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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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Magnum just got more "newbie friendly" with the recent update. 
To be honest, in my battles there are not as many magnums around. 
But as soon as they hit, they do hit hard and annoy you (if you are not using magnum protection).

Its just, if you don't use protection against magnum its annoying. 
If you do, its less annoying. 

You can deal with everything. :)

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Please add a button to cancel the mgn auxiliary ray in the game, maybe the auxiliary ray you added is very friendly to newcomers, but for some skilled players, the auxiliary line of the weapon will only block the field of view and hinder shooting, so please click  Add the option button of whether to enable the auxiliary line in the settings. Since joining the auxiliary line, many mgn players around me have not used him.  Please take this advice seriously!  !  !

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The scope update was a major change for those of us who use Magnum, even so, it is still one of the most difficult turrets to use.
Still, there are many ways to get rid of them, protection perhaps the most effective :)

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By the way, I am amazed how many Magnum are there and by the precision and skill of the users.

I am not annoyed, because I know how tough it is to play with Magnum, it literally takes months to master it to the point to be able to hit a tank right in the turret ... and today I see many can do that - my respect for such a perfect work !

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I have a complaint about the Harpoon augment for Magnum. It is an elaborative comment hence I did not post it under the already existing discussion topic of Magnum. 

Harpoon was added years ago, to reintroduce an old version of the back-then notorious Reinforced Gun Carriage, lowering its barrel angle to 3° which was supposed to make it more effective at closer ranges - as it did. After a small rework of Magnum (changing its angle of 12° at the time to 8° and decreasing its projectile gravitation), Harpoon got its mechanics changed accordingly, bringing its elevation down to 0° and reducing the gravitation even more. This completely changed how the augment works, but months later its elevation got changed to 1° which impacted Harpoon even more. 

This was months ago (or even longer, cannot recall), but I have just started to notice how incredibly awkward and difficult it is to use Harpoon. 

First off, the elevation of the turret (1°) has been an incredibly strange choice: it is too low to attack targets from afar but too high to properly aim at tanks closeup. The increased amplification time makes it even harder to adjust your shots to targets at close distances. When in rest, hitting enemies is much more difficult than default Magnum. It is therefore often suggested to tilt your tank a bit by driving/hovering forward and backward, but any small movement will drastically impact the projectile's trajectory making this a very unreliable and inconsistent method. Its small splash radius promotes direct hits, but as concluded above this is literally undoable. The longer reload makes for an additional penalty when missing a shot, putting even more salt in the users’ wound. 

Not to say that the no-damage bug still exists, after all those years. I don't care if this bug is hard to overcome, it is annoying as hell and makes gameplay horrible. 

This is not an exaggeration. I have hundreds of hours with this turret - it being the second most used weapon on this account - and I notice that this is a direct downgrade in any aspect possible. 

If I were to change things, I’d suggest to 1) alter the elevation of the barrel back to it being completely flat (0°) so that it functions “like any other turret", as mentioned in the augment's description, 2) change it into a completely different augment altogether, or 3) remove it from the garage and compensate owners with a small amount of crystals or a container. 

Right now, there is basically no reason to use Harpoon other than for the sake of variety of gameplay. Sad, but mostly crooked, since dozens of augments are being released at factory efficiency while already existing ones are neglected and put in the shadows.

I am not overexaggerating here either, because Harpoon has never been added to any container pool so far. 

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On 3/3/2023 at 9:04 AM, vanir said:

Please add a button to cancel the mgn auxiliary ray in the game, maybe the auxiliary ray you added is very friendly to newcomers, but for some skilled players, the auxiliary line of the weapon will only block the field of view and hinder shooting, so please click  Add the option button of whether to enable the auxiliary line in the settings. Since joining the auxiliary line, many mgn players around me have not used him.  Please take this advice seriously!  !  !

I like your idea. Also, I don't know if it only happens to me but notifications in battle (someone has captured a flag, a control point, gold box, etc) also blocks my field of view, especially when I want to shoot at long distances. It would be useful to move the notifications to the side or even decrease the size.
I had heard that they would make changes to this but I don't know how true it will be.

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An opinion on the balance of a turret is automatically idiotic if it ever mentions "well it's not that bad if you use protection modules."

Edited by sensei_tanker
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On 3/19/2023 at 8:29 AM, sensei_tanker said:

An opinion on the balance of a turret is automatically idiotic if it ever mentions "well it's not that bad if you use protection modules."

YES. 
Modules are suppose to be giving you mini-godmode for that turret if maxed and not make it "not that bad to deal with" because with out it you're instantly dead.

Now all you have to do is tell that to every mod in this forum who keeps spamming that its not that bad if you use prot.

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On 3/19/2023 at 2:29 PM, sensei_tanker said:

An opinion on the balance of a turret is automatically idiotic if it ever mentions "well it's not that bad if you use protection modules."

Absolutely agree.

It is supposed to be a Mr. Obvious statement (you literally take 50% reduced damage with protection, what do you mean "it isn't that terrible"?), but for some reason, it is not obvious for some individuals here, which is mind-blowing.

Edited by Warpriest

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On 3/26/2023 at 1:53 PM, CortoMaltese said:

Is there some kind of magnum auto-aim? Or are there boot camps now where they train oodles of magnum players to directly hit hornets at high speed?

Magnum now has the same aiming mechanism between the mobile and html5 versions, which means that it's slightly easier to use with the new dot that appears where the projectile will hit on the player's clientside ui. Think about it this way: Magnum players are playing Angry Birds, and you're just another wall between them and victory. Also, augments for Magnum probably alter projectile speed in some way, so that might be why; stock Magnum's projectiles are already faster than Hornet, I believe.

Edited by Vectue
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On 3/26/2023 at 9:34 PM, Vectue said:

Magnum now has the same aiming mechanism between the mobile and html5 versions, which means that it's slightly easier to use with the new dot that appears where the projectile will hit on the player's clientside ui. Think about it this way: Magnum players are playing Angry Birds, and you're just another wall between them and victory. Also, augments for Magnum probably alter projectile speed in some way, so that might be why; stock Magnum's projectiles are already faster than Hornet, I believe.

The only augments that alter the projectile speed are Harpoon (directly) and Automated Gunpowder Loading Mechanism (indirectly and hardly noticeable). 

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On 4/5/2023 at 8:56 AM, Warpriest said:

The ultimate camping machine that doesn't make sense to be in the game like this in the first place.

I think you have misinterpreted the topic here, this is not the forum discussion about Scorpion

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On 4/5/2023 at 4:46 PM, BloodPressure said:

I think you have misinterpreted the topic here, this is not the forum discussion about Scorpion

I know what I'm doing. I'm indeed referring to magnum. 

The reason being when maps are made, they are intentionally designed so that it is extremely hard to raid the enemy's spawn in order to prevent spawn kill, which by itself, makes a lot of sense. And then, they added two turrets, an artillery that can literally cover the entire map while staying in spawn and behind cover the entire game, and Scorpion, which we are not gonna cover here. 

You see, 90% of those pathetic campers are using Magnum with AP augment, not Scorpion. And they can earn decent scores and of course sky-high K/D without even leaving that corner he is hiding the entire game. And there is nothing much the enemy team can do about it. Isn't Magnum deserve the title of the ultimate camping machine?

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On 4/5/2023 at 10:07 AM, Warpriest said:

I know what I'm doing. I'm indeed referring to magnum. 

The reason being when maps are made, they are intentionally designed so that it is extremely hard to raid the enemy's spawn in order to prevent spawn kill, which by itself, makes a lot of sense. And then, they added two turrets, an artillery that can literally cover the entire map while staying in spawn and behind cover the entire game, and Scorpion, which we are not gonna cover here. 

You see, 90% of those pathetic campers are using Magnum with AP augment, not Scorpion. And they can earn decent scores and of course sky-high K/D without even leaving that corner he is hiding the entire game. And there is nothing much the enemy team can do about it. Isn't Magnum deserve the title of the ultimate camping machine?

I'm a big fan of magnum. It takes skill to accurately land some shots.

Edited by ghost-guns
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On 4/8/2023 at 3:12 PM, ghost-guns said:

I'm a big fan of magnum. It takes skill to accurately land some shots.

To the damage this turret does, imagine it with an infernal skin?

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I don't see why Magnum which is supposed to be a support turret is so hated for doing what it was meant for, literally the gun was made to shot at medium long ranged but there is people complaining about it because some Magnum player outplayed him, also I find unfair that Magnum is being forced to be played by only skilled players and to "attack" enemy base while Scorpion and Gauss turrets which were made to be "attack turrets" are camping on the base even worse than Magnum. Magnum requires skill to play with it while Scorpion and Gauss you just need to hold a button, don't need to aim or predict enemy position don't need to consider how much time your bullets will take to hit the target because basically it's guaranteed you're gonna hit it. Everyone gets bothered because Magnum used to apply status effect on every shot, but none of them are complaining about Gauss salvo dealing guaranteed status and in a big area.

So fun that Magnum players are the only ones seen as campers when most of battles there is 2 - 3 Scorpions and 1 - 3 Gauss camping in the same spot the whole match, so fair isn't it? I wonder how many times have Magnum players killed Campers behind walls/houses mot of them being Scorpion/Gauss/Railgun, but now you can't be a Support turret, you can't kill campers behind walls or houses, all of that because the true campers of this game wanted Magnum to be nerfed so thay can camp the whole match and farm kills.

(Observations: I'm  a Magnum main and don't keep the whole Match camping on the base unlike Scorpions and Gauss does, I don't have any status effect nor Vacuum core for Magnum so basically you can't just come here and say I'm bothered because my augment is bad because I don't even have it to begin with).

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On 12/13/2023 at 12:05 PM, Master120 said:

I don't see why Magnum which is supposed to be a support turret is so hated for doing what it was meant for, literally the gun was made to shot at medium long ranged but there is people complaining about it because some Magnum player outplayed him, also I find unfair that Magnum is being forced to be played by only skilled players and to "attack" enemy base while Scorpion and Gauss turrets which were made to be "attack turrets" are camping on the base even worse than Magnum. Magnum requires skill to play with it while Scorpion and Gauss you just need to hold a button, don't need to aim or predict enemy position don't need to consider how much time your bullets will take to hit the target because basically it's guaranteed you're gonna hit it. Everyone gets bothered because Magnum used to apply status effect on every shot, but none of them are complaining about Gauss salvo dealing guaranteed status and in a big area.

So fun that Magnum players are the only ones seen as campers when most of battles there is 2 - 3 Scorpions and 1 - 3 Gauss camping in the same spot the whole match, so fair isn't it? I wonder how many times have Magnum players killed Campers behind walls/houses mot of them being Scorpion/Gauss/Railgun, but now you can't be a Support turret, you can't kill campers behind walls or houses, all of that because the true campers of this game wanted Magnum to be nerfed so thay can camp the whole match and farm kills.

(Observations: I'm  a Magnum main and don't keep the whole Match camping on the base unlike Scorpions and Gauss does, I don't have any status effect nor Vacuum core for Magnum so basically you can't just come here and say I'm bothered because my augment is bad because I don't even have it to begin with).

As much as I agree with you, I do have to say that trying to reason with people on the forum nowadays is like trying to get the devs to listen to good player feedback.

Meaning they're nearly impossible to accomplish.

It's like someone said:

The game is dead and so is the forum.

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@Master120 Magnum shoots over and behind obstacles. Granted, Tesla and Scorpion have a similar mechanic, but I've been saying since Magnum released in 2017 that this broke many maps. The devs should have never implemented such a turret as this game is meant to be played using line-of-sight turrets. At the very least, it's more fair and balanced that way.

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@LambSauce i have to disagree, this turret only became a problem  when they released Vacuum core, but Scorpion was a problem at first sight, the idea of Missiles that are guided and come from above is a big issue, specially because they don't need any skill to use it, Magnum has always meant to be a support turret and players are pushing it to be an aggressive one, you can miss a standing target behind a wall if you don't aim properly, but a Scorpion will surely hit that person so more likely Scorpion is the issue.

Edited by Master120

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On 12/14/2023 at 4:56 PM, Master120 said:

@LambSauce i have to disagree, this turret only became a problem  when they released Vacuum core, but Scorpion was a problem at first sight, the idea of Missiles that are guided and come from above is a big issue, specially because they don't need any skill to use it, Magnum has always meant to be a support turret and players are pushing it to be an aggressive one, you can miss a standing target behind a wall if you don't aim properly, but a Scorpion will surely hit that person so more likely Scorpion is the issue.

Vacuum Core sure is a nonsense, but Magnum was problematic even without the Vacuum Core. I have been using AP Magnum for ages, and it was literally one of the easiest and most unfair things to use, even pre Aim assist. Magnum as it existed was very problematic. Once you managed to get a hold of the aiming, which majority of experienced players learned fairly quickly, it was cleaning whole bases without as much as ever getting in sight of enemy. You also didnt have to hit directly as it had pretty good splash damage as well. And that was without absurdity like Crisis counted into the equation.

Now, Scorpion certainly can be problematic, the gimmick that allows it to lock on the enemy if it gets in the line of sight even just for a second is very powerful, but at least some of the augments make the rockets somewhat dodgeable, and at least it still requires for the player to get into line of sight for a second to take an aim. With Magnum, you had a massive comfort of being constantly in a favorable defensive position that forced enemies into great lenghts just to defend themselves.

I think the fact that so many people considered Magnum protection as an all time must have speaks for itself.

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On 12/13/2023 at 10:05 PM, Master120 said:

I'm  a Magnum main and don't keep the whole Match camping on the base unlike Scorpions and Gauss does

Oh yeah i'm sure a magnum main who's clearly a new player with 2.51 K/D and is "not camping with magnum the whole match" is not going to be bias.

I see you didn't experience the true Legends battle yet because your rank is too low but im being Legend 143 (yes it does make a difference i'm usually placed in stacked battles where 8/10 players on the team have 9999GS and half of them have the newest exotics and last time I saw a non-legend was a long time ago if you don't count event modes) And all I can say is Magnum is BY FAR the worst turret to face even though I have Crisis + 50% Magnum Prot 24/7. Gauss is braindead as hell sure but I'd rather get 3 Gauss than 1 Magnum. If you don't camp scorpion basically can't touch you (so why is it so annoying..? It shouldn't effect you if you don't camp so much...) I'm not even going to talk about vacuum. Every "camping" turret needs skill and tactics to use except Gauss and maybe Scorpion. Sure the tactics might not be super advanced but you still can't just close your eyes shoot in a random spot and get 50.0 K/D at the end. Not to say about being forced to expose yourself and at least in my battles getting exposed for 0,001 sec you get targetted by half of the enemy team. I played this game before Magnum was even a thing and I can say with confidence that Magnum stays the most toxic turret since it's release basically.

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