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On 8/14/2023 at 11:58 AM, Soothing said:

understand that Tanki wants us to spend some time playing this game but people still have some personal things to do in real life and just by getting one combo phoenix augment might take up to 1 to 2 years,

I don't think you realize that there's literally a group of people who have no life outside of tanki.

If someone with a legend 800 account doesn't prove this, then I don't know what does.

 

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On 8/4/2023 at 8:22 AM, Maf said:

I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions.

IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.

It would work unless the JGR is a player who can't even turn their turret  or do anything relevant(basically a glorified mult) which if you get lucky doesn't rush enemy base

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On 8/4/2023 at 8:22 AM, Maf said:

I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions.

IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.

I totally agree with @Maf about that.

Removing the ability to get the score for the trophy mission would discourage the players from playing in the Juggernaut mode.

The problem is that the isida (or any healer) gives too much "power" to the juggernaut, therefore it can farm the players easily.

If the juggernaut cannot be healed (by healers), he would have to defend himself instead of attacking, which was probably the main idea for this mode.

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I have a good suggestion for this problem : Critical healing should be removed from this mode, maybe removed only when you're healing Juggernaut, that would be more fair

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On 8/27/2023 at 6:56 PM, Nuclear said:

Removing the ability to get the score for the trophy mission would discourage the players from playing in the Juggernaut mode.

If you think anyone besides the ones that abuse JGR for this in the first place will care you dont play the game. nobody cares about trophy missions besides them because they're not smart enough to realise it's not worth 60+ days of NON STOP playing if you earn 1k+ score each match. Healer teammates are already as rare as winning a million so even though annoying healers should stay in every mode. 

 

 

Also a reminder to people that this topic is about JGR abusers and not about a random Bob with Mk7 isida healing a juggernaut in a random battle.

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On 8/27/2023 at 10:23 AM, Kimura said:

Healer teammates are already as rare as winning a million so even though annoying healers should stay in every mode. 

Exactly..

That's why I say to remove groups, they're the main cause of the abuse.

 

No 2 or 3 or more random are gonna think alike and go get isida and heal the jug.

A group of 3 or 4 friends will though, because they'd have likely discuss their plan in advance before carrying through with it. It doesn't even need to be a juggernaut either, if there's a player that's pretty difficult to kill already, then these friend healers will make him practically impossible to kill.

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On 8/27/2023 at 6:56 PM, Nuclear said:

I totally agree with @Maf about that.

Removing the ability to get the score for the trophy mission would discourage the players from playing in the Juggernaut mode.

The problem is that the isida (or any healer) gives too much "power" to the juggernaut, therefore it can farm the players easily.

If the juggernaut cannot be healed (by healers), he would have to defend himself instead of attacking, which was probably the main idea for this mode.

That would be a fair fix if we don't consider the Trophy missions. IMO those missions are not the only reason so many people play TJR mode. There's the fact that you can effectively increase your KD without camping with Gauss or whatever. If they'd ban trophy missions, I say there'd be just plenty players who would still abuse TJR for their KD and whatever other reasons. 

If you ask me, the 'honest' decision would have been to block TJR score for all other turrets, especially for Trophy missions, because you're supposed to be a monster with said turret after 5M battle points. But doing that just doesn't make sense from a business point of view, they want to motivate players to be active, they don't care where they play and why(Tanki devs), and fair point after all. 

 

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Ok just because  forum image upload do not want accept my url to post image I am going to just put link here but its not that important..... 

https://imgur.com/a/6LABV2d

 

Can you just please remove this stupid mission? Whats the reason to have it? Just to force to players open containers ? I wanna save up to 15 but I can not because of this stupid mission.... just replace it or remove it. thanks

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On 8/28/2023 at 12:25 AM, PirateSpider said:

Exactly..

That's why I say to remove groups, they're the main cause of the abuse.

 

No 2 or 3 or more random are gonna think alike and go get isida and heal the jug.

A group of 3 or 4 friends will though, because they'd have likely discuss their plan in advance before carrying through with it. It doesn't even need to be a juggernaut either, if there's a player that's pretty difficult to kill already, then these friend healers will make him practically impossible to kill.

Even if they remove groups of 3, players can still click at the same time to get to the same battle. 

if you know daringdeer, he along with his 2 grp members + players who clicked at the same time would end up in one battle. the trick was to keep their gs low and then they would have 4 to 5 same clan players on one side 

Edited by Cure

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On 10/7/2023 at 2:29 PM, Cure said:

Even if they remove groups of 3, players can still click at the same time to get to the same battle. 

if you know daringdeer, he along with his 2 grp members + players who clicked at the same time would end up in one battle. the trick was to keep their gs low and then they would have 4 to 5 same clan players on one side 

Maybe. But that would be alot harder to pull off than just being in a group.

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i hope you see this because i have the following issue.

when there multiple events running at the same time there many tabs for each event, when you complete a mission you see this yellow dot which specifies that this event has a mission reward ready to be claimed.

i would LOOOVE it if there was a "completed missions" tab so i dont have to switch between multiple tabs (multiple times) to claim all rewards. (sometimes the client even crashes as well soo its even more inconvenient)

im sorry for my bad english im trying my best here ?

https://prnt.sc/K3acsjH7jRBC not a necessary screenshot but here...

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On 8/4/2023 at 2:00 AM, Kimura said:

Nothing to say here. When you're a Juggernaut the score you get should not be counted towards Trophy missions. It's already a thing with overdrive missions so implementing a score version should not be hard at all. Why this change is needed? To stop the same 5 players from abusing it with a million Isidas behind them. The same 5 players getting JGR every time and running away the second they get killed is very annoying. 

I did abuse this too for 80-100 kills every battle but i didn't need 10 isidas sadly but now its just boring. Also even if i press P before the JUGG IS READY text and spawn literally at the same time as the text pop up (couple frames after text pop up) i still don't get the JGR but the tryhard gets it so it's a little sus imo. Im having ~25 Ping (even when anothers keep getting 100+) and 300+ FPS with 1% minimum still being far from below 60. So yeah i'm 99% sure the abusers also use automated 3rd party tools which should ban your account. 

i agree, many people use the 3rd party tools to become jug, and the Phoenix is supposed to reward players who play certain turrets exceptionally well or very long time, but jug is not normal turrets. 

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Introduction


Greetings, fellow Tankers!

Today, I'd like to address a topic that has been on my mind lately – the need for additional incentives for dedicated players who go above and beyond daily, weekly, and festive missions. Let's delve into a concept that could potentially add a new layer of excitement to Tanki Online – the 'Star Odyssey' yearly grind event.

Event Overview

Name: Star Odyssey


Objective: The Star Odyssey event aims to provide a passive, year-long challenge for tankers, building on the existing stars earned in battles. This event is not about daily grind but sustained commitment over an extended period.


Stars and Progression: Each month, players will aim to accumulate stars, starting with 1200 (2400 stars the month after and so on...) and gradually increasing every month. This prevents excessive grinding early on and encourages consistent play throughout the year. The progression also acts as a bridge between the Elite Pass and the Phoenix Trophies Augments.


Rewards

Exclusive high quality Paint and Skin: At the end of the year, players who have successfully met the total star goal will receive an exclusive paint and skin. The paint can be revealed at the beginning of the year, while the skin remains a mystery until the end. This exclusivity adds a sense of achievement and anticipation.
"GR" Series: In addition to the main event rewards, players can unlock an entire new exclusive line of skins and paints named "GR" (Grind Series). These unique customizations will be available only to those tankers who fully commit to the game.
Epic Keys: Players completing the monthly 1200 stars will receive 10 Epic Keys as a small but meaningful reward for their consistent play.


Player Engagement

Consistency: Star Odyssey is designed for players who genuinely invest time in the game (as well as to encourage casual players to play more because the star goal should be achievable for f2p). The goal is to foster a sense of achievement for those who consistently contribute to the Tanki Online community.
No Progression Skipping: To maintain the integrity of the event, there will be no features allowing players to skip progression. The rewards are reserved for those who play consistently, regardless of whether they are buyers or not.


Comparisons

Helper of the Year and eSports Paints: Much like the Helper of the Year paint and eSports paints, the Star Odyssey rewards serve as a lasting reminder of the effort and commitment players put into the game. It's a unique and exclusive mark of honor for those who complete the year-long challenge.


Exclusivity

The paint should be exclusive to the year the event was held. As for keeping the skins exclusive to the year, that is debatable and open for discussion.


Why Should Tanki Add This


Why should Tanki add an event that doesn't generate direct cash flow? Well, this event requires players to play consistently and achieve 1200 stars every month. Players spending more time in the game increases the likelihood of them spending money. These dedicated players are by default also completing the Battle Pass and Elite Pass by achieving the 1200 stars, potentially leading them to buy the premium tier for these passes, indirectly generating revenue for the game. The additional work for designers would be minimal, as they only need to create one high-quality paint and skin for the event (which lasts a year).

Conclusion


In conclusion, the Star Odyssey event is a proposal aimed at enriching the Tanki Online experience by introducing a year-long challenge that rewards consistent play. I invite you all to share your thoughts, suggestions, and feedback on this concept. 

Thank you in advance!

~Lotto x chatGPT

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On 1/14/2024 at 6:38 PM, Lotto said:

~Lotto x chatGPT

I was about to say how obvious it is. At least you admit it haha.

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On 1/14/2024 at 5:35 PM, Maf said:

I was about to say how obvious it is. At least you admit it haha.

Haha yeah, i've poured all my ideas in to it and asked it to give it more structure pretty happy with the result.

Any feedback regarding the idea? It's well appreciated!

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Okay, so overally, i like the idea, however i'm not sure if there's room for it, as the challanges have the exact same purpose: to motivate players to play each day, they don't need to play a lot to complete at, but have to maintain the schedule. As challanges are active throughout the year, they kinda fill this purpose your idea is aiming for. For players who'd like to play more, we already have the elite pass. Also, having a yearly pass that requires activity every month would probably be impossible to aim for for the majority, as everyone has exams\holidays during which people usually have to skip playing, and for this reason, passes longer than a month usually cause little engagement.

Of course, it'd be cool to get something exclusive for you time spent in the game during a year, thus i like the concept itself, but icm not sure if this'd be something that a lot of people could aim for.

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On 1/14/2024 at 9:12 PM, Lotto said:

Haha yeah, i've poured all my ideas in to it and asked it to give it more structure pretty happy with the result.

Any feedback regarding the idea? It's well appreciated!

It's interesting and unique, but as curators of I&S we're always careful about accepting ideas for new free rewards. There's a thousand different ways to implement new ways of getting rewards via dedicated gameplay, but we don't accept ideas for new rewards because that's not how these decisions get made.

That's why this idea is being merged, because otherwise we'd just have to decline it.

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@mjmj5558 Thanks for the feedback I appreciate it!

On 1/14/2024 at 10:22 PM, mjmj5558 said:

challanges have the exact same purpose: to motivate players to play each day

I can agree with that, the regular challenge does a fairly good job at that, a player only needs 300 stars to complete which most people can manage to do. I wouldn't say the Elite pass is for the average player because of its hefty cost 2300TK even if one manages to save that much it's debatable if that's the best descion. I'll leave it at that . So I would say after completing the regular challenge there is not really an incentive to play the game anymore (outside of other running events).

 

On 1/14/2024 at 10:22 PM, mjmj5558 said:

having a yearly pass that requires activity every month would probably be impossible to aim for for the majority, as everyone has exams\holidays

Good point haven't really thought about exams (I have some this upcoming week ?) This event is not intended to give players free rewards (or just giving them a reward for doing the bare minimum), even if you were to miss a month due exams or another situation you can always catch-up by playing more the next month (if you miss the last month... Well you're out of luck ?)

On 1/14/2024 at 10:22 PM, mjmj5558 said:

passes longer than a month usually cause little engagement.

True that! The event is actually 12 'passes' (it's not actually a pass but oke) that have a duration of a month for each month you get a small reward of 10keys and with all the accumulated stars you'll get the ultimate prize of an unique and exclusive paint and skin that represents the efforts you've put in during the year. These rewards are essentially a flex to show that you were active during that period of the game (I think that alone is an incentive for a lot of players)

To make it even cooler they could make the reward for each month 1/12 of a fragment of a 'GR' container key or smth...

Edited by Lotto
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Hopefully this doesn't sound greedy, but maybe there can be a better reward for ranking up rather than 1 common key/container?

Maybe some epic containers?  Something to make ranking up feel like an actual accomplishment for all the time put in, and to give extra motivation for grinding....

edit: just realized I posted in the wrong thread

 

Edited by 0179432
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Hello 

I have an event idea for the game, the idea is the following, create a monthly event, the event would only have missions that will have as prizes, painting, containers, drugs. But the missions of this event will be long. 

Example: Get 20 points in siege mode 

Prize : galaxy painting 

Example : Destroy 50 players used wasp 

Prize: 15 containers 

Example : Get 50 stars in CP mode

Prize : Eagle Eye Painting 

I think it would be a good idea to have monthly missions, because we only have new missions on weekends, and they're usually easy missions. 

We need something that makes us want to play every day

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