Jump to content
EN
Play

Forum

Ideas for Supplies and Drones!


 Share

Recommended Posts

This would be absurd levels of OPness in hands of skilled player who has crisis.

Yea sure its as expensive as premium but for example for me i get 50-80 kills CASUALY every battle and 5-10 deaths while using crisis while SAVING as much as possible.

Now i buy for example 2 weeks of unlimited Crisis for only 15 euros and now im Godmode_ON because i dont need to worry about losing 99999 hazellion drugs every match so i can abuse conbos that are ultra OP with unlimited Crisis like that. Let me remind you while saving drugs i get 50-80 kills. Now i would get 100+ without a sweat i can promise you that while being near invincible! Would you want to fight a juggernaut like that? yeah it would benefit skilfull buyers the most but hell no i dont want that.

Share this post


Link to post
Share on other sites

On 9/12/2022 at 8:31 PM, Kimura said:

Yea sure its as expensive as premium

price can be higher than premium, x1.5-x2 price

also may be restriction to minimal duration, so you cant buy 15 days, only 30 and more

On 9/12/2022 at 8:31 PM, Kimura said:

This would be absurd levels of OPness in hands of skilled player who has crisis.

all strong crisis users i know already playing it without saving

Share this post


Link to post
Share on other sites

This is absurd. The gap between those whom own Crisis and those whom do not would grow exponentially. Have you considered that many players have not gotten "strong" with it because they simply can't afford the playtime with the drone required to do so?
it's a more user-selective version of the unlimited supply pass which had been removed from the game, and Opex said he has no plans to bring it back.

Share this post


Link to post
Share on other sites

On 9/13/2022 at 12:06 AM, Kazareen said:

This is absurd. The gap between those whom own Crisis and those whom do not would grow exponentially. Have you considered that many players have not gotten "strong" with it because they simply can't afford the playtime with the drone required to do so?
it's a more user-selective version of the unlimited supply pass which had been removed from the game, and Opex said he has no plans to bring it back.

there will be no difference between current crisis users and with this pass

well,may be it should be 1 day/7 day subsribe, so anyone can play with crisis unlimited on weekends for example, without any worries about their supplies get below zero, and actually it will be even cheaper

since devs and opex have no intentions to reduce consumption, let it be full paid option, many players would by single day/week pass 

Share this post


Link to post
Share on other sites

On 9/12/2022 at 11:09 PM, Entropy said:

there will be no difference between current crisis users and with this pass

 

That is simply not true. With such a pass, one wouldn't need to be wary of the supply consumption at all and thus be able to afford to use Crisis' quickswap feature at all times. Plus, it would go against the very thing that is supposed to make Crisis as well as its XT counterpart "exclusive" - not just anyone can afford to use it. This pass would nullify the golden floating turtle's biggest drawback and thus, eventually, make it lose its intended "prestige".

Share this post


Link to post
Share on other sites

On 9/13/2022 at 12:17 AM, Kazareen said:

That is simply not true. With such a pass, one wouldn't need to be wary of the supply consumption at all and thus be able to afford to use Crisis' quickswap feature at all times. Plus, it would go against the very thing that is supposed to make Crisis as well as its XT counterpart "exclusive" - not just anyone can afford to use it. This pass would nullify the golden floating turtle's biggest drawback and thus, eventually, make it lose its intended "prestige".

what? XT is exclusive because you can get only 2 per month, and it'll give you 10k GS, it's nothing to do with consumption

i just trying to fight with this  system requiring stupid supplies managment

crisis can be used effectevly only with buying? okay give me subscription, i'll buy it! so i can rid myself from supplies stupidy, in TO often things get solved with money, why this time should be different

Share this post


Link to post
Share on other sites

On 9/13/2022 at 2:39 AM, Entropy said:

what? XT is exclusive because you can get only 2 per month, and it'll give you 10k GS, it's nothing to do with consumption

i just trying to fight with this  system requiring stupid supplies managment

Did you not listen to the V-Log announcement? 

Share this post


Link to post
Share on other sites

On 9/13/2022 at 1:40 PM, TheCongoSpider said:

Did you not listen to the V-Log announcement? 

no

 

On 9/13/2022 at 1:44 PM, UnIeash said:

You may as well dont use supplies in mm then you can save them, unless you dont care about some k/d.

bruh, do you know how to use crisis effectively?

Share this post


Link to post
Share on other sites

On 9/13/2022 at 1:16 PM, Entropy said:

no

Crisis XT increases the consumption of supplies and batteries used to operate the drone in exchange for +1 GS and it being golden. A paid subscription takes away from the purpose of Crisis XT.

Share this post


Link to post
Share on other sites

On 9/13/2022 at 8:04 PM, TheCongoSpider said:

Crisis XT increases the consumption of supplies and batteries used to operate the drone in exchange for +1 GS and it being golden. A paid subscription takes away from the purpose of Crisis XT.

so purpose of crisis xt not the looks, not the gs, ok got u

On 9/13/2022 at 8:45 PM, UnIeash said:

What do you mean? are you supposed to use crisis only?

other drones are not bad in terms of consumption, and opex said there will not be infinite supplies pass, and yes other drones dont need it

 

 

Edited by Marekos1111
Kindly refrain from using inappropriate language.

Share this post


Link to post
Share on other sites

There a lot of weapons that needs to be adjusted  and how is it that red team can have multi protection pop up after you destroyed all there protection.. I love to see magnetic  mines for  Paladin and Hopper tired of them just floating over mines and nothing happens to them ..you  lowered shaft firing power and loading time saying it was to powerful.. Ricochet  now  has most shots .. you taking away all the fun that tanki was built on  most people can't afford new upgrades and speaking of that .. how is it you can upgrade  your turret to max but your shots gets weaker ...all 

Share this post


Link to post
Share on other sites

On 9/19/2022 at 5:41 AM, gcode said:

how is it you can upgrade  your turret to max but your shots gets weaker ...all 

Where u getting this info from?

Share this post


Link to post
Share on other sites

I think that a very annoying part of the game is when you're playing a CTF and some people on the enemy team has like 100 mines down surrounding the flag and then they just camp in their base so they can't be killed. This kills gameplay. 

 

I would like to propose an alternative to mines. Essentially, how this works is that you can have at most 3 mines down (this cap can be changed is further balancing is needed). Meanwhile, mines will also have their cool down removed, so you can basically spam-place 3 mines simultaneously down without having to wait. Moreover, if one of the mines are hit, you can place another mine down immediately.

 

This should help change the gameplay dynamic surrounding mines, removing its unreasonable defensive capabilities while giving it a more offensive edge as it can help protect attackers who need to quickly place successive mines down. This should help speed up the game while making mines a far more interesting supply. This suggestion does not apply to parkour mode.

Edited by sensei_tanker
Typo
  • Like 1
  • Agree 3

Share this post


Link to post
Share on other sites

This sounds rather interesting. Though I gotta say that we do already have ways of dealing with minefields. You can equip mine protection, use Mammoth OD, or take out the mine layer.

Share this post


Link to post
Share on other sites

On 9/25/2022 at 5:24 PM, Maf said:

This sounds rather interesting. Though I gotta say that we do already have ways of dealing with minefields. You can equip mine protection, use Mammoth OD, or take out the mine layer.

I don't think we should be forced to equip special equipment just so our gameplay experience won't be ruined by minefields (moreover, taking out the mine layer is not plausible in many situations, especially when they defend near the back of their base). It's like if a turret was extremely overpowered and you would say to someone that the solution is to just equip its respective protection module instead of actually balancing the turret. 

  • Agree 2

Share this post


Link to post
Share on other sites

Ya, also a TITAN with OD DOME SHIELD OVER THE MINES..then just drive over the mines to clear them. Most of the time mines don't deal critical damage,

just weaken a bit. But ya I saw some  CTF games with 100-1000 mines.... crazy.... just kill the miner or saboteur player that would make the mines disappear.

I think mines make the game more interesting.

Ohya maybe you were playing when everyone wanted to complete that Mine Special missions; obviously many will lay major amount of mines.

 

Share this post


Link to post
Share on other sites

  

On 9/26/2022 at 2:54 AM, Maf said:

This sounds rather interesting. Though I gotta say that we do already have ways of dealing with minefields. You can equip mine protection, use Mammoth OD, or take out the mine layer.

or use hopper OD and jump over them 
you know that, you used to fly around like superman ?
57jygj.jpg 

Edited by DragonKnight_Fighter
image upload
  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites

Tbh I hate this mentality, defending is as vital to the game as attacking in most gamemodes. If you don't like mines, too bad. As someone who happily abuses saboteur drone on maps with few entrances/exits, I have a great time defending the base and camping. There's many playstyles in tanki, and many counters to people who use tons of mines. Point is it's a very valid way of defending - It's literally the entire point or stopping attackers from getting flags/capturing balls/escaping home base. It doesn't kill gameplay, it just prioritizes killing the person placing the mines before taking the flag and such. Staying alive and keeping their mines around is their goal, and miners who don't try to do that are just bad at their own job. Sorry that you hate our defensive playstyles, but it's a part of the game which is specifically there to counter people like you. Defending is as vital to the game as attacking - Simple as that. 

Edited by Annihilation
fix

Share this post


Link to post
Share on other sites

On 9/28/2022 at 10:48 AM, Annihilation said:

Tbh I hate this mentality, defending is as vital to the game as defending in most gamemodes. If you don't like mines, too bad. As someone who happily abuses saboteur drone on maps with few entrances/exits, I have a great time defending the base and camping. There's many playstyles in tanki, and many counters to people who use tons of mines. Point is it's a very valid way of defending - It's literally the entire point or stopping attackers from getting flags/capturing balls/escaping home base. It doesn't kill gameplay, it just prioritizes killing the person placing the mines before taking the flag and such. Staying alive and keeping their mines around is their goal, and miners who don't try to do that are just bad at their own job. Sorry that you hate our defensive playstyles, but it's a part of the game which is specifically there to counter people like you. Defending is as vital to the game as attacking - Simple as that. 

I agree with your statement up to a point. 

The issue arises, in my opinion, when both teams decide it's not worth getting killed for trying to pull a flag anymore and killing the miner doesn't seem to be a possibility either. At that point it's a lose-lose situation for everyone. Attackers cannot pull a flag, while defenders/miners don't get any points either, as there is no-one to blow up your mines. 

The game is rendered a stale and boring TDM until the timer runs out.

Doesn't always happen, but it's a thing to think about.

With that said, I don't think this suggestion is particularly the way to go either.

Share this post


Link to post
Share on other sites

I disagree with mine limits; usually in most CTF games there isn't that many mines anyways. If anything they should buff mines or have like

status effect mines (like stun mines would be cool for flag defence).

Like I said I have seen some games with likea  magnum (mortar) viking with saboteur..... with major mines.... or I think I saw HIGHLANDER do a magnum mortar

with viking OD... MINE SHOWER. But this is rare to see.

 

Edited by cybernite
spelling error

Share this post


Link to post
Share on other sites

On 9/24/2022 at 3:31 AM, sensei_tanker said:

I think that a very annoying part of the game is when you're playing a CTF and some people on the enemy team has like 100 mines down surrounding the flag and then they just camp in their base so they can't be killed. This kills gameplay.

Finally someone realised how absurdly dumb OP and annoying mines are in cap modes.

On 9/28/2022 at 11:48 AM, Annihilation said:

Tbh I hate this mentality

Why?

 

On 9/28/2022 at 11:48 AM, Annihilation said:

........defending is as vital to the game as attacking in most gamemodes. If you don't like mines, too bad. As someone who happily abuses saboteur drone on maps with few entrances/exits, I have a great time defending the base and camping........

Not even gonna read more. This just motivated me to use my shiny toys to do today's daily missions f2p players getting oneshotted by me will surely thank you.

 

On 9/28/2022 at 1:04 PM, frederik123456 said:

The game is rendered a stale and boring TDM until the timer runs out.

One of the rare cases when im on the mod's side

Share this post


Link to post
Share on other sites

On 9/23/2022 at 8:31 PM, sensei_tanker said:

I think that a very annoying part of the game is when you're playing a CTF and some people on the enemy team has like 100 mines down surrounding the flag and then they just camp in their base so they can't be killed. This kills gameplay. 

 

I would like to propose an alternative to mines. Essentially, how this works is that you can have at most 3 mines down (this cap can be changed is further balancing is needed). Meanwhile, mines will also have their cool down removed, so you can basically spam-place 3 mines simultaneously down without having to wait. Moreover, if one of the mines are hit, you can place another mine down immediately.

 

This should help change the gameplay dynamic surrounding mines, removing its unreasonable defensive capabilities while giving it a more offensive edge as it can help protect attackers who need to quickly place successive mines down. This should help speed up the game while making mines a far more interesting supply. This suggestion does not apply to parkour mode.

That is a Saboteur and Miner problem. You haven't given any suggestions on how you plan to change those drones to be viable which is the issue you're having. 

 

On 9/23/2022 at 8:31 PM, sensei_tanker said:

I would like to propose an alternative to mines. Essentially, how this works is that you can have at most 3 mines down (this cap can be changed is further balancing is needed). Meanwhile, mines will also have their cool down removed, so you can basically spam-place 3 mines simultaneously down without having to wait. Moreover, if one of the mines are hit, you can place another mine down immediately.

This will make the game much harder for melee turrets than it already is as they have to get close to and chase enemies to deal damage and kill. 

Share this post


Link to post
Share on other sites

On 9/28/2022 at 9:04 AM, TheCongoSpider said:

That is a Saboteur and Miner problem. You haven't given any suggestions on how you plan to change those drones to be viable which is the issue you're having. 

 

This will make the game much harder for melee turrets than it already is as they have to get close to and chase enemies to deal damage and kill. 

This was a problem before Saboteur and Miner existed. 

 

Moreover, offense is already impossible for melee turrets because they literally cannot go into the enemy base without driving through a minefield. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...