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Let's Discuss Game Balance


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On 1/9/2023 at 6:10 PM, Me0w_XP said:

The teams would be more balanced if you could play at 100% potential by making use of your supplies. Supplies are crucial in modern TO, and it's not unbalanced when they are readily available. You are contributing to the same problem that you are complaining about, no offense.

it seems that ur blind or already brainwashed or whatever

Now you are turing it to my fault..

Look one time, 100 times..or how much you need and tell me.. what does it matter that i have drone equipped or not?

one team has 8 players who has 4 protection slots, vs 2 players 4 slots. 

5 players 9999 GS vs 0 9999 GS 

 

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Edited by AwsomeTank_EN

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On 1/7/2023 at 11:31 PM, Kimura said:

oh my god just read what happened in here.

that player was pretending to be some super duper expert saying he's some Human-Databank of tanki online keeping track of everyone even your grandma who doesnt play tanki. also he said im the noob coward here while casually having triple the score he had in the same match. done you're not entertaining as derek so i won't be wasting anymore time here

I'm beginning to think dinek was trolling.

On 1/9/2023 at 6:58 AM, AwsomeTank_EN said:

i know that and i dont care.. 

So you complain about teams being unbalanced yet are contributing to it? 

nick-young-confused-face-300x256-nqlyaa.

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On 1/9/2023 at 6:20 PM, PirateSpider said:

So you complain about teams being unbalanced yet are contributing to it? 

nick-young-confused-face-300x256-nqlyaa.

Well it's the devs fault for doing this brutus nonsense... a few years ago you didn't need brutus to have double damage or double armor... or to even use drugs. 

 

Also brutus doesn't really help as it has just as much GS as hyperion. 

Edited by soviet.reunion

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On 1/9/2023 at 11:41 AM, AwsomeTank_EN said:

it seems that ur blind or already brainwashed or whatever

Now you are turing it to my fault..

Look one time, 100 times..or how much you need and tell me.. what does it matter that i have drone equipped or not?

one team has 8 players who has 4 protection slots, vs 2 players 4 slots. 

5 players 9999 GS vs 0 9999 GS 

I know how unbalanced the game can be and that stems from a lack of players. Simply put, you can't do anything about crappy MM, but you can improve your playing experience if you actually give yourself the ability to use supplies. True, I disliked the feature at first, but at this point if we can't do anything to change it we might as well do what we can to make use of supplies.

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On 1/9/2023 at 12:35 PM, soviet.reunion said:

Also brutus doesn't really help as it has just as much GS as hyperion. 

True, but a MAX drone adds a hell lot to your GS. At full Mk7 with a low drone, your GS is around 5k-6k. With a drone, you can get to 8k GS. In fact, I've been accused of being a buyer at Colonel rank because I had a MAX Brutus which raised my GS.

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On 1/9/2023 at 9:01 PM, Me0w_XP said:

True, but a MAX drone adds a hell lot to your GS. At full Mk7 with a low drone, your GS is around 5k-6k. With a drone, you can get to 8k GS. In fact, I've been accused of being a buyer at Colonel rank because I had a MAX Brutus which raised my GS.

A max drone actually adds 2733 to your GS... that's exactly the difference between a mk1 and  a mk7 turret/hull... which means equipping brutus might make matchmaking add a few more megabuyers to your enemy team. 

 

I think that brutus should not add any score to your GS... my GS is 9999 but I only have brutus... yet  matchmaking keeps putting me in battles where more than half of the players have maxed crisis. 

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On 1/10/2023 at 2:44 AM, soviet.reunion said:

A max drone actually adds 2733 to your GS... that's exactly the difference between a mk1 and  a mk7 turret/hull... which means equipping brutus might make matchmaking add a few more megabuyers to your enemy team. 

 

I think that brutus should not add any score to your GS... my GS is 9999 but I only have brutus... yet  matchmaking keeps putting me in battles where more than half of the players have maxed crisis. 

Brutus' supply increase has significant effect on your performance in battle. Overall it is best to use a maxed Brutus than a drone that's only half upgraded, because supplies have become a crucial aspect of the game and a half-upgraded Trickster or Booster won't help you out in any case. You may not have additional stat boosts or special abilities like the other drones provide, but Brutus has its niches that makes it unique and viable on its own. It consumes no batteries - you will see that this will become an issue when using any other drone - and it's incredibly cheap as it costs only 300K crystals to upgrade. 

That being said, it's easily affordable for most players (300K really is not much in today's economy, let alone 150K during a 50% sale) so many people are likely to have one. And since it is merely a starter drone you should really look at upgrading other drones once you're reaching the higher ranks. 

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On 12/25/2022 at 4:44 AM, Deimo said:

 

On 12/25/2022 at 11:25 AM, XD_PRO said:

 

On 1/5/2023 at 5:55 AM, Me0w_XP said:

 

Topic Merged

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Improve the Vampire Nanobots Augment.
 

This Augment is almost useless, It's really weak when it comes to self-healing and healing other tanks.

I know it was supposed to be like that since you're healing yourself instead of others but the self-healing is really weak, I want and recommend you to improve the self healing, because at this point almost any of other Isida's augment is better than this one, which makes this augment useless in battles and also making the Isida turret useless itself since you can't heal others and the self healing is really weak and you're just damaging other tanks and that's all you do in the battle. 

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On 6/27/2022 at 1:15 PM, TheCongoSpider said:

The biggest direction is a hit to its longevity. Give it a 7-8 second reload and see what happens from there. It will no longer be able to take on multiple enemies at once. If an enemy survives the initial burst, they will survive longer now that its reload has been reduced. It will be less desirable to use for long range, and gives it an actual downside for player error in accuracy.

?

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Screenshot-15.png

 

The first guy on the enemy team had Incendiary Core magnum. Nice Balance Tanki. Keep pushing  garbage augments to satisfy buyers.

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Freeze and its freeze effect does not make a sense - It provide status effect without any augment. Of course firebird too but there is no way you can defend yourself against freeze. It does turn of your Double Dammage and at the same time  it slows you down (the original effect of freeze)  and I am asking why?  Is not purpose of freeze to actually freeze opponents/slowing them down and be able to dodge their attack thanks to that?   

   With new freeze pulsar that is coming to game there is actually no way you can win 1v1 with freeze (even if you had phoenix augment on hull or 50 % protection)  Eitiher you can equip freeze immunity to avoid that annoying and illogical DD removal but suffer to AP/Emp/Stun/jammer immunity or just try equip emp/ap immunity to not die so fast but you will end up without Double dmg so you have no chance to win. 

 

It does not make any sense why this turret has DoubleDmg removal. From logical perspective if it should have any status effect  it should be speed boost removal and not double dmg   I suggest to remove this status effect and replace it for Speed Boost.  Or make it so that pulsar wont have any freeze effect. It does not matter if it is reduced by 90 % it will still disable DD which is a key factor here.  Why firebird then does not remove Double Armor? It has heating efect and thats it. Yeah that would be too much and everyone knows it but freeze is also too much with augments like emp/ap you either sacrifice all your protection (ap) but you will have double dmg (freeze immunity) or vice versa no way to win... now imagine this scenerio with pulsar...  emp/ap/stun at the same time with combination of freeze effect... hell yeah.. and if you are crisis user then jammer effect. 

  Please remove this status effect from freeze (at least on pulsar augment) or replace it with speed boost removal  which makes a lot more sense. 

 

  Freeze is already best deathmatch turret in game because you can solo everone in 1v1  many players will equip emp or ap augment on freeze and they have 2 Status effect at the same time. They will remove DD and with critical you are dead.  If you wanna defend yourself then you can choose only one option - emp/ap   or freeze immunity to have double dmg to actually kill them... choice is up to you.. now it is just praying to RNG god that freeze wont crit you because only good option is a freeze immunity and  not being crit - thats the only winning scenerio against freeze. Now with pulsar?? you are dead no matter what. Am playing with 40 % prot against them with freeze immunity and I am loosing against them because first crit is my death if they have one of the good augments (many people do) and now half the players participating in event have pulsar.. so yeah another reason to just stop playing I would say. Its funny how they nerfed firebird  but actually ignore fact that freeze is a lot powerfull that firebird. 

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Tornado Augment revamp: (My Opinion) Advantages: Salvo reload time: -66% Maximum rocket speed: +500% (because it's legit tornado) Final Angular Velocity: +35% Aiming recovery time: +20% Disadvantages: Minimum rocket speed: -90% Aiming Time: +50% Initial angular velocity: -x% Arcade reload time: +25% or 50% Turret rotation speed: -15%
This was my idea of the augment when it was first released in the Arcade event, but recently after the Scorpion aiming nerf, the augment underperforms in most scenarios and it's tier too is lowered and it would be unfair considering in the Arcade event, all teams got Red Tier Augments but now it turns out that Tornado is Yellow Tier. 
I really hope the devs look forward to this idea as:
1. Would make the players who already have the augment a strategic way to play the augment.
2. Justice for people who got the augment from Arcade event. 
3. Reduction of Campers.
4. The augment would stay true to its name, something that starts off slow, but gets devastating as it finishes developing. 
5. The devs would definitely have the liberty to tinker the values to make the augments balanced, as I don't have a clear idea on how the augment would perform in-game. 

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