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11 minutes ago, Akame said:

The latest apology addressed this issue, it's a bug they can't fix right now. Assuming you didn't buy mk1 hammer and skipped to higher modifications via kits etc, the system does not understand that you have Hammer as a result, hence it being in the pool. Don't worry though, you will not get it again.

them putting mk1 items in the "pool" in the first place is ridiculous.

Reward for a Legend ranking up is 1 container instead of 40k crystals.  So now I could get an mk1 hopper instead - something I have no interest in having in my garage.

Huge slap in the face to players.  not one chance I'd start a new account now. Am shocked that any new players stick around longer than a month.

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On 1/15/2022 at 10:24 PM, Akame said:

The latest apology addressed this issue, it's a bug they can't fix right now. Assuming you didn't buy mk1 hammer and skipped to higher modifications via kits etc, the system does not understand that you have Hammer as a result, hence it being in the pool. Don't worry though, you will not get it again.

I just finished my daily mission again today and got MK1 Mammoth and I have MK5 Mammoth already in garage.... It has repeatedly happened.  They need to fix the game correctly.

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12 hours ago, georgiaboy_61 said:

I just finished my daily mission again today and got MK1 Mammoth and I have MK5 Mammoth already in garage.... It has repeatedly happened.  They need to fix the game correctly.

It shouldn't happen again on the same account; next time try to take a video if you can

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40 minutes ago, ouch-ouch said:

So am I to  expect crummy stuff in the boxes from now on.  Maybe I might get lucky and get 1,000 crystals?  Is this the new tanki?

Spoiler

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Tanki 2022, enjoy being at losses for most of the time

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I got 100 repair kits from new "level up" container, you know, instead of 40k crystals. It is useful, but I could have bought 266 kits with that amount of crystals. Totally worth it! What did YOU get?

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On 12/6/2022 at 11:00 PM, Kurama_GTi said:

my mention here is that i got 17 rewards out of 9 chests

Oh, hm I see.

Well don't let the feds see. ?

Edited by Me0w_XP
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Men you have to rework containers. Look at my containers today:

 

IDYOLAJ-Q2OkM3FWB0SbEQ.png

Really? You should be ashamed of yourself for doing this, and even offering this in the battle pass (which by the way is ......, you ended the rewards).

After you say containers are better, they are giving better rewards... No, this isns't working! When are not crystals, they are just ugly and dull paintings

Edited by Spy
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Ya, I got the same lots of 1000 crystals for most containers. Wish we got more supplies rather than 1000 crystals.

And I wish rank up was atleast an ultra container; but I liked  the 40k crystals like before. Sad I get to legend rank 100 and all I get

is mines.

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On 1/8/2023 at 3:41 PM, cybernite said:

Wish we got more supplies

I am very lucky I receive enough supplies from containers, I was really worried I am going to fall bellow 100k mines, but thankfully UCs got me covered ?.

image.png

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Well at this point, the only thing I get from Containers is supply and crystals and to be honest, that's all what I require now. Crystals to buy more supplies and then supplies from container to maintain the ratio while I play with Crisis. I thought too much crisis would drain my supplies, but it's actually covered by all the frequent large container openings.

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On 1/8/2023 at 10:53 AM, NikmanGT said:

Well at this point, the only thing I get from Containers is supply and crystals and to be honest, that's all what I require now. Crystals to buy more supplies and then supplies from container to maintain the ratio while I play with Crisis. I thought too much crisis would drain my supplies, but it's actually covered by all the frequent large container openings.

What would be even better than that is getting 2500 bags of air. Too bad its not in the pool prize.

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On 1/8/2023 at 2:02 PM, Maf said:

Well, two blues for a set of 15 normal containers is above-average ?‍♂️

12 times to win 1k of crystals too? Gradually you plucked the containers, I used the Crisys drone and I just used up all my stock, because I don't earn enough... (It was 5k supplies, even though I have a pass and complete all the missions).

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On 1/9/2023 at 1:48 AM, AzaborBR said:

I used the Crisys drone and I just used up all my stock

Crisis drone isn't meant to be sustainable unless you have Premium Account and buy every single battle pass (and even then you'll run out of DD/DA/SB unless you play conservatively). I think the amount of supplies given for free from missions and containers is just about enough to cover usage of a standard drone like Sprinter or Camper.

 

On 1/8/2023 at 7:53 PM, NikmanGT said:

Crystals to buy more supplies and then supplies from container to...

...to earn more crystals so that you can buy more supplies? ?

The infinite cycle of tonk.

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It should be a maximum of 3 rewards of each item. So, I open 15 normal containers. I can get maximum 3 times 1000 crystals, 3 times 100 Speeds, 3 100 Damage, 3 100 Armors, 3 100 Batteries. Not 14 times 1000 Crystals and Speeds. Or 4 times Damage and 5 times Mines...

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On 1/8/2023 at 8:07 PM, AzaborBR said:

After you say containers are better

I don't think they ever said this, to be honest. They very clearly nerfed the rewards available from normal containers and modified  the chances for each rarity.

 

Containers are much easier to obtain now, so in my opinion, the nerfs balance out. And those supplies that containers give? They're absolutely essential!

 

I personally think that we shouldn't be dependent on normal containers for actually useful or exciting stuff like a cool augment, or perhaps even a blinding shot effect. Containers are a steady source of crystals and supplies for me, now.

I used to rage whenever I got 125 Mines before, but now I rage when I get a random drone that I won't ever touch lol.

 

On 1/9/2023 at 11:44 AM, Maf said:

The infinite cycle of tonk.

You did not just say "tonk" omg!!! Discord effect? ?

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On 1/9/2023 at 1:08 PM, Venerable said:

I personally think that we shouldn't be dependent on normal containers for actually useful or exciting stuff like a cool augment, or perhaps even a blinding shot effect. Containers are a steady source of crystals and supplies for me, now.

I tend to disagree. Containers are a viable source for cosmetics and also augments which would otherwise cost 245k to obtain - not to mention they allow players to obtain tankoin-exclusive and legendary augments. I haven't bought an augment in years - they have become significantly more expensive since the augment-update and statistics change every once in a while - I prefer to work with the gear I already have and wait for a good augment from a container in the meantime. 

I have been rather lucky when it comes to regular container openings as of late, got a few legendary openings (both augments and animated paints) and managed to complete some sets of hull-augments. I am a late-game player, but a majority of the stuff I use is all from containers

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Seeing that we have a new container topic I'll post it here. 

 

I started noticing around October that the forced rare and epic rewards that containers give you almost always gave 10,000 crystals for green containers, and basically always gave 25,000 crystals for ultra containers. Ever since they removed PC players' option to open 1, 5 or 15 containers at a time, I wanted to see if there was a way to track forced rarity rewards via multi-openings (x5 and x15). I didn't bother back then because the forced rare evidently could have been anything. It would taken me many thousands of containers to make a conclusion. But after I saw there was a near sure-fire way to pinpoint forced rarity rewards, I took the chance. 

 

Using green containers obtained from missions, challenges, tokens of apology and the Tanki Fund, I first set off to see how it interacted with x5 openings. With x1 openings, you can manually count how many non-forced rarity rewards you got and know when the next will be the forced reward. For x5, not so much. It should be noted that I was operating under the assumption that a forced rarity reward would be slated last in the order of opening. So if you went through 10 non-forced rewards and then opened a x5, I assumed that if the reward was forced, then it would have been opened at #15. So to disprove that I did these steps:

 

Step 1 - Open x5 batches until I get exactly one RARE reward in a batch. 

 

Step 2 - After this RARE, open two batches of x5 (to speed up the process). If one of those two x5 batches contain a RARE reward, go back to Step 1. If neither of the x5 batches container a RARE reward, proceed to Step 3.

 

Step 3: Open containers 1 by 1 until 10,000 crystals drops and record what number container it was opened in. If the eventual RARE reward is anything other than 10,000 crystals, go back to Step 1. 

 

This gave me numbers ranging from 11th to 15th. 

 

Quote

x15 Openings

The forced rarity occurs every after 14 non-rarity rewards and can count that with x1 and have a small range for x5. But what happens when you jump straight to 15 containers opened at once? The x5 openings proved that the order in that small set was random, but what about jumping headfirst into x15 where you're guaranteed to have at least one rare reward? I did these steps:

 

Step 1 - Open containers x1 until I get a RARE reward. 

 

Step 2 - Open a batch of x15 containers. If the batch contains exactly one RARE reward, proceed to Step 3. If the batch contains more than one RARE reward, go back to Step 1. 

 

Step 3 - Open containers x1 and record what number container 10,000 crystals was opened in. If the eventual RARE is anything other than 10,000 crystals, go back to Step 2. 

 

This gave me numbers ranging from the 3rd container after the x15 opening to the 15th container after it. I now proved that the position the forced rarity is placed in in a batch opening is random for green containers. It should work the same way for ultra containers but I wanted to make sure. Using UCs obtained from the latest set of special missions and from the Tanki Fund, I did so for UCs. Replace RARE and 10,000 crystals with EPIC and 25,000 crystals. The difference this time, due to how fewer UCs I could use for this compared to green containers, was for Step 3 I lessened the restrictions and would open x1 after obtaining either one or two epics in the x15 batch. 

 

This gave me numbers ranging from the 1st UC after the batch, to the 15th after. 

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