anything like that, but it was not a thorough search so I'd have to look again. 

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On 1/11/2024 at 4:04 PM, TheCongoSpider said:

What exactly do you consider a strat?

Anything that requires specific steps to trigger. I count the Scorpion Rockets + Near instant normal shot as a strat but when I talk about strats in public like that I usually mean strats that not a lot of people know.

 

On 1/11/2024 at 4:04 PM, TheCongoSpider said:

What 2 intentional features are you taking advantage of that was mentioned in a Vlog?

 Certain steps with a hull + Certain Step with Shaft = Boogeyman strat.

I'm sure it wasn't DIRECTLY mentioned in the V-LOG because it would be very weird unless they're doing Shaft tutorial or something. I probably meant that they talked about certain steps that need to be used to achieve it. I don't remember what they said in a Vlog 2 years ago anymore lol

On 1/11/2024 at 4:04 PM, TheCongoSpider said:

You're proposing something that breaks this and somehow makes it stronger. Strong enough to deal 2,000 to 3,300 (a suspiciously specific number in this scenario) every 5 seconds, despite both you and your enemy being on equal footing (both of you having no supplies activated). 

I said it's more annoying than OP. It doesn't turn shaft into Golden Age 3 second reload 3k damage after sniping Shaft. It's very annoying though if you REALLY wanted you could say it TECHNICALLY increases damage but it's like me saying that if you shoot Tesla Ball point blank and instantly use the Zap the Zap's damage get's doubled. Yeah it technically is but is it?

 

THE STRAT IS ANNOYING! IT DOESN'T TURN SHAFT INTO SOMETHING OP! IF IT WASN'T SO ANNOYING I'D TELL IT BUT NOW IM NOT TAKING ANY RISKS SINCE I ALREADY HAVE 500 THINGS ANNOYING YOU EACH SECOND OF THE MATCH. DONE. 

(also i'm bad at explaining stuff even if it's not tanki so keep that in mind lol)

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On 1/11/2024 at 10:18 AM, Kimura said:

THE STRAT IS ANNOYING! IT DOESN'T TURN SHAFT INTO SOMETHING OP! IF IT WASN'T SO ANNOYING I'D TELL IT BUT NOW IM NOT TAKING ANY RISKS SINCE I ALREADY HAVE 500 THINGS ANNOYING YOU EACH SECOND OF THE MATCH. DONE. 

(also i'm bad at explaining stuff even if it's not tanki so keep that in mind lol)

Shaft Phoenix was basically what you were describing initially. 

  • Saw it 2

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On 5/6/2024 at 9:56 AM, Kimura said:

hell that thing do

Gives your arcades SBE damage and sets the minimum sniping damage to 3,300. What you were describing all that time ago was you having abnormally high minimum sniping damage, which is what Pheonix has. 

  • Saw it 2

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On 5/6/2024 at 12:30 PM, TheCongoSpider said:

Gives your arcades SBE damage and sets the minimum sniping damage to 3,300. What you were describing all that time ago was you having abnormally high minimum sniping damage, which is what Pheonix has. 

Where did you get that info??? And what's the max sniping damage from Shaft Phoenix? Reload speed? Range?

Edited by FrozenRailgun
  • Agree 1

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