Jump to content
EN
Play

Forum

Let's Discuss Juggernaut


kaisdf
 Share

Recommended Posts

On 12/25/2023 at 6:39 AM, sensei_tanker said:

So, in short, less toxic gameplay, more teamwork, and less extremes in terms of equipment (like no getting one shot but also no requirement that you have 50% protection module + quadruple armor) makes for better gameplay. 

The devs have set the bar high for every player and it centres around "CASH".

The devs will never change the direction the game has taken because of the players that continue to buy into it.

The game as a whole, from the shop and everything in-between to an actual battle, is "toxic".

Look at how many glitches are in the game RIGHT NOW and have been for YEARS. How many times have players reported/complained about them, hundreds. Does anything ever get "FIXED" like the constant lag, getting kicked from battles, freezing mid battle, garage playing up, etc, etc. The devs would rather concentrate on updates that diminish players abilities to function at a reasonable level, meaning to compete at a level that doesn't see them getting trashed in almost every battle. 

As for your rugby/jug mode, I never played it. I don't play any of their "special event modes".

On 12/26/2023 at 6:21 AM, Maf said:

Other than that, the gameplay is quite fun.

? 

Share this post


Link to post
Share on other sites

I noticed in the last week i nteam jurggernaut a lot of players and friends quit because of the new changes to the past favourite gamemode of the game. Now its random who gets juggernaut, 99% of the time its a new player that doesn't want it/can;t play it, has 4k GS in Legends lobby + low rank, he self destructs ur just dies to 1 guy and no wonder when rockets deal 1300 dmg instead of 1800 when there are Defender + Ares + Life Guard in the game without healer u can just hide at base no more 150+ kill games or forget your kill records i wish there were no changes made for TJR a lot of youtuber have videos in the mode and you're jsut making it impossible to record videos as jgr when you get juggenraut 1 in 30 games and i think i share my opinion with many other players.

Share this post


Link to post
Share on other sites

JGR is by far most annoying mode. Every time I get it while pressing quick battle I instantly quit. 
JGR got changed because it was clearly abused like crazy so the changes we're needed. Nobody I know likes JGR mode too since its just more annoying TDM. Random players getting JGR is how it was intended and how it should be I don't see a problem here.

  • Like 2
  • Agree 3

Share this post


Link to post
Share on other sites

To me it's basically just TDM, but there's a big powerful enemy tank that one-shots you every now and then, and another big powerful tank that steals your kills.

It's also annoying to become the juggernaut, since the game is built in a way where you have to hide in your base for the best chance of team victory. You also can't complete supply activation missions.

On 2/18/2024 at 6:16 PM, Stix said:

Now its random who gets juggernaut

This is good, but they just need to add an option to decline becoming juggernaut if you get selected.

  • Like 1
  • Agree 4

Share this post


Link to post
Share on other sites

Coming from a [J-G-R] player, your comment doesn't even surprise me. So I will start my response by saying that I can't take this message seriously. 

Since your entire clan revolves around SJR and TJR, out of all the player you should know what's most effective to destroy enemies' juggernauts. After all, the gamemode's objective is to kill more juggernauts than the opposite team, and that is really what matters much right... or are you hinting towards something different with your comment:ph34r:

Personally, I find it hilarious to see players self-destruct a few seconds before the juggernauts spawn, fail to get it, and leave the battle. Simultaneously, it's absurd that people only play this gamemode just to get experience, crystals and stars by playing as the juggernaut. Way to go mate, getting a high KD and setting up a grindfest for EXP and trophy augments, I don't respect that and I find it a lousy way of gameplay. 

If the comment is solely about low GS players getting access to the juggernaut, then the blame is on matchmaking (un)intentionally bringing unbalance in battles. But that is unrelated to the discussed matter here. You play as a team and everyone should have an equal chance of playing as the juggernaut. It is up to the rest to defend it or attack the enemies team. Moreover, wouldn't it be a lot easier for you to destroy enemy juggernauts with low GS? Doesn't that in a way bring an advantage to your team?

Obviously this is how the game works and people (mis)use its mechanics to play as efficiently and effectively as possible. Camping juggernauts, multiple support nanobot users, Berserk Reactors on nuke supplies, groups of players dedicating their entire account to play this forsaken gamemode, you name it. There are a lot of things I hate about SJR and TJR. Yet I won't blame the players for doing these things, because the game in its current state promotes this kind of gameplay - but this complaint of yours is simply unjustified. 

Edited by Blutaar
typo
  • Like 1
  • Agree 7

Share this post


Link to post
Share on other sites

@Maf @Blutaar Yes i party agree with both of you. I play TJR because its fun for me as JGR and i will defend mine if he won't be afk after he gets it/run in enemy base/self destroy because he doesn't want it/flip in 3 seconds. It's depressing to join TJR and see [redacted] get jgr and he just stands at 1 spot and does nothing. I think it's more fun if its more Juggernaut vs Juggernaut thats how the mode is called and the team helps to kill the enemy Juggernaut. And the unbalanced matchmaking is basically 50% of the games i get half of my team Major Generals. I am just asking to change the algorithm back. Keep the balance changes but put the alorithm who gets juggernaut back how it was 3 months ago - 12:30  -  12:28 spawn.

Edited by Dopamine
removed players name
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 2/20/2024 at 1:36 AM, Potdindy said:

I thought it was always random. What was the old way that was abused?

Players would self-destruct a few seconds before the juggernauts spawn, after the timer hits 12:30. Doing so would give you a high chance (if not guarantee you) to become the juggernaut. For teammembers, this would enable a skilled player to access the juggernaut right from start and possibly never lose it - which you might consider ok, since a good player is highly preferred over a skill-lacking player, but is still somewhat unfair to other players that do not get to play as jugger. 

Moreover, groups of players can use this 'tactic' to enable one member to become jugger while the others would constantly heal them. Which, again, might be seen as smart gameplay, but would quickly overpower the other team who have a slim chance to strike back. And yes, there are clans dedicated to this one gamemode. 

It's very likely that this TJR update from some weeks back was aimed to tackle this issue

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 2/20/2024 at 1:27 PM, Blutaar said:

Players would self-destruct a few seconds before the juggernauts spawn, after the timer hits 12:30. Doing so would give you a high chance (if not guarantee you) to become the juggernaut. For teammembers, this would enable a skilled player to access the juggernaut right from start and possibly never lose it - which you might consider ok, since a good player is highly preferred over a skill-lacking player, but is still somewhat unfair to other players that do not get to play as jugger. 

Moreover, groups of players can use this 'tactic' to enable one member to become jugger while the others would constantly heal them. Which, again, might be seen as smart gameplay, but would quickly overpower the other team who have a slim chance to strike back. And yes, there are clans dedicated to this one gamemode. 

It's very likely that this TJR update from some weeks back was aimed to tackle this issue

It deffinetly was to focus players to play more of other modes since a bigger youtuber started playing it on streams...if you know you know.. but for me thats why lower ranks exist , to teach you how to play even as Juggernaut you know. In lower ranks i highly dought you have players trying to get jug so yo ucan do it and get better for example on your way to becaomming a better player in higher ranks. I recently saw even more players that are afk when they get jug you know they start a game g oto the toliet or something they obviously get juggernout because tank isaid so and he dies in like 10 seconds. It's becomming more annoying by the day it will stop players from playing it for sure but if you want to stop us from playing it you need to remove the entire gamemode.

Share this post


Link to post
Share on other sites

Imo TGR was never fun, especially in maps like stadium. With the lag i always encounter, if I’m ever jugg I’d end up driving into walls just because my screen is frozen and I have no idea what’s going on. The extra speed also makes me confused. Even when I have good wifi and all, with no lag, the mode still isn’t fun. I just don’t like it. Gonna stop ranting now,

  • Like 1

Share this post


Link to post
Share on other sites

The current 'strategy du jour' of camping in combination with the uselessness of short range turrets makes this mode the most boring game in the history of the universe.

Worse than pong.

Share this post


Link to post
Share on other sites

On 3/22/2024 at 10:35 AM, Jeers4U said:

The current 'strategy du jour' of camping in combination with the uselessness of short range turrets makes this mode the most boring game in the history of the universe.

Worse than pong.

I found the opposite I think. When I see a player with fire/freeze/hammer they always seem to be very effective. Maybe just my point of view tho

Share this post


Link to post
Share on other sites

On 3/22/2024 at 8:36 PM, Potdindy said:

I found the opposite I think. When I see a player with fire/freeze/hammer they always seem to be very effective. Maybe just my point of view tho

I think you didn't see the many, many deaths they took attempting to even approach the enemy...

Equip your hull with any of the above turrets you mentioned and try it for yourself

Edited by Jeers4U
  • Sad 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 3/23/2024 at 10:11 AM, Jeers4U said:

I think you didn't see the many, many deaths they took attempting to even approach the enemy...

Equip your hull with any of the above turrets you mentioned and try it for yourself

Fair enough. You may be right. Two of my main turrets in mm battles are freeze and fire so Ive used them plenty but not for quite a long time...looks like I need to go visit them again!

I do think that camping is mostly due to players finding safety in the base from being one shot themselves by powerful augments. I hate dying suddenly when I previously had full health

Edited by Potdindy

Share this post


Link to post
Share on other sites

Juggernaut used to be a strong tank+turret, now it's really weak because it can be killed by a single attacker. Its weapon is also very bad, it's too slow, the fire should be instant. The problem is that all these new add-ons (augments, drones...) made some players more strong than a Juggernaut, so they can beat one when directly facing it. The Juggernaut just has to hide and play in defence all the time. It used to be different, when Juggernaut was invented it was really hard to kill it. At least it should have the most powerful weapon by large, a tank should always be killed with a single shot. At the moment many players just face the Juggernaut without any problem, just using drone and supplies to heal and shoot from 1 metre. I rarely see skills involved in killing a Juggernaut, it's mostly just brute force due to 9999 players and OP turrets.

  • Agree 2

Share this post


Link to post
Share on other sites

On 2/18/2024 at 3:16 PM, Stix said:

I noticed in the last week i nteam jurggernaut a lot of players and friends quit because of the new changes to the past favourite gamemode of the game. Now its random who gets juggernaut, 99% of the time its a new player that doesn't want it/can;t play it, has 4k GS in Legends lobby + low rank, he self destructs ur just dies to 1 guy and no wonder when rockets deal 1300 dmg instead of 1800 when there are Defender + Ares + Life Guard in the game without healer u can just hide at base no more 150+ kill games or forget your kill records i wish there were no changes made for TJR a lot of youtuber have videos in the mode and you're jsut making it impossible to record videos as jgr when you get juggenraut 1 in 30 games and i think i share my opinion with many other players.

Topic merged

Share this post


Link to post
Share on other sites

On 3/31/2023 at 5:19 AM, Mihoyo said:

In the introduction to Wiki, there are two projects in Juggernaut's Augments, one of which is "Standard" and the other is "Special Protection", but in the introduction under the "Special Protection" item, it is written that:

  • Provides complete immunity from all negative status effects, except 图标热.png Burning.
  • Heating rate: -90%
  • Damage taken from 图标热.png Burning: -90%

But in actual games, this is not the case, the Juggernaut immune to burning effects, So I want to know what the Augments of Juggernaut are.

Topic merged

Share this post


Link to post
Share on other sites

On 12/25/2023 at 7:39 AM, sensei_tanker said:

I came back to play for a bit recently and the rugby juggernaut mode was actually quite fun, especially when compared to matchmaking battles. I think the dynamics of rugby juggernaut demonstrates how Tanki battles should be, and I really disliked how the normal battles were like. 

1) Minimal risk of being one shot. The problem with MM matches is that there are now so many ways to be one-shot killed by many different turrets due to new alterations, the ability to double the double power, and turrets that I do not know the name of. The gameplay is better when it isn't too easy to be killed for simply going out in the open. High frequency of one-shot deaths can lead to loops of frustrations and can discourage going for the objectives (e.g. being aggressive and trying to capture a flag instead of making sure you're not killed)

2) More skill-dependent. I don't appreciate how matchmaking battles has moved towards an extreme where in order to avoid the outcome above of being one-shotted, you need a 50% protection module plus double double armor and then some kind of fully-upgraded drone that helps facilitate this process. I felt that I could consistently break top 3 in rugby juggernaut, whereas in regular battles I always feel outclassed and in the bottom 3 because I do not have the means to perform well (very bad for retaining older players... assuming that is still a goal of the devs). 

3) Less drugging. Although in terms of balance, it should in theory be the same, but I think the old equilibrium in which few people drug is better than the current equilibrium in which everyone must drug in order to ensure survival. The gameplay just gets so tiring when people are constantly drugging from the moment they spawn, instead of only using them once they take the enemy's flag, which was how it was back in the ay. 

4) More objective-focused. It was nice to have a fast-paced mode where most people were involved with playing the objective (the rugby) instead of just trying to spawn kill opponents. 

So, in short, less toxic gameplay, more teamwork, and less extremes in terms of equipment (like no getting one shot but also no requirement that you have 50% protection module + quadruple armor) makes for better gameplay. 

Topic merged

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...