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Which playing style do you prefer when playing with Freeze?  

14 members have voted

  1. 1. Which playing style do you prefer when playing with Freeze?

    • Attack
      13
    • Defence
      2
    • Support
      1
    • Parkour
      0
  2. 2. Which Freeze augments do you prefer?

    • Standard
      2
    • High-pressure pump
      2
    • Corrosive mix
      0
    • Shock Freeze
      3
    • Toxic Mix
      2
    • Jamming Mix
      6
    • Magnetic Mix
      3
    • Adrenaline
      5
  3. 3. Which skin for Freeze do you prefer?

    • Standard
      6
    • XT
      9
    • SE
      0


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You're gonna change your mind after a couple matches. The only upside is that you can deal max damage at maximum range but the drawbacks clearly outweigh the upsides. You'll find it much harder to slow enemies down, you won't be able to shoot at multiple enemies at once and finally, if an enemy is slightly higher or lower then you, you'll never be able to hit them unless you get to their level. 

Exactly-this is the problem we are having with freeze, its alterations dont satisfy the main purpose of the turret. Back in 2013 and 2014, a freeze with a hornet or a wasp could literally steal any amount of flags from the enemy team, with some skill of course. The freeze used to be able to freeze any tank the same way withtin the WHOLE range, regardless of the distance withtin the shooting range. Now i know they addressed this by implementing the M1 alteration for freeze, but its only good for medium or heavy hulls that are more stable, and can handle all the immense fire while still maintaining aim at the enemy with a reduced cone angle. Try the M1 alteration with wasp and hornet, and youll see what i mean; you will literally not be able to aim at their defending players to freeze them well under all that heavy fire with such a small cone angle-so if youre a serious PRO battle player and a seasonal freeze player who uses light hulls in CTF, theres clearly a problem. Secondly, the M2 alteration for freeze removes the freezing effect and adds extra damage, which is fine for those players who use their freeze more in DMs than CTFs, so this alteration in my opinion, is a success because it lets those who enjoy extra damage to use their freeze in their own unique way because their users probably dont care for the freezing effect. I personally dont like the M2 alteration because Im more of a guy who just wants to freeze anything, regardless of damage, but its purpose serves its users well. What the game developers need to do is to introduce a third balance change, or a third alteration for freeze that freezes ALL tanks within the ENTIRE range at maximum freezing level with reduced damage, however. This alteration will allow users to shoot through tanks again with a lot of freezing power throughout the entire range, not just up close. An addition of this alteration will allow freeze users with light hulls to finally be able to freeze like they used to, and the cone angle of this alteration will be the same as factory settings for the current freeze. Call this alteration "Below zero" or "ice age" or something really cool- its main point is being able to freeze within the entire range and shoot and freeze through tanks, but at the cost of reduced damage, and decreasing damage over distance like it is now.

 

I have other ideas for alteraions like bringing back isidas vampire self healing effect, because i know for a fact that light hulled wasps or hornets used that for capping flags-now they cant use light hulls because they will die instantly without self heal-kinda like freezes effect that allows wasps and hornets to swing around tanks to avoid getting shot at. Now, isida is paired with viking often, which just encourages excessive supply usage (trust me, ive been in those battles, 1k DPS for M4 isida is annoying as heck).

 

The second alteration is for vulcan-now, vulcan is one of the weakest turrets because its damage isnt where it should be, also its impact force isnt strong enough. I think rico M2s impact is far more annoying than that of vulcan M4, whcih is a problem. Vulcans alteration should be somehting like this-increased burning damage, but increased damage per second. I think this is very fair.

 

Thirdly, magnum. Just kidding, please dont introduce alterations for magnum because its a weapon for wusses

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New Freeze upgrade seems fair, as long as they don't go overboard with the damage.

Nah give it more dmg , isida as double purpose , while Firebid has that After burn and the OP alts

And Freeze was left alone in Short range family

This buff was needed

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After this update, even M4 Viking with 50% freeze protection won't stand a chance against M4 freeze.

It was Isidas time now it is Freezes time to be OP

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on this account i got ant kit instead of boreas because i didn't know about  this rebalance;.

but on a staff sergeant account i don't give a fart about i won 40k from a german contest so i got cupid instead of vampire because i didn't give a fat about that account so i just bought the first kit that came to the garage...

 

now I'm so sad i just want to cry..

I think I'll play on that staff sergeant account to try and fool myself into thinking that i bought boreas on this account

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Have tanki buffed this turret or something as it seems to be extremely OP, especially when they have an isida behind them.


After this update, even M4 Viking with 50% freeze protection won't stand a chance against M4 freeze.

What have they done to freeze? I have it in my garage but rarely use it and I don't see why one turret should be so OP. It makes a mockery of game balance.

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Have tanki buffed this turret or something as it seems to be extremely OP, especially when they have an isida behind them.

What have they done to freeze? I have it in my garage but rarely use it and I don't see why one turret should be so OP. It makes a mockery of game balance.

http://en.tankiforum.com/index.php?showtopic=373825&p=6546617

 

 

yes, damage increased by more than 30%

 

with the m2 alteration it does more damage than isida and has 2 seconds more damage time and 2 seconds less reload time

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What have they done to freeze? I have it in my garage but rarely use it and I don't see why one turret should be so OP. It makes a mockery of game balance.

Fire has OP alts & Isida has double ability & 2 Isidas together are Invincible

And Freeze was let out

So they had to buff it

but 20 % was enough :ph34r:

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So now freeze M4 with double damage and corrosive mix alteration = 2200 damage per second?

 

Why did I waste my crystals on hammer...

Ohh but perhaps it'll be temporary buffed in 2021 and then nerfed again after sufficient crystals have been spent among the players on protection paints and Hammer + it's MU's. If you're unlucky though they might come up with a damage decrease for the stock configuration and let you buy an alteration to gain back the original damage. Perhaps they might even introduce splash damage to the pallets and make an alteration to remove it.

 

Future is uncertain for every permanent equipment here. We've seen a sudden stat swap between Viking and Hunter and Twins alterations to remove the added splash damage. Magnum on the other hand remains a mistery to me, I have no idea why they didn't nerfed it yet... not that I mind though!

 

Freeze's buff was welcome but they gone a little overboard with the damage IMO; it's a shame it's freezing feature didn't improved. Freezing targets won't (directly) get you more XP though.

Edited by splitterpoint
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Ohh but perhaps it'll be temporary buffed in 2021 and then nerfed again after sufficient crystals have been spent among the players on protection paints and Hammer + it's MU's. If you're unlucky though they might come up with a damage decrease for the stock configuration and let you buy an alteration to gain back the original damage. Perhaps they might even introduce splash damage to the pallets and make an alteration to remove it.

 

Future is uncertain for every permanent equipment here. We've seen a sudden stat swap between Viking and Hunter and Twins alterations to remove the added splash damage. Magnum on the other hand remains a mistery to me, I have no idea why they didn't nerfed it yet... not that I mind though!

 

Freeze's buff was welcome but they gone a little overboard with the damage IMO; it's a shame it's freezing feature didn't improved. Freezing targets won't (directly) get you more XP though.

They'll nerf Magnum soon. Mine is almost up to M4, so don't worry.

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I'm happy with Freeze buff. I can finally be afraid of freeze, before I wasn't because I could still kill the opponent even If I was frozen. Freeze simply seems to fit the category now with rest of the turrets, it finally balances out. 

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I'm happy with Freeze buff. I can finally be afraid of freeze, before I wasn't because I could still kill the opponent even If I was frozen. Freeze simply seems to fit the category now with rest of the turrets, it finally balances out. 

Yes , even after the buff , Fire is still better than freeze , with the alt ofc

and in a 1v1 fire still wins

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Yes , even after the buff , Fire is still better than freeze , with the alt ofc

and in a 1v1 fire still wins

Yeah exactly. I still lose to isida or firebird, therefore freeze is not OP imo. 

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Yeah exactly. I still lose to isida or firebird, therefore freeze is not OP imo. 

How exactly are you losing to isida? You do more damage and have more ammo, that should be impossible if they aren't using a heavy hull.

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How exactly are you losing to isida? You do more damage and have more ammo, that should be impossible if they aren't using a heavy hull.

If I am using freeze, I can easily lose against any turret, most of them for example; twins or ricochet, they tend to run backwards and shoot at me whilst I'm chasing them, ending up in result me losing to them. 

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How exactly are you losing to isida? You do more damage and have more ammo, that should be impossible if they aren't using a heavy hull.

DMG is not the only thing that counts , there is effective range

and some special things

 

For example Fire V Freeze 1v1 

Fire wins , why  cause burning effect > freezeing effect

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DMG is not the only thing that counts , there is effective range

and some special things

 

For example Fire V Freeze 1v1 

Fire wins , why  cause burning effect > freezeing effect

Burning effect is after the fact.  because Freeze has higher DPS it should be able to kill fire. It may die after as well do to afterburn, but all things being equal freeze should get the kill too.

 

But that is assuming you are just fighting head-to-head.  If you fight with freeze that way you are doing it wrong. When used properly freeze should be slowing and circling target, thus under fire for less time.

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But that is assuming you are just fighting head-to-head.  If you fight with freeze that way you are doing it wrong. When used properly freeze should be slowing and circling target, thus under fire for less time.

Not many knows it , and it has been long since i met a good freeze guy , they just come head on and get killed

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Not many knows it , and it has been long since i met a good freeze guy , they just come head on and get killed

Not at my rank, I also see no one using the decreased cone alteration because it's nearly impossible to do the circling. I have rented the alt during the sales to see how it would do but I think true Freeze players are at a disadvantage especially on faster hulls.

 

Firebird needs to outrun Freeze and do as much passive burning as possible to prevent getting frozen and ultimately killed, particularly in obstacle-rich areas. These encounters screamed for an increase in damage for Freeze; making them much more interesting aswell.

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How exactly are you losing to isida? You do more damage and have more ammo, that should be impossible if they aren't using a heavy hull.

The Isida maneuvers to stay just inside its maximum range. Isida does full damage, Freeze damage and special attack is weaker at range.

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