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Ideas for the Interface


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i want to suggest the conversion of supplies reload timer into a filling bar just like old flash version
too many numbers on supplies make it just like a mess instead of making it more simplified,it make it more complex
here just like this
240815165_4297119300334326_7931657595901 you can check the supplies loading here, while in game it complete mess

in addition if possible, i also want to suggest the rank bar, now it is so hard to check that small bar,but in this picture its more better, lesser the numbers, less the complex the game UI will become

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I like the idea, but consider this: when my repair kit is about to finish recharging, I want to be able to know exactly how long I have until I'm able to use it again. With the current setup you're seeing a precise countdown, but with a colour bar it's not as obvious and often difficult to tell. It's like having your phone's battery set to only show an icon, rather than exact percentage. And people who don't have their phone's battery percentage displayed are psychopaths.

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I too personally prefer the number indicator as it gives much better time duration idea as opposed to visual filling bar. Agree with Maf that in this case, the filling bar can be a bit deceiving, and give a false idea of how much time is needed for next supply.

When it comes to simplifying the amount of numbers on screen, I would remove the key binders for supplies on top as well as the number of supplies displayed in battle, because I dont think it is that crucial. Might be good on very low ranks where the amount of supplies is much lower, but as people progress, they tend to accumulate a good amount of supplies at which point they dont really need to see thisduring the duration of battle.

Edited by krokorok
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On 12/8/2024 at 8:09 PM, krokorok said:

I would also remove the number of supplies displayed in battle, because I dont think it is that crucial. Might be good on very low ranks where the amount of supplies is much lower, but as people progress, they tend to accumulate a good amount of supplies at which point they dont really need to see thisduring the duration of battle.

I agree. Perhaps the number should only be displayed once it's below a certain threshold, like 1000 for normal supplies, 100 for grenades, 10 for nuclear energy, etc.

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for the exact counting, the system rn is better, but i feel it complex, as the flash version wasn't had the numbers, i think there should be an option 
like , Show Loading Bar instead of numbers
it will be better, plus i think the ranks bar should also be considered

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Today when I was in a battle, I wanted to change some settings, so I paused the game and was going to click on the "Options" tab of the pause menu to change the settings, but I accidently clicked the "Reload Client" option which was just below the "Options" button, due to which I had to log into my account all over again, which wasted my time and made me lose my position in the battle. This happened with me for the first time today, but I can see the possibility of it happening often with players. And when it happens, it really is an annoying moment, especially if one doesn't tick the "Remember me" box before logging into their account. That's why I suggest and request the devs to either reposition or remove the "Reload Client" option, which is located just below the "Options" tab of the pause menu of a battle.

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And now you will check twice when clicking the settings button, so mission accomplished.

But why did you have to log in with your credentials again, do you not check mark the Keep me in logged in option ?

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On 12/20/2024 at 11:11 PM, NikmanGT said:

And now you will check twice when clicking the settings button, so mission accomplished.

Yes, you are right, but at certain times, for example when I'm in a hurry, it could get slipped out of my mind, so it is possible for me to click on the "Reload Client" option by mistake, as it is just below the "Options" tab.

On 12/20/2024 at 11:11 PM, NikmanGT said:

But why did you have to log in with your credentials again, do you not check mark the Keep me in logged in option ?

Yes. I don't tick the mark sometimes.

Edited by Sharva

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But honestly, at least a confirmation message whether you're sure you want to reload the client, or also close it, wouldn't be too bad. Playing mouse controls, I've accidentally closed the client many times already, by clicking the X at the top right when viewing the tab menu.

Edited by Son_Goku
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On 11/3/2024 at 8:19 PM, mountaineer said:

 

On 12/8/2024 at 3:40 PM, muzamil said:

 

Topic Merged

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Can you add an option to the crosshair to change it to a vertical line in the center of the screen? Because when I aim at distant enemies, the crosshair is always below the enemy, which makes it difficult to use.

And why does the crosshair disappear when Gauss aims? I also hope you can provide an option to keep it from disappearing.

Edited by NBIHFADH

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Currently, with auto on, 50% of my boosters are getting thrown into the trash because they are usually consumed at moments where there is no fighting available
the only thing that ISN'T is the repair kit

Edited by Acecaddy
some clerification

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On 1/30/2025 at 6:46 PM, NikmanGT said:

You can just disable it in the Settings menu of the game if you don't wish to have it equipped ?‍♂️

What im saying is, it would be great if we can select what CAN be, like, I wanna keep the repair kit automation, but I don't wanna use the other boosters, for example

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On 1/31/2025 at 12:36 AM, Acecaddy said:

What im saying is, it would be great if we can select what CAN be, like, I wanna keep the repair kit automation, but I don't wanna use the other boosters, for example

Ohh that's a valid implementation to say the least. But people who will actually use it would be less.

Mobile players are out of the questions. Rest are pc and gamepad players, I believe gamepad shares the same fate as mobile, so for the pc users, half of them turn off supply activation completely, and half of them like to have their whole supply automated, because if you control at least one of your supplies manually, you would like to control all of them as according to your needs rather than having one or two automated.

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With this, I suggest: The gesture wheel
when holding a certain hotkey, you can select which gesture/emote do you wanna pick via hovering mouse at it, once you release hotkey with the emote your cursor is on, you will send an emote in team chat
so why do such a thing?

because its impossible to coordinate with others, warn them, etc. when you do not speak their language, and not everybody is willing to learn a language to speak with randoms in a tank game

Edited by Acecaddy
suggestion
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How about a ping feature, which pings a specific location.

With your certain hotkey, you can ping the location as well if you just click the button, but if you continuously press the button, the gesture wheel appears, just like in other tactical shooter games, certainly useful.

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On 2/17/2025 at 8:32 PM, NikmanGT said:

How about a ping feature, which pings a specific location.

With your certain hotkey, you can ping the location as well if you just click the button, but if you continuously press the button, the gesture wheel appears, just like in other tactical shooter games, certainly useful.

World of Tanks actually has a similar feature. When you press "T", a ping appears at the location of your crosshair, which looks like this (gave it a red border because of poor visibility):

Spoiler
9SInxmn.png

It's visible for everyone in your team, and on the minimap too. I could see this work with Tanki. However, it requires a crosshair to be able to point somewhere to ping, which brings some problems: 1) it's an indirect buff to mouse controls, since well, you have better aim with a crosshair, and 2) I don't see how this could be used efficiently with keyboard controls, since those would barely benefit from a crosshair. It would be pretty much unusable. Having to stop just to ping is also... meh.

But if you ask me, a crosshair is long overdue.

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show how long someone has left in their MM battle in the friends/group list. So we can see if they just started the match or if it's ending so we can send them an invite.

OLY6LmL.png

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On 2/17/2025 at 9:32 PM, NikmanGT said:

How about a ping feature, which pings a specific location.

With your certain hotkey, you can ping the location as well if you just click the button, but if you continuously press the button, the gesture wheel appears, just like in other tactical shooter games, certainly useful.

that would certainly be useful
I hope it does get implemented

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On 2/18/2025 at 6:18 AM, Son_Goku said:

However, it requires a crosshair

A crosshair already exists. I don't remember if it's an optional setting, but I've had it turned on the whole time. It's not as easy to point compared to a game with free aim, but using a combination of camera height and horizontal aiming you can point it almost anywhere you see, except for very high above or below you.

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On 2/18/2025 at 9:16 AM, Maf said:

A crosshair already exists. I don't remember if it's an optional setting, but I've had it turned on the whole time. It's not as easy to point compared to a game with free aim, but using a combination of camera height and horizontal aiming you can point it almost anywhere you see, except for very high above or below you.

You mean that center dot? Yeah, I guess that can count as a crosshair. Still feels a bit unintuitive for keyboard controls tho, since you could ping only in front of you pretty much. No need to even mention mobile and gamepad controls, lol.

I'd still like something that shows where the cursor is, that could be helpful for any kind of interactions with other players. They even had that in one of the first iterations of the mouse controls, as far as I remember. But that idea is for another topic.

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On 2/18/2025 at 11:26 AM, Son_Goku said:

could be helpful for any kind of interactions with other players.

Good idea.

About 9 years too late, though.

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On 2/18/2025 at 7:48 AM, Son_Goku said:

 

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9SInxmn.png

This exactly ^

But the thing is, Tanki's camera angle is a bit different from other games. While the other shooter FPS games allow you to point at anywhere on the ground or any specific point on the map, which makes the ability to ping a specific location much easier.

However, Tanki has a fixed stable camera point which can only point at the ground when you immediately stop the tank (Or when you have shaft equipped ig) not a free movement in FPP, hence this poses a problem.

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