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What is your favorite drone?  

33 members have voted

  1. 1. What is your favorite drone?

    • Brutus
      13
    • Driver
      1
    • Trooper
      1
    • Engineer
      4
    • Sprinter
      1
    • Miner
      2
    • Supplier
      1
    • Assault
      1
    • Lifeguard
      3
    • Mechanic
      3
    • Blaster
      4
    • Saboteur
      5
    • camper
      4
    • Booster
      4
    • Defender
      6
    • Trickster
      8
    • Hyperion
      3
    • Crisis
      10
  2. 2. Which drone is the most annoying?

    • Brutus
      1
    • Driver
      0
    • Trooper
      0
    • Engineer
      0
    • Sprinter
      0
    • Miner
      3
    • Supplier
      0
    • Assault
      0
    • Lifeguard
      1
    • Mechanic
      1
    • Blaster
      10
    • Saboteur
      7
    • Camper
      0
    • Booster
      4
    • Defender
      4
    • Trickster
      3
    • Hyperion
      2
    • Crisis
      15
  3. 3. Would you like to have skins for drones in the game?

    • Yes
      12
    • No
      13
    • Maybe
      11


Recommended Posts

On 10/12/2023 at 9:10 AM, Marcus said:
  • Added a new Hammer augment to Ultra Containers — «Hunter Duplet»

    • (Note) This augment is a long-range version of the current Duplet augment

  • Added a new Vulcan augment to Ultra Containers — «Armor-Piercing Band»

    • (Note) Critical damage applies the «Armor-Piercing» status effect

  • Added «Engineer» augment available for crystals for all hulls in the Garage.

    • (Note) With this augment, the tank is repaired when any box is picked from the ground.

  • The following augments have been added to Regular and Ultra Containers:

    • Ricochet’s «Helios» augment

    • Thunder’s «Strict Ammunition Load» augment

    • Scorpion’s «Missile Launcher "Tornado"» augment

    • «Engineer» augment for all hulls

  • Added Halloween decorations to the Garage

  • Updated visual effects of throwing a grenade and grenade explosion

  • Removed the requirement to have a drone equipped to use supplies

    • You can also unequip drones again

  • Vulcan

    • Turret rotation slowdown coefficient increased from 0.2 - 0.1 to 1.0

    • «Reinforced Aiming Transmission» augment 

      • Increased turret rotation speed by +50%;

      • Increased turret rotation acceleration by +50%;

      • Added a decrease of upward auto-aim: -80%

  • Scorpion

    • Initial angular rocket velocity increased from 45 to 100

    • Final angular rocket velocity decreased from 45 to 10

    • Minimal rocket speed increased from 60 to 75

    • Salvo reload duration decreased from 28.5 - 19 to 21 - 14 sec.

    • «Missile Launcher "Wolfpack"»

      • Aiming time increase changed from +100% to +50%; 

      • Minimum rocket speed decrease changed from -99% to -90%; 

      • Maximum rocket speed increase changed from +1100% to +500%; 

      • Rocket acceleration phase duration increase was removed

    • «Missile Launcher "Tornado"»

      • The number of Rockets in salvo changed from 16 to 20; 

      • Aiming recovery time increase changed from +30% to +25%;

      • Arcade reload time increase was removed

    • «Missile Launcher "Spear"»

      • Salvo reload time decrease changed from -50% to -75%; 

      • Final angular rocket velocity increase changed from +300% to +1900%; 

      • Rocket acceleration phase duration decrease changed from -75% to -50% 

UPDATED: 13/10/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected light hulls with the normal damage 
  • Will one-shot unprotected medium hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls 
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage
  • Large Calibre Pellets will start one-shotting unprotected medium hulls
  • Assault Magazine will instantly kill a medium hull with DA with the normal damage if all pellets hit

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • AP Striker will kill a heavy hull with DA with critical + normal hit
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 6m (from 8m)
  • The range at which Vacuum Core starts one-shotting unprotected heavy hulls is reduced to 8.5m (from 11.5m)
  • Vacuum Core will be able to one-shot a medium hull with DA at 13.6m 

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill medium hulls with DA with normal + critical hit
  • Missile Launcher Spear will kill an unprotected heavy hull with the salvo
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Missile Launcher Swarm will kill a medium hull with DA with the salvo
  • Missile Launcher Swarm will kill a heavy hull with DA with salvo + arcade
  • Missile Launcher Wolfpack will kill a heavy hull with DA with the salvo
  • Like 1

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On 11/30/2023 at 9:01 AM, Marcus said:
  • Added a new Railgun augment to Ultra Containers — «Shotgun» rounds»

    • (Note) Deals more damage up close than it does farther away. Standard damage is increased, while the range of fire is decreased.

  • Added a new Isida augment to Ultra Containers — «Toxic Nanobots»

    • (Note) Critical damage applies the «Armor-Piercing» status effect to an opponent. But in turn, the critical damage is significantly decreased.

  • Changed the way the initial/next Juggernaut is determined in the team mode

    • This may cause a significant delay between the current Juggernaut getting destroyed and another Juggernaut appearing

    • We won’t disclose the rules of determining the next Juggernaut to prevent any attempts of mass abuse

  • Freeze

    • Critical hit chance decreased from 5% to 4%

  • Isida

    • Critical healing decreased from 1500-3000 to 500-1000 HP

  • Tesla

    • Regular damage increased from 300-600 to 315-630 HP

    • Critical damage decreased from 410-820 to 355-710 HP

    • Ball Lightning damage increased from 450-900 to 580-1160 HP

    • Ball Lightning reload decreased from 12-8 to 9-6 s

    • Ball Lightning delay decreased from 0.3-0.2 to 0.2-0.1 s

  • Hammer

    • Damage per shot decreased from 387-774 to 380-760 HP

    • Critical damage decreased from 680-1360 to 580-1160 HP

    • Amount of pellets per target increased from 9 to 10

    • «Dragon breath»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Wyvern's Breath»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Magnetic Pellets»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Stunning Pellets»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Armor-piercing shot»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

  • Twins

    • Critical damage increased from 200-400 to 235-470 HP

  • Ricochet

    • Regular damage increased from 170-340 to 175-350 HP

    • Critical damage decreased from 300-600 to 235-470 HP

  • Smoky

    • Regular damage increased from 300-600 to 315-630 HP

    • Critical damage decreased from 395-790 to 355-710 HP

    • Projectile speed decreased from 400-500 to 300-500 m/seс

  • Striker

    • Critical damage decreased from 640-1280 to 580-1160 HP

  • Thunder

    • Critical damage decreased from 600-1200 to 580-1160 HP

  • Scorpion

    • Regular damage increased from 550-1100 to 580-1160 HP

    • Critical damage increased from 650-1300 to 700-1400 HP

  • Magnum

    • Regular damage decreased from 720-1440 to 700-1400 HP

    • Critical damage increased from 815-1630 to 875-1750 HP

    • «Incendiary core»

      • Regular damage no longer guarantees status effect be applied

    • «Magnetic core»

      • Regular damage no longer guarantees status effect be applied

    • «Armor-piercing core»

      • Regular damage no longer guarantees status effect be applied

    • «Mortar»

      • Mine lifetime increased from 30 to 60 seconds

    • «Vacuum core»

      • Regular damage decrease changed from -30% to -39%

  • Railgun

    • Regular damage increased from 670-1340 to 700-1400 HP

    • Critical damage decreased from 935-1870 to 875-1750 HP

  • Gauss

    • Regular damage increased from 335-670 to 355-710 HP

    • Critical damage decreased from 580-1160 to 450-900 HP

  • Shaft

    • Regular damage increased from 335-670 to 355-710 HP

    • Critical damage decreased from 465-930 to 450-900 HP

    • «Stunning Sight» 

      • Duration of the status effect applied by hitting an enemy with a critical arcade shot increased from 0.8 to 1 s

    • «Armor-piercing sight» 

      • Duration of the status effect applied by hitting an enemy with a critical arcade shot increased from 3 to 5 s

  • Paladin

    • Maximum roll angle while moving changed from 13 to 15 deg.

    • Roll speed multiplier increased from 0.7 to 0.75

  • Boosted Damage

    • Effect duration increased from 40 to 45 s

  • Boosted Armor 

    • Effect duration increased from 40 to 45 s

  • Speed boost

    • Effect duration increased from 40 to 45 s

  • «Pulsar» augments for Scorpion, Magnum, Railgun

    • Critical hit chance decrease changed from -12% to -8%

  • «Pulsar» augments for Tesla, Twins, Ricochet, Smoky

    • Critical hit chance decrease changed from -12% to -16%

  • «Pulsar» augments for Firebird, Freeze, Isida, Vulcan

    • Critical hit chance decrease changed from -12% to -20%

  • All the status effect augments except Pulsars

    • Critical damage decrease changed from -90% to -50%

UPDATED: 01/12/23

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 3-shotting unprotected heavy hulls with the normal damage
  • Electroturret will instantly kill an unprotected heavy with the ball + chain lightning
  • Status Teslas will start 2-shotting unprotected light hulls with critical + normal hit

 

 

Hammer:

  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • Large Calibre Pellets will start 3-shotting heavy hulls with DA

 

 

Ricochet:

  • Will need at least 1 fewer shots to kill medium hulls

 

 

Thunder:

  • Will start one-shotting unprotected light hulls
  • Will start 3-shotting medium hulls with DA with normal + normal + critical hit
  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls at 118m away
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 2.4m (from 3.33m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 6.1m (from 7.5m)
  • Vacuum Shell will one-shot an unprotected heavy hull at 9.81m 

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Status Smokies will start 2-shotting unprotected light hulls with normal + critical hit

 

 

Striker:

  • Will start one-shotting unprotected light hulls
  • Will start 3-shottinf medium hulls with DA with normal + normal + critical hit
  • Will kill a heavy hull with DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem will instantly kill a light hull with DA
  • Faust will kill a heavy hull with DA with a salvo if all missiles deal normal damage

 

 

Scorpion: 

  • Will start one-shotting unprotected medium hulls with the critical damage 
  • Missile Launcher Swarm will instantly kill a heavy hull with DA with salvo + arcade
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Phoenix will start one-shotting unprotected light hulls with the normal damage 
  • Phoenix will start one-shotting unprotected medium hulls with the critical damage 

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage 
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls woth the normal damage 
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will start one-shotting an unprotected medium hull with the critiv hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage
  • The range at which Vacuum Core one-shots unprotected light hulls is reduced to 5.2m (from 6.1m)
  • The range at which Vacuum Core one-shots unprotected medium hulls is reduced to 8.7m (from 10m)
  • The range at which Vacuum Core one-shots unprotected medium hulls is reduced to 12.2m (from 14m)

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Short Band Emitters will start one-shotting unprotected light hulls

 

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Large Calibre will start one-shotting unprotected light hulls with the normal damage 
  • Super Solenoids will kill medium hulls with DA with arcade + salvo
  • Super Solenoids will kill heavy hulls with DA with arcade + arcade + salvo
  • Like 1

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How can we play with Tanki now, using Crisis drone? It's impossible to play because we don't have enough drugs.

Even purchasing the battle pass and doing all the daily missions, the drugs are not enough, even playing as a camper, trieing to save drugs. Well now again, how to play? No repair kit, no armor, no damage and no crystals to buy more drugs.

Even paying daily tankoins, it wasn't enough. The game is not sustainable, are you harming the players who play the most? Anyone who enters for 15 minutes and leaves is fine, but for those who do all the daily missions and complete the pass a long time ago... What can we do, we no longer have the means to play... Just get int a battle, die, die, die? Boring.

And don't tell me that this drone is not supposed to be sustainable, in my case, I had a level 20 drone, you removed it and didn't pay me even half of what I spent on it, what was left was Crisis with some updates, if not... I would be forced to get a drone from level 0 again?...

Simply the way it is now, it is unsustainable. Even spending 5000 tankoins, I didn't get enought drugs all days.

Edited by AzaborBR

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I mean Crisis is called well... Crisis. For a reason. It is not intended to make you rich or it would be called "Richness" or something. Personally I have max garage and complete all daily missions just like you sometimes i buy tankoins pass and very rarely challenge pass. I get more than enough drugs. Obviously if I didn't buy them with crystals I would eventually run out of drugs because drugs I get only from conts is not enough. I'd say im not the "saving drugs" type of player with Crisis. I go onto offensive just as much as camping I mean i've been playing with Uranium Striker for the past 10 days maybe so I literally can't camp. I learned to avoid switching to armor unless absolutely needed (as you can see from my absurd damage vs armour supply usage difference in my profile) I am the "Kill them before they kill you" player in this game and personally it works. I use speed only to get to places fast so usually once or twice per spawn spawning. I sacrifice repair kit instead of using armour most of the time and rarely use mines randomly. But nobody cares about mines. Try to copy my supply usage and you should be safe.

  • Like 2

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Crisis is still considered an exotic drone despite the fact it has been distributed quite widely through Tanki Funds. It is meant for endgame players, in other words people who already have maxed garages through years and years of playing regularly and have nothing else to sink their crystals in, or for buyers. In any case, these two groups are usually  the only  people who can somewhat afford using Crisis.

If it is not profitable, you either:

a) switch too much between drugs unneccessarily, making your drug count drop too fast

b) you play too much - other than playing for missions, it isnt smart profitwise to play for extended periods of time as you will be spending too much compared to how much you gain

c) you are not endgame player, and you still spend resources on stuff like turrets, protections, hulls, that would be otherwise used on running the Crisis

The best advice anyone can give you is to either switch on less demanding drones, like Brutus or Hyperion (personally I only use Hyperion), dont play too much, especially not during work days, focus your playtime mostly on double battle funds, play a lot during special festive modes that are drones and supplies free, and possibly play more PRO battles without supplies and drones.

 

  • Agree 1

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That's about it, you are harmed if in 1 day, you play more than enough to complete the daily missions... Does it harm those who spend more time playing?

Today I'm no longer upgrading equipment, I'm often playing with Dictator, rail, thunder, striker, etc... 1 or 2 that I use are not at level 20.

All the crystals I earn in battle or boxes, I use to buy drugs and they are not enough.

Logically, changing drones would be obvious, but it's like I mentioned... They removed my full level 20 drone and didn't even pay half of what I spent, I wouldn't even be able to get to a decent level if I start to upgrad a level 0 drone, so I finished Crisis (and it didn't even give me the crystals I won).

 

On 14/12/2023 at 10:27, Kimura said:

Quer dizer, Crise é bem chamada... Crise. Por uma razão. Não se destina a torná-lo rico ou seria chamado de “Riqueza” ou algo assim. Pessoalmente tenho garagem máxima e completo todas as missões diárias assim como você, às vezes compro passe de tankoins e muito raramente passe de desafio. Recebo drogas mais que suficientes. Obviamente, se eu não os comprasse com cristais, acabaria por ficar sem drogas, porque as drogas que consigo apenas com comprimidos não são suficientes. Eu diria que não sou o tipo de jogador que “salva drogas” no Crisis. Eu vou para a ofensiva tanto quanto para acampar, quero dizer, tenho jogado com Uranium Striker nos últimos 10 dias, talvez então literalmente não posso acampar. Aprendi a evitar mudar para armadura, a menos que seja absolutamente necessário (como você pode ver pela minha diferença absurda de dano versus uso de fornecimento de armadura em meu perfil). Eu sou o jogador "Mate-os antes que eles matem você" neste jogo e pessoalmente funciona. Eu uso a velocidade apenas para chegar aos lugares rapidamente, geralmente uma ou duas vezes por desova. Eu sacrifico o kit de reparo em vez de usar armadura na maioria das vezes e raramente uso minas aleatoriamente. Mas ninguém se importa com minas. Tente copiar meu uso de suprimentos e você estará seguro.

How long do you play per day? It is impossible to play, do all the missions and complete the pass and still have drugs using Constant Crisis. Unless you have a large amount of crystals left or earned a lot by opening a box

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On 12/14/2023 at 5:59 PM, AzaborBR said:

How can we play with Tanki now, using Crisis drone? It's impossible to play because we don't have enough drugs.

Well looks like you're going though a... crisis    uRzVbXo.png 

  • Like 1
  • Haha 3
  • Sad 1

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On 12/14/2023 at 5:04 PM, AzaborBR said:

How long do you play per day? It is impossible to play, do all the missions and complete the pass and still have drugs using Constant Crisis. Unless you have a large amount of crystals left or earned a lot by opening a box

Doing all dalies and playing 1-2 hours per day on the weekends. It's been maybe a month since i used non-crisis drone lol

Yes I do have 2.5 million (after spending millions on lolipops) but last time i bought supplies was in summer and my supplies are over 100k

On 12/14/2023 at 5:48 PM, Maf said:

Well looks like you're going though a... crisis    uRzVbXo.png 

89c023.gif

yet another place where i can use this gem

  • Haha 1

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I use criss only with shaft heal/scorpion tonordo at camping o  heavy hull, that way, 

You only use 12x 3 = 36 boost damage per battle if you dont die on large map. Cheaper than any drone except brutus.

Criss is ok on camp style, if you play aggressive and catch the flag, you will be keep switch and keep dying if you dont switch fast enough.

Criss is best on burst turret augment, like hammer tripod shot, rico helios, or shaft tripod shot or large damage gun like shaft, magnum, scorpion, guass, rail.

For normal cheap play, i use defender, for attack, i use hyperion, for daily mission and other, i use brutus, as play with any drone no stop will keep thousands of supply, 

--- i have 80000+ mines and i dont use sabortuor, because they kill you too often with new augments, I wait for miner drone rrturn

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Every drone is unsustainable except for brutus.

Even if you complete all daily/weekly/special missions/challenges, you're still at around 40% loss in crystals ROI, and you'll always lack supplies, even if you get top 3 in all battles.

There are only 2 ways to sustain your supplies, use brutus or buy premium pass.

 

 

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On 12/21/2023 at 9:04 AM, Marcus said:

 

  • The contents of Epic Containers have been updated.

    • Added a new augment for Striker — «Vacuum Missiles»

      • (Note) The further a target is from the epicenter of the explosion, the more damage it receives. Pressing the fire button again immediately detonates the missile while it is still in the air.

UPDATED: 22/12/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected medium hulls with the critical damage 
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage
  • Large Calibre Pellets will start one-shotting unprotected medium hulls

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 2.6m (from 4.1m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 5.3m (from 7.7m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 8m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • AP Striker will kill a medium hull with DA with critical + normal hit
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage
  • The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 2.44m (from 3.17m)
  • The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 3.66m (from 4.76m)
  • Vacuum Warheads will start one-shotting unprotected heavy hulls at 4.84m

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected medium hulls
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected light hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 2.85m (from 5.1m)
  • The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 7.6m (from 11.9m)
  • Vacuum Core will start one-shotting unprotected heavy hulls at 12.38m

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls with DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot
  • Rapid-Fire Mode will kill medium hulls with DA with an initial burst if one of the shots is a critical hit

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls hulls with the normal and critical damage
  • Missile Launcher Spear will kill an unprotected heavy hull with the salvo
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Missile Launcher Swarm will kill a medium hull with DA with the salvo
  • Missile Launcher Swarm will kill a heavy hull with DA with salvo + arcade
  • Missile Launcher Swarm will kill a heavy hull with DA with the salvo
  • Phoenix will kill an unprotected heavy hull with the salvo
  • Phoenix will start one-shotting unprotected light hulls with the normal damage
  • Phoenix will start one-shotting unprotected medium hulls with the critical damage
  • Phoenix will instantly kill a medium hull with DA with salvo + arcade 
Edited by TheCongoSpider

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at the current +x number of supply used for drones besides brutus, do you think it's sustainable for a F2P player with the number of supplies from the showcase and daily/weekly missions to use the drone? how often do you find yourself buying supplies from the garage?

Edited by ok_hand

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On 2/15/2024 at 10:07 AM, Marcus said:

 

UPDATED: 16/02/24

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Kill unprotected heavy hulls with normal + normal + critical hit

 

 

Hammer:

  • Will 2-shot unprotected heavy hulls with normal + critical hit 

 

 

Ricochet:

  • Helios' will kill a medium hull with DA with single + full burst

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will 3-shot medium hulls with DA with normal + normal + critical hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m)

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls with the normal damage 
  • Will start 2-shotting unprotected medium hulls with normal + critical hit

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage
  • The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m)
  • The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m)

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Scout will start one-shotting unprotected medium hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected light hulls with the arcade critical hit
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a heavy hull with DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m)
  • Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m)
  • The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m)

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected medium hulls with a normal + critical hit
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot

 

Scorpion:

  • Will start one-shotting unprotected medium hulls hulls with thecritical damage
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade
  • Phoenix will kill an unprotected heavy hull with the salvo
  • Phoenix will start one-shotting unprotected light hulls with the normal damage

 

 

Adrenaline:

  • Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP
  • Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% HP

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On 2/15/2024 at 10:07 AM, Marcus said:

 

 

PDATED: 16/02/24

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Kill unprotected heavy hulls with normal + normal + critical hit

 

 

Hammer:

  • Will 2-shot unprotected heavy hulls with normal + critical hit 

 

 

Ricochet:

  • Helios' will kill a medium hull with DA with single + full burst

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m)

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls with the normal damage 
  • Will start 2-shotting unprotected medium hulls with normal + critical hit

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage
  • The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m)
  • The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m)

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Scout will start one-shotting unprotected medium hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected light hulls with the arcade critical hit
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a heavy hull with DA with critical + normal hit
  • Super Solenoids will kill a medium hull with DA with arcade + salvo
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m)
  • Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m)
  • The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m)

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected medium hulls with a normal + critical hit
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot

 

Scorpion:

  • Will start one-shotting unprotected medium hulls hulls with thecritical damage
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade
  • Phoenix will start one-shotting unprotected light hulls with the normal damage

 

 

Adrenaline:

  • Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP
  • Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% HP
Edited by TheCongoSpider
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I know that Tanki is a cartoony game but the drones are a weird choice imo to show the boosted abilities. It looks kinda dumb how they float above the tanks. and they have carefully made designs but are too small for it to be noticed in the gameplay. They also give away your position when you take cover.

It would be much better if the drones' abilities were just called upgrades to the tanks, and if you make your tank faster its shown by it getting a bigger engine on the tank model, which makes a more fun change to the tank's appearance and is more easy to see in the gameplay. If you boost the armor it changes the tank's appearance in another way, and so on.

Edited by demon09

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I'm on the fence, I think drones should be a bonus to your gameplay, but not some kinds of mandatory upgrades for you to compete (and changes your tanks' appearance).

I still remember when Brutus gave 10% global damage boost and 10% damage reduction multiplicatively. 

I despise Alternativa's decision of nerfing manual supplies' potency (to regain what was lost, you need to use drones (wth) ). 

Edited by FrozenRailgun
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On 2/20/2024 at 8:07 PM, FrozenRailgun said:

I despise Alternativa's decision of nerfing manual supplies' potency (to regain what was lost, you need to use drones (wth) ). 

I mean... it is not the worst thing to have come to this game. Brutus only costs 50K to max out during sales, so getting maxed supplies ain't that much of an effort as opposed to few years back when double speed-up costs were also a thing. Other drones are now marginally cheaper too: for 500K you can already have a strong and versatile drone of your choice (depending which of course). I don't know how much effort it is to collect that amount of crystals on a low account, but my alt was able to collect enough crystals for a maxed Crisis drone, and I could technically get a new one whenever I please... But yeah, I agree that it was not an urgent call to change the supply boosts.

Also, long time no see. Nice to see some familiar faces on the forum these days. 

On 2/20/2024 at 12:16 PM, demon09 said:

 

But back to this... I think drones are fine as they are now. Sure they do look a bit goofy at times, and the differences in design are not always visible from a distance. But I don't really mind it that much. 

But I like your idea of replacing drones with visual changes to ones turret or hull. If executed correctly, it could look stunning and intimidating. But then you will have to design such additions for various skins, I assume. So I guess, it is not gonna happen. 

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On 2/20/2024 at 7:16 PM, demon09 said:

but are too small for it to be noticed in the gameplay.

I disagree. A good player can discern what drone a player uses by seeing its shape from afar ( or through a shaft scope), and this is useful intel. Changing the tank's appearance would mean changing hitboxes for each variation, and that would be much , much more work.

 

Spoiler

https://media.discordapp.net/attachments/1092067996077396011/1209709004364840981/image.png?ex=65e7e84d&is=65d5734d&hm=baa29bb379183365c77c4875df0814054c8527e9cd970811d7f7dbee2f4ac64f&=&format=webp&quality=lossless&width=687&height=228

If you see them enough times, you can instantly identify these drones to be hyperion and saboteur. It also indicates that a player is hiding at that location

 

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On 5/30/2024 at 9:09 AM, Marcus said:

Patch Update #763

UPDATED: 31/05/24

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 3-shotting unprotected heavy hulls with the normal damage 
  • Electroturret will kill an unprotected with DA with ball lightning + 2 chain lightnings 

 

 

Hammer:

  • Will 2-shot unprotected heavy hulls with normal + critical hit 
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage
  • Large Calibre Pellets will 2-shot medium hulls with DA with normal + 

 

 

Ricochet:

  • Helios' will kill a medium hull with DA with single + full burst

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m)

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls with the normal damage 
  • Will start 2-shotting unprotected medium hulls with normal + critical hit
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage 

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage
  • The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m)
  • The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m)

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Scout will start one-shotting unprotected medium hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage

 

 

Gauss: 

  • Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected light hulls with the arcade critical hit
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a light hull with DA with critical + normal hit
  • Super Solenoids will kill a heavy hull with DA with 2 arcades + salvo 
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m)
  • Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m)
  • The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m)

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Healing Emitters will start 3-shotting unprotected heavy hulls
  • Healing Emitters will kill a medium hull with DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot

 

Scorpion:

  • Will start one-shotting unprotected medium hulls hulls with thecritical damage
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade
  • Phoenix will start one-shotting unprotected light hulls with the normal damage

 

 

Adrenaline:

  • Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP
  • Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% HP
Edited by TheCongoSpider

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On 5/30/2024 at 9:09 AM, Marcus said:

Patch Update #763

UPDATED: 31/05/24

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 3-shotting unprotected heavy hulls with the normal damage 
  • Electroturret will kill an unprotected with DA with ball lightning + 2 chain lightnings 

 

 

Hammer:

  • Will 2-shot unprotected heavy hulls with normal + critical hit 
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage
  • Large Calibre Pellets will 2-shot medium hulls with DA with normal + 

 

 

Ricochet:

  • Helios' will kill a medium hull with DA with single + full burst

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m)

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls with the normal damage 
  • Will start 2-shotting unprotected medium hulls with normal + critical hit
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage 

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage
  • The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m)
  • The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m)

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Scout will start one-shotting unprotected medium hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage

 

 

Gauss: 

  • Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected light hulls with the arcade critical hit
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a light hull with DA with critical + normal hit
  • Super Solenoids will kill a heavy hull with DA with 2 arcades + salvo 
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m)
  • Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m)
  • The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m)

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Healing Emitters will start 3-shotting unprotected heavy hulls
  • Healing Emitters will kill medium hulls with DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot

 

Scorpion:

  • Will start one-shotting unprotected medium hulls hulls with thecritical damage
  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade
  • Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade
  • Phoenix will start one-shotting unprotected light hulls with the normal damage

 

 

Adrenaline:

  • Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP
  • Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% 
Edited by TheCongoSpider
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Hello,

i have the Booster Drone at Lv. 5 and the Saboteur Drone at Lv.5 im unsure which is better at higher ranks. I play usually with heavy hulls and magnum. I would prefer Saboteur but im not sure if mines are effektive against high ranks.

Should i instead level up Booster? Double Damage is always good.

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Dont see many Boosters these days after the nerf it received. Saboteur is okay if you plan to sit in your base for 12 minutes, its also much better with Miner augment.Also mines have been indirectly nerfed as certain overdrives clean them now completely in certain radius. Majority of people probably use Defender and Hyperion these days. Saboteur is mained mostly by hypercampers, Crisis appears here and there, but it aint so prominent after the nerf. Engineer is also quite rare.

Edited by krokorok

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On 7/1/2024 at 4:25 PM, Xyntos said:

Hello,

i have the Booster Drone at Lv. 5 and the Saboteur Drone at Lv.5 im unsure which is better at higher ranks. I play usually with heavy hulls and magnum. I would prefer Saboteur but im not sure if mines are effektive against high ranks.

Should i instead level up Booster? Double Damage is always good.

This question depends on your rank and how many prots you have maxed out. Basically how strong is your garage for the rank you are at.

If you are a newbie Legend then sab is gonna be useless depending on the above criteria.

There are many counters to sab now, ranging from the legal hack paladin with it's overdrive to the miner prot module and mammoth's overdrive, as well as wasp's bomb, line of sight. 

A maxed out Legend camping with sab on a favoured map has their work cut out encountering all of these counters to it's drone, so unless your prots and favoured combo are maxed out, upgrading sab (which will cost you a fortune in cry) is not worth it. 

You have to consider multiple factors when upgrading in this game because of the complexity of it and the numerous Op augments that have ruined it, also the drain on your cry supply to. 

My advice, whichever drone you go for, concentrate on that and no other drone, as it will deplete you cry at an alarming rate.

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Hyperion, the fast repair kit reload is worth it when go solo, and you use 3 supply instantly, no reload.

 

If you booster, defender, trickster, you need to use jam immu, leaving other lifeguard or blaster hull augment out.

 

So unless you camp with booster or need to rush flag w trickster, then hyperion is better in long end.

 

I have all drone maxed anyway.

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