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Reduce power of garage supplies


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Average amount of supplies on active account is around 500 units. Towards high ranks it goes even higher. RustyNail got nothing.

This is an achievement and this is also a "game over" state which explains why he is so much upset about playing vs players with supplies.

 

Let's assume that TO plays around 5% of donating users (this is a common number around free2play games). You can't find them in every battle. This is somewhat almost impossible to fight with donating user in every battle due to their low numbers. Who you can find in every battle are non-donating users. Why is it they use supplies non stop? Well...

 

As I mentioned before, TO is not only about tanks, but also about managing your supplies. The game is giving every player free supplies and constantly pushing players to use them. When I was avarage Tanker is realised that using supplies is almost always a waste. Wise tanker should never use his supplies until it is absolutely necessary otherwise he will find himself in situation when he need supplies, but he got none.

 

Impulsive "drugging" is like impulsive shopping. One should avoid it or he will run short on resources pretty quickly. This is kinda obvious point in russian culture, this is why this game works this way. Always keep in mind that you can run out of your resources when you need them most, before pushing the button.

 

Well. There you go, RustyNail officially failed in Tanki Online :unsure:

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#rekt

 


Hazel, we all know that creating alternate accounts to collect multiple daily bonuses (and to play on newbie levels while collecting drugs on the main acc) is a common resource management strategy in this game, if not the most important one. Therefore I have a question - how many active players have multiple accounts? Or rather, what is the average number of accounts per IP address for active players only? If that's not a company secret, or course  ;)

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Do not worry, we do sort out 'mults'. Upcoming daily tasks will remove this practice from the game, making it possible to have more supplies on activly playable account.

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I am nosy too, why Rusty has so few drugs. Who knows, maybe he parcours a lot. Or maybe he does not lot on daily, but only when he plays. I But whatever.. I don't want to judge about that without seeing his statement to this.

---

But whatever.. I have way more then 1000 per drugs and maybe 700 Healthboxes and .. enough mines ;)

 

Still I _don't_ like the gameplay when too much players are on fulldrug and are >> virtually unstoppable <<.

If those guys play in my team, I also ask them to stop if I see it get unbearable for the opposite team.

 

So if Rusty "failed" due to too less drugs does this mean I am a "pro" now?

I don't think so, My trust in this logic is not large enough at the moment.

This game offers too many possibilities to judge someone that fast.

---

Daily challenges:

Thats a cool idea. So it will still be able to have multiple accounts, which is very usefull for talent scounting if your clan has a junior section. Or to train your juniors that are bejond your lower rank limitation of battles.

While on the other hand you will prohibit the farming style of accumulating drugs. Like that idea very much !

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I am nosy too, why Rusty has so few drugs. Who knows, maybe he parcours a lot. Or maybe he does not lot on daily, but only when he plays. I But whatever.. I don't want to judge about that without seeing his statement to this.

---

I'm in TFP and I used to parkour almost 24/7,now not so often anymore but I wasted tons of drugs there. I also drug every second I go online on the game #bored to do take-overs to give crystals to the poor :lol:,if I'm not drugging you'll see me in xp/bp games and I still have like 1.5K+ drugs each(except for health boxes tho xD)...

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I posted here previously when I was a major, now I'm a colonel, somethings have changed in my playing style. Now I drug to kill flaggers, sometimes even when I attack I drug too, but till now I didn't try the unstoppable mode (continuous drugging), but I feel a bit guilty too. When I purchased the pro battle pass in the sale, I played pro battles of no drugs, no one is unstoppable, all can be managed, now it's much better than being worried about a heavily drugging guy to stay in defense or attack.
I hope that the price of pro battle pass becomes 500 crystals forever since drugs action won't be modified as it seems.

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I'm in TFP and I used to parkour almost 24/7,now not so often anymore but I wasted tons of drugs there. I also drug every second I go online on the game #bored to do take-overs to give crystals to the poor :lol:,if I'm not drugging you'll see me in xp/bp games and I still have like 1.5K+ drugs each(except for health boxes tho xD)...

take-overs, the worst thing that can happen in tanki :\

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Average amount of supplies on active account is around 500 units. Towards high ranks it goes even higher. RustyNail got nothing.

This is an achievement and this is also a "game over" state which explains why he is so much upset about playing vs players with supplies.

 

Let's assume that TO plays around 5% of donating users (this is a common number around free2play games). You can't find them in every battle. This is somewhat almost impossible to fight with donating user in every battle due to their low numbers. Who you can find in every battle are non-donating users. Why is it they use supplies non stop? Well...

 

As I mentioned before, TO is not only about tanks, but also about managing your supplies. The game is giving every player free supplies and constantly pushing players to use them. When I was avarage Tanker is realised that using supplies is almost always a waste. Wise tanker should never use his supplies until it is absolutely necessary otherwise he will find himself in situation when he need supplies, but he got none.

 

Impulsive "drugging" is like impulsive shopping. One should avoid it or he will run short on resources pretty quickly. This is kinda obvious point in russian culture, this is why this game works this way. Always keep in mind that you can run out of your resources when you need them most, before pushing the button.

 

Well. There you go, RustyNail officially failed in Tanki Online :unsure:

Facing druggers is not fun. If both teams are drugging like crazy, might aswell put on a nitrous and health pack .-.

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Here is an idas from me:

We all know that as tankers start to get outnumbered, enemies get into their base whats more is that if they have drug we don't last long after we spawn, how bout TO makes an update so that the more players a team has the lower power a drog gives the opponent so when a tanker is playing 1 vs 3-5 the opponent drugging won't really affect the amount of damage they gives the other tanker.

Again just some idea i randomly came up with and hasn't been polished, hope u undertand (sos for any incorrct words' was in a hurry)

Thanks,

Mateies.

 

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Average amount of supplies on active account is around 500 units. Towards high ranks it goes even higher. RustyNail got nothing.

This is an achievement and this is also a "game over" state which explains why he is so much upset about playing vs players with supplies.

 

Let's assume that TO plays around 5% of donating users (this is a common number around free2play games). You can't find them in every battle. This is somewhat almost impossible to fight with donating user in every battle due to their low numbers. Who you can find in every battle are non-donating users. Why is it they use supplies non stop? Well...

 

As I mentioned before, TO is not only about tanks, but also about managing your supplies. The game is giving every player free supplies and constantly pushing players to use them. When I was avarage Tanker is realised that using supplies is almost always a waste. Wise tanker should never use his supplies until it is absolutely necessary otherwise he will find himself in situation when he need supplies, but he got none.

 

Impulsive "drugging" is like impulsive shopping. One should avoid it or he will run short on resources pretty quickly. This is kinda obvious point in russian culture, this is why this game works this way. Always keep in mind that you can run out of your resources when you need them most, before pushing the button.

 

Well. There you go, RustyNail officially failed in Tanki Online :unsure:

Thank you for this insight. It puts matters in perspective.

 

The thing about the Russian culture though is a global commonsense in every culture. Only unwise people ignore it.

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Average amount of supplies on active account is around 500 units. Towards high ranks it goes even higher. RustyNail got nothing.

This is an achievement and this is also a "game over" state which explains why he is so much upset about playing vs players with supplies.

 

It is an achievment indeed, considering I get DCC at least 2 or 3 times per week and I never buy supplies. However, you are completely and uterly wrong to say I am upset just because I have so little supplies in regard to others that buy. I have explained so many times in different topics/posts the reasons that it's rather suspicious of you to say something like that.  Furthermore, although there are many players better than me I surely am above the average skill level which in turn explains and justifies my thesis that it is imposible (today) for the average player to access higher ranks without buying suppllies

 

Let's assume that TO plays around 5% of donating users (this is a common number around free2play games). You can't find them in every battle. This is somewhat almost impossible to fight with donating user in every battle due to their low numbers. Who you can find in every battle are non-donating users. Why is it they use supplies non stop? Well...

 

I usually play late at night and I go to some Ru server (which means it's even later in Russia therefore the only present players are adults and passionate if they are playing at 2 or 3 am.  The great majority are Generalissimos and most of them well equipped (M3 is a standard, M3+ a very possible and expensive paints also a standard. More than a few are - due to the above mentioned logical assumptions - also donators / buyers. Guess what, they have pretty much anything and they use it. Wouldn't you say that a 5.5 D/L ratio (44 kills for only 8 loses) supporting the idea of a player unskilled or unequipped is naive?

 

As I mentioned before, TO is not only about tanks, but also about managing your supplies. The game is giving every player free supplies and constantly pushing players to use them. When I was avarage Tanker is realised that using supplies is almost always a waste. Wise tanker should never use his supplies until it is absolutely necessary otherwise he will find himself in situation when he need supplies, but he got none.

 

LOL. On the one hand you admit that you push players to use them, on the other you say a wise player should not use them untill absolutely necessary. Well, what about those with fat wallet and thousands of supplies? Should they hold them for a moment of need? Or should they use them constantly since they can afford it?

 

Impulsive "drugging" is like impulsive shopping. One should avoid it or he will run short on resources pretty quickly. This is kinda obvious point in russian culture, this is why this game works this way. Always keep in mind that you can run out of your resources when you need them most, before pushing the button.

 

I know that very well. Big time buyers don't. Why don't you put Semyon Kirov advise it in one of the Vlogs?

 

Well. There you go, RustyNail officially failed in Tanki Online :unsure:

 

Well. There you go. Hazel-Rah surpisingly cheap. As for who's failed, sorry dude, people can see. The sad thing is I wished for Tanki's success and spoke out of concern. I even liked you in the beggining.  But after such a behaviour, well, good luck with your public image.

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Assuming a 5% buyer percentage means that in a battle of 8 vs. 8, you are likely to meet 1. If you don't meet 1 in this battle, you are likely to meet 2 in the next battle, if not, you'll meet 3 in the following battle, etc. according to probability and expectation.

 

However, if using drugs in a battle can earn you 1000 more crystals and you buy supplies at whole sale prices (with 70% discount or in that range), that 1000 extra crystals can last you for 50 minutes if you use 1 supply per minute. So, it may be sustainable for players to buy drugs with the extra rewards they get by using drugs. Those "wise" players supplement the 5% above maybe with 10% more, and therefore you are likely to meet 1 drug addict in every 6 players.

 

There you have it, guys!

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Average amount of supplies on active account is around 500 units. Towards high ranks it goes even higher. RustyNail got nothing.

This is an achievement and this is also a "game over" state which explains why he is so much upset about playing vs players with supplies.

 

Let's assume that TO plays around 5% of donating users (this is a common number around free2play games). You can't find them in every battle. This is somewhat almost impossible to fight with donating user in every battle due to their low numbers. Who you can find in every battle are non-donating users. Why is it they use supplies non stop? Well...

 

As I mentioned before, TO is not only about tanks, but also about managing your supplies. The game is giving every player free supplies and constantly pushing players to use them. When I was avarage Tanker is realised that using supplies is almost always a waste. Wise tanker should never use his supplies until it is absolutely necessary otherwise he will find himself in situation when he need supplies, but he got none.

 

Impulsive "drugging" is like impulsive shopping. One should avoid it or he will run short on resources pretty quickly. This is kinda obvious point in russian culture, this is why this game works this way. Always keep in mind that you can run out of your resources when you need them most, before pushing the button.

 

Well. There you go, RustyNail officially failed in Tanki Online :unsure:

Are you blind, play your own game once in a while with a mid rank account with no health packs, play solo and join the losing side of a battle, they are all one sided, these whiners aren't end gamers.

The pay to win reality of the game is turning them into end gamers, created solely by the inability to create  premium content that is not based on gameplay avantage, true excellence in game design that is built on  innovative ecconomic strategies without giving advantages to those with the means.

It s is a short sighted view that is destined to failure.

It is true that only 5% of players are donators, it is also true that 95% of the updates to the game are geared solely to keep those 5% spending.

Over the years there have been many dedicated players with desire to see long term sustainable and valuable changes to the game, and over and over they have been discounted and brushed aside rather than being recognized and rewarded for their efforts.

As I see it, Tankionline OFFICIALLY failed the players :unsure:

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  • Developer

...But after such a behaviour, well, good luck with your public image.

Let's see...

 

Since I joined the project as a developer:

  • Tanks become faster and fun to use. The game was booooooooring on first levels after 'rebalance'.
  • Turrets balance become much more reasonable. No longer the only usable tank is mammoth+twins.
  • There is wider choice of maps on the servers. It was only Silence, Polygon, Sandbox for a far too long.
  • Rank for maps was narrowed so players can't face far too powerful ranks in combat.
  • Smart cooldowns was introduced to make game more enjoyable.
  • New guns!

Also, I have planned following:

  • Change pricing to PRO-pass.
  • Next balance patch next week.
  • Remove item locking when upgrading.

 

You know... as long as I can do all of this awesome things for the game I can't care less about my public image.

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You know... as long as I can do all of this awesome things for the game I can't care less about my public image.

Well public image is important too, you have done great things for the game as well, but more often than not its the poor choices that get center stage.

Public relations is a key factor in success.

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Are you blind, play your own game once in a while with a mid rank account with no health packs, play solo and join the losing side of a battle, they are all one sided, these whiners aren't end gamers.

You know me and my game? You don't.

 

I joined Tanki Online in february of 2011. I joined Tanki Online as a developer in may of 2013. Mind the gap? Two years I've been playing on 'mid' rank account with no health packs, solo, joining the losing sides. And I was kicking some butts.

 

It s is a short sighted view that is destined to failure.

Six years I read the same story. Six. SIX YEARS. Gameplay advantage by supplies was built in this game and it's economy from the start and I am not that crazy person who can change this fundamental thing. When I'll start working on my own game I will have a chance to use different strategy. But Tanki Online will remain the same.

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Let's see...

 

Since I joined the project as a developer:

  • Tanks become faster and fun to use. The game was booooooooring on first levels after 'rebalance'.
  • Turrets balance become much more reasonable. No longer the only usable tank is mammoth+twins.
  • There is wider choice of maps on the servers. It was only Silence, Polygon, Sandbox for a far too long.
  • Rank for maps was narrowed so players can't face far too powerful ranks in combat.
  • Smart cooldowns was introduced to make game more enjoyable.
  • New guns!

Also, I have planned following:

  • Change pricing to PRO-pass.
  • Next balance patch next week.
  • Remove item locking when upgrading.

 

You know... as long as I can do all of this awesome things for the game I can't care less about my public image.

remove item locking when mu...........is cool...........thats gud at time of sale on mu.........but bro do something about this noob lagging .......as its like hell for us to play tanki online....now days..........many are leaving or switching to other games cuz of this stupid lagging...... :mellow:  <_<

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" Furthermore, although there are many players better than me I surely am above the average skill level which in turn explains and justifies my thesis that it is imposible (today) for the average player to access higher ranks without buying suppllies"

 
It's definitely possible. It won't be as easy as with using supplies, but it's possible. And that's exactly how free MMOs are supposed to work. You can play for free and suffer, or you can donate to the project and get rewarded with game currency, which you can use to make your gameplay easier.

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  • Developer

How long do you have this idea?

 

To know this (and some details if you may share them) would maybe change the whole discussion here.

Since I joined the game many years ago. It takes TIME to make changes to the game.

 

This discussion is just another one in long long long list of discussions back on RU forum. Hate to say but none of speakers around here haven't told anything new.

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I understand you are not that person, and I dont question your skill in battle, it is a shame the fundamental strategy is so inflexable though :(

I know you are doing the best you can :wub: , only a person with a true love of the game would endure such abuse for 6 yrs :o

If ever you need an abuser in your future endevors, call me on skype :P

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Since I joined the game many years ago. It takes TIME to make changes to the game.

 

This discussion is just another one in long long long list of discussions back on RU forum. Hate to say but none of speakers around here haven't told anything new.

Actually it is a good thing that here is "nothing new" here. It means that the issue is already wide spread and supported by a wider base of players.

 

Can we expect you to share some ideas on the pricing here in advance.. or is this not decided yet; or a business secret up to the point of release?

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To know this (and some details if you may share them) would maybe change the whole discussion here.

IMHO it's pretty obvious. The PRO pass will be more expensive for high ranks and a lot cheaper for low ranks.

 

Before we used to pay 5000 just for the ability to play without supplies, but now by having the PRO pass we are able to change a whole load of battle settings, from specific time limits to different formats. And it's still for the same 5k, which you can earn back in maybe 2 hours of gameplay if your skill is good and your rank is high, leaving you a whole month to play PRO battles as much as you like for profit. It makes perfect sence for the price to go up. However, lower ranks earn a lot less crystals, so the popularity of PRO battles below Major is basically zero, as people don't buy it because it costs so much and is extremely difficult to pay back.

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