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Another sad day in Tanki

 

Today I tried to play! Every single normal battle (amongst the ones I like - i.e. silence, noise and some others) was ALWAYS a full humiliation and frustration for one side. Every battle was like 5-0 score after few minutes and all of them were like 8-2 players after max 10 minutes (even the 60 minutes one).

 

On the "PRO" side there were NO noise without drugs and most of the other fields were with drugs active too. Of course there were many format battles, but I don't play those ones.

 

I tried to enter on both the above, finding myself looking at xmas tree tanks running around and devastating everything.

 

And on the V-Log we have Semyon huge smile saying "free drugs all day and bigger gold boxes ... imagine, tankers, imagine!"

 

I am starting thinking that drugs are the ONLY economic revenue of Tanki (as they promote them). Not good!

 

As someone clever said ... free-to-pay, or free-to-loose and fee-to-play!

 

Another sad day in Tanki ... how many will follow before having enough?

 

 

Many and many ideas could be investigated and many ideas came out from this discussion ... and very little came out from devs!

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Another sad day in Tanki
 
And on the V-Log we have Semyon huge smile saying "free drugs all day and bigger gold boxes ... imagine, tankers, imagine!"
 
Another sad day in Tanki ... how many will follow before having enough?

 

Don't think like that. When everyone is fully loaded, they cancel out. What remains is the speed boost.

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Baby_Sam, you are missing the message entirely, if everyone is fully loaded, then every one is drugging.  All fine and dandy for the day, but it just reinforces this drug use mind set.

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Baby_Sam, you are missing the message entirely, if everyone is fully loaded, then every one is drugging.  All fine and dandy for the day, but it just reinforces this drug use mind set.

Exactly. A lot of people won't know that it only lasts for a day (or they will but they just won't care). So they'll just keep drugging beyond the deadline. When they see their drugs run out, they'll simply scratch their heads and pull out their credit cards. It's an incredibly crafty business plan, I must say.

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Anyone in the actual game is forced to drug if he want to have a chance to win a battle, and a battle is definitely won by the more drugged team. Is really this the devs idea for the game? Is the all game a matter of pressing the right drug button? I hope not!
And if you add the heal button the thing gets even worse.
 
Anyway this makes the game a mere matter of drugs, which I hope it is not DEVS idea of the game! Right now if someone comes drugged to me, I know that I am dead if I don't drug too. No matter what rank or weapon! Very sad!
 
Right now I feel hopeless when I enter a battle ... it is not a good feeling and it will probably make me abandon this great game, if something doesn't change! And this idea is spreading on many and many Tanki players!
 
 
From one weapon or hull upgrade to another (M1 to M2 for example) the rise in characteristics is abt. 20-25%.
Using a drug actually hypotetically rise you of 4-5 level. A M2 weapon become M6 or M7 !!!!!
 
This is a terrible unbalancing of the game.
 
This makes it impossible any fair face to face between a drugger and one who is not.
 
This makes the game a matter of "drug = I win" or "no drug = I loose"
 
On the TO Newsletter and on the forum I have been reading thousands of words on strategy, "the best hull-turret combination", "how a specific weapon works", "how to organize a flag capture", and so on .... but the reality of the game now is: I DRUG = I WIN and I DON'T DRUG = I LOOSE. That is it! Sad, isn't it?
 
This makes the strategy "only with drugs I win"; this means anyone that wants to win has to drugs; this makes everyone drug; this makes the game both odd for drug-non drug comparison and even for drug-drug fight.
 
The purpose is (or should be) to rely more on skills and ability, strategy and better weapon use, rather than press a button or a desperate search of a power-up as the only "strategy" of playing.
The point is allowing a non-payer or a low-payer to enjoy the game too. This is apparently an anti-economic concept for Tanki, but it is the exact contrary instead. More players means more paying players in percentage and many players give a necessary base (critical mass) for the game to be interesting for everyone. It is a matter of numbers!
 
 
This is why I want to propose a suggestion for developers: a decrease of extra power and resistance to a max of 25-30% of extra (as it is for speed), rather than double those features, or make the drug effect to temporarily give the next level characteristics (like a drugged M1 to be like a M2 for a limited time).
This would also make people feel and try how is the weapon or hull on the next level on that feature.
 
Did you all ever noticed that increase of speed is of 30%? Why it is not doubled speed? Also the devs realised that double speed would be too much ... same as for other drugs!!! Power and resistance are pumped up too much!
Same thing for steps (M0 to M1, M1 to M2, M2 to M3). Did you all noticed that every step gives about 20-25% of increase in performances? Why? I mean a hunter M1 costs 29.900 crystals, a wasp M2 costs 102.700 crystals, a dictator M3 costs 223.000 crystals. Why we get ONLY a 20-25% increase for all those crystals? Probably to allow a range of ranks to play together. And why did they need to do that? Probably to have a balanced game.
 
The process of bringing drugs to a +25% increase may be done gradually: a decrease of extra power and resistance to a max of 25-30% of extra, rather than double those features. This can be done gradually to let anyone get used to it, by reducing a 15-20% a week till the target. In this way it will probably not even noticed and it will be accepted by drug addicted.
 
A non drug section would be also welcome (not a PAY one). If I have to pay to find non druggers, I will not have the crystal to buy tanks, turrets or upgrades!
 
I suggest a serious brain storming on this topic.
 
 
Thank you

 

Do not know if anyone had said this but um u can make a drug free battle and not fuss over it. + drugs= fair game to some hackers.

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Do not know if anyone had said this but um u can make a drug free battle and not fuss over it. + drugs= fair game to some hackers.

Everybody who did not read the thread said that. Sorry. :P

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I agree with you, Brubook.

 

Here's a situation I ran into just a few weeks ago. The map is Noise CTF. I'm on blue team. Red team had a Mamouth/Shaft that probably had full upgrades of both tank and turret. As we came up the ramps he was "one-shotting" all of us while using double damage and he seemed to have a fast reload.

 

When he came down to grab the flag, he had double armor and increased speed enabled by supplies. He had become an Indestro-Tank. The entire team was all over him with everything they had, including supplies. I was playing with M2 Freeze (different account), reloaded 4 times. Also attacking him were other Freezes, Fires, Ricos and Thunders. We surrounded him and the bombardment was constant. At this point, there was so much going on, I don't know if he jumped over the ones in front of him or just ran over them, but that's beside the point. As the double armor ran out, he enabled heal and then double armor again, etc. He went up the wide ramp that goes straight up and never slowed down, nor fired a shot. As he got up towards the top of the ramp, most of our team went back to our base, while the rest kept up the persuit. Of course, we were destroyed by the other team.

 

We were winning by a wide margine and the other team hod gone on the defensive, until Indestructo-Tank showed up. When we were on the offensive, he was destroying us. When we were on the defensive, he was grabbing the flag, most of the time by himself or one or two others. By the end of the 30 minute battle, we had lost and his overall score was much higher than anybody elses.

 

Yes, i know the large tanks are hard to destroy, but they are destroyable, he wasn't. I don't think his tank was hacked, because he kept using the heal (unless that was just for show, I don't really know). Anyway, my point is this. He obviously had a lot of supplies and was using them freely and constantly. If the supplies were nerfed, as you suggested, we might have had a chance.

 

Another point I wanted to make. I, too, prefer not to use supplies nor do I put any money into the game. I used to, but my economy changed and so did my real life priorities. Buying crystals with real world money doesn't put food on the table, nor does it pay the bills. But I wonder how many players feel "forced" to put money into the game just to make it enjoyable. As I rank up, I don't enjoy using M1's when I should be using M2's, and when M3's become available to me, I'll probably still be using M1's and M2's (i got the M1's and M2's while I was still putting money into the game). Tanks and turrets are expensive and even with all the micro-upgrades, they are still expensive. A Generalissimo said, in lobby chat, that at the higher ranks, he felt "forced" to pay money into the game just so he could compete at that level. He didn't want to make up another account and start all over again.

 

I fully agree with everything you said and gave you a "thumbs up."

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No way the game could keep up with a 100% speed increase, that is why it is 30%.

This is probably the real reason for promoting the heavy hulls, so that less fast hulls = more bandwidth for stable server work. So that they can produce a big improvement  in environment graphics, in Unity.... -_-

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Hey People,

 

First of all I am not a Mod or someone like that. I am sharing this post purely because I can not watch what happened to me happen to someone else. You may or may not believe but its up to you.

 

Today I got in to a Ping-pong CTF pro battle with the winning line of 700 CTFs. For more than 5 hours we played fairly. Our team was somewhat ahead of the play and from the other team somebody went away and another one joined named "MOTUGA". At first he did not play, acted as a NOOB and make the team score awful. Therefor all the other players went off and two others joined. Seconds after that they began to use enhancers constantly and our team could not stand a chance against them. They placed mines everywhere which got us killed very instant we go live. From the play they pull, it occurred me that they might have done the same thing before. For your reference I am attaching the screen print I took at the end of the battle. Just look at it and decide what is wrong with that picture..

post-498259-0-12977700-1430520817_thumb.jpg

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1) you joined a 700 flag game, that's what's wrong

 

2) you got second most amount of crystals, so you essentially ruined a raider

 

3) they won in a perfectly legal fashion.

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Hey People,

 

First of all I am not a Mod or someone like that. I am sharing this post purely because I can not watch what happened to me happen to someone else. You may or may not believe but its up to you.

Duplicate topics merged

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Hey People,

 

First of all I am not a Mod or someone like that. I am sharingarrow-10x10.png this post purely because I can not watch what happened to me happen to someone else. You may or may not believe but its up to you.

 

Today I got in to a Ping-pong CTF pro battle with the winning line of 700 CTFs. For more than 5 hours we played fairly. Our team was somewhat ahead of the play and from the other team somebody went away and another one joined named "MOTUGA". At first he did not play, acted as a NOOB and make the team score awful. Therefor all the other players went off and two others joined. Seconds after that they began to use enhancers constantly and our team could not stand a chancearrow-10x10.png against them. They placed mines everywhere which got us killed very instant we go live. From the play they pull, it occurred me that they might have done the same thing before. For your reference I am attaching the screen print I took at the end of the battle. Just look at it and decide what is wrong with that picture..

attachicon.gifUntitled.jpg

what has happened was that you were just raided! like loackie said, its legal to do that, so not much you can do about the game. i always think that there might be someway to get them in trouble, not raiding being a reason, but another rule in the game that can be used instead.

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This is probably the real reason for promoting the heavy hulls, so that less fast hulls = more bandwidth for stable server work. So that they can produce a big improvement  in environment graphics, in Unity.... -_-

they have already made vlog showing the graphics in unity. looks like might be coming out after all :)

 

 

there is something i dont understand about the game, they are very glad to increase microupgrade power, and goldboxes, but cant even allow us to have a 50% off sale? doesnt seem fair to me.

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Unlimited drugs for a day - a very interesting experiment from Tanki, I shall certainly be playing to give it my best shot.

Well done Tanki - because I can see we have a large split in opinion on this - some tankers think drugs are great and some do not - we just don't know how many (and yes the cynics maybe right - it could be just a ploy to get more hooked on drugs - or it might be (as Hazel puts it) they think garage supplies make the game more interesting, (however, I believe most of us witness the existing garage drug setup allows over-use by some players particularly on the leading side  causing an imbalance and spoiling the game.)

 

I predict what will happen with unlimited drugs on May 9th:

Large numbers of players will play so we should get lots of maps to chose from and it will be fun trying to optimize the use of drugs - it's going to be hard for some of us to use health packs so often!

It would be nice if someone reminded us what each smart-cooldown delay is and what the 'combinations' are - but I imagine we'll soon learn.

What will happen is that CTF battles will be 'ruined' in that capturing flags will be very difficult once tankers learn how to keep laying mines.  It may be impossible to move for mines!

Defensive teams will have too much power.

We will have to use health packs and DA just to get from one end of the map to the other to get past the mines.

The heavy tanks will have a huge advantage because they can take a few mine hits, light tanks will be forced to move slowly just to see the mines and so lose the advantage of speed.

Note, a light tank has a hard time using health packs - because even on full health you often die before you can hit the 1 key!  Big tanks don't have this problem.

I'll probably end up playing TDM and just 'ambushing' which will get a bit tedious. Or maybe find some NS Pro Battles.

I believe to make unlimited drugs work, the smart cooldown time before re-using a drug will have to be extended - particularly on mines.

I suspect the disparity between winning teams and losing teams will be even greater because the skilled players will still join the winning side = increasing the imbalance.

Which is what I have been banging on about all the time- the smart cooldown time needs to be automatically adjusted (lengthened) to make the leading team wait longer before re-using the same drug.

And I would also like this 'variable smart cooldown for the leading side' to be an OPTION in Pro Mode.

 

By the way 5000 crystals for a Pro pass is still cheap for most players at WO5 and upwards, however, we still need to get more Pro players at WO5 and upwards otherwise its not worth buying.

Hence, please give out more Pro passes at 500 crystals for a few more weeks or months until we have plenty of pro battles and then return the price to 5000.

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Whatever they do Tanki gets worse. They lost the balance between a fair game for all and a greedy, competitive race for buyers. Unlimited supplies, well not going to play that day. Or maybe just an XP... I won't be a junkie.

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Well,unlimited drugs is a good idea.Im sure there wont be anyone who WONT use this.This makes all of us equal to druggers in power and with skill,im gonna overwhelm these druggers in no time! Haha!

 

By the way:

 

Whatever they do Tanki gets worse. They lost the balance between a fair game for all and a greedy, competitive race for buyers. Unlimited supplies, well not going to play that day. Or maybe just an XP... I won't be a junkie.

The pass costs 70 crystals,nothing for even low ranks.At your rank,everyone's gonna buy that thing.If you buy that too then everyone is equal here.I consider that day as the 'Golden day of Equality' in Tanki.Imagine,most druggers are not very skillful and some may just know how to play the game.If we have the drugs which make them powerful then we all are in the same calibre.Lol,i would just love that!

 

 

 

Hey People,

 

First of all I am not a Mod or someone like that. I am sharing this post purely because I can not watch what happened to me happen to someone else. You may or may not believe but its up to you.

 

Today I got in to a Ping-pong CTF pro battle with the winning line of 700 CTFs. For more than 5 hours we played fairly. Our team was somewhat ahead of the play and from the other team somebody went away and another one joined named "MOTUGA". At first he did not play, acted as a NOOB and make the team score awful. Therefor all the other players went off and two others joined. Seconds after that they began to use enhancers constantly and our team could not stand a chance against them. They placed mines everywhere which got us killed very instant we go live. From the play they pull, it occurred me that they might have done the same thing before. For your reference I am attaching the screen print I took at the end of the battle. Just look at it and decide what is wrong with that picture..

attachicon.gifUntitled.jpg

That was some raiding.That too in such a large match.Man,I cant imagine your situation.167 KILLS AND 7 DEATHS!!!You deserved atleast 30000 crystals for 8800 points.

 

Well,see the effect of some raiding druggers.I don't care about the mines,that was a fair way but if thats the case,I can just imagine the drugging that was happening there... :(

 

1) you joined a 700 flag game, that's what's wrong

 

2) you got second most amount of crystals, so you essentially ruined a raider

 

3) they won in a perfectly legal fashion.

1)Whats wrong in that?

 

2)18000 crystals for 8800 points and the same crystals for 3000 around points.Ruined a raider? Those druggers could buy back everything they used from the crystals they got! Jadewarrior must have played for the whole match and those raiders just came in the middle and got almost everything.

 

3) Perfectly legal... ._.

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Well,unlimited drugs is a good idea.Im sure there wont be anyone who WONT use this.

Regarding the phrase "there won't be anyone who WONT use this" -> Players who participate in normal battles at this day have >no other chance< then to use this.

But the chances are pretty equal to all.. and it is just one day.

so.. whatever.

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