Jump to content
EN
Play

Forum

Let's Discuss Hunter!


 Share

WHAT DO YOU THINK ABOUT HUNTER?   

15 members have voted

  1. 1. Which gaming style do you prefer when playing with Hunter?

    • Attack
      12
    • Defence
      4
    • Support
      6
    • Parkour
      2
  2. 2. Which game modes do you prefer to play in when using Hunter?

    • TDM (Team Death Match)
      7
    • CTF (Capture the Flag)
      11
    • CP (Control Points)
      5
    • ASL (Assault)
      6
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      5
    • SGE (Siege)
      3
    • DM (Death Match)
      3
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Hunter do you prefer?

    • Standard (HD)
      5
    • XT
      4
    • Prime
      4
    • Ultra
      5
    • Legacy
      2


Recommended Posts

On 5/3/2022 at 5:28 AM, Me0w_XP said:

I absolutely LOVE the fact that it's GUARANTEED damage. Nothing can block it. Finally, choosing to upgrade Hunter is worth it.

I quit using it a long time ago and started choosing Dictator to assist in winning team battles. Now I have embraced the hunter and am loving the options of being more aggressive or more supportive in game play.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 5/3/2022 at 6:06 AM, Okami said:

Destroying a Paladin mid-OD is the most awesome feeling. 

Screen-Shot-2022-05-01-at-10-08-24-PM.pn

Flippin' heck, you have NINETY nuclear energy?!

  • Haha 1

Share this post


Link to post
Share on other sites

On 5/5/2022 at 2:29 PM, LambSauce said:

Flippin' heck, you have NINETY nuclear energy?!

They really add up over time, and I don't use them since I don't use the hulls with meta Overdrives and I genuinely forget they exist.

I buy most of the Battle Passes and those 1990 Tankoin bundles if they're worth it (read: have Premium). Then there are those Special Missions for Premium/Battle Pass owners that have Ultra Containers and Nuclear Energy supplies as a reward. There are people who are bigger/most consistent buyers who have over 100, believe it or not.

  • Saw it 2

Share this post


Link to post
Share on other sites

Ya I finally got mk7 Hunter from the 50% Tankers Day sale and started using it in Siege where there is 1 recent problems ARES BALLS.

I saw this magnum hunter cancel an ARES BALL; and thought wow that is good. 

Last night I found it tricky to get the right time to activate the Hunter OD; any tips would be appreciated... like its like 2 secs just before the ares ball

comes towards and then press SHIFT for Hunter OD? I fluked out and did cancel... was a touch siege game 0-0....seesaw battle...  but we won 1-0...

but an ares ball almost wiped us all out; made me fell I got my moneys worth.

Atleast Hunter can sort of stop these ARES Balls; that they'll probably never nerf.

 

Share this post


Link to post
Share on other sites

On 9/5/2022 at 7:01 AM, cybernite said:

Ya I finally got mk7 Hunter from the 50% Tankers Day sale and started using it in Siege where there is 1 recent problems ARES BALLS.

I saw this magnum hunter cancel an ARES BALL; and thought wow that is good. 

Last night I found it tricky to get the right time to activate the Hunter OD; any tips would be appreciated... like its like 2 secs just before the ares ball

comes towards and then press SHIFT for Hunter OD? I fluked out and did cancel... was a touch siege game 0-0....seesaw battle...  but we won 1-0...

but an ares ball almost wiped us all out; made me fell I got my moneys worth.

Atleast Hunter can sort of stop these ARES Balls; that they'll probably never nerf.

 

Hunter and Titan have to risk their life to counter the ball. Unless the Ares sent the ball from the other side of the map, you're going to take some damage trying to destroy it. The most consistent counter to Ares' ball is an enemy Ares. If you see a ball coming towards your teammates and you are up front, you can wait until the ball comes to your tank, activate your own Ares Overdrive and prematurely destroy the enemy's ball. Because your ball is still in the activation delay, it would count as the enemy ball exploding, which will (likely) kill you and allow you to retain Overdrive charge. If it counted as your ball exploding, you would have self-destructed and have your charge reduced to 0% instantly. This is VERY important in Siege if you want to maximise your chances of winning. If possible, I often try to go a little towards where the enemies are coming so I can counter their Ares balls before it's too late.

 

Sometimes, you can't escape from the flow of the battle and the ball reaches too close to your allies on the point. At that point, the best thing to do is detonate the enemy Ares ball immediately so that there is no risk of it continuing towards your team's base and earning the enemy Ares OD charge (assuming the ball was launched a good distance away. Half or your entire team may be wiped out but they'd have gotten wiped out anyway. Might as well do it early so they can come back a few seconds earlier. 

 

On 9/5/2022 at 9:40 AM, UnIeash said:

I have 1 tip but i dont use hunter a lot, just go straight towards them if they dont kill you with gun then they will most likely use overdrive and self destruct them selves when it hit you atleast thats how ares work i think.

They have to be facing a nearby obstacle for that to work. That does not happen often enough, especially in Siege. 

Share this post


Link to post
Share on other sites

Why they remove the ability of mammoth to absorb the ARES BALL? Now you recharge and it passes by....usually only barely surviving and

whole team wiped out at the POINT. They should buff mammoth OD a bit; atleast mammoth OD pushes dead tanks out of the way..heh

Ya, it was an awesome experience with my new HUNTER to make the ares ball disappear. Back in my viking/smokey days I never thought I would

get HUNTER. Just sucks now have to upgrade it; only have mk7-7. 

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

On 9/6/2022 at 5:50 PM, cybernite said:

Why they remove the ability of mammoth to absorb the ARES BALL? Now you recharge and it passes by....usually only barely surviving and

whole team wiped out at the POINT. They should buff mammoth OD a bit; atleast mammoth OD pushes dead tanks out of the way..heh

Ya, it was an awesome experience with my new HUNTER to make the ares ball disappear. Back in my viking/smokey days I never thought I would

get HUNTER. Just sucks now have to upgrade it; only have mk7-7. 

Yes, I have ensured several siege battles with well-timed hunter OD. Just keep head on a swivel and know that if a team has 2-3 Ares you will need to wait till you have almost captured the point to choose to use the OD. I have wiped out an early Ares ball of death and we were hit with another one 5-10 seconds later and never captured the point. It is a great feeling to "boss" the best OD with the hunter's OD. It is a defensive juggernaut with some offensive capabilities. Versatile once again.

  • Agree 1

Share this post


Link to post
Share on other sites

I find it absurd that Hunter OD is so weak that it does not even kill a healthy reinforced medium hull. And a firebird can kill you in much less time than Hunter OD starts to work. 

New equipment for buyers is always x10 better than whatever equipment a free player finally manages to reach.

Share this post


Link to post
Share on other sites

On 1/2/2024 at 11:03 PM, Gabe2607 said:

I find it absurd that Hunter OD is so weak that it does not even kill a healthy reinforced medium hull. And a firebird can kill you in much less time than Hunter OD starts to work. 

New equipment for buyers is always x10 better than whatever equipment a free player finally manages to reach.

I dont know, hunter has been my go-to hull recently, though granted I use it with driver, so you get the overdrive quite often. 
It is much more than a dmg dealing machine. it stuns your foes when pulling a flag, defending, it neutralizes other overdrives (wasp, titan, ares) and also has quite optimal height, stability, manouerability. Cannot really complain about it.
If I were to complain, I'd pick dictator, its OD seems very lackluster compared to others. Hornets OD isnt very usefull for the user either, but is of great importance to the team.

Share this post


Link to post
Share on other sites

On 1/3/2024 at 12:14 AM, frederik123456 said:

I dont know, hunter has been my go-to hull recently, though granted I use it with driver, so you get the overdrive quite often. 
It is much more than a dmg dealing machine. it stuns your foes when pulling a flag, defending, it neutralizes other overdrives (wasp, titan, ares) and also has quite optimal height, stability, manouerability. Cannot really complain about it.
If I were to complain, I'd pick dictator, its OD seems very lackluster compared to others. Hornets OD isnt very usefull for the user either, but is of great importance to the team.

I do agree and love all the other qualities of Hunter. But does your OD kills anyone beside light hulls and half damaged medium hulls? Do you find the range of stun big enough? You need to get close and a firebird or a freeze will kill you before the OD takes place. Which is another defect: other ODs remain after death, this one does not even start. 

I disagree about Dictator OD, but I guess you play MM battles - where everyone has supplies on anyway -, while I play Pro Battles, and the supplies make all the difference. 

I do not have other hulls, but most other ODs seem many times better than Hunter's. 

Edited by Gabe2607
addition

Share this post


Link to post
Share on other sites

On 1/3/2024 at 8:39 AM, Gabe2607 said:

I do agree and love all the other qualities of Hunter. But does your OD kills anyone beside light hulls and half damaged medium hulls? Do you find the range of stun big enough? You need to get close and a firebird or a freeze will kill you before the OD takes place. Which is another defect: other ODs remain after death, this one does not even start. 

 

There are a multitude of ODs that don't start or remain after death:
- Hornet
- Hopper
- Hunter
- Viking
- Dictator
- Paladin
- Crusader
- Mammoth
so in actuality, there are more hulls whose ODs stop after death than there are ODs that function after death.

I've been a Hunter main for around 3 years, and in my experience it is a very adequate OD. 30 meters of range to inflict stun and EMP for the longest duration out of any weapon as well as 2000 chaos damage is extremely useful. Melee turrets will only kill you if you are low, and you can start the warmup sequence before engaging to hit them even faster. Not only that, but with the lower TTK in the recent years, 9/10 times your enemies will be low enough for you to one-shot them with the OD.

In terms of raw power, the ODs similar to Hunter's are Crusader's, Hopper's, Ares', and Mammoth's.
- Crusader is a hovering hull, making it unfavorable for some players, and it is meant for long range. It deals self damage at close range but is inaccurate at long ranges. It's true that it can one shot any hull. However, if the opponent survives (Lifeguard or only hit by splash), they can easily use an RK to get rid of the AP and freezing effects.
- Hopper is probably the most similar to Hunter, but it is a light hovering hull, so it can be difficult to drive, and might even flip when you use the jump. It also has a smaller effective radius, meaning you need to get even closer to use it. Being a light hull, this makes it dangerous if facing melee turrets.
- Ares is strong but slow, and its OD can be neutralized by Hunter.
- Mammoth is strong and fast with its OD active, but is slow without it. In general, I dislike using heavy hulls because of the lack of speed. Using Crisis or Trickster is a compromise for me because I lose the effects of Hyperion.

Yes, Hunter's OD can be countered, but its middle ground armor and speed paired with the aggressive OD make it a good choice for playing midfield or aggressively compared to other hulls. It's a good all-rounder hull in my opinion and is a safer option compared to other hulls with similar ODs.

Share this post


Link to post
Share on other sites

On 1/6/2024 at 7:45 PM, Me0w_XP said:

There are a multitude of ODs that don't start or remain after death:
- Hornet
- Hopper
- Hunter
- Viking
- Dictator
- Paladin
- Crusader
- Mammoth
so in actuality, there are more hulls whose ODs stop after death than there are ODs that function after death.

I've been a Hunter main for around 3 years, and in my experience it is a very adequate OD. 30 meters of range to inflict stun and EMP for the longest duration out of any weapon as well as 2000 chaos damage is extremely useful. Melee turrets will only kill you if you are low, and you can start the warmup sequence before engaging to hit them even faster. Not only that, but with the lower TTK in the recent years, 9/10 times your enemies will be low enough for you to one-shot them with the OD.

In terms of raw power, the ODs similar to Hunter's are Crusader's, Hopper's, Ares', and Mammoth's.
- Crusader is a hovering hull, making it unfavorable for some players, and it is meant for long range. It deals self damage at close range but is inaccurate at long ranges. It's true that it can one shot any hull. However, if the opponent survives (Lifeguard or only hit by splash), they can easily use an RK to get rid of the AP and freezing effects.
- Hopper is probably the most similar to Hunter, but it is a light hovering hull, so it can be difficult to drive, and might even flip when you use the jump. It also has a smaller effective radius, meaning you need to get even closer to use it. Being a light hull, this makes it dangerous if facing melee turrets.
- Ares is strong but slow, and its OD can be neutralized by Hunter.
- Mammoth is strong and fast with its OD active, but is slow without it. In general, I dislike using heavy hulls because of the lack of speed. Using Crisis or Trickster is a compromise for me because I lose the effects of Hyperion.

Yes, Hunter's OD can be countered, but its middle ground armor and speed paired with the aggressive OD make it a good choice for playing midfield or aggressively compared to other hulls. It's a good all-rounder hull in my opinion and is a safer option compared to other hulls with similar ODs.

Nice analysis. Still... have you ever killed more than one tank with Hunter's OD? Stole a flag thanks to Hunter's OD? It works better in defense, when you can eliminate attacking wasp OD, but in attack it is not effective at all, except for Wave scenario. Firebird will kill you in less time than OD kicks in. Viking (killing many), Titan (with a dome protecting all), Wasp (with a bomb killing all even behind walls) and the flying hulls OD (taking and capping flags without nothing others can do) are way more efficient. I do not have them, but I see them. 

But again, I am playing Pro Battles. If you play MM and you are a buyer with 4 protections, one of those super drones, etc. etc. keeping you alive much longer, maybe it works better for you. 

Share this post


Link to post
Share on other sites

On 1/7/2024 at 12:14 PM, Gabe2607 said:

Nice analysis. Still... have you ever killed more than one tank with Hunter's OD? Stole a flag thanks to Hunter's OD? It works better in defense, when you can eliminate attacking wasp OD, but in attack it is not effective at all, except for Wave scenario. Firebird will kill you in less time than OD kicks in. Viking (killing many), Titan (with a dome protecting all), Wasp (with a bomb killing all even behind walls) and the flying hulls OD (taking and capping flags without nothing others can do) are way more efficient. I do not have them, but I see them. 

But again, I am playing Pro Battles. If you play MM and you are a buyer with 4 protections, one of those super drones, etc. etc. keeping you alive much longer, maybe it works better for you. 

My average kill count with Hunter's OD would be like 2 kills. 1-3 99% of the time. I can predict MM player's 5 next moves as I used URANIUM << striker as a CAMPING augment and got double digit K/D and 1st place lol. If you can predict your enemies moves then firebird killing you before OD kicks in is not a problem. Also you want to be as far away from firebird and come closer just as your lightning damage activates. Sounds hard but is very simple. Hunter's OD is actually one of the best ODs just because it can be used anywhere people sleep on hunter OD. 

4 prots for a f2p is nothing hard to get these days because they spam protection slots every 5 seconds. Super drones aren't gonna help you either sine others have the same thing so it just cancels out just more chaos.

  • Agree 2

Share this post


Link to post
Share on other sites

On 1/7/2024 at 11:14 AM, Gabe2607 said:

Nice analysis. Still... have you ever killed more than one tank with Hunter's OD? Stole a flag thanks to Hunter's OD? It works better in defense, when you can eliminate attacking wasp OD, but in attack it is not effective at all, except for Wave scenario. Firebird will kill you in less time than OD kicks in. Viking (killing many), Titan (with a dome protecting all), Wasp (with a bomb killing all even behind walls) and the flying hulls OD (taking and capping flags without nothing others can do) are way more efficient. I do not have them, but I see them. 

But again, I am playing Pro Battles. If you play MM and you are a buyer with 4 protections, one of those super drones, etc. etc. keeping you alive much longer, maybe it works better for you. 

Hunter OD is one of best really, you have advantage over titans and wasp OD. They just can not use it at you while your OD is ready. So even ability to immediately use that OD is a weapon itself. If wasp or titan wants to use OD on you they will waste their OD and you will easily defend yourself with your OD and at the same time you will attack them witch chaos dmg/stun/emp.  You can use it very effectively against hopper in air, almost no one can hit/kill hopper user while in air but with your OD you can just delete him no matter where he is.   Also yes you can not kill medium hull or heavy with it but  it makes killing them very easy. They will either use repair kit to avoid stun/emp and they will end up with (maximum) 1K hp (or 2K with heavy) unable to repair, or they dont use repair kit and they will have stun/emp (even if they have immunity they are either stunned for few sec or unable to use supplies (even repair kit) for like 5-10 sec  Its pretty much free kill most of the time.  Depends on turret you are playing, meele,  short range and medium range turrets should not have problem finishing enemy after hunter OD, if they are left without support. Hunter OD is very good one of the best imo.

 

Also Dictator is very good too, ability to 100 % crit when applied to good players is deadly, very supportive OD, when I was playing with someone who used dictator OD wisely it could change battle. Cooldown is too long i would say.

 

Every OD can be usefull in right situation.

Only one that should be changed is mammoth, I use mammoth with trickster on my smurf acc  and I will end up upside down like in 50 % cases because of some dead body that lifted and flipped me, they should rework this so mammoth OD actually "crush" dead body so it will dissapear to avoid this situation to happen, its unnefective to kill enemy with that OD because of dead bodies. 

Edited by Tekken8
  • Agree 2

Share this post


Link to post
Share on other sites

On 1/7/2024 at 5:14 AM, Gabe2607 said:

Nice analysis. Still... have you ever killed more than one tank with Hunter's OD? Stole a flag thanks to Hunter's OD? It works better in defense, when you can eliminate attacking wasp OD, but in attack it is not effective at all, except for Wave scenario. Firebird will kill you in less time than OD kicks in. Viking (killing many), Titan (with a dome protecting all), Wasp (with a bomb killing all even behind walls) and the flying hulls OD (taking and capping flags without nothing others can do) are way more efficient. I do not have them, but I see them. 

 

To answer your questions, yes! In fact, I actually refrain from using Hunter OD in a 1v1 situation if I can, because I consider it a waste to spend it on one enemy. In general, I can hit a group of 2-3 tanks pretty consistently. And I've done much more than steal and cap a flag thanks to Hunter OD. I've attacked in ASL and Rugby, neutralized a Siege or Control point, and attacked a Juggernaut with it. Yes, it used to be more defensive when it only inflicted status effects, but with the chaos damage added, it becomes viable for both defense and attack.

Like I said, Firebird will not finish you that quickly if you play smart and are on adequate HP. Viking is strong but takes a long time to charge, so it's easier to "waste" the OD. Additionally, a raging Viking can be neutralized with Hunter OD as well. The same goes for Titan and Wasp ODs, which are both vulnerable to Hunter OD. The "flying monkey" Hopper hull will be one-shot by 2000 chaos damage, but has been nerfed to deal only 2000 chaos damage (instead of 3000), so in an OD vs OD situation, Hunter, being a medium hull, will prevail because Hunter can activate a repair kit to avoid Hopper's stun, but Hopper cannot avoid instant death without Lifeguard. And that is not to mention that Hunter has 10 more meters of range than Hopper.

In close combat, the most dangerous OD against Hunter is probably Mammoth OD, which can ignore Hunter's status effects, chase Hunter with its increased speed, and is tied to a hull that will always have enough health to best Hunter OD.

Of course, it's important to recognize that my standpoint is not objective. It may simply be that using Hyperion, a drone that lets me constantly use repair kits, helps me survive for longer when I'm using Hunter OD as I always activate RK when I use my OD to prevent dying mid-activation. Someone using a different drone may feel completely differently. And you, being someone who mainly plays PRO battles, clearly sees Hunter differently owing to the fact that the MM and PRO environments are completely different.

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/7/2024 at 9:54 PM, Me0w_XP said:

To answer your questions, yes! In fact, I actually refrain from using Hunter OD in a 1v1 situation if I can, because I consider it a waste to spend it on one enemy. In general, I can hit a group of 2-3 tanks pretty consistently. And I've done much more than steal and cap a flag thanks to Hunter OD. I've attacked in ASL and Rugby, neutralized a Siege or Control point, and attacked a Juggernaut with it. Yes, it used to be more defensive when it only inflicted status effects, but with the chaos damage added, it becomes viable for both defense and attack.

Like I said, Firebird will not finish you that quickly if you play smart and are on adequate HP. Viking is strong but takes a long time to charge, so it's easier to "waste" the OD. Additionally, a raging Viking can be neutralized with Hunter OD as well. The same goes for Titan and Wasp ODs, which are both vulnerable to Hunter OD. The "flying monkey" Hopper hull will be one-shot by 2000 chaos damage, but has been nerfed to deal only 2000 chaos damage (instead of 3000), so in an OD vs OD situation, Hunter, being a medium hull, will prevail because Hunter can activate a repair kit to avoid Hopper's stun, but Hopper cannot avoid instant death without Lifeguard. And that is not to mention that Hunter has 10 more meters of range than Hopper.

In close combat, the most dangerous OD against Hunter is probably Mammoth OD, which can ignore Hunter's status effects, chase Hunter with its increased speed, and is tied to a hull that will always have enough health to best Hunter OD.

Of course, it's important to recognize that my standpoint is not objective. It may simply be that using Hyperion, a drone that lets me constantly use repair kits, helps me survive for longer when I'm using Hunter OD as I always activate RK when I use my OD to prevent dying mid-activation. Someone using a different drone may feel completely differently. And you, being someone who mainly plays PRO battles, clearly sees Hunter differently owing to the fact that the MM and PRO environments are completely different.

Nice take

  • Like 1

Share this post


Link to post
Share on other sites

On 1/7/2024 at 7:54 PM, Me0w_XP said:

raging Viking can be neutralized with Hunter OD as well

"Raging Viking" has to be the funniest thing in this forum LMAO 

(Viking OD is one of the worst ODs in the game unless you're using Driver augment. I'll die on this hill)

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/7/2024 at 2:01 PM, Kimura said:

"Raging Viking" has to be the funniest thing in this forum LMAO 

(Viking OD is one of the worst ODs in the game unless you're using Driver augment. I'll die on this hill)

You'll be raging cus you got one shotted right after activating OD after a 10 minute wait

  • Sad 1

Share this post


Link to post
Share on other sites

On 1/7/2024 at 10:14 PM, Me0w_XP said:

You'll be raging cus you got one shotted right after activating OD after a 10 minute wait

Bruh got HD XT Viking from Elite Pass went into my first match (haven't used Viking in a MINUTE) and the second I got my OD railgun oneshotted me and I'm at 0% OD charge. 

Got my second OD just to get like 2 kills after 5 hours of waiting

Edited by Kimura

Share this post


Link to post
Share on other sites

On 1/7/2024 at 4:02 PM, Kimura said:

Bruh got HD XT Viking from Elite Pass went into my first match (haven't used Viking in a MINUTE) and the second I got my OD railgun oneshotted me and I'm at 0% OD charge. 

Got my second OD just to get like 2 kills after 5 hours of waiting

I get that Viking charges slowly because it's supposed to be really OP, but the lower TTK has not been treating it well lol. I basically stopped using it for the OD cus every time you get the OD, you either die instantly or all of your enemies die from your teammate so you have nothing to shoot at. Might as well colonize Mars or something while you wait for it to charge again. xD

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/8/2024 at 3:02 AM, Me0w_XP said:

I get that Viking charges slowly because it's supposed to be really OP, but the lower TTK has not been treating it well lol. I basically stopped using it for the OD cus every time you get the OD, you either die instantly or all of your enemies die from your teammate so you have nothing to shoot at. Might as well colonize Mars or something while you wait for it to charge again. xD

And even if you get the perfect roll and have a full enemy team in your sight you still get 3-4 kills at most with Mk8 turret. Same with melee I used firebird and freeze and would still get the same 3-4 kills after finding enemy group. HORRIBLE

Share this post


Link to post
Share on other sites

On 1/7/2024 at 12:40 PM, Kimura said:

4 prots for a f2p is nothing hard to get these days because they spam protection slots every 5 seconds. 

Tell me again how to get the 4 prots as a f2p... possibly without having to go through too many disgusting MM battles where free players get massacred (especially the ones not having long range turrets). 

Share this post


Link to post
Share on other sites

On 1/8/2024 at 3:44 PM, Gabe2607 said:

Tell me again how to get the 4 prots as a f2p... possibly without having to go through too many disgusting MM battles where free players get massacred (especially the ones not having long range turrets). 

Many F2Pers have 4 slots from minigames or Tanki Funds. Back when the servers were down for a long time and the devs gave a huge token of apology, basically everyone had the TKs to participate in the Tanki Fund. Alternatively, most minigames like the Halloween or Snow Trap ones offer an extra module slot at the first island/checkpoint. That's how I got mine. There's no need to spend 5000 TKs on it! ?

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/9/2024 at 2:04 AM, Me0w_XP said:

Many F2Pers have 4 slots from minigames or Tanki Funds. Back when the servers were down for a long time and the devs gave a huge token of apology, basically everyone had the TKs to participate in the Tanki Fund. Alternatively, most minigames like the Halloween or Snow Trap ones offer an extra module slot at the first island/checkpoint. That's how I got mine. There's no need to spend 5000 TKs on it! ?

Thanks for the reply, but...

- minigames such as Snow Trap require all sort of hulls and turrets that I do not have

- paying tankoins to participate in mysterious events (probably other MM battles full of buyers) that do not guarantee the fourth protection, does not seem to make sense, taking in consideration the major difficulties in putting together the 5000 required (about 10 years for a Free Player...).

- there are not "many" F2Pers in Tanki Online ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...