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Ideas for Missions!


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On 4/4/2023 at 5:16 AM, Maf said:

Why not just add these as a new type of mission?

It's pretty obvious that devs would like to keep the equipment-specific missions in their current state, as it forces players to try new equipment and spend crystals/tankoins/money to upgrade items they might otherwise ignore.

Two reasons:

1) It gives players an alternative way to complete the mission.

2) I don't wish to contribute to the already cluttered mission pool, I'm trying to find ways to decrease the clutter. (Meaning there are way too many missions, mainly for specific game modes.)

 

That is also why I wanted to combine a bunch of missions like capture flags + score goals.

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I thought of an idea of a new mission category Tanki Rush Missions let me explain

 

So the idea of these missions would be to encourage players to complete a hard task in order to earn big rewards you probably know where i'm going with this

 

these missions expire at the end of each year and you can only receive up to 1 mission per year

 

Here are some examples:

 

-Deal 7,000,000 Damage to enemy tanks in order to earn 375 Containers

-Score 2,500,000 Battle points in order to earn 10 Skin Containers

-Earn 1,500,000 XP in order to earn 300 Gold Boxes

-Destroy 10,000 tanks using mines in order to earn 25,000 of every supply (except nuclear energy, and gold boxes)

-Be on the winning team 1,000 times in order to earn 3,000,000 crystals

 

You get the point adding these types of missions into the game would encourage players to grind for some more great rewards

 

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That's basically the same as super-missions, which we used to have a few years ago. I remember developers saying that most players don't have the patience to commit to a year-long mission, so adding such missions will have no benefit for the game besides giving players more free stuff.

I think the new Trophy missions are all we're going to get as far as big commitment "super missions" go.

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On 5/10/2023 at 2:10 AM, Jaden_Master_XXX said:

I thought of an idea of a new mission category Tanki Rush Missions let me explain

 

So the idea of these missions would be to encourage players to complete a hard task in order to earn big rewards you probably know where i'm going with this

 

these missions expire at the end of each year and you can only receive up to 1 mission per year

 

Here are some examples:

 

-Deal 7,000,000 Damage to enemy tanks in order to earn 375 Containers

-Score 2,500,000 Battle points in order to earn 10 Skin Containers

-Earn 1,500,000 XP in order to earn 300 Gold Boxes

-Destroy 10,000 tanks using mines in order to earn 25,000 of every supply (except nuclear energy, and gold boxes)

-Be on the winning team 1,000 times in order to earn 3,000,000 crystals

 

You get the point adding these types of missions into the game would encourage players to grind for some more great rewards

 

Trophy missions exists ?

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The first mission is easy, as 7,000,000 damage is like 2 weeks of intense playing. While the second mission is insanely hard, battle points are really hard to get!

Third mission is reasonable, but the reward doesn't really worth it. Fourth mission is unpleasantly hard and not rewarding!

The idea is cool in real, I liked the first mission. Maybe some refinements and they can apply. Utterly better than the vague Trophy missions.

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Hello Tanki developers,

  Might I suggest that they new Trophies you've added to the game utilize the existing points players show in their profiles as a basis or starting point?  This would credit existing players with a few of the trophies, and might also create incentive from them to case other one.

 

Regards,

Speedracer410

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Today when I logged in to the game, I went to the shop and purchased the container and supplies with crystals, as I do everyday. Some time later, I noticed that one of the current event missions is to make a purchase in the game shop, which has stiil been left incomplete in spite of me purchasing all the supplies and the container from the shop. If this is a glitch or something, I request the Tanki team to fix it, but I don't think that's the case. I think it might be because the cost to purchase the items that I did, is too low and that the mission actually meant “purchase any offer present in the shop” (with real money, tankoins or so many crystals). Well if that's the case, I request the Tanki team to not keep this condition as all the other offers are way too overpriced and I don't even have enough Tankoins to buy the cheapest of them, which, I think, costs about 1,400 Tankoins. In fact I'd say remove this mission itself, as in order to complete it, players require enough crystals, tankoins or real money to purchase any offer present in the shop. And if a player chooses to not complete the mission, he would lose not only the reward of that mission, i.e. 1 Ultra Container, but also the rewards of the Supermission which gives 7 Ultra Containers. So in total the player would lose 8 Ultra Containers just for not completing one small mission. And anyway, the players require resources to complete that mission, and not skill, which doesn't make any sense. Instead, there should be a mission which can be completed by players using their skill, even if they have 0 resources. That's called a real mission.

 

Edit (23-07-23): Turns out it was a glitch, as today when I purchased the same items from the shop, the mission got completed.

Edited by Master_Blaster
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On 4/4/2023 at 5:10 AM, PirateSpider said:

 

On 6/8/2023 at 8:15 AM, speedracer410 said:

 

On 5/10/2023 at 2:10 AM, Jaden_Master_XXX said:

 

Topic Merged

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Nothing to say here. When you're a Juggernaut the score you get should not be counted towards Trophy missions. It's already a thing with overdrive missions so implementing a score version should not be hard at all. Why this change is needed? To stop the same 5 players from abusing it with a million Isidas behind them. The same 5 players getting JGR every time and running away the second they get killed is very annoying. 

I did abuse this too for 80-100 kills every battle but i didn't need 10 isidas sadly but now its just boring. Also even if i press P before the JUGG IS READY text and spawn literally at the same time as the text pop up (couple frames after text pop up) i still don't get the JGR but the tryhard gets it so it's a little sus imo. Im having ~25 Ping (even when anothers keep getting 100+) and 300+ FPS with 1% minimum still being far from below 60. So yeah i'm 99% sure the abusers also use automated 3rd party tools which should ban your account. 

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On 8/4/2023 at 10:00 AM, Kimura said:

with a million Isidas behind them

I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions.

IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.

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On 8/4/2023 at 9:22 AM, Maf said:

I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions.

IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.

That could solve the abusing and just healing in general problem but still Trophy missions are 5,000,00 score with X Turret and Hull. Where are Juggernaut and Terminator Trophy mission? It doesn't exist. When i see trophy user in battle i won't say "oh he got 5,000,000 score with X" ill just say "oh look a JGR abuser that played in JGR like 15 hours a day"

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Yesterday, somewhere I saw a mission which, in order to be completed, a regular container needed to be opened. I think it was a daily mission (might be one of the extra daily missions). And since the devs removed the option of being able to open 1 container from the game about a year ago, I was forced to open 15 containers unwillingly, and I'm quite sure same might have been the case with many players. I personally like to collect containers till any event discounts appear so that I can open them all at once during the day of discounts. It's so satisfying. So, for players like me, having to open 15 containers unnecessarily just to complete a daily mission is so annoying and needs to be changed. So I, on behalf of myself and all the other players like me, request the devs to add the option to open 1 container irrespective of how many containers you have, back to the game.

Edit: It was indeed one of the extra daily missions. Checked it today...

Edited by Master_Blaster
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On 8/3/2023 at 11:22 PM, Maf said:

I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions.

IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.

But then that'll discourage teamwork.

A better solution would be to remove groups feature.

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On 8/7/2023 at 1:39 AM, PirateSpider said:

But then that'll discourage teamwork.

Not really. You can still help your juggernaut by blocking and shooting at enemies, who are trying to attack.

By the way, Healing the Juggernaut is already discouraged by the way the score works - score for healing is given based on % of health healed, so if you heal a heavy hull from 1 to full (4000 HP), you get something 10 battle points, but if you heal a Juggernaut from 1 to 4000 HP, you only get about 4 battle points, since it has 10k HP and you only healed 40% of it.

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On 8/6/2023 at 2:54 PM, Maf said:

Not really. You can still help your juggernaut by blocking and shooting at enemies, who are trying to attack.

By the way, Healing the Juggernaut is already discouraged by the way the score works - score for healing is given based on % of health healed, so if you heal a heavy hull from 1 to full (4000 HP), you get something 10 battle points, but if you heal a Juggernaut from 1 to 4000 HP, you only get about 4 battle points, since it has 10k HP and you only healed 40% of it.

I mean sure, but no ones gonna want to block enemies because 1) there's no incentive in it, and 2) the servers are so bad that blocking is more often than not unsuccessful. So what's the point?

The healing reward can be a bit funky for juggernaut, but if it helps the team win, then that should be the ultimate reward, should it not?

And even if you remove the ability to heal the jug, it does not solve the problem.

The isidas will just heal the next most potent player on the team, which will still have a huge impact in battle.

So its better to remove the group feature completely. This would greatly reduce the the chances of this exploit happening.

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On 8/7/2023 at 3:26 AM, PirateSpider said:

The isidas will just heal the next most potent player on the team, which will still have a huge impact in battle.

That's a whole different issue entirely, not related to Juggernaut or TJR mode. If healing turrets are a problem, it would be relevant to any game mode.

On 8/7/2023 at 3:26 AM, PirateSpider said:

I mean sure, but no ones gonna want to block enemies because 1) there's no incentive in it, and 2) the servers are so bad that blocking is more often than not unsuccessful. So what's the point?

What do you mean there's no incentive? The incentive is protecting the juggernaut to win the battle. I've seen this strategy used many times - I'm trying to shoot or lock on to the enemy juggernaut, but his teammates are getting in the way and messing up my aim.

Either way, even if you just stay mid-field and shoot approaching enemy players, you'll be almost just as helpful to your juggernaut as a healing Isida.

 

Going back to your original idea though, I agree that it makes no sense for score earned as juggernaut to count towards trophy missions. Seems like a bug.

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On 8/6/2023 at 11:04 PM, Maf said:

What do you mean there's no incentive? The incentive is protecting the juggernaut to win the battle.

You don't get any points for blocking. And the servers are often so bad that the lag will make blocking useless. So again what's the point?

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On 8/7/2023 at 7:11 PM, PirateSpider said:

You don't get any points for blocking. And the servers are often so bad that the lag will make blocking useless. So again what's the point?

Ok just forget about the blocking. My other points are more important. 

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On 8/7/2023 at 9:52 AM, Maf said:

Ok just forget about the blocking. My other points are more important. 

I have already acknowledged your other points. That's why I didn't bother criticizing them.

As for this:

On 8/6/2023 at 11:04 PM, Maf said:

That's a whole different issue entirely, not related to Juggernaut or TJR mode. If healing turrets are a problem, it would be relevant to any game mode.

This issue would be significantly reduced if groups were removed.

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On 8/4/2023 at 9:00 AM, Kimura said:

and running away the second they get killed is very annoying. 

They are also the same players who enter the winning team in PRO-battles AND the same players who abandon a chess game after losing their queen.

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Hello,

 For Phoenix augment, I suggest it to decrease the battle score we need to earn from 5 000 000 to 1 500 000 just like the battle score we need to earn from recruit to legend rank. I understand that Tanki wants us to spend some time playing this game but people still have some personal things to do in real life and just by getting one combo phoenix augment might take up to 1 to 2 years, except for youtubers in TO in which their job is to create content and play TO. 5 million battle score is kind of unrealistic and technically if we decrease it to 1 500 000 battle score, it makes us technically do a road to legend with the combo we want and technically it doesn't ruin the main idea of Hazel with Opex-Rah account saying to us when we ask for some info for phoenix augment : ''You will get it eventually''

Edited by Soothing
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@NikmanGTHello, sorry to ping you, but I just want to know if my idea is valid because I don't really know if it's approved or it, I don't know what merged means.

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On 8/16/2023 at 11:29 AM, Soothing said:

@NikmanGTHello, sorry to ping you, but I just want to know if my idea is valid because I don't really know if it's approved or it, I don't know what merged means.

Something like this is up to the devs to decide, unfortunately. 

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Makes sense. Good thing devs of this game do everything that doesn't make any sense.

I've seen Pheonix augs for some turrets. (And all hulls since it was literally revealed).

5,000,000 battle points is insane for an augment of Phoenixes level. AND I MEAN IT IN A BAD WAY. I KID YOU NOT THEY SUCK

For starters hull pheonix is literally just EMP, JAMMER, AP and Stun immunity with OD NERF (yes a mega ultra augment in 2023 that has built in disadvantages). It sounds good on paper but where is Fire and Freeze immunity? And also a disadvantage? Im sorry what? This is suppose to be the cream of the crop item and not a "rainbow" immunity but i forgor important immunities.

Scorpion Phoenix is literally just worse version of swarn. (2 rockets that do like 1 pixel of damage to your HP bar) and normal shots that hit like a feather too. But hey it shoots fast! (normal shot reload is like 1-2 seconds).

Isida is just big range. 

Ricoshet i have no idea. it literally does nothing special it just shows the Phoenix symbol i guess...? Cool.

None of them are even close to worth 5 million points. Not even 1,5 million. a million points maximum.

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On 8/16/2023 at 8:59 PM, Soothing said:

@NikmanGTHello, sorry to ping you, but I just want to know if my idea is valid because I don't really know if it's approved or it, I don't know what merged means.

Hey, the idea is forwarded, don't worry.

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